Files
BlenderSharp/BlendFile/DNA/TransformOrientation.cs
2025-03-04 18:48:04 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(858, "TransformOrientation", 120)]
public class TransformOrientation {
[DNAFieldAttribute(8, "TransformOrientation", 0, "*next", "TransformOrientation", true, 0)]
public TransformOrientation next;
[DNAFieldAttribute(8, "TransformOrientation", 1, "*prev", "TransformOrientation", true, 8)]
public TransformOrientation prev;
[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(36, "float", 3, "mat[3][3]", "System.Single[,]", false, 80)]
public float[,] mat = new System.Single[3,3];
[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 116)]
public char[] _pad = new System.Char[4];
public TransformOrientation() {
this.next = default;
this.prev = default;
this.name = default;
this.mat = default;
this._pad = default;
}
public TransformOrientation(TransformOrientation next, TransformOrientation prev, char[] name, float[,] mat, char[] _pad) {
this.next = next;
this.prev = prev;
this.name = name;
this.mat = mat;
this._pad = _pad;
}
}
}