class kndr_MapControl {
    idc = 10023;
    type = CT_MAP_MAIN;
    style = ST_PICTURE;
    x = 0.05; y = 0.05;
    w = 0.90; h = 0.90;
    colorBackground[] = {0, 0, 0, 0};
    colorText[] = {0, 0, 0, 0};
    colorSea[] = {0.1, 0.3, 0.5, 0.25};
    colorForest[] = {0.10, 0.50, 0.10, 0.50};
    colorRocks[] = {0.50, 0.50, 0.50, 1};
    colorCountlines[] = {0.65, 0.45, 0.27, 0.50};
    colorMainCountlines[] = {0.65, 0.45, 0.27, 1.00};
    colorCountlinesWater[] = {0.00, 0.53, 1.00, 0.3};
    colorMainCountlinesWater[] = {0.00, 0.53, 1.00, 0.6};
    colorForestBorder[] = {0.40, 0.80, 0.00, 1.00};
    colorRocksBorder[] = {0.50, 0.50, 0.50, 1.00};
    colorPowerLines[] = {0.00, 0.00, 0.00, 1.00};
    colorNames[] = {0.00, 0.00, 0.00, 1.00};
    colorInactive[] = {1, 0.3, 0.5, 1};
    colorLevels[] = {0.00, 0.00, 0.00, 1.00};
    colorOutside[] = {0.1, 0.3, 0.5, 0.5};
    colorRailWay[] = {1, 0, 0.5, 1};
    colorTracks[] = {0.8, 0.6, 0.6, 1};
    colorTracksFill[] = {0.7, 0.5, 0.5, 1};
    colorRoads[] = {0.8, 0.8, 0.8, 1};
    colorRoadsFill[] = {0.7, 0.7, 0.7, 1};
    colorMainRoads[] = {1, 1, 1, 1};
    colorMainRoadsFill[] = {0.9, 0.9, 0.9, 1};
    colorGrid[] = {0, 0, 0, 0.5};
    colorGridMap[] = {0, 0, 0, 0.5};
    alphaFadeStartScale = 5;
    alphaFadeEndScale = 5;
    font = FontM;
    sizeEx = 0.075;
    fontLabel = FontM;
    sizeExLabel = 0.075;
    fontGrid = FontM;
    sizeExGrid = 0.02;
    fontUnits = FontM;
    sizeExUnits = 0.075;
    fontNames = FontM;
    sizeExNames = 0.075;
    fontInfo = FontM;
    sizeExInfo = 0.075;
    fontLevel = FontM;
    sizeExLevel = 0.02;
    stickX[] = {0.20, {"Gamma", 1.00, 1.50} };
    stickY[] = {0.20, {"Gamma", 1.00, 1.50} };
    ptsPerSquareSea = 6;
    ptsPerSquareTxt = 8;
    ptsPerSquareCLn = 8;
    ptsPerSquareExp = 8;
    ptsPerSquareCost = 8;
    ptsPerSquareFor = "4.0f";
    ptsPerSquareForEdge = "10.0f";
    ptsPerSquareRoad = 2;
    ptsPerSquareObj = 10;
    maxSatelliteAlpha = 0.9;
    text = "";
    showCountourInterval=2;
    scaleDefault = 0.1;
    onMouseButtonClick = "";
    onMouseButtonDblClick = "";
    scaleMin = 0.05;
    scaleMax = 3;
    widthRailWay = 1;
    class ActiveMarker {
        color[] = {0.30, 0.10, 0.90, 1.00};
        size = 50;
    };
    class Bunker {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 14;
        importance = "1.5 * 14 * 0.05";
        coefMin = 0.25;
        coefMax = 4.00;
    };
    class Bush {
        icon = "";
        color[] = {0.55, 0.64, 0.43, 1.00};
        size = 14;
        importance = "0.2 * 14 * 0.05";
        coefMin = 0.25;
        coefMax = 4.00;
    };
    class BusStop {
        icon = "";
        color[] = {0.00, 0.00, 1.00, 1.00};
        size = 10;
        importance = "1 * 10 * 0.05";
        coefMin = 0.25;
        coefMax = 4.00;
    };
    class Command {
        icon = "#(argb,8,8,3)color(1,1,1,1)";
        color[] = {0.00, 0.00, 0.00, 1.00};
        size = 18;
        importance = 1.00;
        coefMin = 1.00;
        coefMax = 1.00;
    };
    class Cross {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 16;
        importance = "0.7 * 16 * 0.05";
        coefMin = 0.25;
        coefMax = 4.00;
    };
    class Chapel {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 16;
        importance = "1 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class Church {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 16;
        importance = "2 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class CustomMark {
        icon = "";
        color[] = {0.55, 0.64, 0.43, 1};
        size = 16;
        importance = 0.7 * 16 * 0.05;
        coefMin = 0.25;
        coefMax = 4;
    };
    class Fortress {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 16;
        importance = "2 * 16 * 0.05";
        coefMin = 0.25;
        coefMax = 4.00;
    };
    class Fuelstation {
        icon = "";
        color[] = {1.00, 0.35, 0.35, 1.00};
        size = 16;
        importance = "2 * 16 * 0.05";
        coefMin = 0.75;
        coefMax = 4.00;
    };
    class Fountain {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 12;
        importance = "1 * 12 * 0.05";
        coefMin = 0.25;
        coefMax = 4.00;
    };
    class Hospital {
        icon = "";
        color[] = {0.78, 0.00, 0.05, 1.00};
        size = 16;
        importance = "2 * 16 * 0.05";
        coefMin = 0.50;
        coefMax = 4;
    };
    class Lighthouse {
        icon = "";
        color[] = {0.78, 0.00, 0.05, 1.00};
        size = 20;
        importance = "3 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class Quay {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 16;
        importance = "2 * 16 * 0.05";
        coefMin = 0.50;
        coefMax = 4.00;
    };
    class Rock {
        icon = "";
        color[] = {0.55, 0.64, 0.43, 1};
        size = 12;
        importance = 0.5 * 12 * 0.05;
        coefMin = 0.25;
        coefMax = 4;
    };
    class Ruin {
        icon = "";
        color[] = {0.78, 0, 0.05, 1};
        size = 16;
        importance = 1.2 * 16 * 0.05;
        coefMin = 1;
        coefMax = 4;
    };
    class Stack {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 20;
        importance = "2 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class Tree {
        icon = "";
        color[] = {0.55, 0.64, 0.43, 1.00};
        size = 12;
        importance = "0.9 * 16 * 0.05";
        coefMin = 0.25;
        coefMax = 4.00;
    };
    class SmallTree {
        icon = "";
        color[] = {0.55, 0.64, 0.43, 1.00};
        size = 12;
        importance = "0.6 * 12 * 0.05";
        coefMin = 0.25;
        coefMax = 4.00;
    };
    class Task {
        icon = "";
        color[] = {0.55, 0.64, 0.43, 1};
        size = 16;
        importance = 0.7 * 16 * 0.05;
        coefMin = 0.25;
        coefMax = 4;
        iconCreated = "#(argb,8,8,3)color(1,1,1,1)";
        iconCanceled = "#(argb,8,8,3)color(0,0,1,1)";
        iconDone = "#(argb,8,8,3)color(0,0,0,1)";
        iconFailed = "#(argb,8,8,3)color(1,0,0,1)";
        colorCreated[] = {1,1,1,1};
        colorCanceled[] = {1,1,1,1};
        colorDone[] = {1,1,1,1};
        colorFailed[] = {1,1,1,1};
    };
    class Tourism {
        icon = "";
        color[] = {0.78, 0.00, 0.05, 1.00};
        size = 16; importance = "1 * 16 * 0.05";
        coefMin = 0.70;
        coefMax = 4.00;
    };
    class ShipWreck {
        icon = "";
        color[] = {0.78, 0.00, 0.05, 1.00};
        size = 16; importance = "1 * 16 * 0.05";
        coefMin = 0.70;
        coefMax = 4.00;
    };
    class Transmitter {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 20;
        importance = "2 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class PowerSolar {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 20;
        importance = "2 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class PowerWave {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 20;
        importance = "2 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class LineMarker {
        icon = "";
        color[] = {0,0,0,0};
        size = 0;
        importance = "2 * 16 * 0.05";
        coefMin = 0;
        coefMax = 0;
        lineWidthThin = 0;
        lineWidthThick = 0;
        lineDistanceMin = 0;
        lineDistanceMax = 0;
        lineLengthMin = 0;
        linelengthMax = 0;
    };
    class PowerWind {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 20;
        importance = "2 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class ViewTower {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 16;
        importance = "2.5 * 16 * 0.05";
        coefMin = 0.50;
        coefMax = 4.00;
    };
    class Watertower {
        icon = "";
        color[] = {0.00, 0.35, 0.70, 1.00};
        size = 32;
        importance = "1.2 * 16 * 0.05";
        coefMin = 0.90;
        coefMax = 4.00;
    };
    class Waypoint {
        icon = "";
        color[] = {0.00, 0.00, 0.00, 1.00};
        size = 24;
        importance = 1.00;
        coefMin = 1.00;
        coefMax = 1.00;
    };
    class WaypointCompleted {
        icon = "";
        color[] = {0.00, 0.00, 0.00, 1.00};
        size = 24;
        importance = 1.00;
        coefMin = 1.00;
        coefMax = 1.00;
    };
};
class RscText {
        type = CT_STATIC;
        idc = -1;
        style = ST_LEFT;
        colorBackground[] = {0, 0, 0, 0};
        colorText[] = {1, 1, 1, 1};
        font = "Bitstream";
        sizeEx = 0.04;
};
class StdText {
    idc = -1;
    type =  CT_STATIC;
    style = ST_LEFT;
    colorText[] = COLOR_WHITE;
    colorBackground[] = COLOR_NOALPHA;
    font = FontM;
    sizeEx = 0.02 * safezoneH;
    shadow = 2;
    text = "";
};
class StdHeader: StdText {
      style = ST_CENTER;
    sizeEx = 0.03 * safezoneH;
    colorBackground[] = COLOR_LIGHTGRAY;
};
class StdButton {
      idc = -1;
    type = CT_BUTTON;
    style = ST_CENTER;
    default = false;
    font = FontM;
    sizeEx = 0.018 * safezoneH;
    colorText[] = { 0, 0, 0, 1 };
    colorFocused[] = { 1, 1, 1, 1 };
    colorDisabled[] = { 0.2, 0.2, 0.2, 0.7 };
    colorBackground[] = { 0.8, 0.8, 0.8, 0.8 };
    colorBackgroundDisabled[] = { 0.5, 0.5, 0.5, 0.5 };
    colorBackgroundActive[] = { 1, 1, 1, 1 };
    offsetX = 0.003;
    offsetY = 0.003;
    offsetPressedX = 0.002;
    offsetPressedY = 0.002;
    colorShadow[] = { 0, 0, 0, 0.5 };
    colorBorder[] = { 0, 0, 0, 1 };
    borderSize = 0;
    soundEnter[] = { "", 0, 1 };  // no sound
    soundPush[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.891251, 1};
    soundClick[] = { "", 0, 1 };  // no sound
    soundEscape[] = { "", 0, 1 };  // no sound
    x = 0.4 * safezoneW + safezoneX;
    w = 0.2 * safezoneW; h = 0.03 * safezoneH;
    text = "";
    action = "";
    shadow = 1;
  };
class StdBG {
        idc = -1;
        type =  CT_STATIC;
        style = ST_SINGLE;
        colorText[] = COLOR_BLACK;
        font = FontM;
        sizeEx = 0.023;
        text = "";
};
class StdListBox {
    idc = -1;
    type = 5;
    style = 0 + 0x10;
    font = FontM;
    sizeEx = 0.018 * safezoneH;
    rowHeight = 0.018 * safezoneH * 1.25;
    color[] = COLOR_LIGHTGRAY;
    colorText[] = COLOR_WHITE;
    colorScrollbar[] = COLOR_BRIGHTGREEN;
    colorSelect[] = COLOR_BRIGHTGREEN;
    colorSelect2[] = COLOR_BRIGHTGREEN;
    colorSelectBackground[] = COLOR_LIGHTGRAY;
    colorSelectBackground2[] = COLOR_LIGHTGRAY;
    colorActive[] = COLOR_BRIGHTGREEN;
    colorDisabled[] = COLOR_GREEN;
    columns[] = {0.1, 0.9};
    period = 0.3;
    colorBackground[] = COLOR_GREEN;
    maxHistoryDelay = 1.0;
    autoScrollSpeed = -1;
    autoScrollDelay = 5;
    autoScrollRewind = 0;
    soundSelect[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.09, 1};
    class ListScrollBar {
        color[] = {1, 1, 1, 0.6};
        colorActive[] = {1, 1, 1, 1};
        colorDisabled[] = {1, 1, 1, 0.3};
        thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
        arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
        arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
        border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
    };
};
class StdListNBox: StdListBox {
    idc = -1;
    type = CT_List_N_Box;
    drawSideArrows = 0;
    idcLeft = -10;
    idcRight = -11;
    period = 0.3;
    autoScrollSpeed = -1;
    autoScrollDelay = 5;
    autoScrollRewind = 0;
    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
    class Scrollbar {
        color[] = {1, 1, 1, 0.6};
        colorActive[] = {1, 1, 1, 1};
        colorDisabled[] = {1, 1, 1, 0.3};
        thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
        arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
        arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
        border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
    };
    colorBackground[] = COLOR_GREEN;
};
class BgPicture {
    idc = -1;
    type = CT_STATIC;
    style = ST_PICTURE;
    colorText[] = {0.5, 0.4, 0.25, 0.6};
    colorBackground[] = {0, 0, 0, 1};
    font = FontM;
    sizeEx = 0.023;
    moving = false;
    text = "res\camo03.jpg";
};
class StdCombo {
    idc = -1;
    type = 4;
    style = 1;
    x = 0;
    y = 0;
    w = 0.3;
    h = 0.035;
    colorSelect[] = COLOR_BRIGHTGREEN;
    colorText[] = COLOR_WHITE;
    colorBackground[] = COLOR_GREEN_NOALPHA;
    colorSelectBackground[] = COLOR_LIGHTGRAY;
    colorScrollbar[] = COLOR_BRIGHTGREEN;
    arrowEmpty ="\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
    arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
    wholeHeight = 0.45;
    color[] = COLOR_LIGHTGRAY;
    colorActive[] = COLOR_BRIGHTGREEN;
    colorDisabled[] = COLOR_GREEN;
    font = FontM;
    sizeEx = 0.031;
    soundSelect[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.09, 1};
    soundExpand[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.09, 1};
    soundCollapse[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.09, 1};
    maxHistoryDelay = 1.0;
    class ComboScrollBar {
        color[] = {1, 1, 1, 0.6};
        colorActive[] = {1, 1, 1, 1};
        colorDisabled[] = {1, 1, 1, 0.3};
        thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
        arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
        arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
        border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
    };
};
class StdEdit {
    idc = -1;
    type = CT_EDIT;
    style = ST_RIGHT+ST_FRAME;
    default = false;
    font = FontM;
    sizeEx = 0.018 * safezoneH;
    colorText[] = COLOR_WHITE;
    colorSelection[] = COLOR_LIGHTGRAY;
    colorDisabled[] = COLOR_LIGHTGRAY;
    colorBackground[] = COLOR_GREEN_NOALPHA;
    colorBackgroundDisabled[] = COLOR_GREEN;
    colorBackgroundActive[] = COLOR_GREEN_NOALPHA;
    x = 0;
    y = 0;
    w = 0.3;
    h = (0.02 * safezoneH);
    text = "";
    autocomplete = "";
    shadow = 0;
};
