initial files
This commit is contained in:
317
kp_liberation.brf_sumava/presets/blufor/CUP_ChDKZ.sqf
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317
kp_liberation.brf_sumava/presets/blufor/CUP_ChDKZ.sqf
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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/*
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--- Support classnames ---
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Each of these should be unique.
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_truck_typename = "CUP_O_BMP_HQ_CHDKZ"; // This is the FOB as a vehicle.
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Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "CUP_O_BMP2_AMB_CHDKZ"; // This is the mobile respawn (and medical) truck.
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huron_typename = "CUP_O_MI6A_CHDKZ"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
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crewman_classname = "CUP_O_INS_Crew"; // This defines the crew for vehicles.
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pilot_classname = "CUP_O_INS_Pilot"; // This defines the pilot for helicopters.
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KP_liberation_little_bird_classname = "CUP_O_Mi8_medevac_CHDKZ"; // These are the little birds which spawn on the Freedom or at Chimera bas
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KP_liberation_boat_classname = "O_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
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KP_liberation_truck_classname = "CUP_O_Ural_Open_CHDKZ"; // These are the trucks which are used in the logistic convoy system.
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KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
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KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
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KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
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KP_liberation_air_vehicle_building = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality.
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KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
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KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
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KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
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KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
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KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
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/*
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--- Friendly classnames ---
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Each array below represents one of the 7 pages within the build menu.
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Format: ["vehicle_classname",supplies,ammunition,fuel],
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Example: ["B_APC_Tracked_01_AA_F",300,150,150],
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
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IMPORTANT: The last element inside each array must have no comma at the end!
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*/
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infantry_units = [
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["CUP_O_INS_Soldier",20,0,0], // Rifleman
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["CUP_O_INS_Soldier_LAT",30,0,0], // Rifleman (RPG-18)
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["CUP_O_INS_Soldier_GL",25,0,0], // Grenadier
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["CUP_O_INS_Soldier_AR",25,0,0], // Autorifleman
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["CUP_O_INS_Soldier_MG",35,0,0], // Machine Gunner
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["CUP_O_INS_Soldier_Ammo",35,0,0], // Ammo Bearer
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["CUP_O_INS_Soldier_AT",50,25,0], // AT Specialist
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["CUP_O_INS_Soldier_AA",50,10,0], // AA Specialist
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["CUP_O_INS_Medic",30,0,0], // Medic
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["CUP_O_INS_Soldier_Engineer",30,0,0], // Engineer
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["CUP_O_INS_Villager3",10,0,0], // Farmer
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["CUP_O_INS_Woodlander3",10,0,0], // Forester
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["CUP_O_INS_Woodlander2",10,0,0], // Gamekeeper
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["CUP_O_INS_Worker2",10,0,0], // Local
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["CUP_O_INS_Villager4",10,0,0], // Villager
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["CUP_O_INS_Woodlander1",10,0,0], // Woodman
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["CUP_O_INS_Sniper",70,5,0], // Sniper
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["CUP_O_INS_Crew",10,0,0], // Crewman
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["CUP_O_INS_Pilot",10,0,0] // Pilot
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];
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light_vehicles = [
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["CUP_O_Datsun_4seat",50,0,25], // Datsun 620 Pickup Woodland
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["CUP_O_Datsun_PK",50,10,25], // Datsun 620 Pickup (PK)
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["CUP_O_Datsun_AA",75,150,25], // Datsun 620 Pickup (AA)
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["CUP_O_UAZ_Unarmed_CHDKZ",100,0,50], // UAZ
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["CUP_O_UAZ_MG_CHDKZ",125,60,50], // UAZ (DShKM)
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["CUP_O_UAZ_AGS30_CHDKZ",125,80,50], // UAZ (AGS-30)
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["CUP_O_UAZ_SPG9_CHDKZ",125,100,50], // UAZ (SPG-9)
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["CUP_O_UAZ_METIS_CHDKZ",150,120,50], // UAZ (Metis-M)
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["CUP_O_UAZ_AA_CHDKZ",200,160,50], // UAZ (AA)
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["CUP_O_Ural_ZU23_CHDKZ",250,300,100], // Ural (ZU-23)
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["CUP_O_BM21_CHDKZ",300,750,100], // BM-21
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["CUP_O_Ural_Open_CHDKZ",150,0,75], // Ural (Open)
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["CUP_O_Ural_CHDKZ",150,0,75] // Ural
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];
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heavy_vehicles = [
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["CUP_O_BRDM2_CHDKZ",200,200,150], // BRDM-2
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["CUP_O_BRDM2_ATGM_CHDKZ",200,400,150], // BRDM-2 (ATGM)
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["CUP_O_BTR60_CHDKZ",300,200,200], // BTR-60PB
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["CUP_O_BTR80_CHDKZ",400,300,200], // BTR-80
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["CUP_O_BTR80A_CHDKZ",425,500,200], // BTR-80A
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["CUP_O_MTLB_pk_CHDKZ",175,50,100], // MT-LB LV
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["CUP_O_BMP2_CHDKZ",500,600,200], // BMP-2
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["CUP_O_ZSU23_Afghan_CHDKZ",350,500,200], // ZSU-23-4 Afghanski
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["CUP_O_ZSU23_CHDKZ",500,500,200], // ZSU-23-4
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["CUP_O_T55_CHDKZ",500,350,250], // T-55
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["CUP_O_T72_CHDKZ",700,500,300] // T-72
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];
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air_vehicles = [
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["CUP_O_Mi8_CHDKZ",400,100,400] // Mi-8MT
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];
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static_vehicles = [
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["CUP_O_DSHKM_ChDKZ",25,40,0], // DShKM
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["CUP_O_DSHkM_MiniTripod_ChDKZ",25,40,0], // DShKM Minitripod
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["CUP_O_AGS_ChDKZ",25,60,0], // AGS-30
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["CUP_O_SPG9_ChDKZ",50,100,0], // SPG-9
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["CUP_O_Igla_AA_pod_ChDKZ",100,200,0], // Igla AA Pod
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["CUP_O_ZU23_ChDKZ",100,300,0], // ZU-23
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["CUP_O_2b14_82mm_ChDKZ",80,150,0], // Podnos 2B14
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["CUP_O_D30_AT_ChDKZ",100,200,0], // D-30 AT
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["CUP_O_D30_ChDKZ",200,250,0] // D-30
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];
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buildings = [
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["Land_Cargo_House_V1_F",0,0,0],
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["Land_Cargo_Patrol_V1_F",0,0,0],
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["Land_Cargo_Tower_V1_F",0,0,0],
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["FlagCarrierINS",0,0,0],
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["Flag_White_F",0,0,0],
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["Land_Medevac_house_V1_F",0,0,0],
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["Land_Medevac_HQ_V1_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["CamoNet_BLUFOR_F",0,0,0],
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["CamoNet_BLUFOR_open_F",0,0,0],
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["CamoNet_BLUFOR_big_F",0,0,0],
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["Land_PortableLight_single_F",0,0,0],
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["Land_PortableLight_double_F",0,0,0],
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["Land_LampSolar_F",0,0,0],
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["Land_LampHalogen_F",0,0,0],
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["Land_LampStreet_small_F",0,0,0],
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["Land_LampAirport_F",0,0,0],
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["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["PortableHelipadLight_01_blue_F",0,0,0],
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["PortableHelipadLight_01_green_F",0,0,0],
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["PortableHelipadLight_01_red_F",0,0,0],
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["Land_CampingChair_V1_F",0,0,0],
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["Land_CampingChair_V2_F",0,0,0],
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["Land_CampingTable_F",0,0,0],
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["MapBoard_altis_F",0,0,0],
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["MapBoard_stratis_F",0,0,0],
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["MapBoard_seismic_F",0,0,0],
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["Land_Pallet_MilBoxes_F",0,0,0],
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["Land_PaperBox_open_empty_F",0,0,0],
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["Land_PaperBox_open_full_F",0,0,0],
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["Land_PaperBox_closed_F",0,0,0],
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["Land_DieselGroundPowerUnit_01_F",0,0,0],
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["Land_ToolTrolley_02_F",0,0,0],
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["Land_WeldingTrolley_01_F",0,0,0],
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["Land_Workbench_01_F",0,0,0],
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["Land_GasTank_01_blue_F",0,0,0],
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["Land_GasTank_01_khaki_F",0,0,0],
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["Land_GasTank_01_yellow_F",0,0,0],
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["Land_GasTank_02_F",0,0,0],
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["Land_BarrelWater_F",0,0,0],
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["Land_BarrelWater_grey_F",0,0,0],
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["Land_WaterBarrel_F",0,0,0],
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["Land_WaterTank_F",0,0,0],
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["Land_BagFence_Round_F",0,0,0],
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["Land_BagFence_Short_F",0,0,0],
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["Land_BagFence_Long_F",0,0,0],
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["Land_BagFence_Corner_F",0,0,0],
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["Land_BagFence_End_F",0,0,0],
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["Land_BagBunker_Small_F",0,0,0],
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["Land_BagBunker_Large_F",0,0,0],
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["Land_BagBunker_Tower_F",0,0,0],
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["Land_HBarrier_1_F",0,0,0],
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["Land_HBarrier_3_F",0,0,0],
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["Land_HBarrier_5_F",0,0,0],
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["Land_HBarrier_Big_F",0,0,0],
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["Land_HBarrierWall4_F",0,0,0],
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["Land_HBarrierWall6_F",0,0,0],
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["Land_HBarrierWall_corner_F",0,0,0],
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["Land_HBarrierWall_corridor_F",0,0,0],
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["Land_HBarrierTower_F",0,0,0],
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["Land_CncBarrierMedium_F",0,0,0],
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["Land_CncBarrierMedium4_F",0,0,0],
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["Land_Concrete_SmallWall_4m_F",0,0,0],
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["Land_Concrete_SmallWall_8m_F",0,0,0],
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["Land_CncShelter_F",0,0,0],
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["Land_CncWall1_F",0,0,0],
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["Land_CncWall4_F",0,0,0],
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["Land_Sign_WarningMilitaryArea_F",0,0,0],
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["Land_Sign_WarningMilAreaSmall_F",0,0,0],
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["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
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["Land_Razorwire_F",0,0,0],
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["Land_ClutterCutter_large_F",0,0,0]
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];
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support_vehicles = [
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[Arsenal_typename,100,200,0],
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[Respawn_truck_typename,200,0,100],
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[FOB_box_typename,300,500,0],
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[FOB_truck_typename,300,500,75],
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[KP_liberation_small_storage_building,0,0,0],
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[KP_liberation_large_storage_building,0,0,0],
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[KP_liberation_recycle_building,250,0,0],
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[KP_liberation_air_vehicle_building,1000,0,0],
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[KP_liberation_heli_slot_building,250,0,0],
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[KP_liberation_plane_slot_building,500,0,0],
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["ACE_medicalSupplyCrate_advanced",50,0,0],
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["ACE_Box_82mm_Mo_HE",50,40,0],
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["ACE_Box_82mm_Mo_Smoke",50,10,0],
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["ACE_Box_82mm_Mo_Illum",50,10,0],
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["ACE_Wheel",10,0,0],
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["ACE_Track",10,0,0],
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["CUP_O_Tractor_Old_CHDKZ",50,0,75], // Towing Tractor
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["CUP_O_Ural_Repair_CHDKZ",425,0,75], // Ural (Repair)
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["CUP_O_Ural_Refuel_CHDKZ",125,0,375], // Ural (Refuel)
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["CUP_O_Ural_Reammo_CHDKZ",125,300,75], // Ural (Ammo)
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["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
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["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
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["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
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];
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/*
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--- Squads ---
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Pre-made squads for the commander build menu.
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These shouldn't exceed 10 members.
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*/
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// Light infantry squad.
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blufor_squad_inf_light = [
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"CUP_O_INS_Officer",
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"CUP_O_INS_Woodlander3",
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"CUP_O_INS_Worker2",
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"CUP_O_INS_Woodlander1",
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"CUP_O_INS_Soldier_GL",
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"CUP_O_INS_Soldier_AR",
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"CUP_O_INS_Woodlander2",
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"CUP_O_INS_Villager3",
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"CUP_O_INS_Medic",
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"CUP_O_INS_Soldier_LAT"
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];
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// Heavy infantry squad.
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blufor_squad_inf = [
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"CUP_O_INS_Officer",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_GL",
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"CUP_O_INS_Soldier_AR",
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"CUP_O_INS_Soldier_AR",
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"CUP_O_INS_Soldier_MG",
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"CUP_O_INS_Sniper",
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"CUP_O_INS_Medic",
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"CUP_O_INS_Soldier_Engineer"
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];
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// AT specialists squad.
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blufor_squad_at = [
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"CUP_O_INS_Officer",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_AT",
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"CUP_O_INS_Soldier_AT",
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"CUP_O_INS_Soldier_AT",
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"CUP_O_INS_Medic",
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"CUP_O_INS_Soldier_Engineer"
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];
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// AA specialists squad.
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blufor_squad_aa = [
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"CUP_O_INS_Officer",
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"CUP_O_INS_Soldier",
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"CUP_O_INS_Soldier",
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"CUP_O_INS_Soldier_AA",
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"CUP_O_INS_Soldier_AA",
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"CUP_O_INS_Soldier_AA",
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"CUP_O_INS_Medic",
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"CUP_O_INS_Soldier_Engineer"
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];
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// Force recon squad.
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blufor_squad_recon = [
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"CUP_O_RUS_Soldier_TL",
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"CUP_O_RUS_SpecOps_Scout",
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"CUP_O_RUS_SpecOps_Night",
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"CUP_O_RUS_SpecOps_Night",
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"CUP_O_RUS_Soldier_GL",
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"CUP_O_RUS_Soldier_GL",
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"CUP_O_RUS_Soldier_Marksman",
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"CUP_O_RUS_SpecOps",
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"CUP_O_RUS_Saboteur"
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];
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// Paratroopers squad.
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blufor_squad_para = [
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT",
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"CUP_O_INS_Soldier_LAT"
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];
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/*
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--- Elite vehicles ---
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Classnames below have to be unlocked by capturing military bases.
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Which base locks a vehicle is randomized on the first start of the campaign.
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*/
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elite_vehicles = [
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"CUP_O_BTR60_CHDKZ", // BTR-60 PB
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"CUP_O_BM21_CHDKZ", // BM-21
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_ZSU23_Afghan_CHDKZ", // ZSU-23-4 Afghanski
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"CUP_O_ZSU23_CHDKZ", // ZSU-23-4
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"CUP_O_T72_CHDKZ", // T-72
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"CUP_O_BTR80_CHDKZ", // BTR-80
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"CUP_O_BTR80A_CHDKZ", // BTR-80A
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"CUP_O_BRDM2_ATGM_CHDKZ", // BRDM-2 (ATGM)
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"CUP_O_D30_ChDKZ" // D-30
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];
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Reference in New Issue
Block a user