diff --git a/src/kp_liberation_config.sqf b/src/kp_liberation_config.sqf index 3f9e55e..6a77b30 100644 --- a/src/kp_liberation_config.sqf +++ b/src/kp_liberation_config.sqf @@ -217,21 +217,21 @@ GRLIB_vulnerability_timer = 1800; // Time GRLIB_radiotower_size = 3500; // Radio Tower scanning range. GRLIB_surrender_chance = 80; // Chance that enemy infantry will surrender after heavy losses are encountered. -GRLIB_civilians_amount = 1; // Civilian count multiplier. +GRLIB_civilians_amount = 0.6; // Civilian count multiplier. GRLIB_cleanup_delay = 300; // Time in seconds until bodies of dead soldiers are cleaned up. GRLIB_blufor_cap = 100; // Cap for BLUFOR. -GRLIB_sector_cap = 180; // Cap for sector defenders. -GRLIB_battlegroup_cap = 150; // Cap for enemy battlegroups. -GRLIB_patrol_cap = 150; // Cap for enemy patrols. +GRLIB_sector_cap = 360; // Cap for sector defenders. +GRLIB_battlegroup_cap = 300; // Cap for enemy battlegroups. +GRLIB_patrol_cap = 300; // Cap for enemy patrols. -KP_liberation_cr_kill_penalty = 5; // Civil Reputation penalty for killing a civilian. +KP_liberation_cr_kill_penalty = 1; // Civil Reputation penalty for killing a civilian. KP_liberation_cr_building_penalty = 0; // Civil Reputation penalty for destroying/damaging a building. KP_liberation_cr_vehicle_penalty = 2; // Civil Reputation penalty for stealing a civilian vehicle. -KP_liberation_cr_resistance_penalty = 3; // Civil Reputation penalty for killing a friendly resistance soldier. +KP_liberation_cr_resistance_penalty = 0; // Civil Reputation penalty for killing a friendly resistance soldier. KP_liberation_cr_sector_gain = 5; // Civil Reputation gain for liberate a sector. KP_liberation_cr_wounded_chance = 35; // Chance (0-100) that there are wounded civilians right after capturing a sector. -KP_liberation_cr_wounded_gain = 2; // Civil Reputation gain for providing medical assistance for wounded civilians. +KP_liberation_cr_wounded_gain = 1; // Civil Reputation gain for providing medical assistance for wounded civilians. KP_liberation_civinfo_min = 5400; // Civil Informant minimum spawn time. (seconds) KP_liberation_civinfo_max = 10800; // Civil Informant maximum spawn time. (seconds) @@ -241,14 +241,14 @@ KP_liberation_civinfo_duration = 1200; // Civil KP_liberation_civinfo_task_chance = 40; // Chance (0-100) that the delivered informant will spawn a time critical task. KP_liberation_civinfo_task_duration = 900; // Duration until the task will despawn if no player is near. (seconds) -KP_liberation_convoy_ambush_chance = 2; // Chance that a logistic convoy will be ambushed, when civil reputation is low. +KP_liberation_convoy_ambush_chance = 0; // Chance that a logistic convoy will be ambushed, when civil reputation is low. KP_liberation_convoy_ambush_duration = 1200; // Duration of the convoy ambush event. (seconds) KP_liberation_resistance_tier2 = 30; // At which strength (0-100) the guerilla forces will be at tier 2? KP_liberation_resistance_tier3 = 70; // At which strength (0-100) the guerilla forces will be at tier 3? -KP_liberation_resistance_at_chance = 20; // Chance that a guerilla unit has a RPG. (tier 2 and 3) -KP_liberation_resistance_sector_chance = 35; // Chance that a guerilla squad will join an ongoing sector attack. -KP_liberation_resistance_ambush_chance = 25; // Chance that some guerilla units will spawn in blufor sectors for an ambush, if reputation is low. +KP_liberation_resistance_at_chance = 0; // Chance that a guerilla unit has a RPG. (tier 2 and 3) +KP_liberation_resistance_sector_chance = 0; // Chance that a guerilla squad will join an ongoing sector attack. +KP_liberation_resistance_ambush_chance = 0; // Chance that some guerilla units will spawn in blufor sectors for an ambush, if reputation is low. // Array of worldName values. // When playing on this map, it'll create a clearance (remove terrain objects) in a 15m radius around the battlegroup/reinforcements spawnpoint. diff --git a/src/presets/resistance/custom.sqf b/src/presets/resistance/custom.sqf index 5fa52f0..5276ef2 100644 --- a/src/presets/resistance/custom.sqf +++ b/src/presets/resistance/custom.sqf @@ -8,22 +8,10 @@ /* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */ -KP_liberation_guerilla_units = [ - "I_G_Soldier_AR_F", - "I_G_engineer_F", - "I_G_officer_F", - "I_G_medic_F", - "I_G_Soldier_F", - "I_G_Soldier_LAT_F", - "I_G_Soldier_M_F", - "I_G_Soldier_SL_F" -]; +KP_liberation_guerilla_units = []; // Armed vehicles -KP_liberation_guerilla_vehicles = [ - "I_G_Offroad_01_armed_F", - "I_G_Offroad_01_AT_F" -]; +KP_liberation_guerilla_vehicles = []; /* Guerilla Equipment There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */