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49
kp_liberation.brf_sumava/functions/fn_forceBluforCrew.sqf
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49
kp_liberation.brf_sumava/functions/fn_forceBluforCrew.sqf
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/*
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File: fn_forceBluforCrew.sqf
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Author: KP Liberation Dev Team - https://github.com/KillahPotatoes
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Date: 2019-11-25
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Last Update: 2019-12-04
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License: MIT License - http://www.opensource.org/licenses/MIT
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Description:
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Creates vehicle crew from vehicle config.
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If the crew isn't the same side as the players, it'll create a player side crew.
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Parameter(s):
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_veh - Vehicle to add the blufor crew to [OBJECT, defaults to objNull]
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Returns:
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Function reached the end [BOOL]
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*/
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params [
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["_veh", objNull, [objNull]]
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];
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if (isNull _veh) exitWith {["Null object given"] call BIS_fnc_error; false};
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// Create regular config crew
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private _grp = createVehicleCrew _veh;
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// If the config crew isn't the correct side, replace it with the crew classnames from the preset
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if ((side _grp) != GRLIB_side_friendly) then {
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{deleteVehicle _x} forEach (units _grp);
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_grp = createGroup [GRLIB_side_friendly, true];
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while {count units _grp < 3} do {
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[crewman_classname, getPos _veh, _grp] call KPLIB_fnc_createManagedUnit;
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};
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((units _grp) select 0) moveInDriver _veh;
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((units _grp) select 1) moveInGunner _veh;
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((units _grp) select 2) moveInCommander _veh;
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// Delete crew which isn't in the vehicle due to e.g. no commander seat
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{
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if (isNull objectParent _x) then {deleteVehicle _x};
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} forEach (units _grp);
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};
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// Set the crew to safe behaviour
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_grp setBehaviour "SAFE";
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true
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