From 26c8fc76534dd52e451b705dd864d4d28ee20beb Mon Sep 17 00:00:00 2001 From: InHooman Date: Sat, 12 Jul 2025 21:41:34 +0300 Subject: [PATCH] Hotfixed the comma --- .../presets/blufor/gm_east.sqf | 4 ++-- .../presets/opfor/gm_west.sqf | 18 +++++++++--------- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/kp_liberation.brf_sumava/presets/blufor/gm_east.sqf b/kp_liberation.brf_sumava/presets/blufor/gm_east.sqf index cde9309..c99245c 100644 --- a/kp_liberation.brf_sumava/presets/blufor/gm_east.sqf +++ b/kp_liberation.brf_sumava/presets/blufor/gm_east.sqf @@ -179,8 +179,8 @@ static_vehicles = [ ["tbd_d20_vanilla",100,200,0], // D-20 Howitzer (Towable) ["rhs_D30_msv",100,250,0], // D-30 Howitzer (Towable) ["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla - ["RHS_ZU23_MSV",100,150,0] // ZU-23 (Towable) - ["tbd_d20",100,200,25], // D-20 Howitzer (Towable, Advanced verison) + ["RHS_ZU23_MSV",100,150,0], // ZU-23 (Towable) + ["tbd_d20",100,200,25] // D-20 Howitzer (Towable, Advanced verison) ]; buildings = [ diff --git a/kp_liberation.brf_sumava/presets/opfor/gm_west.sqf b/kp_liberation.brf_sumava/presets/opfor/gm_west.sqf index 57ab85a..fbb4a91 100644 --- a/kp_liberation.brf_sumava/presets/opfor/gm_west.sqf +++ b/kp_liberation.brf_sumava/presets/opfor/gm_west.sqf @@ -65,15 +65,15 @@ Therefore, adding the same value twice or three times means they are more likely /* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */ militia_squad = [ - "gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite) - "gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite) - "gm_ge_army_rifleman_g36a1_90_flk", // Rifleman - "gm_ge_army_rifleman_g36a1_90_flk", // Rifleman - "gm_ge_army_antitank_g36a1_pzf3_90_flk", // Rifleman (AT) - "gm_ge_army_machinegunner_mg3_90_flk", // Autorifleman - "gm_ge_army_marksman_g3a3_90_flk", // Marksman - "gm_ge_army_medic_g36a1_90_flk", // Medic - "gm_ge_army_engineer_g36a1_90_flk" // Engineer + "gm_ge_bgs_sf_squadleader_sig551_90_blk", // Squad Leader + "gm_ge_bgs_sf_specialist_hk512_80_blk", // Specialist (HK 512) + "gm_ge_bgs_sf_rifleman_mp5a2_80_blk", // Rifleman + "gm_ge_bgs_sf_rifleman_mp5a2_90_blk", // Rifleman + "gm_ge_army_antitank_g36a1_pzf3_90_blk", // Rifleman (AT) + "gm_ge_bgs_sf_machinegunner_g8_90_blk", // Autorifleman + "gm_ge_bgs_sf_marksman_psg1_90_blk", // Marksman + "gm_ge_army_medic_g36a1_90_blk", // Medic + "gm_ge_bgs_sf_grenadier_hk69a1_80_blk" // Grenadier ]; // Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.