Attempt #1 to trick Arma into ACE arsenal

This commit is contained in:
2025-05-27 22:44:36 +03:00
parent ebbc537cd8
commit 08317ffc77
3 changed files with 9 additions and 9 deletions

View File

@@ -1,5 +1,5 @@
if (KPLIB_directArsenal) exitWith {
if (KP_liberation_ace && KP_liberation_arsenal_type) then {
if (KP_liberation_ace && !KP_liberation_arsenal_type) then {
[player, player, false] call ace_arsenal_fnc_openBox;
} else {
["Open", false] spawn BIS_fnc_arsenal;
@@ -17,7 +17,7 @@ private _backpack = backpack player;
private ["_loadouts_data"];
// Get loadouts either from ACE or BI arsenals
if (KP_liberation_ace && KP_liberation_arsenal_type) then {
if (KP_liberation_ace && !KP_liberation_arsenal_type) then {
_loadouts_data = +(profileNamespace getVariable ["ace_arsenal_saved_loadouts", []]);
} else {
private _saved_loadouts = +(profileNamespace getVariable "bis_fnc_saveInventory_data");
@@ -82,7 +82,7 @@ while { dialog && (alive player) && edit_loadout == 0 } do {
if ( load_loadout > 0 ) then {
private _loaded_loadout = _loadouts_data select (lbCurSel 201);
if (KP_liberation_ace && KP_liberation_arsenal_type) then {
if (KP_liberation_ace && !KP_liberation_arsenal_type) then {
player setUnitLoadout (_loaded_loadout select 1);
} else {
[player, [profileNamespace, _loaded_loadout]] call BIS_fnc_loadInventory;
@@ -123,7 +123,7 @@ while { dialog && (alive player) && edit_loadout == 0 } do {
if ( edit_loadout > 0 ) then {
closeDialog 0;
waitUntil { !dialog };
if (KP_liberation_ace && KP_liberation_arsenal_type) then {
if (KP_liberation_ace && !KP_liberation_arsenal_type) then {
[player, player, false] call ace_arsenal_fnc_openBox;
} else {
[ "Open", false ] spawn BIS_fnc_arsenal;
@@ -131,7 +131,7 @@ if ( edit_loadout > 0 ) then {
if (KP_liberation_arsenalUsePreset) then {
uiSleep 5;
private _arsenalDisplay = ["RSCDisplayArsenal", "ace_arsenal_display"] select (KP_liberation_ace && KP_liberation_arsenal_type);
private _arsenalDisplay = ["RSCDisplayArsenal", "ace_arsenal_display"] select (KP_liberation_ace && !KP_liberation_arsenal_type);
waitUntil {sleep 1; isNull (uinamespace getvariable [_arsenalDisplay, displayNull])};
[_backpack] call KPLIB_fnc_checkGear;
};