waitUntil { !isNil "GRLIB_all_fobs" }; waitUntil { !isNil "blufor_sectors" }; sleep 5; attack_in_progress = false; while { GRLIB_endgame == 0 } do { { _ownership = [ markerpos _x ] call KPLIB_fnc_getSectorOwnership; if ( _ownership == GRLIB_side_enemy ) then { [ _x ] call attack_in_progress_sector; }; sleep 0.5; } foreach blufor_sectors; { _ownership = [ _x ] call KPLIB_fnc_getSectorOwnership; if ( _ownership == GRLIB_side_enemy ) then { [ _x ] call attack_in_progress_fob; }; sleep 0.5; } foreach GRLIB_all_fobs; sleep 1; };