Files
BlenderSharp/BlendFile/DNA/WaveModifierData.cs
2025-03-04 18:48:04 +01:00

144 lines
5.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(460, "WaveModifierData", 408)]
public class WaveModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
public Tex texture;
[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
public Object map_object;
[DNAFieldAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", false, 136)]
public char[] map_bone = new System.Char[64];
[DNAFieldAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", false, 200)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", false, 268)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
public int uvlayer_tmp;
[DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)]
public int texmapping;
[DNAFieldAttribute(8, "Object", 8, "*objectcenter", "Object", true, 280)]
public Object objectcenter;
[DNAFieldAttribute(64, "char", 9, "defgrp_name[64]", "System.Char[]", false, 288)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 352)]
public short flag;
[DNAFieldAttribute(2, "char", 11, "_pad2[2]", "System.Char[]", false, 354)]
public char[] _pad2 = new System.Char[2];
[DNAFieldAttribute(4, "float", 12, "startx", "float", false, 356)]
public float startx;
[DNAFieldAttribute(4, "float", 13, "starty", "float", false, 360)]
public float starty;
[DNAFieldAttribute(4, "float", 14, "height", "float", false, 364)]
public float height;
[DNAFieldAttribute(4, "float", 15, "width", "float", false, 368)]
public float width;
[DNAFieldAttribute(4, "float", 16, "narrow", "float", false, 372)]
public float narrow;
[DNAFieldAttribute(4, "float", 17, "speed", "float", false, 376)]
public float speed;
[DNAFieldAttribute(4, "float", 18, "damp", "float", false, 380)]
public float damp;
[DNAFieldAttribute(4, "float", 19, "falloff", "float", false, 384)]
public float falloff;
[DNAFieldAttribute(4, "float", 20, "timeoffs", "float", false, 388)]
public float timeoffs;
[DNAFieldAttribute(4, "float", 21, "lifetime", "float", false, 392)]
public float lifetime;
[DNAFieldAttribute(4, "char", 22, "_pad3[4]", "System.Char[]", false, 396)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(8, "void", 23, "*_pad4", "void", true, 400)]
public object _pad4;
public WaveModifierData() {
this.modifier = default;
this.texture = default;
this.map_object = default;
this.map_bone = default;
this.uvlayer_name = default;
this._pad1 = default;
this.uvlayer_tmp = default;
this.texmapping = default;
this.objectcenter = default;
this.defgrp_name = default;
this.flag = default;
this._pad2 = default;
this.startx = default;
this.starty = default;
this.height = default;
this.width = default;
this.narrow = default;
this.speed = default;
this.damp = default;
this.falloff = default;
this.timeoffs = default;
this.lifetime = default;
this._pad3 = default;
this._pad4 = default;
}
public WaveModifierData(
ModifierData modifier,
Tex texture,
Object map_object,
char[] map_bone,
char[] uvlayer_name,
char[] _pad1,
int uvlayer_tmp,
int texmapping,
Object objectcenter,
char[] defgrp_name,
short flag,
char[] _pad2,
float startx,
float starty,
float height,
float width,
float narrow,
float speed,
float damp,
float falloff,
float timeoffs,
float lifetime,
char[] _pad3,
object _pad4) {
this.modifier = modifier;
this.texture = texture;
this.map_object = map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;
this.uvlayer_tmp = uvlayer_tmp;
this.texmapping = texmapping;
this.objectcenter = objectcenter;
this.defgrp_name = defgrp_name;
this.flag = flag;
this._pad2 = _pad2;
this.startx = startx;
this.starty = starty;
this.height = height;
this.width = width;
this.narrow = narrow;
this.speed = speed;
this.damp = damp;
this.falloff = falloff;
this.timeoffs = timeoffs;
this.lifetime = lifetime;
this._pad3 = _pad3;
this._pad4 = _pad4;
}
}
}