Militia squad changes, T-80 fixes, new Yugo ak, new arty additions
This commit is contained in:
@@ -14,6 +14,7 @@ GRLIB_arsenal_weapons = [
|
||||
"rhs_weap_m76",
|
||||
"rhs_weap_savz58p",
|
||||
"rhs_weap_savz58v",
|
||||
"rhs_weap_m92",
|
||||
"rhs_weap_savz61",
|
||||
"rhs_weap_savz61_folded",
|
||||
"gm_akm_wud",
|
||||
@@ -136,6 +137,7 @@ GRLIB_arsenal_weapons = [
|
||||
"rhs_weap_rsp30_green",
|
||||
"rhs_weap_rsp30_red",
|
||||
"rhs_weap_tr8",
|
||||
"rhs_weap_Izh18",
|
||||
|
||||
//Turrets
|
||||
"ace_compat_rhs_afrf3_2b14_carry",
|
||||
@@ -302,8 +304,8 @@ GRLIB_arsenal_magazines = [
|
||||
"rhsgref_10Rnd_792x57_m67",
|
||||
"rhs_30Rnd_762x39mm_Savz58",
|
||||
"rhs_30Rnd_762x39mm_Savz58_tracer",
|
||||
"rhs_10Rnd_765x17mm_vz61",
|
||||
"rhs_20Rnd_765x17mm_vz61",
|
||||
"rhsgref_10rnd_765x17_vz61",
|
||||
"rhsgref_20rnd_765x17_vz61",
|
||||
"UK3CB_RPD_100rnd_762x39_G",
|
||||
"UK3CB_RPD_100rnd_762x39_R",
|
||||
"UK3CB_RPD_100rnd_762x39_W",
|
||||
@@ -390,6 +392,8 @@ GRLIB_arsenal_magazines = [
|
||||
"gm_8Rnd_9x18mm_B_pst_pm_blk",
|
||||
"rhs_mag_762x25_8",
|
||||
"rhs_mag_9k38_rocket",
|
||||
"rhsgref_1Rnd_00Buck",
|
||||
"rhsgref_1Rnd_Slug",
|
||||
|
||||
//Underbarrel Grenades
|
||||
"rhs_GDM40",
|
||||
|
||||
@@ -123,10 +123,10 @@ heavy_vehicles = [
|
||||
["rhs_t72ba_tv",525,575,350], // T-72A (1984)
|
||||
["rhs_t72bb_tv",550,575,350], // T-72B (1985)
|
||||
["rhs_t72bc_tv",575,575,350], // T-72B (1989)
|
||||
["mkk_t80b_r",600,600,400], // T-80B
|
||||
["mkk_t80bv_r",625,600,400], // T-80BV
|
||||
["mkk_t80_u_r",650,600,400], // T-80U
|
||||
["mkk_t80_ue1_r",675,600,400], // T-80UE-1
|
||||
["rhs_t80b",600,600,400], // T-80B
|
||||
["rhs_t80bvk",625,600,400], // T-80BVK
|
||||
["rhs_t80u",650,600,400], // T-80U
|
||||
["rhs_t80uk",675,600,400], // T-80UK
|
||||
["UK3CB_CW_SOV_O_LATE_Gaz66_ZU23",150,200,75], // GAZ-66
|
||||
["UK3CB_CW_SOV_O_LATE_Ural_Zu23",150,200,100], // ZU-23 URAL
|
||||
["UK3CB_CW_SOV_O_LATE_MTLB_ZU23",225,200,100], // MT-LB ZU-23
|
||||
@@ -170,13 +170,17 @@ air_vehicles = [
|
||||
];
|
||||
|
||||
static_vehicles = [
|
||||
["gm_gc_army_dshkm_aatripod",50,50,0], // DSHkM HMG
|
||||
["gm_gc_army_fagot_launcher_tripod",50,100,0], // 9K111 Fagot ATGM
|
||||
["rhs_SPG9M_MSV",50,75,0], // SPG-9 Recoilles rifle
|
||||
["tbd_mt12",100,150,0], // MT-12 Anti-tank gun
|
||||
["gm_gc_army_2b11",50,75,0], // 2B11 Mortar
|
||||
["gm_gc_army_fagot_launcher_tripod",50,100,0], // Static FAGOT
|
||||
["gm_gc_army_dshkm_aatripod",50,50,0], // DSHkM
|
||||
["rhs_SPG9M_MSV",50,75,0], // SPG-9
|
||||
["tbd_2b9_vasilek",125,150,0], // 2B9 Vasilek automatic mortar (Towable)
|
||||
["tbd_d20_vanilla",100,200,0], // D-20 Howitzer (Towable)
|
||||
["rhs_D30_msv",100,250,0], // D-30 Howitzer (Towable)
|
||||
["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla
|
||||
["RHS_ZU23_MSV",100,150,0], // Static ZU-23 (Towable)
|
||||
["rhs_D30_msv",100,250,0] // Static D-30 (Towable)
|
||||
["RHS_ZU23_MSV",100,150,0] // ZU-23 (Towable)
|
||||
["tbd_d20",100,200,25], // D-20 Howitzer (Towable, Advanced verison)
|
||||
];
|
||||
|
||||
buildings = [
|
||||
|
||||
@@ -65,15 +65,15 @@ Therefore, adding the same value twice or three times means they are more likely
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite)
|
||||
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite)
|
||||
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman
|
||||
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman
|
||||
"gm_ge_army_antitank_g36a1_pzf3_90_flk", // Rifleman (AT)
|
||||
"gm_ge_army_machinegunner_mg3_90_flk", // Autorifleman
|
||||
"gm_ge_army_marksman_g3a3_90_flk", // Marksman
|
||||
"gm_ge_army_medic_g36a1_90_flk", // Medic
|
||||
"gm_ge_army_engineer_g36a1_90_flk" // Engineer
|
||||
"gm_ge_bgs_sf_squadleader_sig551_90_blk", // Squad Leader
|
||||
"gm_ge_bgs_sf_specialist_hk512_80_blk", // Specialist (HK 512)
|
||||
"gm_ge_bgs_sf_rifleman_mp5a2_80_blk", // Rifleman
|
||||
"gm_ge_bgs_sf_rifleman_mp5a2_90_blk", // Rifleman
|
||||
"gm_ge_army_antitank_g36a1_pzf3_90_blk", // Rifleman (AT)
|
||||
"gm_ge_bgs_sf_machinegunner_g8_90_blk", // Autorifleman
|
||||
"gm_ge_bgs_sf_marksman_psg1_90_blk", // Marksman
|
||||
"gm_ge_army_medic_g36a1_90_blk", // Medic
|
||||
"gm_ge_bgs_sf_grenadier_hk69a1_80_blk" // Grenadier
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
|
||||
Reference in New Issue
Block a user