/* f_kp_cr_woundedAnim.sqf Author: veteran29 Description: Play random wounded animation on given unit */ params ["_unit"]; private _anim = selectRandom ["Acts_CivilInjuredHead_1", "Acts_CivilInjuredArms_1", "Acts_CivilInjuredChest_1", "Acts_CivilInjuredLegs_1", "Acts_CivilInjuredGeneral_1", "Acts_SittingWounded_loop"]; [_unit, _anim] remoteExec ["switchMove"];