Initial baseline - KP Liberation v0.96.7a Ruha variant

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2026-06-11 01:08:09 +02:00
commit 6f5e757e92
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/*
f_kp_cr_woundedAnim.sqf
Author: veteran29
Description:
Play random wounded animation on given unit
*/
params ["_unit"];
private _anim = selectRandom ["Acts_CivilInjuredHead_1", "Acts_CivilInjuredArms_1", "Acts_CivilInjuredChest_1", "Acts_CivilInjuredLegs_1", "Acts_CivilInjuredGeneral_1", "Acts_SittingWounded_loop"];
[_unit, _anim] remoteExec ["switchMove"];