initial files
This commit is contained in:
334
kp_liberation.brf_sumava/presets/blufor/csat.sqf
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334
kp_liberation.brf_sumava/presets/blufor/csat.sqf
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/*
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Needed Mods:
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- None
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Optional Mods:
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- None
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*/
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/*
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--- Support classnames ---
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Each of these should be unique.
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
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FOB_box_typename = "Land_Pod_Heli_Transport_04_box_F"; // This is the FOB as a container.
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FOB_truck_typename = "O_Truck_03_device_F"; // This is the FOB as a vehicle.
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Arsenal_typename = "O_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "O_Truck_03_medical_F"; // This is the mobile respawn (and medical) truck.
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huron_typename = "O_Heli_Transport_04_F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
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crewman_classname = "O_crew_F"; // This defines the crew for vehicles.
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pilot_classname = "O_helipilot_F"; // This defines the pilot for helicopters.
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KP_liberation_little_bird_classname = "O_Heli_Light_02_unarmed_F"; // These are the little birds which spawn on the Freedom or at Chimera base.
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KP_liberation_boat_classname = "O_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
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KP_liberation_truck_classname = "O_Truck_03_transport_F"; // These are the trucks which are used in the logistic convoy system.
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KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
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KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
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KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
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KP_liberation_air_vehicle_building = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality.
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KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
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KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
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KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
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KP_liberation_ammo_crate = "O_CargoNet_01_ammo_F"; // This defines the ammunition crates.
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KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
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/*
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--- Friendly classnames ---
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Each array below represents one of the 7 pages within the build menu.
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Format: ["vehicle_classname",supplies,ammunition,fuel],
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Example: ["B_APC_Tracked_01_AA_F",300,150,150],
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
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IMPORTANT: The last element inside each array must have no comma at the end!
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*/
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infantry_units = [
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["O_Soldier_lite_F",15,0,0], // Rifleman (Light)
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["O_Soldier_F",20,0,0], // Rifleman
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["O_Soldier_LAT_F",30,0,0], // Rifleman (AT)
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["O_Soldier_GL_F",25,0,0], // Grenadier
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["O_Soldier_AR_F",25,0,0], // Autorifleman
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["O_HeavyGunner_F",30,0,0], // Autorifleman Heavy
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["O_soldier_M_F",30,0,0], // Marksman
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["O_Soldier_AT_F",50,10,0], // AT Specialist
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["O_Soldier_AA_F",50,10,0], // AA Specialist
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["O_medic_F",30,0,0], // Combat Life Saver
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["O_engineer_F",30,0,0], // Engineer
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["O_sniper_F",70,5,0], // Sniper
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["O_spotter_F",20,0,0], // Spotter
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["O_crew_F",10,0,0], // Crewman
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["O_soldier_PG_F",20,0,0], // Para Trooper
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["O_helipilot_F",10,0,0], // Helicopter Pilot
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["O_Pilot_F",10,0,0] // Pilot
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];
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light_vehicles = [
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["O_Quadbike_01_F",50,0,25], // Quad Bike
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["O_LSV_02_unarmed_F",75,0,50], // LSV Mk2
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["O_LSV_02_armed_F",75,75,50], // LSV Mk2 (M134)
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["O_LSV_02_AT_F",75,75,50], // LSV Mk2 (Metis)
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["O_MRAP_02_F",100,0,50], // Karatel
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["O_MRAP_02_hmg_F",100,100,50], // Karatel HMG
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["O_MRAP_02_gmg_F",100,100,50], // Karatel GMG
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["O_Truck_03_transport_F",125,0,75], // Typhoon Transport
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["O_Truck_03_covered_F",125,0,75], // Typhoon Transport (Covered)
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["O_UGV_01_F",150,0,50], // UGV Saif
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["O_UGV_01_rcws_F",150,40,50], // UGV Saif (RCWS)
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["O_Boat_Transport_01_F",100,0,25], // Assault Boat
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["O_Boat_Armed_01_hmg_F",200,80,75], // Speedboat HMG
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["O_SDV_01_F",150,0,50] // SDV
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];
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heavy_vehicles = [
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["O_APC_Wheeled_02_rcws_v2_F",200,150,150], // Otokar
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["O_APC_Tracked_02_cannon_F",200,200,150], // Stalker
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["O_APC_Tracked_02_AA_F",300,250,175], // Tigris
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["O_MBT_02_cannon_F",500,400,250], // T-100
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["O_MBT_04_cannon_F",550,450,250], // T-14
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["O_MBT_04_command_F",550,500,250], // T-14K
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["O_MBT_02_arty_F",600,1250,300] // Sochor
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];
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air_vehicles = [
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["O_UAV_01_F",75,0,25], // Tayran
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["O_UAV_06_F",80,0,30], // Jinaah
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["O_Heli_Light_02_unarmed_F",250,0,150], // Ka-60 Kasatka (unarmed)
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["O_Heli_Light_02_dynamicLoadout_F",250,100,150], // Ka-60 Kasatka
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["O_Heli_Transport_04_bench_F",250,0,150], // Taru Bench
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["O_Heli_Transport_04_covered_F",300,0,150], // Taru Covered
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["O_Heli_Transport_04_medevac_F",300,0,150], // Taru Medical
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["O_Heli_Attack_02_dynamicLoadout_F",800,800,250], // Kajman
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["O_UAV_02_dynamicLoadout_F",450,500,250], // YABHON
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["O_T_UAV_04_CAS_F",400,300,200], // Burraq
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["O_Plane_CAS_02_dynamicLoadout_F",1000,800,400], // YAK-130
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["O_Plane_Fighter_02_F",1500,1750,450], // Shikra
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["O_T_VTOL_02_infantry_dynamicLoadout_F",950,800,500], // Xian (Infantry)
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["O_T_VTOL_02_vehicle_dynamicLoadout_F",950,800,500] // Xian (Vehicle)
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];
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static_vehicles = [
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["O_Static_Designator_02_F",25,0,0], // Remote Designator
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["O_HMG_01_F",25,40,0], // Mk30A HMG .50
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["O_HMG_01_high_F",25,40,0], // Mk30 HMG .50 (Raised)
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["O_HMG_01_A_F",35,40,0], // Mk30 HMG .50 (Autonomous)
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["O_GMG_01_F",35,60,0], // Mk32A GMG 20mm
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["O_GMG_01_high_F",35,60,0], // Mk32 GMG 20mm (Raised)
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["O_GMG_01_A_F",45,60,0], // Mk32 GMG 20mm (Autonomous)
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["O_static_AT_F",50,100,0], // Static Titan Launcher (AT)
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["O_static_AA_F",50,100,0], // Static Titan Launcher (AA)
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["O_Mortar_01_F",80,150,0], // Mk6 Mortar
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["O_SAM_System_04_F",250,500,0] // S-750 Rhea
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];
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buildings = [
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["Land_Cargo_House_V3_F",0,0,0],
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["Land_Cargo_Patrol_V3_F",0,0,0],
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["Land_Cargo_Tower_V3_F",0,0,0],
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["Flag_CSAT_F",0,0,0],
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["Flag_Viper_F",0,0,0],
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["Flag_White_F",0,0,0],
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["Land_Medevac_house_V1_F",0,0,0],
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["Land_Medevac_HQ_V1_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["CamoNet_OPFOR_F",0,0,0],
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["CamoNet_OPFOR_open_F",0,0,0],
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["CamoNet_OPFOR_big_F",0,0,0],
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["Land_PortableLight_single_F",0,0,0],
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["Land_PortableLight_double_F",0,0,0],
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["Land_LampSolar_F",0,0,0],
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["Land_LampHalogen_F",0,0,0],
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["Land_LampStreet_small_F",0,0,0],
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["Land_LampAirport_F",0,0,0],
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["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["PortableHelipadLight_01_blue_F",0,0,0],
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["PortableHelipadLight_01_green_F",0,0,0],
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["PortableHelipadLight_01_red_F",0,0,0],
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["Land_CampingChair_V1_F",0,0,0],
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["Land_CampingChair_V2_F",0,0,0],
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["Land_CampingTable_F",0,0,0],
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["MapBoard_altis_F",0,0,0],
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["MapBoard_stratis_F",0,0,0],
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["MapBoard_seismic_F",0,0,0],
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["Land_Pallet_MilBoxes_F",0,0,0],
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["Land_PaperBox_open_empty_F",0,0,0],
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["Land_PaperBox_open_full_F",0,0,0],
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["Land_PaperBox_closed_F",0,0,0],
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["Land_DieselGroundPowerUnit_01_F",0,0,0],
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["Land_ToolTrolley_02_F",0,0,0],
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["Land_WeldingTrolley_01_F",0,0,0],
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["Land_Workbench_01_F",0,0,0],
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["Land_GasTank_01_blue_F",0,0,0],
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["Land_GasTank_01_khaki_F",0,0,0],
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["Land_GasTank_01_yellow_F",0,0,0],
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["Land_GasTank_02_F",0,0,0],
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["Land_BarrelWater_F",0,0,0],
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["Land_BarrelWater_grey_F",0,0,0],
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["Land_WaterBarrel_F",0,0,0],
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["Land_WaterTank_F",0,0,0],
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["Land_BagFence_Round_F",0,0,0],
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["Land_BagFence_Short_F",0,0,0],
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["Land_BagFence_Long_F",0,0,0],
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["Land_BagFence_Corner_F",0,0,0],
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["Land_BagFence_End_F",0,0,0],
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["Land_BagBunker_Small_F",0,0,0],
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["Land_BagBunker_Large_F",0,0,0],
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["Land_BagBunker_Tower_F",0,0,0],
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["Land_HBarrier_1_F",0,0,0],
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["Land_HBarrier_3_F",0,0,0],
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["Land_HBarrier_5_F",0,0,0],
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["Land_HBarrier_Big_F",0,0,0],
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["Land_HBarrierWall4_F",0,0,0],
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["Land_HBarrierWall6_F",0,0,0],
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["Land_HBarrierWall_corner_F",0,0,0],
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["Land_HBarrierWall_corridor_F",0,0,0],
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["Land_HBarrierTower_F",0,0,0],
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["Land_CncBarrierMedium_F",0,0,0],
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["Land_CncBarrierMedium4_F",0,0,0],
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["Land_Concrete_SmallWall_4m_F",0,0,0],
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["Land_Concrete_SmallWall_8m_F",0,0,0],
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["Land_CncShelter_F",0,0,0],
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["Land_CncWall1_F",0,0,0],
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["Land_CncWall4_F",0,0,0],
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["Land_Sign_WarningMilitaryArea_F",0,0,0],
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["Land_Sign_WarningMilAreaSmall_F",0,0,0],
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["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
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["Land_Razorwire_F",0,0,0]
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];
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support_vehicles = [
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[Respawn_truck_typename,200,0,100],
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[FOB_box_typename,300,500,0],
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[FOB_truck_typename,300,500,75],
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[KP_liberation_small_storage_building,0,0,0],
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[KP_liberation_large_storage_building,0,0,0],
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[KP_liberation_recycle_building,200,100,0],
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[KP_liberation_air_vehicle_building,1000,0,0],
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[KP_liberation_heli_slot_building,250,0,0],
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[KP_liberation_plane_slot_building,500,0,0],
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[Arsenal_typename,25,0,0],
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["ACE_medicalSupplyCrate_advanced",10,0,0],
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["Box_East_Support_F",10,0,0],
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["Box_CSAT_Equip_F",10,0,0],
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["Box_East_Grenades_F",10,0,0],
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["Box_East_WpsSpecial_F",10,0,0],
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["Box_East_Ammo_F",10,0,0],
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["Box_East_Wps_F",10,0,0],
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["Box_CSAT_Uniforms_F",10,0,0],
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["Box_East_AmmoOrd_F",10,0,0],
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["ACE_Wheel",10,0,0],
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["ACE_Track",10,0,0],
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["Land_CanisterFuel_F",0,0,2],
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["O_Truck_03_repair_F",325,0,75], // Typhoon Repair
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["O_Truck_03_ammo_F",125,200,75], // Typhoon Ammo
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["O_Truck_03_fuel_F",125,0,275], // Typhoon Fuel
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["O_Heli_Transport_04_repair_F",500,0,150], // Taru Repair
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["O_Heli_Transport_04_ammo_F",300,200,150], // Taru Ammo
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["O_Heli_Transport_04_fuel_F",300,0,350], // Taru Fuel
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["Land_Pod_Heli_Transport_04_repair_F",275,0,0], // Taru Repaircontainer
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||||
["Land_Pod_Heli_Transport_04_ammo_F",75,200,0], // Taru Ammocontainer
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["Land_Pod_Heli_Transport_04_fuel_F",75,0,200] // Taru Fuelcontainer
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||||
];
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||||
|
||||
/*
|
||||
--- Squads ---
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||||
Pre-made squads for the commander build menu.
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||||
These shouldn't exceed 10 members.
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||||
*/
|
||||
|
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// Light infantry squad.
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blufor_squad_inf_light = [
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"O_Soldier_SL_F",
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"O_Soldier_TL_F",
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||||
"O_Soldier_TL_F",
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"O_Soldier_AR_F",
|
||||
"O_Soldier_AR_F",
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||||
"O_Soldier_GL_F",
|
||||
"O_Soldier_GL_F",
|
||||
"O_Soldier_LAT_F",
|
||||
"O_medic_F",
|
||||
"O_soldier_M_F"
|
||||
];
|
||||
|
||||
// Heavy infantry squad.
|
||||
blufor_squad_inf = [
|
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"O_Soldier_TL_F",
|
||||
"O_HeavyGunner_F",
|
||||
"O_Soldier_A_F",
|
||||
"O_HeavyGunner_F",
|
||||
"O_Soldier_A_F",
|
||||
"O_HeavyGunner_F",
|
||||
"O_Soldier_A_F",
|
||||
"O_HeavyGunner_F",
|
||||
"O_Soldier_A_F",
|
||||
"O_medic_F"
|
||||
];
|
||||
|
||||
// AT specialists squad.
|
||||
blufor_squad_at = [
|
||||
"O_Soldier_TL_F",
|
||||
"O_Soldier_AT_F",
|
||||
"O_Soldier_HAT_F",
|
||||
"O_Soldier_AT_F",
|
||||
"O_Soldier_HAT_F",
|
||||
"O_Soldier_AT_F",
|
||||
"O_Soldier_HAT_F",
|
||||
"O_medic_F"
|
||||
];
|
||||
|
||||
// AA specialists squad.
|
||||
blufor_squad_aa = [
|
||||
"O_Soldier_TL_F",
|
||||
"O_Soldier_AA_F",
|
||||
"O_Soldier_AAA_F",
|
||||
"O_Soldier_AA_F",
|
||||
"O_Soldier_AAA_F",
|
||||
"O_Soldier_AA_F",
|
||||
"O_Soldier_AAA_F",
|
||||
"O_medic_F"
|
||||
];
|
||||
|
||||
// Force recon squad.
|
||||
blufor_squad_recon = [
|
||||
"O_recon_TL_F",
|
||||
"O_recon_F",
|
||||
"O_recon_F",
|
||||
"O_recon_LAT_F",
|
||||
"O_recon_JTAC_F",
|
||||
"O_recon_M_F",
|
||||
"O_sniper_F",
|
||||
"O_spotter_F",
|
||||
"O_recon_medic_F",
|
||||
"O_recon_exp_F"
|
||||
];
|
||||
|
||||
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
|
||||
blufor_squad_para = [
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F",
|
||||
"O_soldier_PG_F"
|
||||
];
|
||||
|
||||
/*
|
||||
--- Elite vehicles ---
|
||||
Classnames below have to be unlocked by capturing military bases.
|
||||
Which base locks a vehicle is randomized on the first start of the campaign.
|
||||
*/
|
||||
elite_vehicles = [
|
||||
"O_MBT_04_cannon_F", // T-14
|
||||
"O_MBT_04_command_F", // T-14K
|
||||
"O_MBT_02_arty_F", // Sochor
|
||||
"O_Heli_Attack_02_dynamicLoadout_F", // Kajman
|
||||
"O_UAV_02_dynamicLoadout_F", // YABHON
|
||||
"O_T_UAV_04_CAS_F", // Burraq
|
||||
"O_Plane_CAS_02_dynamicLoadout_F", // YAK-130
|
||||
"O_Plane_Fighter_02_F", // Shikra
|
||||
"O_T_VTOL_02_infantry_dynamicLoadout_F", // Xian (Infantry)
|
||||
"O_T_VTOL_02_vehicle_dynamicLoadout_F" // Xian (Vehicle)
|
||||
];
|
||||
Reference in New Issue
Block a user