class liberation_arsenal {
    idd = 5251;
    movingEnable = false;
    controlsBackground[] = {};

    controls[] = {"OuterBG", "RecycleBG","OuterBG_F", "InnerBG", "InnerBG_F", "Header","LoadoutList","EditButton","LoadButton", "RespawnButton", "TransferButton", "PlayersCombo", "ButtonClose"};

    objects[] = {};

    class RecycleBG: BgPicture {
        x = (0.17 * safezoneW + safezoneX) - ( 2 * BORDERSIZE);
        y = (0.1 * safezoneH + safezoneY) - (3 * BORDERSIZE);
        w = (0.16 * safezoneW) + (4 * BORDERSIZE);
        h = (0.75 * safezoneH) + (6 * BORDERSIZE);
    };

    class OuterBG: StdBG {
        colorBackground[] = COLOR_BROWN;
        x = (0.17 * safezoneW + safezoneX) - ( 2 * BORDERSIZE);
        y = (0.1 * safezoneH + safezoneY) - (3 * BORDERSIZE);
        w = (0.16 * safezoneW) + (4 * BORDERSIZE);
        h = (0.75 * safezoneH) + (6 * BORDERSIZE);
    };
    class OuterBG_F: OuterBG {
        style = ST_FRAME;
    };
    class InnerBG: OuterBG {
        colorBackground[] = COLOR_GREEN;
        x = (0.17 * safezoneW + safezoneX)  - ( BORDERSIZE);
        y = (0.15 * safezoneH + safezoneY) - (1.5 * BORDERSIZE);
        w = (0.16 * safezoneW) +  (2 * BORDERSIZE);
        h = (0.7 * safezoneH)  + (3 * BORDERSIZE);
    };
    class InnerBG_F: InnerBG {
        style = ST_FRAME;
    };
    class Header: StdHeader{
        x = 0.17 * safezoneW + safezoneX - (BORDERSIZE);
        y = 0.09 * safezoneH + safezoneY;
        w = 0.16 * safezoneW + ( 2 * BORDERSIZE);
        h = 0.05 * safezoneH - (BORDERSIZE);
        text = $STR_ARSENAL_TITLE;
    };
    class LoadoutList: StdListBox {
        idc = 201;
        x = 0.17 * safezoneW + safezoneX;
        w = 0.16 * safezoneW;
        y = 0.15 * safezoneH + safezoneY;
        h = (0.45 * safezoneH) - (1.5 * BORDERSIZE);
        shadow = 2;
        onLBSelChanged="";
    };
    class LoadButton: StdButton {
        idc = 202;
        x = (0.18 * safezoneW + safezoneX);
        y = (0.6 * safezoneH + safezoneY);
        w = (0.14 * safezoneW);
        h = (0.04 * safezoneH);
        sizeEx = 0.03 * safezoneH;
        text = $STR_LOAD_LOADOUT;
        action = "load_loadout = 1;";
    };
    class EditButton: StdButton {
        idc = -1;
        x = (0.18 * safezoneW + safezoneX);
        y = (0.65 * safezoneH + safezoneY);
        w = (0.14 * safezoneW);
        h = (0.04 * safezoneH);
        sizeEx = 0.03 * safezoneH;
        text = $STR_EDIT_LOADOUT;
        action = "edit_loadout = 1;";
    };
    class RespawnButton: StdButton {
        idc = -1;
        x = (0.18 * safezoneW + safezoneX);
        y = (0.7 * safezoneH + safezoneY);
        w = (0.14 * safezoneW);
        h = (0.04 * safezoneH);
        sizeEx = 0.024 * safezoneH;
        text = $STR_MAKE_RESPAWN_LOADOUT;
        action = "respawn_loadout = 1;";
    };
    class PlayersCombo: StdCombo {
        idc = 203;
        x = (0.18 * safezoneW + safezoneX);
        w = 0.14 * safezoneW;
        y = 0.75 * safezoneH + safezoneY;
        h = 0.04 * safezoneH;
        sizeEx = 0.02 * safezoneH;
      };
    class TransferButton: StdButton {
        idc = 204;
        x = (0.18 * safezoneW + safezoneX);
        y = (0.8 * safezoneH + safezoneY);
        w = (0.14 * safezoneW);
        h = (0.04 * safezoneH);
        sizeEx = 0.024 * safezoneH;
        text = $STR_LOAD_PLAYER_LOADOUT;
        action = "load_from_player = lbCurSel 203;";
    };
    class ButtonClose: StdButton {
        idc = 101;
        x = 0.315 * safezoneW + safezoneX;
        w = 0.015 * safezoneW;
        h = 0.02 * safezoneH;
        y = 0.095 * safezoneH + safezoneY;
        text = "X";
        action = "closeDialog 0";
    };
};
