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58
kp_liberation.brf_sumava/functions/fn_getSquadComp.sqf
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58
kp_liberation.brf_sumava/functions/fn_getSquadComp.sqf
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/*
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File: fn_getSquadComp.sqf
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Author: KP Liberation Dev Team - https://github.com/KillahPotatoes
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Date: 2019-11-25
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Last Update: 2020-04-24
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License: MIT License - http://www.opensource.org/licenses/MIT
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Description:
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Provides an infantry squad composition of classnames in accordance to the current weights to adapt to the players playstyle.
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Parameter(s):
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_type - Type of infantry. Army or militia [STRING, defaults to "army"]
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Returns:
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Array of infantry classnames [ARRAY]
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*/
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params [
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["_type", "army", [""]]
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];
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private _squadcomp = [];
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if (_type == "army") then {
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private _selected = false;
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private _randomchance = 0;
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_squadcomp = KPLIB_o_squadStd;
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if (armor_weight > 40 && !_selected) then {
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_randomchance = (armor_weight - 35) * 1.4;
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if ((random 100) < _randomchance) then {
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_selected = true;
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_squadcomp = KPLIB_o_squadTank;
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};
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};
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if (air_weight > 40 && !_selected) then {
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_randomchance = (air_weight - 35) * 1.4;
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if ((random 100) < _randomchance) then {
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_selected = true;
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_squadcomp = KPLIB_o_squadAir;
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};
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};
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if (infantry_weight > 40 && !_selected) then {
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_randomchance = (infantry_weight - 35) * 1.4;
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if ((random 100) < _randomchance) then {
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_selected = true;
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_squadcomp = KPLIB_o_squadInf;
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};
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};
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} else {
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private _multiplier = 1;
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if (GRLIB_unitcap < 1) then {_multiplier = GRLIB_unitcap;};
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while {count _squadcomp < (10 * _multiplier)} do {_squadcomp pushback (selectRandom militia_squad)};
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};
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_squadcomp
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