initial files

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Samuele Lorefice
2025-05-24 16:17:33 +02:00
commit 9e023649ac
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/*
File: fn_getSquadComp.sqf
Author: KP Liberation Dev Team - https://github.com/KillahPotatoes
Date: 2019-11-25
Last Update: 2020-04-24
License: MIT License - http://www.opensource.org/licenses/MIT
Description:
Provides an infantry squad composition of classnames in accordance to the current weights to adapt to the players playstyle.
Parameter(s):
_type - Type of infantry. Army or militia [STRING, defaults to "army"]
Returns:
Array of infantry classnames [ARRAY]
*/
params [
["_type", "army", [""]]
];
private _squadcomp = [];
if (_type == "army") then {
private _selected = false;
private _randomchance = 0;
_squadcomp = KPLIB_o_squadStd;
if (armor_weight > 40 && !_selected) then {
_randomchance = (armor_weight - 35) * 1.4;
if ((random 100) < _randomchance) then {
_selected = true;
_squadcomp = KPLIB_o_squadTank;
};
};
if (air_weight > 40 && !_selected) then {
_randomchance = (air_weight - 35) * 1.4;
if ((random 100) < _randomchance) then {
_selected = true;
_squadcomp = KPLIB_o_squadAir;
};
};
if (infantry_weight > 40 && !_selected) then {
_randomchance = (infantry_weight - 35) * 1.4;
if ((random 100) < _randomchance) then {
_selected = true;
_squadcomp = KPLIB_o_squadInf;
};
};
} else {
private _multiplier = 1;
if (GRLIB_unitcap < 1) then {_multiplier = GRLIB_unitcap;};
while {count _squadcomp < (10 * _multiplier)} do {_squadcomp pushback (selectRandom militia_squad)};
};
_squadcomp