params [ "_sector" ]; private [ "_attacktime", "_ownership", "_grp", "_squad_type" ]; sleep 5; _ownership = [ markerpos _sector ] call KPLIB_fnc_getSectorOwnership; if ( _ownership != GRLIB_side_enemy ) exitWith {}; _squad_type = blufor_squad_inf_light; if ( _sector in sectors_military ) then { _squad_type = blufor_squad_inf; }; if ( GRLIB_blufor_defenders ) then { _grp = creategroup [GRLIB_side_friendly, true]; { [_x, markerPos _sector, _grp] call KPLIB_fnc_createManagedUnit; } foreach _squad_type; sleep 3; _grp setBehaviour "COMBAT"; }; sleep 60; _ownership = [ markerpos _sector ] call KPLIB_fnc_getSectorOwnership; if ( _ownership == GRLIB_side_friendly ) exitWith { if ( GRLIB_blufor_defenders ) then { { if ( alive _x ) then { deleteVehicle _x }; } foreach units _grp; }; }; [_sector, 1] remoteExec ["remote_call_sector"]; _attacktime = GRLIB_vulnerability_timer; while { _attacktime > 0 && ( _ownership == GRLIB_side_enemy || _ownership == GRLIB_side_resistance ) } do { _ownership = [markerpos _sector] call KPLIB_fnc_getSectorOwnership; _attacktime = _attacktime - 1; sleep 1; }; waitUntil { sleep 1; [markerpos _sector] call KPLIB_fnc_getSectorOwnership != GRLIB_side_resistance; }; if ( GRLIB_endgame == 0 ) then { if ( _attacktime <= 1 && ( [markerpos _sector] call KPLIB_fnc_getSectorOwnership == GRLIB_side_enemy ) ) then { blufor_sectors = blufor_sectors - [ _sector ]; publicVariable "blufor_sectors"; [_sector, 2] remoteExec ["remote_call_sector"]; reset_battlegroups_ai = true; [] spawn KPLIB_fnc_doSave; stats_sectors_lost = stats_sectors_lost + 1; { if (_sector in _x) exitWith { if ((count (_x select 3)) == 3) then { { detach _x; deleteVehicle _x; } forEach (attachedObjects ((nearestObjects [((_x select 3) select 0), [KP_liberation_small_storage_building], 10]) select 0)); deleteVehicle ((nearestObjects [((_x select 3) select 0), [KP_liberation_small_storage_building], 10]) select 0); }; KP_liberation_production = KP_liberation_production - [_x]; }; } forEach KP_liberation_production; } else { [_sector, 3] remoteExec ["remote_call_sector"]; {[_x] spawn prisonner_ai;} foreach (((markerpos _sector) nearEntities ["Man", GRLIB_capture_size * 0.8]) select {side group _x == GRLIB_side_enemy}); }; }; sleep 60; if ( GRLIB_blufor_defenders ) then { { if ( alive _x ) then { deleteVehicle _x }; } foreach units _grp; };