initial files
This commit is contained in:
180
kp_liberation.brf_sumava/presets/opfor/CUP_AFRF_MSV.sqf
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180
kp_liberation.brf_sumava/presets/opfor/CUP_AFRF_MSV.sqf
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "CUP_O_RU_Officer_EMR"; // Officer
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opfor_squad_leader = "CUP_O_RU_Soldier_SL_EMR"; // Squad Leader
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opfor_team_leader = "CUP_O_RU_Soldier_TL_EMR"; // Team Leader
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opfor_sentry = "CUP_O_RU_Soldier_Saiga_EMR"; // Rifleman (Lite)
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opfor_rifleman = "CUP_O_RU_Soldier_EMR"; // Rifleman
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opfor_rpg = "CUP_O_RU_Soldier_AT_EMR"; // Rifleman (LAT)
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opfor_grenadier = "CUP_O_RU_Soldier_GL_EMR"; // Grenadier
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opfor_machinegunner = "CUP_O_RU_Soldier_AR_EMR"; // Autorifleman
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opfor_heavygunner = "CUP_O_RU_Soldier_MG_EMR"; // Heavy Gunner
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opfor_marksman = "CUP_O_RU_Soldier_Marksman_EMR"; // Marksman
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opfor_sharpshooter = "CUP_O_RU_Sniper_EMR"; // Sharpshooter
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opfor_sniper = "CUP_O_RU_Sniper_KSVK_EMR"; // Sniper
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opfor_at = "CUP_O_RU_Soldier_HAT_EMR"; // AT Specialist
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opfor_aa = "CUP_O_RU_Soldier_AA_EMR"; // AA Specialist
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opfor_medic = "CUP_O_RU_Medic_EMR"; // Medic
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opfor_engineer = "CUP_O_RU_Engineer_EMR"; // Engineer
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opfor_paratrooper = "CUP_O_RU_Soldier_LAT_EMR"; // Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "CUP_O_UAZ_Unarmed_RU"; // UAZ
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opfor_mrap_armed = "CUP_O_UAZ_MG_RU"; // UAZ (DShKM)
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opfor_transport_helo = "CUP_O_Mi8_RU"; // Mi-8MTV3
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opfor_transport_truck = "CUP_O_Kamaz_RU"; // Kamaz 5350
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opfor_ammobox_transport = "CUP_O_Kamaz_Open_RU"; // Kamaz 5350 (Open) -> Has to be able to transport resource crates!
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opfor_fuel_truck = "CUP_O_Kamaz_Refuel_RU"; // Kamaz 5350 (Fuel)
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opfor_ammo_truck = "CUP_O_Kamaz_Reammo_RU"; // Kamaz 5350 (Ammo)
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opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
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opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
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opfor_flag = "FlagCarrierRU"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"CUP_O_RU_Soldier_Saiga", // Rifleman (Saiga)
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"CUP_O_RU_Soldier_Saiga", // Rifleman (Saiga)
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"CUP_O_RU_Soldier", // Rifleman
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"CUP_O_RU_Soldier", // Rifleman
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"CUP_O_RU_Soldier_AT", // Rifleman (RPG-7)
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"CUP_O_RU_Soldier_AR", // Automatic Rifleman
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"CUP_O_RU_Soldier_Marksman", // Marksman (SVD)
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"CUP_O_RU_Medic", // Medic
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"CUP_O_RU_Engineer" // Engineer
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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militia_vehicles = [
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"CUP_O_UAZ_MG_RU" // UAZ (DShKM)
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
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"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
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"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
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"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
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"CUP_O_BTR80_CAMO_RU", // BTR-80 (Camo)
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"CUP_O_BTR80_GREEN_RU", // BTR-80 (Green)
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"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Camo)
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"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Green)
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"CUP_O_BTR90_RU", // BTR-90
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BMP3_RU", // BMP-3
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"CUP_O_2S6_RU", // 2S6 Tunguska
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"CUP_O_2S6_RU", // 2S6 Tunguska
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"CUP_O_T72_RU", // T-72
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"CUP_O_T72_RU", // T-72
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"CUP_O_T72_RU", // T-72
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"CUP_O_T90_RU", // T-90A
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"CUP_O_T90_RU", // T-90A
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"CUP_O_T90_RU" // T-90A
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
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"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
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"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
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"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
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"CUP_O_BRDM2_RU", // BRDM-2
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"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
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"CUP_O_BTR60_RU", // BTR-60PB (Camo)
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"CUP_O_BTR60_RU", // BTR-60PB (Camo)
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"CUP_O_BMP2_RU" // BMP-2
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
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"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
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"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
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"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
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"CUP_O_BTR80_CAMO_RU", // BTR-80 (Camo)
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"CUP_O_BTR80_GREEN_RU", // BTR-80 (Green)
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"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Camo)
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"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Green)
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"CUP_O_BTR90_RU", // BTR-90
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BMP3_RU", // BMP-3
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"CUP_O_2S6_RU", // 2S6 Tunguska
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"CUP_O_2S6_RU", // 2S6 Tunguska
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"CUP_O_T72_RU", // T-72
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"CUP_O_T72_RU", // T-72
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"CUP_O_T72_RU", // T-72
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"CUP_O_T90_RU", // T-90A
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"CUP_O_T90_RU", // T-90A
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"CUP_O_T90_RU", // T-90A
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"CUP_O_Mi24_V_Dynamic_RU", // Mi-24V
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"CUP_O_Mi24_P_Dynamic_RU", // Mi-24P
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"CUP_O_Mi8_RU", // Mi-8MTV3
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"CUP_O_Ka52_RU", // Ka-52
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"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
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"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
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"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
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"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
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"CUP_O_BRDM2_RU", // BRDM-2
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"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
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"CUP_O_BTR60_RU", // BTR-60PB (Camo)
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"CUP_O_BTR60_RU", // BTR-60PB (Camo)
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
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"CUP_O_Mi8_RU" // Mi-8MTV3
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
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"CUP_O_Mi8_RU", // Mi-8MTV3
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"CUP_O_Mi24_V_Dynamic_RU", // Mi-24V
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"CUP_O_Mi24_P_Dynamic_RU", // Mi-24P
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BTR60_RU", // BTR-60PB (Camo)
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"CUP_O_BTR80_CAMO_RU", // BTR-80 (Camo)
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"CUP_O_BTR80_GREEN_RU", // BTR-80 (Green)
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"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Camo)
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"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Green)
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"CUP_O_BTR90_RU", // BTR-90
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"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
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"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
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"CUP_O_MTLB_pk_WDL_RU" // MT-LB LV (Camo)
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"CUP_O_Mi24_V_Dynamic_RU", // Mi-24V
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"CUP_O_Mi24_P_Dynamic_RU", // Mi-24P
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"CUP_O_Mi8_RU", // Mi-8MTV3
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"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
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"CUP_O_Ka52_RU", // Ka-52
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"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"CUP_O_Su25_Dyn_RU", // Su-25T Frogfoot
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"CUP_O_SU34_RU" // Su-34
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];
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180
kp_liberation.brf_sumava/presets/opfor/CUP_AFRF_ModernMSV.sqf
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180
kp_liberation.brf_sumava/presets/opfor/CUP_AFRF_ModernMSV.sqf
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@@ -0,0 +1,180 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "CUP_O_RU_Officer_M_EMR"; // Officer
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opfor_squad_leader = "CUP_O_RU_Soldier_SL_M_EMR"; // Squad Leader
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opfor_team_leader = "CUP_O_RU_Soldier_TL_M_EMR"; // Team Leader
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opfor_sentry = "CUP_O_RU_Soldier_Saiga_M_EMR"; // Rifleman (Lite)
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opfor_rifleman = "CUP_O_RU_Soldier_M_EMR"; // Rifleman
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opfor_rpg = "CUP_O_RU_Soldier_AT_M_EMR"; // Rifleman (LAT)
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opfor_grenadier = "CUP_O_RU_Soldier_GL_M_EMR"; // Grenadier
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opfor_machinegunner = "CUP_O_RU_Soldier_AR_M_EMR"; // Autorifleman
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opfor_heavygunner = "CUP_O_RU_Soldier_MG_M_EMR"; // Heavy Gunner
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opfor_marksman = "CUP_O_RU_Soldier_Marksman_M_EMR"; // Marksman
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opfor_sharpshooter = "CUP_O_RU_Sniper_M_EMR"; // Sharpshooter
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opfor_sniper = "CUP_O_RU_Sniper_KSVK_M_EMR"; // Sniper
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opfor_at = "CUP_O_RU_Soldier_HAT_M_EMR"; // AT Specialist
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opfor_aa = "CUP_O_RU_Soldier_AA_M_EMR"; // AA Specialist
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opfor_medic = "CUP_O_RU_Medic_M_EMR"; // Medic
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opfor_engineer = "CUP_O_RU_Engineer_M_EMR"; // Engineer
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opfor_paratrooper = "CUP_O_RU_Soldier_LAT_M_EMR"; // Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "CUP_O_UAZ_Unarmed_RU"; // UAZ
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opfor_mrap_armed = "CUP_O_UAZ_MG_RU"; // UAZ (DShKM)
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opfor_transport_helo = "CUP_O_Mi8_RU"; // Mi-8MTV3
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opfor_transport_truck = "CUP_O_Kamaz_RU"; // Kamaz 5350
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opfor_ammobox_transport = "CUP_O_Kamaz_Open_RU"; // Kamaz 5350 (Open) -> Has to be able to transport resource crates!
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opfor_fuel_truck = "CUP_O_Kamaz_Refuel_RU"; // Kamaz 5350 (Fuel)
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opfor_ammo_truck = "CUP_O_Kamaz_Reammo_RU"; // Kamaz 5350 (Ammo)
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opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
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opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
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opfor_flag = "FlagCarrierRU"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
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militia_squad = [
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"CUP_O_RU_Soldier_Saiga_EMR", // Rifleman (Saiga)
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"CUP_O_RU_Soldier_Saiga_EMR", // Rifleman (Saiga)
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"CUP_O_RU_Soldier_EMR", // Rifleman
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||||
"CUP_O_RU_Soldier_EMR", // Rifleman
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"CUP_O_RU_Soldier_AT_EMR", // Rifleman (RPG-7)
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"CUP_O_RU_Soldier_AR_EMR", // Automatic Rifleman
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"CUP_O_RU_Soldier_Marksman_EMR", // Marksman (SVD)
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||||
"CUP_O_RU_Medic_EMR", // Medic
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"CUP_O_RU_Engineer_EMR" // Engineer
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];
|
||||
|
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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militia_vehicles = [
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"CUP_O_UAZ_MG_RU" // UAZ (DShKM)
|
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
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opfor_vehicles = [
|
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"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
|
||||
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
|
||||
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
|
||||
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
|
||||
"CUP_O_BTR80_CAMO_RU", // BTR-80 (Camo)
|
||||
"CUP_O_BTR80_GREEN_RU", // BTR-80 (Green)
|
||||
"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Camo)
|
||||
"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Green)
|
||||
"CUP_O_BTR90_RU", // BTR-90
|
||||
"CUP_O_BMP2_RU", // BMP-2
|
||||
"CUP_O_BMP2_RU", // BMP-2
|
||||
"CUP_O_BMP2_RU", // BMP-2
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||||
"CUP_O_BMP3_RU", // BMP-3
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||||
"CUP_O_2S6_RU", // 2S6 Tunguska
|
||||
"CUP_O_2S6_RU", // 2S6 Tunguska
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||||
"CUP_O_T72_RU", // T-72
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||||
"CUP_O_T72_RU", // T-72
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||||
"CUP_O_T72_RU", // T-72
|
||||
"CUP_O_T90_RU", // T-90A
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||||
"CUP_O_T90_RU", // T-90A
|
||||
"CUP_O_T90_RU" // T-90A
|
||||
];
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|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
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"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
|
||||
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
|
||||
"CUP_O_BRDM2_RU", // BRDM-2
|
||||
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
|
||||
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
|
||||
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
|
||||
"CUP_O_BMP2_RU" // BMP-2
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
|
||||
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
|
||||
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
|
||||
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
|
||||
"CUP_O_BTR80_CAMO_RU", // BTR-80 (Camo)
|
||||
"CUP_O_BTR80_GREEN_RU", // BTR-80 (Green)
|
||||
"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Camo)
|
||||
"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Green)
|
||||
"CUP_O_BTR90_RU", // BTR-90
|
||||
"CUP_O_BMP2_RU", // BMP-2
|
||||
"CUP_O_BMP2_RU", // BMP-2
|
||||
"CUP_O_BMP2_RU", // BMP-2
|
||||
"CUP_O_BMP3_RU", // BMP-3
|
||||
"CUP_O_2S6_RU", // 2S6 Tunguska
|
||||
"CUP_O_2S6_RU", // 2S6 Tunguska
|
||||
"CUP_O_T72_RU", // T-72
|
||||
"CUP_O_T72_RU", // T-72
|
||||
"CUP_O_T72_RU", // T-72
|
||||
"CUP_O_T90_RU", // T-90A
|
||||
"CUP_O_T90_RU", // T-90A
|
||||
"CUP_O_T90_RU", // T-90A
|
||||
"CUP_O_Mi24_V_Dynamic_RU", // Mi-24V
|
||||
"CUP_O_Mi24_P_Dynamic_RU", // Mi-24P
|
||||
"CUP_O_Mi8_RU", // Mi-8MTV3
|
||||
"CUP_O_Ka52_RU", // Ka-52
|
||||
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
|
||||
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
|
||||
"CUP_O_BRDM2_RU", // BRDM-2
|
||||
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
|
||||
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
|
||||
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
|
||||
"CUP_O_BMP2_RU", // BMP-2
|
||||
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
|
||||
"CUP_O_Mi8_RU" // Mi-8MTV3
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
|
||||
"CUP_O_Mi8_RU", // Mi-8MTV3
|
||||
"CUP_O_Mi24_V_Dynamic_RU", // Mi-24V
|
||||
"CUP_O_Mi24_P_Dynamic_RU", // Mi-24P
|
||||
"CUP_O_BMP2_RU", // BMP-2
|
||||
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
|
||||
"CUP_O_BTR80_CAMO_RU", // BTR-80 (Camo)
|
||||
"CUP_O_BTR80_GREEN_RU", // BTR-80 (Green)
|
||||
"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Camo)
|
||||
"CUP_O_BTR80A_CAMO_RU", // BTR-80A (Green)
|
||||
"CUP_O_BTR90_RU", // BTR-90
|
||||
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
|
||||
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
|
||||
"CUP_O_MTLB_pk_WDL_RU" // MT-LB LV (Camo)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_O_Mi24_V_Dynamic_RU", // Mi-24V
|
||||
"CUP_O_Mi24_P_Dynamic_RU", // Mi-24P
|
||||
"CUP_O_Mi8_RU", // Mi-8MTV3
|
||||
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
|
||||
"CUP_O_Ka52_RU", // Ka-52
|
||||
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_O_Su25_Dyn_RU", // Su-25T Frogfoot
|
||||
"CUP_O_SU34_RU" // Su-34
|
||||
];
|
||||
169
kp_liberation.brf_sumava/presets/opfor/CUP_BAF_Desert.sqf
Normal file
169
kp_liberation.brf_sumava/presets/opfor/CUP_BAF_Desert.sqf
Normal file
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_B_BAF_Soldier_Officer_DDPM"; // Officer
|
||||
opfor_squad_leader = "CUP_B_BAF_Soldier_SquadLeader_DDPM"; // Squad Leader
|
||||
opfor_team_leader = "CUP_B_BAF_Soldier_TeamLeader_DDPM"; // Team Leader
|
||||
opfor_sentry = "CUP_B_BAF_Soldier_RiflemanLite_DDPM"; // Rifleman (Lite)
|
||||
opfor_rifleman = "CUP_B_BAF_Soldier_Rifleman_DDPM"; // Rifleman
|
||||
opfor_rpg = "CUP_B_BAF_Soldier_RiflemanLAT_DDPM"; // Rifleman (LAT)
|
||||
opfor_grenadier = "CUP_B_BAF_Soldier_Grenadier_DDPM"; // Grenadier
|
||||
opfor_machinegunner = "CUP_B_BAF_Soldier_AutoRifleman_DDPM"; // Autorifleman
|
||||
opfor_heavygunner = "CUP_B_BAF_Soldier_HeavyGunner_DDPM"; // Heavy Gunner
|
||||
opfor_marksman = "CUP_B_BAF_Soldier_Marksman_DDPM"; // Marksman
|
||||
opfor_sharpshooter = "CUP_B_BAF_Soldier_SharpShooter_DDPM"; // Sharpshooter
|
||||
opfor_sniper = "CUP_B_BAF_Sniper_AS50_DDPM"; // Sniper
|
||||
opfor_at = "CUP_B_BAF_Soldier_AT_DDPM"; // AT Specialist
|
||||
opfor_aa = "CUP_B_BAF_Soldier_AA_DDPM"; // AA Specialist
|
||||
opfor_medic = "CUP_B_BAF_Soldier_Medic_DDPM"; // Medic
|
||||
opfor_engineer = "CUP_B_BAF_Soldier_Engineer_DDPM"; // Engineer
|
||||
opfor_paratrooper = "CUP_B_BAF_Soldier_Paratrooper_DDPM"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_B_Ridgeback_LMG_GB_D"; // Ridgeback PPV LMG Woodland
|
||||
opfor_mrap_armed = "CUP_B_Ridgeback_HMG_GB_D"; // Ridgeback PPV HMG Woodland
|
||||
opfor_transport_helo = "CUP_B_CH47F_GB"; // Chinook HC-4
|
||||
opfor_transport_truck = "CUP_B_MTVR_BAF_DES"; // MTVR
|
||||
opfor_ammobox_transport = "CUP_B_MTVR_BAF_DES"; // MTVR -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_B_MTVR_Refuel_BAF_DES"; // MTVR (Refuel)
|
||||
opfor_ammo_truck = "CUP_B_MTVR_Ammo_BAF_DES"; // MTVR (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
|
||||
opfor_flag = "Flag_UK_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_MTP", // Team Leader
|
||||
"CUP_B_BAF_Soldier_Medic_MTP", // Combat Life Saver
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_MTP", // Rifleman (Light AT)
|
||||
"CUP_B_BAF_Soldier_RiflemanLite_MTP", // Rifleman (Light)
|
||||
"CUP_B_BAF_Soldier_RiflemanLite_MTP", // Rifleman (Light)
|
||||
"CUP_B_BAF_Soldier_RiflemanLite_MTP" // Rifleman (Light)
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"CUP_B_LR_MG_GB_D" // Land Rover 110 (M2) Woodland
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_B_LR_Special_M2_GB_D", // Land Rover 110 (M2 Special) Woodland
|
||||
"CUP_B_LR_Special_GMG_GB_D", // Land Rover 110 (GMG Special) Woodland
|
||||
"CUP_B_BAF_Coyote_L2A1_D", // Coyote L2A1 (Woodland)
|
||||
"CUP_B_BAF_Coyote_GMG_D", // Coyote GMG (Woodland)
|
||||
"CUP_B_Wolfhound_LMG_GB_D", // Wolfhound TSV LMG Woodland
|
||||
"CUP_B_Wolfhound_HMG_GB_D", // Wolfhound TSV HMG Woodland
|
||||
"CUP_B_Wolfhound_GMG_GB_D", // Wolfhound TSV GMG Woodland
|
||||
"CUP_B_Mastiff_LMG_GB_D", // Mastiff PPV LMG Woodland
|
||||
"CUP_B_Mastiff_HMG_GB_D", // Mastiff PPV HMG Woodland
|
||||
"CUP_B_Mastiff_GMG_GB_D", // Mastiff PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_MCV80_GB_D", // MCV-80 Warrior (Woodland)
|
||||
"CUP_B_MCV80_GB_D_SLAT", // MCV-80 Warrior (SLAT - Woodland)
|
||||
"CUP_B_FV510_GB_D", // FV510 Warrior (Woodland)
|
||||
"CUP_B_FV510_GB_D_SLAT", // FV510 Warrior (SLAT - Woodland)
|
||||
"CUP_B_Challenger2_2CD_BAF", // FV4034 Challenger 2 (Two Color Woodland)
|
||||
"CUP_B_Challenger2_Desert_BAF" // FV4034 Challenger 2 (Woodland)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_B_LR_Special_M2_GB_D", // Land Rover 110 (M2 Special) Woodland
|
||||
"CUP_B_LR_Special_GMG_GB_D", // Land Rover 110 (GMG Special) Woodland
|
||||
"CUP_B_Jackal2_L2A1_GB_D", // Jackal 2 L2A1 Woodland
|
||||
"CUP_B_Jackal2_GMG_GB_D", // Jackal 2 GMG Woodland
|
||||
"CUP_B_Ridgeback_LMG_GB_D", // Ridgeback PPV LMG Woodland
|
||||
"CUP_B_Ridgeback_HMG_GB_D", // Ridgeback PPV HMG Woodland
|
||||
"CUP_B_Ridgeback_GMG_GB_D", // Ridgeback PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_D", // FV432 Bulldog L7A2 [Woodland]
|
||||
"CUP_B_FV432_Bulldog_GB_D" // FV432 Bulldog L7A2 [Woodland]
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_B_LR_Special_M2_GB_D", // Land Rover 110 (M2 Special) Woodland
|
||||
"CUP_B_LR_Special_GMG_GB_D", // Land Rover 110 (GMG Special) Woodland
|
||||
"CUP_B_BAF_Coyote_L2A1_D", // Coyote L2A1 (Woodland)
|
||||
"CUP_B_BAF_Coyote_GMG_D", // Coyote GMG (Woodland)
|
||||
"CUP_B_Wolfhound_LMG_GB_D", // Wolfhound TSV LMG Woodland
|
||||
"CUP_B_Wolfhound_HMG_GB_D", // Wolfhound TSV HMG Woodland
|
||||
"CUP_B_Wolfhound_GMG_GB_D", // Wolfhound TSV GMG Woodland
|
||||
"CUP_B_Mastiff_LMG_GB_D", // Mastiff PPV LMG Woodland
|
||||
"CUP_B_Mastiff_HMG_GB_D", // Mastiff PPV HMG Woodland
|
||||
"CUP_B_Mastiff_GMG_GB_D", // Mastiff PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_MCV80_GB_D", // MCV-80 Warrior (Woodland)
|
||||
"CUP_B_MCV80_GB_D_SLAT", // MCV-80 Warrior (SLAT - Woodland)
|
||||
"CUP_B_FV510_GB_D", // FV510 Warrior (Woodland)
|
||||
"CUP_B_FV510_GB_D_SLAT", // FV510 Warrior (SLAT - Woodland)
|
||||
"CUP_B_Challenger2_2CD_BAF", // FV4034 Challenger 2 (Two Color Woodland)
|
||||
"CUP_B_Challenger2_Desert_BAF", // FV4034 Challenger 2 (Woodland)
|
||||
"CUP_B_AH1_DL_BAF", // AH1
|
||||
"CUP_B_AH1_DL_BAF", // AH1
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_CH47F_GB", // Chinook HC-4
|
||||
"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_B_LR_Special_M2_GB_D", // Land Rover 110 (M2 Special) Woodland
|
||||
"CUP_B_LR_Special_GMG_GB_D", // Land Rover 110 (GMG Special) Woodland
|
||||
"CUP_B_Jackal2_L2A1_GB_D", // Jackal 2 L2A1 Woodland
|
||||
"CUP_B_Jackal2_GMG_GB_D", // Jackal 2 GMG Woodland
|
||||
"CUP_B_Ridgeback_LMG_GB_D", // Ridgeback PPV LMG Woodland
|
||||
"CUP_B_Ridgeback_HMG_GB_D", // Ridgeback PPV HMG Woodland
|
||||
"CUP_B_Ridgeback_GMG_GB_D", // Ridgeback PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_D", // FV432 Bulldog L7A2 [Woodland]
|
||||
"CUP_B_FV432_Bulldog_GB_D", // FV432 Bulldog L7A2 [Woodland]
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_CH47F_GB", // Chinook HC-4
|
||||
"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_B_BAF_Coyote_L2A1_D", // Coyote L2A1 (Woodland)
|
||||
"CUP_B_BAF_Coyote_GMG_D", // Coyote GMG (Woodland)
|
||||
"CUP_B_Mastiff_LMG_GB_D", // Mastiff PPV LMG Woodland
|
||||
"CUP_B_Mastiff_HMG_GB_D", // Mastiff PPV HMG Woodland
|
||||
"CUP_B_Mastiff_GMG_GB_D", // Mastiff PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_Jackal2_L2A1_GB_D", // Jackal 2 L2A1 Woodland
|
||||
"CUP_B_Jackal2_GMG_GB_D", // Jackal 2 GMG Woodland
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_CH47F_GB", // Chinook HC-4
|
||||
"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_B_AH1_DL_BAF", // AH1
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_CH47F_GB", // Chinook HC-4
|
||||
"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_B_F35B_BAF", // F-35B Lightning II
|
||||
"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
|
||||
"CUP_B_GR9_DYN_GB" // Harrier GR.9
|
||||
];
|
||||
169
kp_liberation.brf_sumava/presets/opfor/CUP_BAF_Woodland.sqf
Normal file
169
kp_liberation.brf_sumava/presets/opfor/CUP_BAF_Woodland.sqf
Normal file
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_B_BAF_Soldier_Officer_DPM"; // Officer
|
||||
opfor_squad_leader = "CUP_B_BAF_Soldier_SquadLeader_DPM"; // Squad Leader
|
||||
opfor_team_leader = "CUP_B_BAF_Soldier_TeamLeader_DPM"; // Team Leader
|
||||
opfor_sentry = "CUP_B_BAF_Soldier_RiflemanLite_DPM"; // Rifleman (Lite)
|
||||
opfor_rifleman = "CUP_B_BAF_Soldier_Rifleman_DPM"; // Rifleman
|
||||
opfor_rpg = "CUP_B_BAF_Soldier_RiflemanLAT_DPM"; // Rifleman (LAT)
|
||||
opfor_grenadier = "CUP_B_BAF_Soldier_Grenadier_DPM"; // Grenadier
|
||||
opfor_machinegunner = "CUP_B_BAF_Soldier_AutoRifleman_DPM"; // Autorifleman
|
||||
opfor_heavygunner = "CUP_B_BAF_Soldier_HeavyGunner_DPM"; // Heavy Gunner
|
||||
opfor_marksman = "CUP_B_BAF_Soldier_Marksman_DPM"; // Marksman
|
||||
opfor_sharpshooter = "CUP_B_BAF_Soldier_SharpShooter_DPM"; // Sharpshooter
|
||||
opfor_sniper = "CUP_B_BAF_Sniper_AS50_DPM"; // Sniper
|
||||
opfor_at = "CUP_B_BAF_Soldier_AT_DPM"; // AT Specialist
|
||||
opfor_aa = "CUP_B_BAF_Soldier_AA_DPM"; // AA Specialist
|
||||
opfor_medic = "CUP_B_BAF_Soldier_Medic_DPM"; // Medic
|
||||
opfor_engineer = "CUP_B_BAF_Soldier_Engineer_DPM"; // Engineer
|
||||
opfor_paratrooper = "CUP_B_BAF_Soldier_Paratrooper_DPM"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_B_Ridgeback_LMG_GB_W"; // Ridgeback PPV LMG Woodland
|
||||
opfor_mrap_armed = "CUP_B_Ridgeback_HMG_GB_W"; // Ridgeback PPV HMG Woodland
|
||||
opfor_transport_helo = "CUP_B_CH47F_GB"; // Chinook HC-4
|
||||
opfor_transport_truck = "CUP_B_MTVR_BAF_WOOD"; // MTVR
|
||||
opfor_ammobox_transport = "CUP_B_MTVR_BAF_WOOD"; // MTVR -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_B_MTVR_Refuel_BAF_WOOD"; // MTVR (Refuel)
|
||||
opfor_ammo_truck = "CUP_B_MTVR_Ammo_BAF_WOOD"; // MTVR (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
|
||||
opfor_flag = "Flag_UK_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_MTP", // Team Leader
|
||||
"CUP_B_BAF_Soldier_Medic_MTP", // Combat Life Saver
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_MTP", // Rifleman (Light AT)
|
||||
"CUP_B_BAF_Soldier_RiflemanLite_MTP", // Rifleman (Light)
|
||||
"CUP_B_BAF_Soldier_RiflemanLite_MTP", // Rifleman (Light)
|
||||
"CUP_B_BAF_Soldier_RiflemanLite_MTP" // Rifleman (Light)
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"CUP_B_LR_MG_GB_W" // Land Rover 110 (M2) Woodland
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_B_LR_Special_M2_GB_W", // Land Rover 110 (M2 Special) Woodland
|
||||
"CUP_B_LR_Special_GMG_GB_W", // Land Rover 110 (GMG Special) Woodland
|
||||
"CUP_B_BAF_Coyote_L2A1_W", // Coyote L2A1 (Woodland)
|
||||
"CUP_B_BAF_Coyote_GMG_W", // Coyote GMG (Woodland)
|
||||
"CUP_B_Wolfhound_LMG_GB_W", // Wolfhound TSV LMG Woodland
|
||||
"CUP_B_Wolfhound_HMG_GB_W", // Wolfhound TSV HMG Woodland
|
||||
"CUP_B_Wolfhound_GMG_GB_W", // Wolfhound TSV GMG Woodland
|
||||
"CUP_B_Mastiff_LMG_GB_W", // Mastiff PPV LMG Woodland
|
||||
"CUP_B_Mastiff_HMG_GB_W", // Mastiff PPV HMG Woodland
|
||||
"CUP_B_Mastiff_GMG_GB_W", // Mastiff PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_W_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_FV432_Bulldog_GB_W_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_MCV80_GB_W", // MCV-80 Warrior (Woodland)
|
||||
"CUP_B_MCV80_GB_W_SLAT", // MCV-80 Warrior (SLAT - Woodland)
|
||||
"CUP_B_FV510_GB_W", // FV510 Warrior (Woodland)
|
||||
"CUP_B_FV510_GB_W_SLAT", // FV510 Warrior (SLAT - Woodland)
|
||||
"CUP_B_Challenger2_2CW_BAF", // FV4034 Challenger 2 (Two Color Woodland)
|
||||
"CUP_B_Challenger2_Woodland_BAF" // FV4034 Challenger 2 (Woodland)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_B_LR_Special_M2_GB_W", // Land Rover 110 (M2 Special) Woodland
|
||||
"CUP_B_LR_Special_GMG_GB_W", // Land Rover 110 (GMG Special) Woodland
|
||||
"CUP_B_Jackal2_L2A1_GB_W", // Jackal 2 L2A1 Woodland
|
||||
"CUP_B_Jackal2_GMG_GB_W", // Jackal 2 GMG Woodland
|
||||
"CUP_B_Ridgeback_LMG_GB_W", // Ridgeback PPV LMG Woodland
|
||||
"CUP_B_Ridgeback_HMG_GB_W", // Ridgeback PPV HMG Woodland
|
||||
"CUP_B_Ridgeback_GMG_GB_W", // Ridgeback PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_W", // FV432 Bulldog L7A2 [Woodland]
|
||||
"CUP_B_FV432_Bulldog_GB_W" // FV432 Bulldog L7A2 [Woodland]
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_B_LR_Special_M2_GB_W", // Land Rover 110 (M2 Special) Woodland
|
||||
"CUP_B_LR_Special_GMG_GB_W", // Land Rover 110 (GMG Special) Woodland
|
||||
"CUP_B_BAF_Coyote_L2A1_W", // Coyote L2A1 (Woodland)
|
||||
"CUP_B_BAF_Coyote_GMG_W", // Coyote GMG (Woodland)
|
||||
"CUP_B_Wolfhound_LMG_GB_W", // Wolfhound TSV LMG Woodland
|
||||
"CUP_B_Wolfhound_HMG_GB_W", // Wolfhound TSV HMG Woodland
|
||||
"CUP_B_Wolfhound_GMG_GB_W", // Wolfhound TSV GMG Woodland
|
||||
"CUP_B_Mastiff_LMG_GB_W", // Mastiff PPV LMG Woodland
|
||||
"CUP_B_Mastiff_HMG_GB_W", // Mastiff PPV HMG Woodland
|
||||
"CUP_B_Mastiff_GMG_GB_W", // Mastiff PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_W_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_FV432_Bulldog_GB_W_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_MCV80_GB_W", // MCV-80 Warrior (Woodland)
|
||||
"CUP_B_MCV80_GB_W_SLAT", // MCV-80 Warrior (SLAT - Woodland)
|
||||
"CUP_B_FV510_GB_W", // FV510 Warrior (Woodland)
|
||||
"CUP_B_FV510_GB_W_SLAT", // FV510 Warrior (SLAT - Woodland)
|
||||
"CUP_B_Challenger2_2CW_BAF", // FV4034 Challenger 2 (Two Color Woodland)
|
||||
"CUP_B_Challenger2_Woodland_BAF", // FV4034 Challenger 2 (Woodland)
|
||||
"CUP_B_AH1_DL_BAF", // AH1
|
||||
"CUP_B_AH1_DL_BAF", // AH1
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_CH47F_GB", // Chinook HC-4
|
||||
"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_B_LR_Special_M2_GB_W", // Land Rover 110 (M2 Special) Woodland
|
||||
"CUP_B_LR_Special_GMG_GB_W", // Land Rover 110 (GMG Special) Woodland
|
||||
"CUP_B_Jackal2_L2A1_GB_W", // Jackal 2 L2A1 Woodland
|
||||
"CUP_B_Jackal2_GMG_GB_W", // Jackal 2 GMG Woodland
|
||||
"CUP_B_Ridgeback_LMG_GB_W", // Ridgeback PPV LMG Woodland
|
||||
"CUP_B_Ridgeback_HMG_GB_W", // Ridgeback PPV HMG Woodland
|
||||
"CUP_B_Ridgeback_GMG_GB_W", // Ridgeback PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_W", // FV432 Bulldog L7A2 [Woodland]
|
||||
"CUP_B_FV432_Bulldog_GB_W", // FV432 Bulldog L7A2 [Woodland]
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_CH47F_GB", // Chinook HC-4
|
||||
"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_B_BAF_Coyote_L2A1_W", // Coyote L2A1 (Woodland)
|
||||
"CUP_B_BAF_Coyote_GMG_W", // Coyote GMG (Woodland)
|
||||
"CUP_B_Mastiff_LMG_GB_W", // Mastiff PPV LMG Woodland
|
||||
"CUP_B_Mastiff_HMG_GB_W", // Mastiff PPV HMG Woodland
|
||||
"CUP_B_Mastiff_GMG_GB_W", // Mastiff PPV GMG Woodland
|
||||
"CUP_B_FV432_Bulldog_GB_W_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
|
||||
"CUP_B_Jackal2_L2A1_GB_W", // Jackal 2 L2A1 Woodland
|
||||
"CUP_B_Jackal2_GMG_GB_W", // Jackal 2 GMG Woodland
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_CH47F_GB", // Chinook HC-4
|
||||
"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_B_AH1_DL_BAF", // AH1
|
||||
"CUP_B_AW159_GB", // AW159 Wildcat (Green)
|
||||
"CUP_B_CH47F_GB", // Chinook HC-4
|
||||
"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_B_F35B_BAF", // F-35B Lightning II
|
||||
"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
|
||||
"CUP_B_GR9_DYN_GB" // Harrier GR.9
|
||||
];
|
||||
155
kp_liberation.brf_sumava/presets/opfor/CUP_CDF.sqf
Normal file
155
kp_liberation.brf_sumava/presets/opfor/CUP_CDF.sqf
Normal file
@@ -0,0 +1,155 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_B_CDF_Commander_FST"; // Officer
|
||||
opfor_squad_leader = "CUP_B_CDF_Officer_FST"; // Squad Leader
|
||||
opfor_team_leader = "CUP_B_CDF_Soldier_TL_FST"; // Team Leader
|
||||
opfor_sentry = "CUP_B_CDF_Militia_FST"; // Rifleman (Lite)
|
||||
opfor_rifleman = "CUP_B_CDF_Soldier_FST"; // Rifleman
|
||||
opfor_rpg = "CUP_B_CDF_Soldier_RPG18_FST"; // Rifleman (LAT)
|
||||
opfor_grenadier = "CUP_B_CDF_Soldier_GL_FST"; // Grenadier
|
||||
opfor_machinegunner = "CUP_B_CDF_Soldier_AR_FST"; // Autorifleman
|
||||
opfor_heavygunner = "CUP_B_CDF_Soldier_MG_FST"; // Heavy Gunner
|
||||
opfor_marksman = "CUP_B_CDF_Soldier_Marksman_FST"; // Marksman
|
||||
opfor_sharpshooter = "CUP_B_CDF_Soldier_Marksman_FST"; // Sharpshooter
|
||||
opfor_sniper = "CUP_B_CDF_Sniper_FST"; // Sniper
|
||||
opfor_at = "CUP_B_CDF_Soldier_LAT_FST"; // AT Specialist
|
||||
opfor_aa = "CUP_B_CDF_Soldier_AA_FST"; // AA Specialist
|
||||
opfor_medic = "CUP_B_CDF_Medic_FST"; // Medic
|
||||
opfor_engineer = "CUP_B_CDF_Engineer_FST"; // Engineer
|
||||
opfor_paratrooper = "CUP_B_CDF_Soldier_RPG18_FST"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_B_UAZ_Unarmed_CDF"; // UAZ
|
||||
opfor_mrap_armed = "CUP_B_UAZ_MG_CDF"; // UAZ (DShKM)
|
||||
opfor_transport_helo = "CUP_B_Mi17_CDF"; // Mi-8MT
|
||||
opfor_transport_truck = "CUP_B_Ural_CDF"; // Ural
|
||||
opfor_ammobox_transport = "CUP_B_Ural_Open_CDF"; // Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_B_Kamaz_Refuel_CDF"; // Kamaz 5350 (Fuel)
|
||||
opfor_ammo_truck = "CUP_B_Kamaz_Reammo_CDF"; // Kamaz 5350 (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
|
||||
opfor_flag = "FlagCarrierCDF"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_B_CDF_Soldier_TL_FST", // Team Leader
|
||||
"CUP_B_CDF_Militia_FST", // Militia
|
||||
"CUP_B_CDF_Militia_FST", // Militia
|
||||
"CUP_B_CDF_Militia_FST", // Militia
|
||||
"CUP_B_CDF_Militia_FST", // Militia
|
||||
"CUP_B_CDF_Militia_FST" // Militia
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"CUP_B_UAZ_MG_CDF", // UAZ (DShKM)
|
||||
"CUP_B_UAZ_AGS30_CDF" // UAZ (AGS-30)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_B_UAZ_MG_CDF", // UAZ (DShKM)
|
||||
"CUP_B_UAZ_AA_CDF", // UAZ (AA)
|
||||
"CUP_B_UAZ_AGS30_CDF", // UAZ (AGS-30)
|
||||
"CUP_B_UAZ_SPG9_CDF", // UAZ (SPG-9)
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_BTR80_CDF", // BTR-80
|
||||
"CUP_B_BTR80_CDF", // BTR-80
|
||||
"CUP_B_BTR80A_CDF", // BTR-80A
|
||||
"CUP_B_BMP2_CDF", // BMP-2
|
||||
"CUP_B_BMP2_CDF", // BMP-2
|
||||
"CUP_B_BMP2_CDF", // BMP-2
|
||||
"CUP_B_ZSU23_Afghan_CDF", // ZSU-23-4 Afghanski
|
||||
"CUP_B_ZSU23_CDF", // ZSU-23-4
|
||||
"CUP_B_T72_CDF", // T-72
|
||||
"CUP_B_T72_CDF" // T-72
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_B_UAZ_MG_CDF", // UAZ (DShKM)
|
||||
"CUP_B_UAZ_AGS30_CDF", // UAZ (AGS-30)
|
||||
"CUP_B_MTLB_pk_CDF", // MT-LB LV
|
||||
"CUP_B_MTLB_pk_CDF", // MT-LB LV
|
||||
"CUP_B_BRDM2_CDF", // BRDM-2
|
||||
"CUP_B_BRDM2_CDF", // BRDM-2
|
||||
"CUP_B_Ural_ZU23_CDF", // Ural (ZU-23)
|
||||
"CUP_B_BTR60_CDF" // BTR-60PB
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_B_UAZ_MG_CDF", // UAZ (DShKM)
|
||||
"CUP_B_UAZ_AA_CDF", // UAZ (AA)
|
||||
"CUP_B_UAZ_AGS30_CDF", // UAZ (AGS-30)
|
||||
"CUP_B_UAZ_SPG9_CDF", // UAZ (SPG-9)
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_BTR80_CDF", // BTR-80
|
||||
"CUP_B_BTR80_CDF", // BTR-80
|
||||
"CUP_B_BTR80A_CDF", // BTR-80A
|
||||
"CUP_B_BMP2_CDF", // BMP-2
|
||||
"CUP_B_BMP2_CDF", // BMP-2
|
||||
"CUP_B_BMP2_CDF", // BMP-2
|
||||
"CUP_B_ZSU23_Afghan_CDF", // ZSU-23-4 Afghanski
|
||||
"CUP_B_ZSU23_CDF", // ZSU-23-4
|
||||
"CUP_B_T72_CDF", // T-72
|
||||
"CUP_B_T72_CDF", // T-72
|
||||
"CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D
|
||||
"CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D
|
||||
"CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D
|
||||
"CUP_B_Mi17_CDF" // Mi-8MT
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_B_UAZ_MG_CDF", // UAZ (DShKM)
|
||||
"CUP_B_UAZ_AGS30_CDF", // UAZ (AGS-30)
|
||||
"CUP_B_MTLB_pk_CDF", // MT-LB LV
|
||||
"CUP_B_MTLB_pk_CDF", // MT-LB LV
|
||||
"CUP_B_Ural_ZU23_CDF", // Ural (ZU-23)
|
||||
"CUP_B_Ural_ZU23_CDF", // Ural (ZU-23)
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_Mi17_CDF" // Mi-8MT
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_B_BTR60_CDF", // BTR-60PB
|
||||
"CUP_B_MTLB_pk_CDF", // MT-LB LV
|
||||
"CUP_B_BMP2_CDF", // BMP-2
|
||||
"CUP_B_BTR80_CDF", // BTR-80
|
||||
"CUP_B_BTR80A_CDF", // BTR-80A
|
||||
"CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D
|
||||
"CUP_B_Mi17_CDF" // Mi-8MT
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D
|
||||
"CUP_B_Mi17_CDF" // Mi-8MT
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_B_SU34_CDF", // Su-34
|
||||
"CUP_B_Su25_Dyn_CDF" // Su-25 Frogfoot
|
||||
];
|
||||
151
kp_liberation.brf_sumava/presets/opfor/CUP_ChDKZ.sqf
Normal file
151
kp_liberation.brf_sumava/presets/opfor/CUP_ChDKZ.sqf
Normal file
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_O_INS_Story_Lopotev"; // Officer
|
||||
opfor_squad_leader = "CUP_O_INS_Commander"; // Squad Leader
|
||||
opfor_team_leader = "CUP_O_INS_Officer"; // Team Leader
|
||||
opfor_sentry = "CUP_O_INS_Soldier"; // Rifleman (Lite)
|
||||
opfor_rifleman = "CUP_O_INS_Soldier_AK74"; // Rifleman
|
||||
opfor_rpg = "CUP_O_INS_Soldier_Exp"; // Rifleman (LAT)
|
||||
opfor_grenadier = "CUP_O_INS_Soldier_GL"; // Grenadier
|
||||
opfor_machinegunner = "CUP_O_INS_Soldier"; // Autorifleman
|
||||
opfor_heavygunner = "CUP_O_INS_Soldier_MG"; // Heavy Gunner
|
||||
opfor_marksman = "CUP_O_INS_Woodlander2"; // Marksman
|
||||
opfor_sharpshooter = "CUP_O_INS_Villager3"; // Sharpshooter
|
||||
opfor_sniper = "CUP_O_INS_Sniper"; // Sniper
|
||||
opfor_at = "CUP_O_INS_Soldier_AT"; // AT Specialist
|
||||
opfor_aa = "CUP_O_INS_Soldier_AA"; // AA Specialist
|
||||
opfor_medic = "CUP_O_INS_Medic"; // Medic
|
||||
opfor_engineer = "CUP_O_INS_Soldier_Engineer"; // Engineer
|
||||
opfor_paratrooper = "CUP_O_INS_Saboteur"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_O_UAZ_Unarmed_CHDKZ"; // UAZ
|
||||
opfor_mrap_armed = "CUP_O_UAZ_MG_CHDKZ"; // UAZ (DShKM)
|
||||
opfor_transport_helo = "CUP_O_Mi8_CHDKZ"; // Mi-8MT
|
||||
opfor_transport_truck = "CUP_O_Ural_CHDKZ"; // Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_CHDKZ"; // Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_CHDKZ"; // Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_CHDKZ"; // Ural (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
|
||||
opfor_flag = "FlagCarrierINS"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_O_INS_Villager3", // Farmer
|
||||
"CUP_O_INS_Woodlander3", // Forester
|
||||
"CUP_O_INS_Woodlander2", // Gamekeeper
|
||||
"CUP_O_INS_Worker2", // Local
|
||||
"CUP_O_INS_Villager4", // Villager
|
||||
"CUP_O_INS_Woodlander1" // Woodman
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"CUP_O_Datsun_PK_Random" // Datsun 620 Pickup (PK) Woodland
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AA_CHDKZ", // UAZ (AA)
|
||||
"CUP_O_UAZ_AGS30_CHDKZ", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_CHDKZ", // UAZ (SPG-9)
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR80_CHDKZ", // BTR-80
|
||||
"CUP_O_BTR80A_CHDKZ", // BTR-80A
|
||||
"CUP_O_BMP2_CHDKZ", // BMP-2
|
||||
"CUP_O_BMP2_CHDKZ", // BMP-2
|
||||
"CUP_O_BMP2_CHDKZ", // BMP-2
|
||||
"CUP_O_ZSU23_Afghan_ChDKZ", // ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
|
||||
"CUP_O_T55_CHDKZ", // T-55
|
||||
"CUP_O_T55_CHDKZ", // T-55
|
||||
"CUP_O_T55_CHDKZ", // T-55
|
||||
"CUP_O_T72_CHDKZ", // T-72
|
||||
"CUP_O_T72_CHDKZ" // T-72
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
|
||||
"CUP_O_Datsun_AA_Random", // Datsun 620 Pickup (AA)
|
||||
"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
|
||||
"CUP_O_BRDM2_CHDKZ", // BRDM-2
|
||||
"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
|
||||
"CUP_O_BTR60_CHDKZ" // BTR-60PB
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AA_CHDKZ", // UAZ (AA)
|
||||
"CUP_O_UAZ_AGS30_CHDKZ", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_CHDKZ", // UAZ (SPG-9)
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR80_CHDKZ", // BTR-80
|
||||
"CUP_O_BTR80A_CHDKZ", // BTR-80A
|
||||
"CUP_O_BMP2_CHDKZ", // BMP-2
|
||||
"CUP_O_BMP2_CHDKZ", // BMP-2
|
||||
"CUP_O_BMP2_CHDKZ", // BMP-2
|
||||
"CUP_O_ZSU23_Afghan_ChDKZ", // ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
|
||||
"CUP_O_T55_CHDKZ", // T-55
|
||||
"CUP_O_T55_CHDKZ", // T-55
|
||||
"CUP_O_T55_CHDKZ", // T-55
|
||||
"CUP_O_T72_CHDKZ", // T-72
|
||||
"CUP_O_T72_CHDKZ", // T-72
|
||||
"CUP_O_Mi8_CHDKZ", // Mi-8MT
|
||||
"CUP_O_Mi8_CHDKZ" // Mi-8MT
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
|
||||
"CUP_O_Datsun_AA_Random", // Datsun 620 Pickup (AA)
|
||||
"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
|
||||
"CUP_O_BRDM2_CHDKZ", // BRDM-2
|
||||
"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
|
||||
"CUP_O_T55_CHDKZ", // T-55
|
||||
"CUP_O_BTR60_CHDKZ" // BTR-60PB
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_O_BTR60_CHDKZ", // BTR-60PB
|
||||
"CUP_O_BTR80_CHDKZ", // BTR-80
|
||||
"CUP_O_BTR80A_CHDKZ", // BTR-80A
|
||||
"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
|
||||
"CUP_O_BMP2_CHDKZ", // BMP-2
|
||||
"CUP_O_Mi8_CHDKZ" // Mi-8MT
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_O_Mi8_CHDKZ" // Mi-8MT
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_O_Su25_Dyn_RU" // Su-25T Frogfoot
|
||||
];
|
||||
169
kp_liberation.brf_sumava/presets/opfor/CUP_SLA.sqf
Normal file
169
kp_liberation.brf_sumava/presets/opfor/CUP_SLA.sqf
Normal file
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_O_sla_Officer"; // Officer
|
||||
opfor_squad_leader = "CUP_O_sla_Soldier_SL"; // Squad Leader
|
||||
opfor_team_leader = "CUP_O_sla_Soldier_SL"; // Team Leader
|
||||
opfor_sentry = "CUP_O_sla_Soldier"; // Rifleman (Lite)
|
||||
opfor_rifleman = "CUP_O_SLA_Soldier_Backpack"; // Rifleman
|
||||
opfor_rpg = "CUP_O_sla_Soldier_AT"; // Rifleman (LAT)
|
||||
opfor_grenadier = "CUP_O_sla_Soldier_GL"; // Grenadier
|
||||
opfor_machinegunner = "CUP_O_sla_Soldier_AR"; // Autorifleman
|
||||
opfor_heavygunner = "CUP_O_sla_Soldier_MG"; // Heavy Gunner
|
||||
opfor_marksman = "CUP_O_sla_Sniper"; // Marksman
|
||||
opfor_sharpshooter = "CUP_O_SLA_Sniper_SVD_Night"; // Sharpshooter
|
||||
opfor_sniper = "CUP_O_sla_Sniper_KSVK"; // Sniper
|
||||
opfor_at = "CUP_O_sla_Soldier_HAT"; // AT Specialist
|
||||
opfor_aa = "CUP_O_sla_Soldier_AA"; // AA Specialist
|
||||
opfor_medic = "CUP_O_sla_Medic"; // Medic
|
||||
opfor_engineer = "CUP_O_sla_Engineer"; // Engineer
|
||||
opfor_paratrooper = "CUP_O_sla_Soldier_LAT"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_O_UAZ_Unarmed_SLA"; // UAZ
|
||||
opfor_mrap_armed = "CUP_O_UAZ_MG_SLA"; // UAZ (DShKM)
|
||||
opfor_transport_helo = "CUP_O_Mi8_SLA_1"; // Mi-8MT
|
||||
opfor_transport_truck = "CUP_O_Ural_SLA"; // Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_SLA"; // Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_SLA"; // Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_SLA"; // Ural (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
|
||||
opfor_flag = "FlagCarrierNorth"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_O_sla_Soldier_militia", // Militiaman
|
||||
"CUP_O_sla_Soldier_militia", // Militiaman
|
||||
"CUP_O_sla_Soldier_LAT_militia", // Militiaman (RPG-18)
|
||||
"CUP_O_sla_Soldier_AA_militia", // AA Specialist
|
||||
"CUP_O_sla_Soldier_AT_militia", // Militiaman (RPG-7)
|
||||
"CUP_O_sla_Soldier_AR_militia", // Militia Automatic Rifleman
|
||||
"CUP_O_sla_Soldier_GL_militia", // Militia Grenadier
|
||||
"CUP_O_sla_Medic_militia", // Militia Medic
|
||||
"CUP_O_sla_Engineer_militia" // Militia Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA" // UAZ (DShKM)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AA_SLA", // UAZ (AA)
|
||||
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR80_SLA", // BTR-80
|
||||
"CUP_O_BTR80A_SLA", // BTR-80A
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_ZSU23_SLA", // ZSU-23-4
|
||||
"CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski
|
||||
"CUP_O_T55_SLA", // T-55
|
||||
"CUP_O_T55_SLA", // T-55
|
||||
"CUP_O_T72_SLA", // T-72
|
||||
"CUP_O_T72_SLA" // T-72
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AA_SLA", // UAZ (AA)
|
||||
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
|
||||
"CUP_O_Ural_ZU23_SLA", // Ural (ZU-23)
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA" // MT-LB LV
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AA_SLA", // UAZ (AA)
|
||||
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR80_SLA", // BTR-80
|
||||
"CUP_O_BTR80A_SLA", // BTR-80A
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_ZSU23_SLA", // ZSU-23-4
|
||||
"CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski
|
||||
"CUP_O_T55_SLA", // T-55
|
||||
"CUP_O_T55_SLA", // T-55
|
||||
"CUP_O_T72_SLA", // T-72
|
||||
"CUP_O_T72_SLA", // T-72
|
||||
"CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
|
||||
"CUP_O_Mi8_SLA_2", // Mi-8MTV3
|
||||
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
|
||||
"CUP_O_UH1H_gunship_SLA" // UH-1H (Gunship)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AA_SLA", // UAZ (AA)
|
||||
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
|
||||
"CUP_O_Ural_ZU23_SLA", // Ural (ZU-23)
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA", // MT-LB LV
|
||||
"CUP_O_Mi8_SLA_1", // Mi-8MT
|
||||
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA" // UH-1H
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
|
||||
"CUP_O_Mi8_SLA_2", // Mi-8MTV3
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_BTR80_SLA", // BTR-80
|
||||
"CUP_O_BTR80A_SLA", // BTR-80A
|
||||
"CUP_O_MTLB_pk_SLA", // MT-LB LV
|
||||
"CUP_O_Mi8_SLA_1", // Mi-8MT
|
||||
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA" // UH-1H
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
|
||||
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA", // UH-1H
|
||||
"CUP_O_Mi8_SLA_1", // Mi-8MT
|
||||
"CUP_O_Mi8_SLA_2" // Mi-8MTV3
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_O_Su25_Dyn_SLA", // Su-25 Frogfoot
|
||||
"CUP_O_SU34_SLA" // Su-34
|
||||
];
|
||||
189
kp_liberation.brf_sumava/presets/opfor/CUP_TakiArmy.sqf
Normal file
189
kp_liberation.brf_sumava/presets/opfor/CUP_TakiArmy.sqf
Normal file
@@ -0,0 +1,189 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_O_TK_Officer"; // Officer
|
||||
opfor_squad_leader = "CUP_O_TK_Soldier_SL"; // Squad Leader
|
||||
opfor_team_leader = "CUP_O_TK_Soldier_SL"; // Team Leader
|
||||
opfor_sentry = "CUP_O_TK_Soldier"; // Rifleman (Lite)
|
||||
opfor_rifleman = "CUP_O_TK_Soldier_Backpack"; // Rifleman
|
||||
opfor_rpg = "CUP_O_TK_Soldier_AT"; // Rifleman (LAT)
|
||||
opfor_grenadier = "CUP_O_TK_Soldier_GL"; // Grenadier
|
||||
opfor_machinegunner = "CUP_O_TK_Soldier_AR"; // Autorifleman
|
||||
opfor_heavygunner = "CUP_O_TK_Soldier_MG"; // Heavy Gunner
|
||||
opfor_marksman = "CUP_O_TK_Sniper"; // Marksman
|
||||
opfor_sharpshooter = "CUP_O_TK_Sniper_SVD_Night"; // Sharpshooter
|
||||
opfor_sniper = "CUP_O_TK_Sniper_KSVK"; // Sniper
|
||||
opfor_at = "CUP_O_TK_Soldier_HAT"; // AT Specialist
|
||||
opfor_aa = "CUP_O_TK_Soldier_AA"; // AA Specialist
|
||||
opfor_medic = "CUP_O_TK_Medic"; // Medic
|
||||
opfor_engineer = "CUP_O_TK_Engineer"; // Engineer
|
||||
opfor_paratrooper = "CUP_O_TK_Soldier_AKS_74_GOSHAWK"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_O_LR_Transport_TKA"; // Land Rover 110 (Transport)
|
||||
opfor_mrap_armed = "CUP_O_LR_MG_TKA"; // Land Rover 110 (M2)
|
||||
opfor_transport_helo = "CUP_O_UH1H_TKA"; // UH-1H
|
||||
opfor_transport_truck = "CUP_O_Ural_TKA"; // Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_TKA"; // Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_TKA"; // Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_TKA"; // Ural (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
|
||||
opfor_flag = "FlagCarrierTakistan_EP1"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_O_TK_INS_Soldier_FNFAL", // Militiaman (FN FAL)
|
||||
"CUP_O_TK_INS_Soldier", // Militiaman (AK-74)
|
||||
"CUP_O_TK_INS_Soldier_GL", // Militiaman (AK-74 GL)
|
||||
"CUP_O_TK_INS_Soldier_TL", // Team Leader
|
||||
"CUP_O_TK_INS_Soldier_AT", // Militiaman (RPG-7)
|
||||
"CUP_O_TK_INS_Soldier_AR", // Automatic Rifleman
|
||||
"CUP_O_TK_INS_Sniper", // Sniper
|
||||
"CUP_O_TK_INS_Guerilla_Medic", // Bonesetter
|
||||
"CUP_O_TK_INS_Mechanic" // Militia Mechanic
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
|
||||
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
|
||||
"CUP_O_Hilux_AGS30_TK_INS", // Hilux (AGS-30)
|
||||
"CUP_O_Hilux_DSHKM_TK_INS", // Hilux (DShKM)
|
||||
"CUP_O_Hilux_M2_TK_INS", // Hilux (M2)
|
||||
"CUP_O_Hilux_SPG9_TK_INS", // Hilux (SPG-9)
|
||||
"CUP_O_Hilux_armored_BMP1_TK_INS", // Hilux Armored (BMP-1)
|
||||
"CUP_O_Hilux_armored_BTR60_TK_INS", // Hilux Armored (BTR-60)
|
||||
"CUP_O_Hilux_armored_zu23_TK_INS", // Hilux Armored (ZU-23-2)
|
||||
"CUP_O_BTR40_MG_TKM", // BTR-40 (DSHKM)
|
||||
"CUP_O_MTLB_pk_TK_MILITIA" // MT-LB LV
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
|
||||
"CUP_O_LR_AA_TKA", // Land Rover 110 (AA)
|
||||
"CUP_O_BTR80_TK", // BTR-80
|
||||
"CUP_O_BTR80A_TK", // BTR-80A
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_ZSU23_Afghan_TK", // ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_TK", // ZSU-23-4
|
||||
"CUP_O_BMP2_ZU_TKA", // BMP-2 ZU-23
|
||||
"CUP_O_T55_TK", // T-55
|
||||
"CUP_O_T72_TKA", // T-72
|
||||
"CUP_O_T72_TKA" // T-72
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
|
||||
"CUP_O_MTLB_pk_TKA", // MT-LB LV
|
||||
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
|
||||
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
|
||||
"CUP_O_BTR60_TK", // BTR-60PB
|
||||
"CUP_O_BRDM2_TKA", // BRDM-2
|
||||
"CUP_O_BRDM2_TKA", // BRDM-2
|
||||
"CUP_O_BTR40_MG_TKA", // BTR-40 (DSHKM)
|
||||
"CUP_O_BMP1_TKA", // BMP-1
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_M113_TKA" // M113A3
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
|
||||
"CUP_O_LR_AA_TKA", // Land Rover 110 (AA)
|
||||
"CUP_O_BTR60_TK", // BTR-60PB
|
||||
"CUP_O_BTR80_TK", // BTR-80
|
||||
"CUP_O_BTR80A_TK", // BTR-80A
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_ZSU23_Afghan_TK", // ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_TK", // ZSU-23-4
|
||||
"CUP_O_T55_TK", // T-55
|
||||
"CUP_O_T55_TK", // T-55
|
||||
"CUP_O_T72_TKA", // T-72
|
||||
"CUP_O_T72_TKA", // T-72
|
||||
"CUP_O_Mi17_TK", // Mi-8MT
|
||||
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
|
||||
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
|
||||
"CUP_O_Mi24_D_Dynamic_TK" // Mi-24D
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_MTLB_pk_TKA", // MT-LB LV
|
||||
"CUP_O_BTR60_TK", // BTR-60PB
|
||||
"CUP_O_M113_TKA", // M113A3
|
||||
"CUP_O_BTR40_MG_TKA", // BTR-40 (DSHKM)
|
||||
"CUP_O_BRDM2_TKA", // BRDM-2
|
||||
"CUP_O_BMP1_TKA", // BMP-1
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_T34_TKA", // T-34-85M
|
||||
"CUP_O_T34_TKA", // T-34-85M
|
||||
"CUP_O_BMP2_ZU_TKA", // BMP-2 ZU-23
|
||||
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
|
||||
"CUP_O_UH1H_TKA", // UH-1H
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_TKA" // UH-1H (Armed)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_O_BMP1_TKA", // BMP-1
|
||||
"CUP_O_M113_TKA", // M113A3
|
||||
"CUP_O_MTLB_pk_TKA", // MT-LB LV
|
||||
"CUP_O_UH1H_TKA", // UH-1H
|
||||
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
|
||||
"CUP_O_BTR60_TK", // BTR-60PB
|
||||
"CUP_O_BTR80_TK", // BTR-80
|
||||
"CUP_O_BTR80A_TK", // BTR-80A
|
||||
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
|
||||
"CUP_O_Mi17_TK", // Mi-8MT
|
||||
"CUP_O_T34_TKA", // T-34-85M
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_BMP2_TKA" // BMP-2
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_O_UH1H_TKA", // UH-1H
|
||||
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
|
||||
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
|
||||
"CUP_O_Mi17_TK" // Mi-8MT
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_O_L39_TK", // L-39ZA
|
||||
"CUP_O_Su25_Dyn_TKA" // Su-25 Frogfoot
|
||||
];
|
||||
142
kp_liberation.brf_sumava/presets/opfor/SLA.sqf
Normal file
142
kp_liberation.brf_sumava/presets/opfor/SLA.sqf
Normal file
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- Project OPFOR
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "LOP_SLA_Infantry_Officer";
|
||||
opfor_squad_leader = "LOP_SLA_Infantry_SL";
|
||||
opfor_team_leader = "LOP_SLA_Infantry_TL";
|
||||
opfor_sentry = "LOP_SLA_Infantry_Rifleman";
|
||||
opfor_rifleman = "LOP_SLA_Infantry_Rifleman_2";
|
||||
opfor_rpg = "LOP_SLA_Infantry_AT";
|
||||
opfor_grenadier = "LOP_SLA_Infantry_GL";
|
||||
opfor_machinegunner = "LOP_SLA_Infantry_MG";
|
||||
opfor_heavygunner = "LOP_SLA_Infantry_MG";
|
||||
opfor_marksman = "LOP_SLA_Infantry_Marksman";
|
||||
opfor_sharpshooter = "LOP_SLA_Infantry_Marksman";
|
||||
opfor_sniper = "LOP_SLA_Infantry_Marksman";
|
||||
opfor_at = "LOP_SLA_Infantry_AT";
|
||||
opfor_aa = "LOP_SLA_Infantry_AA";
|
||||
opfor_medic = "LOP_SLA_Infantry_Corpsman";
|
||||
opfor_engineer = "LOP_SLA_Infantry_Engineer";
|
||||
opfor_paratrooper = "LOP_SLA_Infantry_Rifleman";
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "LOP_SLA_UAZ";
|
||||
opfor_mrap_armed = "LOP_SLA_UAZ_DshKM";
|
||||
opfor_transport_helo = "LOP_SLA_Mi8MT_Cargo";
|
||||
opfor_transport_truck = "LOP_SLA_Ural";
|
||||
opfor_ammobox_transport = "LOP_SLA_Ural_open"; //-> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "rhs_gaz66_ammo_vmf";
|
||||
opfor_ammo_truck = "rhs_gaz66_ammo_vmf";
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F";
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F";
|
||||
opfor_flag = "lop_Flag_sla_F";
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"LOP_SLA_Infantry_Rifleman",
|
||||
"LOP_SLA_Infantry_Rifleman_2",
|
||||
"LOP_SLA_Infantry_GL",
|
||||
"LOP_SLA_Infantry_Officer",
|
||||
"LOP_SLA_Infantry_TL",
|
||||
"LOP_SLA_Infantry_SL",
|
||||
"LOP_SLA_Infantry_AA",
|
||||
"LOP_SLA_Infantry_AT",
|
||||
"LOP_SLA_Infantry_Marksman",
|
||||
"LOP_SLA_Infantry_Corpsman",
|
||||
"LOP_SLA_Infantry_Engineer"
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"LOP_SLA_UAZ_SPG",
|
||||
"LOP_SLA_UAZ_DshKM",
|
||||
"LOP_SLA_UAZ_AGS",
|
||||
"LOP_SLA_UAZ",
|
||||
"LOP_SLA_UAZ_Open"
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"LOP_SLA_UAZ_SPG",
|
||||
"LOP_SLA_UAZ_DshKM",
|
||||
"LOP_SLA_UAZ_AGS",
|
||||
"LOP_SLA_BMP2D",
|
||||
"LOP_SLA_BMP2",
|
||||
"LOP_SLA_BMP1D",
|
||||
"LOP_SLA_BMP1",
|
||||
"LOP_SLA_BTR60",
|
||||
"LOP_SLA_BTR70",
|
||||
"LOP_SLA_ZSU234",
|
||||
"LOP_SLA_T72BB",
|
||||
"LOP_SLA_T72BA"
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"LOP_SLA_UAZ_SPG",
|
||||
"LOP_SLA_UAZ_DshKM",
|
||||
"LOP_SLA_UAZ_AGS",
|
||||
"LOP_SLA_BTR60",
|
||||
"LOP_SLA_BMP2"
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"LOP_SLA_UAZ_SPG",
|
||||
"LOP_SLA_UAZ_DshKM",
|
||||
"LOP_SLA_UAZ_AGS",
|
||||
"LOP_SLA_Ural_open",
|
||||
"LOP_SLA_Ural",
|
||||
"LOP_SLA_BTR60",
|
||||
"LOP_SLA_BMP1",
|
||||
"LOP_SLA_ZSU234",
|
||||
"LOP_SLA_T72BA",
|
||||
"LOP_SLA_T72BB",
|
||||
"LOP_SLA_Mi8MTV3_FAB",
|
||||
"LOP_SLA_Mi8MT_Cargo",
|
||||
"LOP_SLA_Mi8MTV3_UPK23"
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"LOP_SLA_UAZ_DshKM",
|
||||
"LOP_SLA_UAZ_AGS",
|
||||
"LOP_SLA_Ural",
|
||||
"LOP_SLA_BTR70",
|
||||
"LOP_SLA_BMP1D",
|
||||
"LOP_SLA_BMP2D",
|
||||
"LOP_SLA_ZSU234",
|
||||
"LOP_SLA_Mi8MTV3_UPK23",
|
||||
"LOP_SLA_Mi8MT_Cargo"
|
||||
];
|
||||
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"LOP_SLA_Ural_open",
|
||||
"LOP_SLA_Ural",
|
||||
"LOP_SLA_Mi8MTV3_FAB",
|
||||
"LOP_SLA_Mi8MT_Cargo",
|
||||
"LOP_SLA_Mi8MTV3_UPK23"
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"LOP_SLA_Mi8MTV3_FAB",
|
||||
"LOP_SLA_Mi8MT_Cargo",
|
||||
"LOP_SLA_Mi8MTV3_UPK23"
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [];
|
||||
166
kp_liberation.brf_sumava/presets/opfor/aaf.sqf
Normal file
166
kp_liberation.brf_sumava/presets/opfor/aaf.sqf
Normal file
@@ -0,0 +1,166 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- None
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "I_officer_F"; // Officer
|
||||
opfor_squad_leader = "I_Soldier_SL_F"; // Squad Leader
|
||||
opfor_team_leader = "I_Soldier_TL_F"; // Team Leader
|
||||
opfor_sentry = "I_Soldier_lite_F"; // Rifleman (Lite)
|
||||
opfor_rifleman = "I_soldier_F"; // Rifleman
|
||||
opfor_rpg = "I_Soldier_LAT2_F"; // Rifleman (LAT)
|
||||
opfor_grenadier = "I_Soldier_GL_F"; // Grenadier
|
||||
opfor_machinegunner = "I_Soldier_AR_F"; // Autorifleman
|
||||
opfor_heavygunner = "I_Soldier_AR_F"; // Heavy Gunner
|
||||
opfor_marksman = "I_Soldier_M_F"; // Marksman
|
||||
opfor_sharpshooter = "I_Soldier_M_F"; // Sharpshooter
|
||||
opfor_sniper = "I_ghillie_sard_F"; // Sniper
|
||||
opfor_at = "I_Soldier_AT_F"; // AT Specialist
|
||||
opfor_aa = "I_Soldier_AA_F"; // AA Specialist
|
||||
opfor_medic = "I_medic_F"; // Combat Life Saver
|
||||
opfor_engineer = "I_engineer_F"; // Engineer
|
||||
opfor_paratrooper = "B_soldier_PG_F"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "I_MRAP_03_F"; // M-ATV
|
||||
opfor_mrap_armed = "I_MRAP_03_hmg_F"; // MATV (HMG)
|
||||
opfor_transport_helo = "I_Heli_Transport_02_F"; // Merlin
|
||||
opfor_transport_truck = "I_Truck_02_covered_F"; // Kamaz Transport (Covered)
|
||||
opfor_ammobox_transport = "I_Truck_02_transport_F"; // Kamaz Transport (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "I_Truck_02_fuel_F"; // Kamaz Fuel
|
||||
opfor_ammo_truck = "I_Truck_02_ammo_F"; // Kamz Ammo
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Pod
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Pod
|
||||
opfor_flag = "Flag_AAF_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"I_Soldier_lite_F", // Rifleman (Lite)
|
||||
"I_Soldier_lite_F", // Rifleman (Lite)
|
||||
"I_soldier_F", // Rifleman
|
||||
"I_soldier_F", // Rifleman
|
||||
"I_Soldier_LAT2_F", // Rifleman (AT)
|
||||
"I_Soldier_AR_F", // Autorifleman
|
||||
"I_Soldier_M_F", // Marksman
|
||||
"I_medic_F", // Medic
|
||||
"I_engineer_F" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
|
||||
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
|
||||
"I_MRAP_03_hmg_F", // MATV (HMG)
|
||||
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_AT_F" // Wiesel ATGM
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
||||
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
||||
"I_MRAP_03_gmg_F", // M-ATV (GMG)
|
||||
"B_LSV_01_AT_F", // Polaris (Mini-Spike PZAbw)
|
||||
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
||||
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
||||
"I_APC_tracked_03_cannon_F", // Warrior
|
||||
"I_APC_tracked_03_cannon_F", // Warrior
|
||||
"I_LT_01_AA_F", // Wiesel AA
|
||||
"B_APC_Tracked_01_AA_F", // Bardelas
|
||||
"I_MBT_03_cannon_F", // Leopard
|
||||
"I_MBT_03_cannon_F", // Leopard
|
||||
"B_AFV_Wheeled_01_up_cannon_F", // Rooikat 120 UP
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_AT_F" // Wiesel ATGM
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
||||
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
||||
"B_LSV_01_AT_F", // Polaris DAGOR (Mini-Spike PZAbw)
|
||||
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
||||
"I_APC_tracked_03_cannon_F", // Warrior
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_AT_F" // Wiesel ATGM
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
||||
"I_MRAP_03_gmg_F", // M-ATV (GMG)
|
||||
"I_MRAP_03_gmg_F", // M-ATV (GMG)
|
||||
"B_LSV_01_AT_F", // Polaris DAGOR (Mini-Spike PZAbw)
|
||||
"I_Truck_02_transport_F", // Kamaz Transport
|
||||
"I_Truck_02_covered_F", // Kamaz Transport (Covered)
|
||||
"I_APC_tracked_03_cannon_F", // Warrior
|
||||
"I_APC_tracked_03_cannon_F", // Warrior
|
||||
"I_LT_01_AA_F", // Wiesel AA
|
||||
"B_APC_Tracked_01_AA_F", // Bardelas
|
||||
"I_MBT_03_cannon_F", // Leopard
|
||||
"I_MBT_03_cannon_F", // Leopard
|
||||
"I_MBT_03_cannon_F", // Leopard
|
||||
"B_MBT_01_TUSK_F", // Merkava Mk IV LIC
|
||||
"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
|
||||
"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
|
||||
"I_Heli_Transport_02_F", // Merlin
|
||||
"B_Heli_Attack_01_dynamicLoadout_F", // RAH-66 Comanche
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_AT_F" // Wiesel ATGM
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
||||
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_cannon_F", // Wiesel MK20
|
||||
"I_LT_01_AT_F", // Wiesel ATGM
|
||||
"I_Truck_02_transport_F", // Kamaz Transport
|
||||
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
||||
"I_APC_tracked_03_cannon_F", // Warrior
|
||||
"B_APC_Tracked_01_AA_F", // Bardelas
|
||||
"I_LT_01_AA_F", // Wiesel AA
|
||||
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (Sand)
|
||||
"I_Heli_Transport_02_F"
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"I_Truck_02_transport_F", // Kamaz Transport
|
||||
"I_Truck_02_covered_F", // Kamaz Transport (Covered)
|
||||
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
||||
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (sand)
|
||||
"I_Heli_Transport_02_F" // Merlin
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
|
||||
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (Sand)
|
||||
"B_Heli_Attack_01_dynamicLoadout_F", // RAH-66 Comanche
|
||||
"B_Heli_Transport_01_F", // UH-80 Ghost Hawk
|
||||
"I_Heli_Transport_02_F", // Merlin
|
||||
"B_Heli_Transport_03_unarmed_F" // CH-47l Chinook (unarmed)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"B_Plane_CAS_01_dynamicLoadout_F", // A-10D Thunderbolt II (CAS)
|
||||
"I_Plane_Fighter_03_dynamicLoadout_F", // L-159
|
||||
"I_Plane_Fighter_04_F" // Gripen
|
||||
];
|
||||
146
kp_liberation.brf_sumava/presets/opfor/apex.sqf
Normal file
146
kp_liberation.brf_sumava/presets/opfor/apex.sqf
Normal file
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- None
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "O_T_Officer_F"; // Officer
|
||||
opfor_squad_leader = "O_T_Soldier_SL_F"; // Squad Leader
|
||||
opfor_team_leader = "O_T_Soldier_TL_F"; // Team Leader
|
||||
opfor_sentry = "O_T_Soldier_F"; // Rifleman
|
||||
opfor_rifleman = "O_T_Soldier_F"; // Rifleman
|
||||
opfor_rpg = "O_T_Soldier_LAT_F"; // Rifleman (LAT)
|
||||
opfor_grenadier = "O_T_Soldier_GL_F"; // Grenadier
|
||||
opfor_machinegunner = "O_T_Soldier_AR_F"; // Autorifleman
|
||||
opfor_heavygunner = "O_T_Soldier_AR_F"; // Autorifleman
|
||||
opfor_marksman = "O_T_Soldier_M_F"; // Marksman
|
||||
opfor_sharpshooter = "O_T_Soldier_M_F"; // Marksman
|
||||
opfor_sniper = "O_T_Sniper_F"; // Sniper
|
||||
opfor_at = "O_T_Soldier_AT_F"; // AT Specialist
|
||||
opfor_aa = "O_T_Soldier_AA_F"; // AA Specialist
|
||||
opfor_medic = "O_T_Medic_F"; // Combat Life Saver
|
||||
opfor_engineer = "O_T_Engineer_F"; // Engineer
|
||||
opfor_paratrooper = "O_T_Soldier_PG_F"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "O_T_LSV_02_unarmed_F"; // Qilin
|
||||
opfor_mrap_armed = "O_T_LSV_02_armed_F"; // Qilin (HMG)
|
||||
opfor_transport_helo = "O_Heli_Transport_04_bench_F"; // Mi-290 Taru (Bench)
|
||||
opfor_transport_truck = "O_T_Truck_03_covered_ghex_F"; // Tempest Transport (Covered)
|
||||
opfor_ammobox_transport = "O_T_Truck_03_transport_ghex_F"; // Tempest Transport (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "O_T_Truck_03_fuel_ghex_F"; // Tempest Fuel
|
||||
opfor_ammo_truck = "O_T_Truck_03_ammo_ghex_F"; // Tempest Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "Flag_CSAT_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"O_soldierU_F", // Rifleman (Lite)
|
||||
"O_soldierU_F", // Rifleman (Lite)
|
||||
"O_soldierU_F", // Rifleman
|
||||
"O_soldierU_F", // Rifleman
|
||||
"O_soldierU_LAT_F", // Rifleman (AT)
|
||||
"O_soldierU_AR_F", // Autorifleman
|
||||
"O_soldierU_M_F", // Marksman
|
||||
"O_soldierU_medic_F", // Medic
|
||||
"O_engineer_U_F" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"O_T_LSV_02_armed_F" // Qilin (armed)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels)
|
||||
opfor_vehicles = [
|
||||
"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
|
||||
"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
|
||||
"O_T_MRAP_02_gmg_ghex_F", // Ifrit (GMG)
|
||||
"O_T_LSV_02_AT_F", // Qilin (AT)
|
||||
"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
|
||||
"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
|
||||
"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
|
||||
"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
|
||||
"O_T_MBT_02_cannon_ghex_F", // T-100 Varsuk
|
||||
"O_T_MBT_02_cannon_ghex_F", // T-100 Varsuk
|
||||
"O_T_MBT_04_cannon_F", // T-140 Angara
|
||||
"O_T_MBT_04_command_F" // T-140K Angara
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
|
||||
"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
|
||||
"O_T_LSV_02_AT_F", // Qilin (AT)
|
||||
"O_T_APC_Wheeled_02_rcws_ghex_F", // MSE-3 Marid
|
||||
"O_T_APC_Tracked_02_cannon_ghex_F" // BTR-K Kamysh
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
|
||||
"O_T_MRAP_02_gmg_ghex_F", // Ifrit (GMG)
|
||||
"O_T_MRAP_02_gmg_ghex_F", // Ifrit (GMG)
|
||||
"O_T_LSV_02_AT_F", // Qilin (AT)
|
||||
"O_T_Truck_03_transport_ghex_F", // Tempest Transport
|
||||
"O_T_Truck_03_covered_ghex_F", // Tempest Transport (Covered)
|
||||
"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
|
||||
"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
|
||||
"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
|
||||
"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
|
||||
"O_T_MBT_02_cannon_ghex_F", // T-100 Varsuk
|
||||
"O_T_MBT_02_cannon_ghex_F", // T-100 Varsuk
|
||||
"O_T_MBT_04_cannon_F", // T-140 Angara
|
||||
"O_T_MBT_04_command_F", // T-140K Angara
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
|
||||
"O_Heli_Attack_02_dynamicLoadout_F", // Mi-48 Kajman
|
||||
"O_T_VTOL_02_infantry_dynamicLoadout_F" // Y-32 Xi'an (Infantry)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"O_T_MRAP_02_ghex_F", // Ifrit
|
||||
"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
|
||||
"O_T_MRAP_02_hmg_ghex_F", // Ifrit (HMG)
|
||||
"O_T_Truck_03_transport_ghex_F", // Tempest Transport
|
||||
"O_T_APC_Wheeled_02_rcws_ghex_F", // MSE-3 Marid
|
||||
"O_T_APC_Tracked_02_cannon_ghex_F", // BTR-K Kamysh
|
||||
"O_T_APC_Tracked_02_AA_ghex_F", // ZSU-39 Tigris
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_Heli_Transport_04_bench_F" // Mi-290 Taru (Bench)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"O_T_Truck_03_transport_ghex_F", // Tempest Transport
|
||||
"O_T_Truck_03_covered_ghex_F", // Tempest Transport (Covered)
|
||||
"O_T_APC_Wheeled_02_rcws_ghex_F", // MSE-3 Marid
|
||||
"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_T_VTOL_02_infantry_dynamicLoadout_F" // Y-32 Xi'an (Infantry)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_Heli_Attack_02_dynamicLoadout_F", // Mi-48 Kajman
|
||||
"O_T_VTOL_02_infantry_dynamicLoadout_F" // Y-32 Xi'an (Infantry)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"O_Plane_CAS_02_dynamicLoadout_F", // To-199 Neophron (CAS)
|
||||
"O_Plane_Fighter_02_F" // To-201 Shikra
|
||||
];
|
||||
142
kp_liberation.brf_sumava/presets/opfor/custom.sqf
Normal file
142
kp_liberation.brf_sumava/presets/opfor/custom.sqf
Normal file
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- None
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "O_officer_F"; // Officer
|
||||
opfor_squad_leader = "O_Soldier_SL_F"; // Squad Leader
|
||||
opfor_team_leader = "O_Soldier_TL_F"; // Team Leader
|
||||
opfor_sentry = "O_Soldier_lite_F"; // Rifleman (Lite)
|
||||
opfor_rifleman = "O_Soldier_F"; // Rifleman
|
||||
opfor_rpg = "O_Soldier_LAT_F"; // Rifleman (LAT)
|
||||
opfor_grenadier = "O_Soldier_GL_F"; // Grenadier
|
||||
opfor_machinegunner = "O_Soldier_AR_F"; // Autorifleman
|
||||
opfor_heavygunner = "O_HeavyGunner_F"; // Heavy Gunner
|
||||
opfor_marksman = "O_soldier_M_F"; // Marksman
|
||||
opfor_sharpshooter = "O_Sharpshooter_F"; // Sharpshooter
|
||||
opfor_sniper = "O_sniper_F"; // Sniper
|
||||
opfor_at = "O_Soldier_AT_F"; // AT Specialist
|
||||
opfor_aa = "O_Soldier_AA_F"; // AA Specialist
|
||||
opfor_medic = "O_medic_F"; // Combat Life Saver
|
||||
opfor_engineer = "O_engineer_F"; // Engineer
|
||||
opfor_paratrooper = "O_soldier_PG_F"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "O_MRAP_02_F"; // Ifrit
|
||||
opfor_mrap_armed = "O_MRAP_02_hmg_F"; // Ifrit (HMG)
|
||||
opfor_transport_helo = "O_Heli_Transport_04_bench_F"; // Mi-290 Taru (Bench)
|
||||
opfor_transport_truck = "O_Truck_03_covered_F"; // Tempest Transport (Covered)
|
||||
opfor_ammobox_transport = "O_Truck_03_transport_F"; // Tempest Transport (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "O_Truck_03_fuel_F"; // Tempest Fuel
|
||||
opfor_ammo_truck = "O_Truck_03_ammo_F"; // Tempest Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "Flag_CSAT_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"O_soldierU_F", // Rifleman (Lite)
|
||||
"O_soldierU_F", // Rifleman (Lite)
|
||||
"O_soldierU_F", // Rifleman
|
||||
"O_soldierU_F", // Rifleman
|
||||
"O_soldierU_LAT_F", // Rifleman (AT)
|
||||
"O_soldierU_AR_F", // Autorifleman
|
||||
"O_soldierU_M_F", // Marksman
|
||||
"O_soldierU_medic_F", // Medic
|
||||
"O_engineer_U_F" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"O_LSV_02_armed_F" // Qilin (armed)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"O_MRAP_02_hmg_F", // Ifrit (HMG)
|
||||
"O_MRAP_02_hmg_F", // Ifrit (GMG)
|
||||
"O_MRAP_02_gmg_F", // Ifrit (GMG)
|
||||
"O_LSV_02_AT_F", // Qilin (AT)
|
||||
"O_APC_Tracked_02_cannon_F", // BTR-K Kamysh
|
||||
"O_APC_Tracked_02_cannon_F", // BTR-K Kamysh
|
||||
"O_APC_Tracked_02_AA_F", // ZSU-39 Tigris
|
||||
"O_APC_Tracked_02_AA_F", // ZSU-39 Tigris
|
||||
"O_MBT_02_cannon_F", // T-100 Varsuk
|
||||
"O_MBT_02_cannon_F", // T-100 Varsuk
|
||||
"O_MBT_04_cannon_F", // T-140 Angara
|
||||
"O_MBT_04_command_F" // T-140K Angara
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"O_MRAP_02_hmg_F", // Ifrit (HMG)
|
||||
"O_MRAP_02_hmg_F", // Ifrit (HMG)
|
||||
"O_LSV_02_AT_F", // Qilin (AT)
|
||||
"O_APC_Wheeled_02_rcws_F", // MSE-3 Marid
|
||||
"O_APC_Tracked_02_cannon_F" // BTR-K Kamysh
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"O_MRAP_02_hmg_F", // Ifrit (HMG)
|
||||
"O_MRAP_02_gmg_F", // Ifrit (GMG)
|
||||
"O_MRAP_02_gmg_F", // Ifrit (GMG)
|
||||
"O_LSV_02_AT_F", // Qilin (AT)
|
||||
"O_Truck_03_transport_F", // Tempest Transport
|
||||
"O_Truck_03_covered_F", // Tempest Transport (Covered)
|
||||
"O_APC_Tracked_02_cannon_F", // BTR-K Kamysh
|
||||
"O_APC_Tracked_02_cannon_F", // BTR-K Kamysh
|
||||
"O_APC_Tracked_02_AA_F", // ZSU-39 Tigris
|
||||
"O_APC_Tracked_02_AA_F", // ZSU-39 Tigris
|
||||
"O_MBT_02_cannon_F", // T-100 Varsuk
|
||||
"O_MBT_02_cannon_F", // T-100 Varsuk
|
||||
"O_MBT_04_cannon_F", // T-140 Angara
|
||||
"O_MBT_04_command_F", // T-140K Angara
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
|
||||
"O_Heli_Attack_02_dynamicLoadout_F" // Mi-48 Kajman
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"O_MRAP_02_hmg_F", // Ifrit (HMG)
|
||||
"O_MRAP_02_hmg_F", // Ifrit (HMG)
|
||||
"O_Truck_03_transport_F", // Tempest Transport
|
||||
"O_APC_Wheeled_02_rcws_F", // MSE-3 Marid
|
||||
"O_APC_Tracked_02_cannon_F", // BTR-K Kamysh
|
||||
"O_APC_Tracked_02_AA_F", // ZSU-39 Tigris
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_Heli_Transport_04_bench_F" // Mi-290 Taru (Bench)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"O_Truck_03_transport_F", // Tempest Transport
|
||||
"O_Truck_03_covered_F", // Tempest Transport (Covered)
|
||||
"O_APC_Wheeled_02_rcws_F", // MSE-3 Marid
|
||||
"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
|
||||
"O_Heli_Light_02_dynamicLoadout_F" // Po-30 Orca (Armed)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"O_Heli_Transport_04_bench_F", // Mi-290 Taru (Bench)
|
||||
"O_Heli_Light_02_dynamicLoadout_F", // Po-30 Orca (Armed)
|
||||
"O_Heli_Attack_02_dynamicLoadout_F" // Mi-48 Kajman
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"O_Plane_CAS_02_dynamicLoadout_F", // To-199 Neophron (CAS)
|
||||
"O_Plane_Fighter_02_F" // To-201 Shikra
|
||||
];
|
||||
137
kp_liberation.brf_sumava/presets/opfor/gm_east.sqf
Normal file
137
kp_liberation.brf_sumava/presets/opfor/gm_east.sqf
Normal file
@@ -0,0 +1,137 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- Global Mobilization
|
||||
|
||||
Optional Mods:
|
||||
- LEN - Cold War Aircraft (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "gm_gc_army_officer_80_gry"; // Officer
|
||||
opfor_squad_leader = "gm_gc_army_squadleader_mpiak74n_80_str"; // Squad Leader
|
||||
opfor_team_leader = "gm_gc_army_squadleader_mpiak74n_80_str"; // Team Leader
|
||||
opfor_sentry = "gm_gc_army_rifleman_mpiak74n_80_str"; // Rifleman (Lite)
|
||||
opfor_rifleman = "gm_gc_army_rifleman_mpiak74n_80_str"; // Rifleman
|
||||
opfor_rpg = "gm_gc_army_antitank_mpiak74n_rpg7_80_str"; // Rifleman (LAT)
|
||||
opfor_grenadier = "gm_gc_army_demolition_mpiaks74n_80_str"; // Grenadier
|
||||
opfor_machinegunner = "gm_gc_army_machinegunner_lmgrpk_80_str"; // Autorifleman
|
||||
opfor_heavygunner = "gm_gc_army_machinegunner_pk_80_str"; // Heavy Gunner
|
||||
opfor_marksman = "gm_gc_army_rifleman_mpiak74n_80_str"; // Marksman
|
||||
opfor_sharpshooter = "gm_gc_army_rifleman_mpiak74n_80_str"; // Sharpshooter
|
||||
opfor_sniper = "gm_gc_army_rifleman_mpiak74n_80_str"; // Sniper
|
||||
opfor_at = "gm_gc_army_antitank_mpiak74n_rpg7_80_str"; // AT Specialist
|
||||
opfor_aa = "gm_gc_army_demolition_mpiaks74n_80_str"; // AA Specialist
|
||||
opfor_medic = "gm_gc_army_rifleman_mpiak74n_80_str"; // Combat Life Saver
|
||||
opfor_engineer = "gm_gc_army_engineer_mpiaks74n_80_str"; // Engineer
|
||||
opfor_paratrooper = "gm_gc_army_rifleman_mpiak74n_80_str"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "gm_gc_army_brdm2um"; // SPW40-P2UM
|
||||
opfor_mrap_armed = "gm_gc_army_brdm2"; // SPW-40P2
|
||||
opfor_transport_helo = "gm_gc_army_ural4320_cargo"; // Truck gel. 5 Transport
|
||||
opfor_transport_truck = "gm_gc_army_ural4320_cargo"; // Truck gel. 5 Transport
|
||||
opfor_ammobox_transport = "gm_gc_army_ural4320_cargo"; // Truck gel. 5 Transport -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "gm_gc_army_ural4320_refuel"; // Truck gel. 5 Fuel
|
||||
opfor_ammo_truck = "gm_gc_army_ural4320_reammo"; // Truck gel. 5 Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "FlagPole_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"gm_gc_army_rifleman_mpiak74n_80_str", // Rifleman (Lite)
|
||||
"gm_gc_army_rifleman_mpiak74n_80_str", // Rifleman (Lite)
|
||||
"gm_gc_army_rifleman_mpiak74n_80_str", // Rifleman
|
||||
"gm_gc_army_rifleman_mpiak74n_80_str", // Rifleman
|
||||
"gm_gc_army_antitank_mpiak74n_rpg7_80_str", // Rifleman (AT)
|
||||
"gm_gc_army_machinegunner_lmgrpk_80_str", // Autorifleman
|
||||
"gm_gc_army_rifleman_mpiak74n_80_str", // Marksman
|
||||
"gm_gc_army_rifleman_mpiak74n_80_str", // Medic
|
||||
"gm_gc_army_engineer_mpiaks74n_80_str" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"gm_gc_army_brdm2um" // SPW40-P2UM
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"gm_gc_army_brdm2um", // SPW40-P2UM
|
||||
"gm_gc_army_brdm2", // SPW-40P2
|
||||
"gm_gc_army_btr60pa", // SPW-60PA
|
||||
"gm_gc_army_btr60pb", // SPW-60PB
|
||||
"gm_gc_army_bmp1sp2", // BMP-1 SP-2
|
||||
"gm_gc_army_bmp1sp2", // BMP-1 SP-2
|
||||
"gm_gc_army_zsu234v1", // ZSU-23-4V1
|
||||
"gm_gc_army_t55a", // T55A
|
||||
"gm_gc_army_t55a" // T55A
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"gm_gc_army_brdm2um", // SPW40-P2UM
|
||||
"gm_gc_army_brdm2", // SPW-40P2
|
||||
"gm_gc_army_btr60pa", // SPW-60PA
|
||||
"gm_gc_army_btr60pb" // SPW-60PB
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"gm_gc_army_ural4320_cargo", // Truck gel. 5 Transport
|
||||
"gm_gc_army_brdm2um", // SPW40-P2UM
|
||||
"gm_gc_army_brdm2", // SPW-40P2
|
||||
"gm_gc_army_btr60pa", // SPW-60PA
|
||||
"gm_gc_army_btr60pb", // SPW-60PB
|
||||
"gm_gc_army_bmp1sp2", // BMP-1 SP-2
|
||||
"gm_gc_army_bmp1sp2", // BMP-1 SP-2
|
||||
"gm_gc_army_zsu234v1", // ZSU-23-4V1
|
||||
"gm_gc_army_t55a", // T55A
|
||||
"gm_gc_army_t55a", // T55A
|
||||
"len_mi8amt_nva" // Mi8amt
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"gm_gc_army_ural4320_cargo", // Truck gel. 5 Transport
|
||||
"gm_gc_army_brdm2um", // SPW40-P2UM
|
||||
"gm_gc_army_brdm2", // SPW-40P2
|
||||
"gm_gc_army_btr60pa", // SPW-60PA
|
||||
"gm_gc_army_btr60pb", // SPW-60PB
|
||||
"gm_gc_army_bmp1sp2", // BMP-1 SP-2
|
||||
"gm_gc_army_bmp1sp2", // BMP-1 SP-2
|
||||
"gm_gc_army_zsu234v1" // ZSU-23-4V1
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"gm_gc_army_ural4320_cargo", // Truck gel. 5 Transport
|
||||
"gm_gc_army_btr60pa", // SPW-60PA
|
||||
"gm_gc_army_btr60pb", // SPW-60PB
|
||||
"gm_gc_army_bmp1sp2", // BMP-1 SP-2
|
||||
"gm_gc_airforce_mi2p" // Mi-2P
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"gm_gc_airforce_mi2p", // Mi-2P
|
||||
"gm_gc_airforce_mi2us", // Mi-2US
|
||||
"gm_gc_airforce_mi2urn", // Mi-2URN
|
||||
"len_mi8amt_nva", // Mi8amt
|
||||
"len_mi24d_AT_nva", // Mi-24D (AT)
|
||||
"len_mi24d_CAS_nva", // Mi-24D (CAS)
|
||||
"len_mi24d_FAB_nva", // Mi-24D (FAB)
|
||||
"len_mi24p_AT_nva", // Mi-24P (AT)
|
||||
"len_mi24p_CAS_nva", // Mi-24P (CAS)
|
||||
"len_mi24p_FAB_nva" // Mi-24P (FAB)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"len_l39_nva" // Aero L-39
|
||||
];
|
||||
137
kp_liberation.brf_sumava/presets/opfor/gm_east_win.sqf
Normal file
137
kp_liberation.brf_sumava/presets/opfor/gm_east_win.sqf
Normal file
@@ -0,0 +1,137 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- Global Mobilization
|
||||
|
||||
Optional Mods:
|
||||
- LEN - Cold War Aircraft (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "gm_gc_army_officer_pm_80_win"; // Officer
|
||||
opfor_squad_leader = "gm_gc_army_squadleader_mpiak74n_80_win"; // Squad Leader
|
||||
opfor_team_leader = "gm_gc_army_squadleader_mpiak74n_80_win"; // Team Leader
|
||||
opfor_sentry = "gm_gc_army_rifleman_mpiak74n_80_win"; // Rifleman (Lite)
|
||||
opfor_rifleman = "gm_gc_army_rifleman_mpiak74n_80_win"; // Rifleman
|
||||
opfor_rpg = "gm_gc_army_antitank_mpiak74n_rpg7_80_win"; // Rifleman (LAT)
|
||||
opfor_grenadier = "gm_gc_army_demolition_mpiaks74n_80_win"; // Grenadier
|
||||
opfor_machinegunner = "gm_gc_army_machinegunner_lmgrpk_80_win"; // Autorifleman
|
||||
opfor_heavygunner = "gm_gc_army_machinegunner_pk_80_win"; // Heavy Gunner
|
||||
opfor_marksman = "gm_gc_army_rifleman_mpiak74n_80_win"; // Marksman
|
||||
opfor_sharpshooter = "gm_gc_army_rifleman_mpiak74n_80_win"; // Sharpshooter
|
||||
opfor_sniper = "gm_gc_army_rifleman_mpiak74n_80_win"; // Sniper
|
||||
opfor_at = "gm_gc_army_antitank_mpiak74n_rpg7_80_win"; // AT Specialist
|
||||
opfor_aa = "gm_gc_army_demolition_mpiaks74n_80_win"; // AA Specialist
|
||||
opfor_medic = "gm_gc_army_rifleman_mpiak74n_80_win"; // Combat Life Saver
|
||||
opfor_engineer = "gm_gc_army_engineer_mpiaks74n_80_win"; // Engineer
|
||||
opfor_paratrooper = "gm_gc_army_rifleman_mpiak74n_80_win"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "gm_gc_army_brdm2um_win"; // SPW40-P2UM
|
||||
opfor_mrap_armed = "gm_gc_army_brdm2_win"; // SPW-40P2
|
||||
opfor_transport_helo = "gm_gc_army_ural4320_cargo_win"; // Truck gel. 5 Transport
|
||||
opfor_transport_truck = "gm_gc_army_ural4320_cargo_win"; // Truck gel. 5 Transport
|
||||
opfor_ammobox_transport = "gm_gc_army_ural4320_cargo_win"; // Truck gel. 5 Transport -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "gm_gc_army_ural4320_refuel_win"; // Truck gel. 5 Fuel
|
||||
opfor_ammo_truck = "gm_gc_army_ural4320_reammo_win"; // Truck gel. 5 Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "FlagPole_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"gm_gc_army_rifleman_mpiak74n_80_win", // Rifleman (Lite)
|
||||
"gm_gc_army_rifleman_mpiak74n_80_win", // Rifleman (Lite)
|
||||
"gm_gc_army_rifleman_mpiak74n_80_win", // Rifleman
|
||||
"gm_gc_army_rifleman_mpiak74n_80_win", // Rifleman
|
||||
"gm_gc_army_antitank_mpiak74n_rpg7_80_win", // Rifleman (AT)
|
||||
"gm_gc_army_machinegunner_lmgrpk_80_win", // Autorifleman
|
||||
"gm_gc_army_rifleman_mpiak74n_80_win", // Marksman
|
||||
"gm_gc_army_rifleman_mpiak74n_80_win", // Medic
|
||||
"gm_gc_army_engineer_mpiaks74n_80_win" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"gm_gc_army_brdm2um_win" // SPW40-P2UM
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"gm_gc_army_brdm2um_win", // SPW40-P2UM
|
||||
"gm_gc_army_brdm2_win", // SPW-40P2
|
||||
"gm_gc_army_btr60pa_win", // SPW-60PA
|
||||
"gm_gc_army_btr60pb_win", // SPW-60PB
|
||||
"gm_gc_army_bmp1sp2_win", // BMP-1 SP-2
|
||||
"gm_gc_army_bmp1sp2_win", // BMP-1 SP-2
|
||||
"gm_gc_army_zsu234v1_win", // ZSU-23-4V1
|
||||
"gm_gc_army_t55a_win", // T55A
|
||||
"gm_gc_army_t55a_win" // T55A
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"gm_gc_army_brdm2um_win", // SPW40-P2UM
|
||||
"gm_gc_army_brdm2_win", // SPW-40P2
|
||||
"gm_gc_army_btr60pa_win", // SPW-60PA
|
||||
"gm_gc_army_btr60pb_win" // SPW-60PB
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"gm_gc_army_ural4320_cargo_win", // Truck gel. 5 Transport
|
||||
"gm_gc_army_brdm2um_win", // SPW40-P2UM
|
||||
"gm_gc_army_brdm2_win", // SPW-40P2
|
||||
"gm_gc_army_btr60pa_win", // SPW-60PA
|
||||
"gm_gc_army_btr60pb_win", // SPW-60PB
|
||||
"gm_gc_army_bmp1sp2_win", // BMP-1 SP-2
|
||||
"gm_gc_army_bmp1sp2_win", // BMP-1 SP-2
|
||||
"gm_gc_army_zsu234v1_win", // ZSU-23-4V1
|
||||
"gm_gc_army_t55a_win", // T55A
|
||||
"gm_gc_army_t55a_win", // T55A
|
||||
"len_mi8amt_nva" // Mi8amt
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"gm_gc_army_ural4320_cargo_win", // Truck gel. 5 Transport
|
||||
"gm_gc_army_brdm2um_win", // SPW40-P2UM
|
||||
"gm_gc_army_brdm2_win", // SPW-40P2
|
||||
"gm_gc_army_btr60pa_win", // SPW-60PA
|
||||
"gm_gc_army_btr60pb_win", // SPW-60PB
|
||||
"gm_gc_army_bmp1sp2_win", // BMP-1 SP-2
|
||||
"gm_gc_army_bmp1sp2_win", // BMP-1 SP-2
|
||||
"gm_gc_army_zsu234v1_win" // ZSU-23-4V1
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"gm_gc_army_ural4320_cargo_win", // Truck gel. 5 Transport
|
||||
"gm_gc_army_btr60pa_win", // SPW-60PA
|
||||
"gm_gc_army_btr60pb_win", // SPW-60PB
|
||||
"gm_gc_army_bmp1sp2_win", // BMP-1 SP-2
|
||||
"gm_gc_airforce_mi2p" // Mi-2P
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"gm_gc_airforce_mi2p", // Mi-2P
|
||||
"gm_gc_airforce_mi2us", // Mi-2US
|
||||
"gm_gc_airforce_mi2urn", // Mi-2URN
|
||||
"len_mi8amt_nva", // Mi8amt
|
||||
"len_mi24d_AT_nva", // Mi-24D (AT)
|
||||
"len_mi24d_CAS_nva", // Mi-24D (CAS)
|
||||
"len_mi24d_FAB_nva", // Mi-24D (FAB)
|
||||
"len_mi24p_AT_nva", // Mi-24P (AT)
|
||||
"len_mi24p_CAS_nva", // Mi-24P (CAS)
|
||||
"len_mi24p_FAB_nva" // Mi-24P (FAB)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"len_l39_nva" // Aero L-39
|
||||
];
|
||||
194
kp_liberation.brf_sumava/presets/opfor/gm_west.sqf
Normal file
194
kp_liberation.brf_sumava/presets/opfor/gm_west.sqf
Normal file
@@ -0,0 +1,194 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- Global Mobilization
|
||||
|
||||
Optional Mods:
|
||||
- LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "gm_ge_army_officer_p1_90_flk"; // Officer
|
||||
opfor_squad_leader = "gm_ge_army_squadleader_g36a1_p2a1_90_flk"; // Squad Leader
|
||||
opfor_team_leader = "gm_ge_army_squadleader_g36a1_p2a1_90_flk"; // Team Leader
|
||||
opfor_sentry = "gm_ge_army_rifleman_g36a1_90_flk"; // Rifleman (Lite)
|
||||
opfor_rifleman = "gm_ge_army_rifleman_g36a1_90_flk"; // Rifleman
|
||||
opfor_rpg = "gm_ge_army_antitank_g36a1_milan_90_flk"; // Rifleman (LAT)
|
||||
opfor_grenadier = "gm_ge_army_grenadier_hk69a1_90_flk"; // Grenadier
|
||||
opfor_machinegunner = "gm_ge_army_machinegunner_mg3_90_flk"; // Autorifleman
|
||||
opfor_heavygunner = "gm_ge_army_machinegunner_mg3_90_flk"; // Heavy Gunner
|
||||
opfor_marksman = "gm_ge_army_marksman_g3a3_90_flk"; // Marksman
|
||||
opfor_sharpshooter = "gm_ge_army_marksman_g3a3_90_flk"; // Sharpshooter
|
||||
opfor_sniper = "gm_ge_army_marksman_g3a3_90_flk"; // Sniper
|
||||
opfor_at = "gm_ge_army_antitank_g36a1_pzf3_90_flk"; // AT Specialist
|
||||
opfor_aa = "gm_ge_army_antiair_g36a1_fim43_90_flk"; // AA Specialist
|
||||
opfor_medic = "gm_ge_army_medic_g36a1_90_flk"; // Combat Life Saver
|
||||
opfor_engineer = "gm_ge_army_engineer_g36a1_90_flks"; // Engineer
|
||||
opfor_paratrooper = "gm_ge_army_paratrooper_g36a1_90_flk"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "gm_ge_army_iltis_cargo"; // Truck 0.5t
|
||||
opfor_mrap_armed = "gm_ge_army_iltis_milan"; // Truck 0.5t MILAN
|
||||
opfor_transport_helo = "gm_ge_army_kat1_454_cargo"; // Truck 10t mil gl Transport
|
||||
opfor_transport_truck = "gm_ge_army_kat1_451_cargo"; // Truck 5t mil gl Transport
|
||||
opfor_ammobox_transport = "gm_ge_army_kat1_451_container"; // Truck 5t mil gl Container -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "gm_ge_army_kat1_451_refuel"; // Truck 5t mil gl Fuel
|
||||
opfor_ammo_truck = "gm_ge_army_kat1_451_reammo"; // Truck 5t mil gl Ammo
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
|
||||
opfor_flag = "FlagPole_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite)
|
||||
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite)
|
||||
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman
|
||||
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman
|
||||
"gm_ge_army_antitank_g36a1_pzf3_90_flk", // Rifleman (AT)
|
||||
"gm_ge_army_machinegunner_mg3_90_flk", // Autorifleman
|
||||
"gm_ge_army_marksman_g3a3_90_flk", // Marksman
|
||||
"gm_ge_army_medic_g36a1_90_flk", // Medic
|
||||
"gm_ge_army_engineer_g36a1_90_flk" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"gm_ge_army_u1300l_cargo", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_mg3", // ILTIS MG3
|
||||
"gm_ge_army_iltis_milan", // ILTIS MILAN
|
||||
"UK3CB_CW_US_B_LATE_M151_Jeep_HMG", // M151 HMG
|
||||
"UK3CB_CW_US_B_LATE_M151_Jeep_TOW", // M151 TOW
|
||||
"UK3CB_CW_US_B_LATE_M1025_M2", // M1025 MG
|
||||
"UK3CB_CW_US_B_LATE_M1025_MK19", // M1025 MK19
|
||||
"UK3CB_CW_US_B_LATE_M1025_TOW" // M1025A2 TOW
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"gm_ge_army_u1300l_cargo", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_mg3", // ILTIS MG3
|
||||
"gm_ge_army_iltis_milan", // Truck 0.5t MILAN
|
||||
"gm_ge_army_fuchsa0_engineer", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance", // Fuchs (Recon, MILAN)
|
||||
"gm_ge_army_m113a1g_apc", // M113A3 (MG3)
|
||||
"gm_ge_army_m113a1g_apc_milan", // M113A3 (MILAN)
|
||||
"gm_ge_army_marder1a1plus", // Marder 1A1+
|
||||
"gm_ge_army_marder1a1a", // Marder 1A1A
|
||||
"gm_ge_army_marder1a2", // Marder 1A2
|
||||
"UK3CB_CW_US_B_LATE_LAV25", // LAV-25
|
||||
"UK3CB_CW_US_B_LATE_AAV", // AAVP-7A1
|
||||
"UK3CB_CW_US_B_LATE_M2A2", // M2A2 Bradley
|
||||
"gm_ge_army_gepard1a1", // Gepard 1A1
|
||||
"gm_ge_army_Leopard1a1", // Leopard 1A1
|
||||
"gm_ge_army_Leopard1a1a1", // Leopard 1A1A1
|
||||
"gm_ge_army_Leopard1a1a2", // Leopard 1A1A2
|
||||
"gm_ge_army_Leopard1a3", // Leopard 1A3
|
||||
"gm_ge_army_Leopard1a3a1", // Leopard 1A3A1
|
||||
"gm_ge_army_Leopard1a5", // Leopard 1A5
|
||||
"UK3CB_CW_US_B_LATE_M60a3", // M60A3
|
||||
"UK3CB_CW_US_B_LATE_M1A1" // M1A1
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"gm_ge_army_u1300l_cargo", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_milan", // Truck 0.5t MILAN
|
||||
"gm_ge_army_fuchsa0_engineer", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance", // Fuchs (Recon, MILAN)
|
||||
"UK3CB_CW_US_B_LATE_M151_Jeep_HMG", // M151 M2
|
||||
"UK3CB_CW_US_B_LATE_M151_Jeep_TOW", // M151 TOW
|
||||
"UK3CB_CW_US_B_LATE_M1025_M2", // M1025 M2
|
||||
"UK3CB_CW_US_B_LATE_M1025_MK19", // M1025 Mk19
|
||||
"UK3CB_CW_US_B_LATE_M1025_TOW", // M1025 TOW
|
||||
"gm_ge_army_m113a1g_apc", // M113A1G
|
||||
"gm_ge_army_m113a1g_apc_milan", // M113A1G MILAN
|
||||
"UK3CB_CW_US_B_LATE_M113_M2", // M113 M2
|
||||
"UK3CB_CW_US_B_LATE_M113_M240", // M113 M240
|
||||
"UK3CB_CW_US_B_LATE_M113_MK19", // M113 Mk19
|
||||
"gm_ge_army_luchsa1", // Luchs 2A1
|
||||
"gm_ge_army_luchsa2" // Luchs 2A2
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"gm_ge_army_u1300l_cargo", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_mg3", // ILTIS MG3
|
||||
"gm_ge_army_iltis_milan", // Truck 0.5t MILAN
|
||||
"gm_ge_army_fuchsa0_engineer", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance", // Fuchs (Recon, MILAN)
|
||||
"gm_ge_army_m113a1g_apc", // M113A3 (MG3)
|
||||
"gm_ge_army_m113a1g_apc_milan", // M113A3 (MILAN)
|
||||
"gm_ge_army_marder1a1plus", // Marder 1A1+
|
||||
"gm_ge_army_marder1a1a", // Marder 1A1A
|
||||
"gm_ge_army_marder1a2", // Marder 1A2
|
||||
"UK3CB_CW_US_B_LATE_LAV25", // LAV-25
|
||||
"UK3CB_CW_US_B_LATE_AAV", // AAVP-7A1
|
||||
"UK3CB_CW_US_B_LATE_M2A2", // M2A2 Bradley
|
||||
"gm_ge_army_gepard1a1", // Gepard 1A1
|
||||
"gm_ge_army_Leopard1a1", // Leopard 1A1
|
||||
"gm_ge_army_Leopard1a1a1", // Leopard 1A1A1
|
||||
"gm_ge_army_Leopard1a1a2", // Leopard 1A1A2
|
||||
"gm_ge_army_Leopard1a3", // Leopard 1A3
|
||||
"gm_ge_army_Leopard1a3a1", // Leopard 1A3A1
|
||||
"gm_ge_army_Leopard1a5", // Leopard 1A5
|
||||
"UK3CB_CW_US_B_LATE_M109", // M109A3
|
||||
"UK3CB_CW_US_B_LATE_M270_MLRS_CLUSTER", // M270 (Cluster)
|
||||
"UK3CB_CW_US_B_LATE_M270_MLRS_HE", // M270 HE
|
||||
"gm_ge_army_m109g", // M109G
|
||||
"gm_ge_army_kat1_463_mlrs", // SF2 LARS 2
|
||||
"UK3CB_CW_US_B_LATE_M60a3", // M60A3
|
||||
"UK3CB_CW_US_B_LATE_M1A1", // M1A1
|
||||
"len_uh1d_bw", // BW UH-1D
|
||||
"gm_ge_army_bo105p_pah1a1", // PAH 1A1
|
||||
"gm_ge_army_bo105p_pah1", // PAH-1
|
||||
"UK3CB_CW_US_B_LATE_UH1H_M240", // UH-1H Armed
|
||||
"UK3CB_CW_US_B_LATE_UH1H_GUNSHIP", // UH-1H Gunship
|
||||
"UK3CB_CW_US_B_LATE_UH60M", // UH-60A
|
||||
"UK3CB_CW_US_B_LATE_AH64" // AH-64A
|
||||
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"gm_ge_army_u1300l_cargo", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_milan", // Truck 0.5t MILAN
|
||||
"gm_ge_army_fuchsa0_engineer", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance", // Fuchs (Recon, MILAN)
|
||||
"gm_ge_army_luchsa1", // Luchs 2A1
|
||||
"gm_ge_army_luchsa2", // Luchs 2A2
|
||||
"gm_ge_army_m113a1g_apc", // M113A3 (MG3)
|
||||
"gm_ge_army_m113a1g_apc_milan", // M113A3 (MILAN)
|
||||
"gm_ge_army_gepard1a1", // Gepard 1A1
|
||||
"len_uh1d_bw" // BW UH-1D
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"gm_ge_army_u1300l_cargo", // Truck 2t Transport
|
||||
"gm_ge_army_fuchsa0_engineer", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance", // Fuchs (Recon, MILAN)
|
||||
"gm_ge_army_m113a1g_apc", // M113A3 (MG3)
|
||||
"gm_ge_army_m113a1g_apc_milan", // M113A3 (MILAN)
|
||||
"gm_ge_army_ch53g" // CH-53G
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"gm_ge_army_bo105p_pah1", // PAH 1
|
||||
"gm_ge_army_bo105p_pah1a1", // PAH 1A1
|
||||
"gm_ge_army_ch53g", // CH-53G
|
||||
"len_uh1d_bw", // BW UH-1D
|
||||
"UK3CB_CW_US_B_LATE_UH1H_M240", // UH-1H Armed
|
||||
"UK3CB_CW_US_B_LATE_UH1H_GUNSHIP", // UH-1H Gunship
|
||||
"UK3CB_CW_US_B_LATE_UH60M", // UH-60A
|
||||
"UK3CB_CW_US_B_LATE_AH64" // AH-64A
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"UK3CB_CW_US_B_LATE_A10" // A-10A
|
||||
];
|
||||
131
kp_liberation.brf_sumava/presets/opfor/gm_west_win.sqf
Normal file
131
kp_liberation.brf_sumava/presets/opfor/gm_west_win.sqf
Normal file
@@ -0,0 +1,131 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- Global Mobilization
|
||||
|
||||
Optional Mods:
|
||||
- LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "gm_ge_army_officer_p1_parka_80_win"; // Officer
|
||||
opfor_squad_leader = "gm_ge_army_squadleader_g3a3_p2a1_parka_80_win"; // Squad Leader
|
||||
opfor_team_leader = "gm_ge_army_squadleader_g3a3_p2a1_parka_80_win"; // Team Leader
|
||||
opfor_sentry = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Rifleman (Lite)
|
||||
opfor_rifleman = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Rifleman
|
||||
opfor_rpg = "gm_ge_army_antitank_g3a3_pzf44_parka_80_win"; // Rifleman (LAT)
|
||||
opfor_grenadier = "gm_ge_army_grenadier_g3a3_parka_80_win"; // Grenadier
|
||||
opfor_machinegunner = "gm_ge_army_machinegunner_mg3_parka_80_win"; // Autorifleman
|
||||
opfor_heavygunner = "gm_ge_army_machinegunner_mg3_parka_80_win"; // Heavy Gunner
|
||||
opfor_marksman = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Marksman
|
||||
opfor_sharpshooter = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Sharpshooter
|
||||
opfor_sniper = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Sniper
|
||||
opfor_at = "gm_ge_army_antitank_g3a3_pzf84_parka_80_win"; // AT Specialist
|
||||
opfor_aa = "gm_ge_army_demolition_g3a4_parka_80_win"; // AA Specialist
|
||||
opfor_medic = "gm_ge_army_medic_g3a3_parka_80_win"; // Combat Life Saver
|
||||
opfor_engineer = "gm_ge_army_engineer_g3a4_parka_80_win"; // Engineer
|
||||
opfor_paratrooper = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "gm_ge_army_iltis_cargo_win"; // Truck 0.5t
|
||||
opfor_mrap_armed = "gm_ge_army_iltis_milan_win"; // Truck 0.5t MILAN
|
||||
opfor_transport_helo = "gm_ge_army_kat1_454_cargo_win"; // Truck 10t mil gl Transport
|
||||
opfor_transport_truck = "gm_ge_army_kat1_451_cargo_win"; // Truck 5t mil gl Transport
|
||||
opfor_ammobox_transport = "gm_ge_army_kat1_451_container_win"; // Truck 5t mil gl Container -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "gm_ge_army_kat1_451_refuel_win"; // Truck 5t mil gl Fuel
|
||||
opfor_ammo_truck = "gm_ge_army_kat1_451_reammo_win"; // Truck 5t mil gl Ammo
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
|
||||
opfor_flag = "FlagPole_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"gm_ge_army_rifleman_g3a3_parka_80_win", // Rifleman (Lite)
|
||||
"gm_ge_army_rifleman_g3a3_parka_80_win", // Rifleman (Lite)
|
||||
"gm_ge_army_rifleman_g3a3_parka_80_win", // Rifleman
|
||||
"gm_ge_army_rifleman_g3a3_parka_80_win", // Rifleman
|
||||
"gm_ge_army_antitank_g3a3_pzf44_parka_80_win", // Rifleman (AT)
|
||||
"gm_ge_army_machinegunner_mg3_parka_80_win", // Autorifleman
|
||||
"gm_ge_army_rifleman_g3a3_parka_80_win", // Marksman
|
||||
"gm_ge_army_medic_g3a3_parka_80_win", // Medic
|
||||
"gm_ge_army_engineer_g3a4_parka_80_win" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"gm_ge_army_u1300l_cargo" // Truck 2t Transport
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_milan_win", // Truck 0.5t MILAN
|
||||
"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance_win", // Fuchs (Recon, MILAN)
|
||||
"gm_ge_army_m113a1g_apc_win", // M113A3 (MG3)
|
||||
"gm_ge_army_m113a1g_apc_milan_win", // M113A3 (MILAN)
|
||||
"gm_ge_army_gepard1a1_win", // Gepard 1A1
|
||||
"gm_ge_army_Leopard1a1a1_win", // Leopard 1A1A1
|
||||
"gm_ge_army_Leopard1a1a2_win", // Leopard 1A1A2
|
||||
"gm_ge_army_Leopard1a3a1_win" // Leopard 1A3A1
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_milan_win", // Truck 0.5t MILAN
|
||||
"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance_win" // Fuchs (Recon, MILAN)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_milan_win", // Truck 0.5t MILAN
|
||||
"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance_win", // Fuchs (Recon, MILAN)
|
||||
"gm_ge_army_m113a1g_apc_win", // M113A3 (MG3)
|
||||
"gm_ge_army_m113a1g_apc_milan_win", // M113A3 (MILAN)
|
||||
"gm_ge_army_gepard1a1_win", // Gepard 1A1
|
||||
"gm_ge_army_Leopard1a1a1_win", // Leopard 1A1A1
|
||||
"gm_ge_army_Leopard1a1a2_win", // Leopard 1A1A2
|
||||
"gm_ge_army_Leopard1a3a1_win", // Leopard 1A3A1
|
||||
"len_uh1d_bw" // BW UH-1D
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
|
||||
"gm_ge_army_iltis_milan_win", // Truck 0.5t MILAN
|
||||
"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance_win", // Fuchs (Recon, MILAN)
|
||||
"gm_ge_army_m113a1g_apc_win", // M113A3 (MG3)
|
||||
"gm_ge_army_m113a1g_apc_milan_win", // M113A3 (MILAN)
|
||||
"gm_ge_army_gepard1a1_win", // Gepard 1A1
|
||||
"len_uh1d_bw" // BW UH-1D
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
|
||||
"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
|
||||
"gm_ge_army_fuchsa0_reconnaissance_win", // Fuchs (Recon, MILAN)
|
||||
"gm_ge_army_m113a1g_apc_win", // M113A3 (MG3)
|
||||
"gm_ge_army_m113a1g_apc_milan_win" // M113A3 (MILAN)
|
||||
"gm_ge_army_ch53g" // CH-53G
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"gm_ge_army_bo105p_pah1", // PAH 1
|
||||
"gm_ge_army_bo105p_pah1a1", // PAH 1A1
|
||||
"gm_ge_army_ch53g", // CH-53G
|
||||
"len_uh1d_bw" // BW UH-1D
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [];
|
||||
160
kp_liberation.brf_sumava/presets/opfor/islamic_state.sqf
Normal file
160
kp_liberation.brf_sumava/presets/opfor/islamic_state.sqf
Normal file
@@ -0,0 +1,160 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- RHS USAF
|
||||
- RHS AFRF
|
||||
- Project OPFOR
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "LOP_ISTS_OPF_Infantry_SL"; // Officer (Warlord)
|
||||
opfor_squad_leader = "LOP_ISTS_OPF_Infantry_SL"; // Squad Leader (Warlord)
|
||||
opfor_team_leader = "LOP_ISTS_OPF_Infantry_TL"; // Team Leader (Chief)
|
||||
opfor_sentry = "LOP_ISTS_OPF_Infantry_Rifleman"; // Rifleman (AKM)
|
||||
opfor_rifleman = "LOP_ISTS_OPF_Infantry_Rifleman_5"; // Rifleman (AK-74)
|
||||
opfor_rpg = "LOP_ISTS_OPF_Infantry_AT"; // Rifleman (RPG-7)
|
||||
opfor_grenadier = "LOP_ISTS_OPF_Infantry_GL"; // Grenadier (AKM GP-25)
|
||||
opfor_machinegunner = "LOP_ISTS_OPF_Infantry_AR_Asst"; // Autorifleman (AR_Asst)
|
||||
opfor_heavygunner = "LOP_ISTS_OPF_Infantry_AR"; // Heavy Gunner (PKM)
|
||||
opfor_marksman = "LOP_ISTS_OPF_Infantry_Rifleman_2"; // Marksman (Lee Enfield)
|
||||
opfor_sharpshooter = "LOP_ISTS_OPF_Infantry_Marksman"; // Sharpshooter (SVD)
|
||||
opfor_sniper = "LOP_ISTS_OPF_Infantry_Marksman"; // Sniper (SVD)
|
||||
opfor_at = "LOP_ISTS_OPF_Infantry_AT"; // AT Specialist (RPG-7)
|
||||
opfor_aa = "LOP_ISTS_OPF_Infantry_AT"; // AA Specialist (RPG-7)
|
||||
opfor_medic = "LOP_ISTS_OPF_Infantry_Corpsman"; // Combat Life Saver (Bonesetter)
|
||||
opfor_engineer = "LOP_ISTS_OPF_Infantry_Engineer"; // Engineer (Bomber)
|
||||
opfor_paratrooper = "LOP_ISTS_OPF_Infantry_Rifleman_6"; // Paratrooper (AKM PM-63)
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "LOP_ISTS_OPF_Offroad"; // Offroad
|
||||
opfor_mrap_armed = "LOP_ISTS_OPF_Offroad_M2"; // Offroad (M2)
|
||||
opfor_transport_helo = "LOP_TKA_Mi8MT_Cargo"; // Mi-8MT (Cargo)
|
||||
opfor_transport_truck = "LOP_TKA_Ural"; // Ural-4320 (Covered)
|
||||
opfor_ammobox_transport = "LOP_TKA_Ural_open"; // Ural-4320 (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "RHS_Ural_Fuel_MSV_01"; // Ural-4320 (Fuel)
|
||||
opfor_ammo_truck = "rhs_gaz66_ammo_msv"; // GAZ-66 (Ammo)
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "lop_Flag_tak_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"LOP_AM_OPF_Infantry_Rifleman", // Rifleman (AKM)
|
||||
"LOP_AM_OPF_Infantry_Rifleman", // Rifleman (AKM)
|
||||
"LOP_AM_OPF_Infantry_Rifleman_5", // Rifleman (AKM-74)
|
||||
"LOP_AM_OPF_Infantry_Rifleman_5", // Rifleman (AKM-74)
|
||||
"LOP_AM_OPF_Infantry_AT", // Rifleman (RPG-7)
|
||||
"LOP_AM_OPF_Infantry_AR", // Autorifleman (PKM)
|
||||
"LOP_AM_OPF_Infantry_Rifleman_3", // Marksman (Lee Enfield)
|
||||
"LOP_AM_OPF_Infantry_Corpsman", // Medic (Bonesetter)
|
||||
"LOP_AM_OPF_Infantry_Engineer" // Engineer (Bomber)
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"LOP_AM_OPF_UAZ_DshKM" // UAZ-3151 (DShKM)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"LOP_ISTS_OPF_Landrover_M2", // Land Rover (M2)
|
||||
"LOP_ISTS_OPF_Landrover_SPG9", // Land Rover (SPG)
|
||||
"LOP_ISTS_OPF_M1025_W_M2", // M10252 (M2)
|
||||
"LOP_ISTS_OPF_M1025_W_Mk19", // M1025A2 (Mk19)
|
||||
"LOP_ISTS_OPF_Offroad_M2", // Offroad (M2)
|
||||
"LOP_ISTS_OPF_BMP2", // BMP-2
|
||||
"LOP_ISTS_OPF_BTR60", // BTR-60PB
|
||||
"LOP_ISTS_OPF_T34", // T-34-85M
|
||||
"LOP_ISTS_OPF_T55", // T55A
|
||||
"LOP_ISTS_OPF_T55", // T55A
|
||||
"LOP_ISTS_OPF_T72BA", // T72B
|
||||
"LOP_ISTS_OPF_T72BA", // T72B
|
||||
"LOP_ISTS_OPF_ZSU234", // ZSU-23-4V
|
||||
"LOP_ISTS_OPF_ZSU234" // ZSU-23-4V
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"LOP_ISTS_OPF_Landrover_M2", // Land Rover (M2)
|
||||
"LOP_ISTS_OPF_Nissan_PKM", // Nissan (PKM)
|
||||
"LOP_ISTS_OPF_Nissan_PKM", // Nissan (PKM)
|
||||
"LOP_ISTS_OPF_Nissan_PKM", // Nissan (PKM)
|
||||
"LOP_ISTS_OPF_BMP1", // BMP-1
|
||||
"LOP_ISTS_OPF_BMP1", // BMP-1
|
||||
"LOP_ISTS_OPF_BMP2", // BMP-2
|
||||
"LOP_ISTS_OPF_BTR60" // BTR-60PB
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"LOP_ISTS_OPF_Landrover_M2", // Land Rover (M2)
|
||||
"LOP_ISTS_OPF_Landrover_SPG9", // Land Rover (SPG)
|
||||
"LOP_ISTS_OPF_M1025_W_M2", // M10252 (M2)
|
||||
"LOP_ISTS_OPF_M1025_W_Mk19", // M1025A2 (Mk19)
|
||||
"LOP_ISTS_OPF_Offroad_M2", // Offroad (M2)
|
||||
"LOP_ISTS_OPF_Truck", // Truck (Cargo)
|
||||
"LOP_ISTS_OPF_Truck", // Truck (Cargo)
|
||||
"LOP_ISTS_OPF_BMP2", // BMP-2
|
||||
"LOP_ISTS_OPF_BTR60", // BTR-60PB
|
||||
"LOP_ISTS_OPF_T34", // T-34-85M
|
||||
"LOP_ISTS_OPF_T55", // T55A
|
||||
"LOP_ISTS_OPF_T55", // T55A
|
||||
"LOP_ISTS_OPF_T72BA", // T72B
|
||||
"LOP_ISTS_OPF_T72BA", // T72B
|
||||
"LOP_ISTS_OPF_ZSU234", // ZSU-23-4V
|
||||
"LOP_ISTS_OPF_ZSU234", // ZSU-23-4V
|
||||
"LOP_TKA_Mi8MT_Cargo", // Mi-8MT (Cargo)
|
||||
"LOP_TKA_Mi24V_AT", // Mi-24V (AT)
|
||||
"LOP_TKA_Mi24V_FAB", // Mi-24V (FAB)
|
||||
"LOP_TKA_Mi24V_UPK23" // Mi-24V (UPK)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"LOP_ISTS_OPF_Landrover_M2", // Land Rover (M2)
|
||||
"LOP_ISTS_OPF_Nissan_PKM", // Nissan (PKM)
|
||||
"LOP_ISTS_OPF_Nissan_PKM", // Nissan (PKM)
|
||||
"LOP_ISTS_OPF_Nissan_PKM", // Nissan (PKM)
|
||||
"LOP_ISTS_OPF_Truck", // Truck (Cargo)
|
||||
"LOP_ISTS_OPF_Truck", // Truck (Cargo)
|
||||
"LOP_ISTS_OPF_BMP1", // BMP-1
|
||||
"LOP_ISTS_OPF_BMP1", // BMP-1
|
||||
"LOP_ISTS_OPF_BMP2", // BMP-2
|
||||
"LOP_ISTS_OPF_BTR60", // BTR-60PB
|
||||
"LOP_ISTS_OPF_T34", // T-34-85M
|
||||
"LOP_ISTS_OPF_ZSU234", // ZSU-23-4V
|
||||
"LOP_TKA_Mi8MT_Cargo", // Mi-8MT (Cargo)
|
||||
"LOP_TKA_Mi24V_AT", // Mi-24V (AT)
|
||||
"LOP_TKA_Mi24V_FAB", // Mi-24V (FAB)
|
||||
"LOP_TKA_Mi24V_UPK23" // Mi-24V (UPK)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"LOP_ISTS_OPF_Truck", // Truck (Cargo)
|
||||
"LOP_ISTS_OPF_BMP1", // BMP-1
|
||||
"LOP_ISTS_OPF_BMP2", // BMP-2
|
||||
"LOP_ISTS_OPF_BTR60", // BTR-60PB
|
||||
"LOP_TKA_Mi8MT_Cargo" // Mi-8MT (Cargo)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"LOP_TKA_Mi8MT_Cargo", // Mi-8MT (Cargo)
|
||||
"LOP_TKA_Mi24V_AT", // Mi-24V (AT)
|
||||
"LOP_TKA_Mi24V_FAB", // Mi-24V (FAB)
|
||||
"LOP_TKA_Mi24V_UPK23" // Mi-24V (UPK)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"RHS_Su25SM_vvsc", // Su-25
|
||||
"RHS_Su25SM_KH29_vvsc" // Su-25 (KH29)
|
||||
];
|
||||
149
kp_liberation.brf_sumava/presets/opfor/nato.sqf
Normal file
149
kp_liberation.brf_sumava/presets/opfor/nato.sqf
Normal file
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- None
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "B_officer_F"; // Officer
|
||||
opfor_squad_leader = "B_Soldier_SL_F"; // Squad Leader
|
||||
opfor_team_leader = "B_Soldier_TL_F"; // Team Leader
|
||||
opfor_sentry = "B_Soldier_lite_F"; // Rifleman (Lite)
|
||||
opfor_rifleman = "B_Soldier_F"; // Rifleman
|
||||
opfor_rpg = "B_soldier_LAT_F"; // Rifleman (LAT)
|
||||
opfor_grenadier = "B_Soldier_GL_F"; // Grenadier
|
||||
opfor_machinegunner = "B_soldier_AR_F"; // Autorifleman
|
||||
opfor_heavygunner = "B_HeavyGunner_F"; // Heavy Gunner
|
||||
opfor_marksman = "B_soldier_M_F"; // Marksman
|
||||
opfor_sharpshooter = "B_Sharpshooter_F"; // Sharpshooter
|
||||
opfor_sniper = "B_sniper_F"; // Sniper
|
||||
opfor_at = "B_soldier_AT_F"; // AT Specialist
|
||||
opfor_aa = "B_soldier_AA_F"; // AA Specialist
|
||||
opfor_medic = "B_medic_F"; // Combat Life Saver
|
||||
opfor_engineer = "B_engineer_F"; // Engineer
|
||||
opfor_paratrooper = "B_soldier_PG_F"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "B_MRAP_01_F"; // M-ATV
|
||||
opfor_mrap_armed = "B_MRAP_01_hmg_F"; // MATV (HMG)
|
||||
opfor_transport_helo = "B_Heli_Transport_03_unarmed_F"; // CH-47l Chinook (unarmed)
|
||||
opfor_transport_truck = "B_Truck_01_covered_F"; // HEMTT Transport (Covered)
|
||||
opfor_ammobox_transport = "B_Truck_01_transport_F"; // HEMTT Transport (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "B_Truck_01_fuel_F"; // HEMTT Fuel
|
||||
opfor_ammo_truck = "B_Truck_01_ammo_F"; // HEMTT Ammo
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Pod
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Pod
|
||||
opfor_flag = "Flag_NATO_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"B_Soldier_F", // Rifleman (Lite)
|
||||
"B_Soldier_F", // Rifleman (Lite)
|
||||
"B_Soldier_F", // Rifleman
|
||||
"B_Soldier_F", // Rifleman
|
||||
"B_soldier_LAT_F", // Rifleman (AT)
|
||||
"B_soldier_AR_F", // Autorifleman
|
||||
"B_soldier_M_F", // Marksman
|
||||
"B_medic_F", // Medic
|
||||
"B_engineer_F" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
|
||||
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
|
||||
"B_MRAP_01_hmg_F", // Ifrit (HMG)
|
||||
"B_APC_Wheeled_01_cannon_F" // SPz Badger
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"B_MRAP_01_hmg_F", // M-ATV (HMG)
|
||||
"B_MRAP_01_hmg_F", // M-ATV (HMG)
|
||||
"B_MRAP_01_gmg_F", // M-ATV (GMG)
|
||||
"B_LSV_01_AT_F", // Polaris (Mini-Spike PZAbw)
|
||||
"B_APC_Wheeled_01_cannon_F", // SPz Badger
|
||||
"B_APC_Wheeled_01_cannon_F", // SPz Badger
|
||||
"B_APC_Tracked_01_rcws_F", // Namer
|
||||
"B_APC_Tracked_01_rcws_F", // Namer
|
||||
"B_APC_Tracked_01_AA_F", // Bardelas
|
||||
"B_APC_Tracked_01_AA_F", // Bardelas
|
||||
"B_MBT_01_cannon_F", // Merkava Mk IV M
|
||||
"B_AFV_Wheeled_01_cannon_F", // Rooikat 120
|
||||
"B_AFV_Wheeled_01_up_cannon_F" // Rooikat 120 UP
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"B_MRAP_01_hmg_F", // M-ATV (HMG)
|
||||
"B_MRAP_01_hmg_F", // M-ATV (HMG)
|
||||
"B_LSV_01_AT_F", // Polaris DAGOR (Mini-Spike PZAbw)
|
||||
"B_APC_Wheeled_01_cannon_F", // SPz Badger
|
||||
"B_APC_Tracked_01_rcws_F" // Namer
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"B_MRAP_01_hmg_F", // M-ATV (HMG)
|
||||
"B_MRAP_01_gmg_F", // M-ATV (GMG)
|
||||
"B_MRAP_01_gmg_F", // M-ATV (GMG)
|
||||
"B_LSV_01_AT_F", // Polaris DAGOR (Mini-Spike PZAbw)
|
||||
"B_Truck_01_transport_F", // HEMTT Transport
|
||||
"B_Truck_01_covered_F", // HEMTT Transport (Covered)
|
||||
"B_APC_Tracked_01_rcws_F", // Namer
|
||||
"B_APC_Tracked_01_rcws_F", // Namer
|
||||
"B_APC_Tracked_01_AA_F", // Bardelas
|
||||
"B_APC_Tracked_01_AA_F", // Bardelas
|
||||
"B_MBT_01_cannon_F", // Merkava Mk IV M
|
||||
"B_MBT_01_cannon_F", // Merkava Mk IV M
|
||||
"B_MBT_01_TUSK_F", // Merkava Mk IV LIC
|
||||
"B_MBT_01_TUSK_F", // Merkava Mk IV LIC
|
||||
"B_Heli_Light_01_dynamicLoadout_F", // AH-6 Little Bird (Armed)
|
||||
"B_Heli_Light_01_dynamicLoadout_F", // AH-6 Little Bird (Armed)
|
||||
"B_Heli_Transport_03_F", // CH-471 Chinook
|
||||
"B_Heli_Attack_01_dynamicLoadout_F" // RAH-66 Comanche
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"B_MRAP_01_hmg_F", // M-ATV (HMG)
|
||||
"B_MRAP_01_hmg_F", // M-ATV (HMG)
|
||||
"B_Truck_01_transport_F", // HEMTT Transport
|
||||
"B_APC_Wheeled_01_cannon_F", // SPz Badger
|
||||
"B_APC_Tracked_01_rcws_F", // Namer
|
||||
"B_APC_Tracked_01_AA_F", // Bardelas
|
||||
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (Sand)
|
||||
"B_Heli_Transport_03_F"
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"B_Truck_01_transport_F", // HEMTT Transport
|
||||
"B_Truck_01_covered_F", // HEMTT Transport (Covered)
|
||||
"B_APC_Wheeled_01_cannon_F", // SPz Badger
|
||||
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (sand)
|
||||
"B_Heli_Transport_03_F" // CH-471 Chinook
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"B_Heli_Light_01_dynamicLoadout_F", // AH-6 Little Bird (Armed)
|
||||
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (Sand)
|
||||
"B_Heli_Attack_01_dynamicLoadout_F", // RAH-66 Comanche
|
||||
"B_Heli_Transport_01_F", // UH-80 Ghost Hawk
|
||||
"B_Heli_Transport_03_F", // CH-471 Chinook
|
||||
"B_Heli_Transport_03_unarmed_F" // CH-47l Chinook (unarmed)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"B_Plane_CAS_01_dynamicLoadout_F", // A-10D Thunderbolt II (CAS)
|
||||
"B_Plane_Fighter_01_F" // F/A-181 Black Wasp II
|
||||
];
|
||||
145
kp_liberation.brf_sumava/presets/opfor/rhs_afrf.sqf
Normal file
145
kp_liberation.brf_sumava/presets/opfor/rhs_afrf.sqf
Normal file
@@ -0,0 +1,145 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- RHS AFRF
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "rhs_msv_emr_officer"; // Officer
|
||||
opfor_squad_leader = "rhs_msv_emr_sergeant"; // Squad Leader
|
||||
opfor_team_leader = "rhs_msv_emr_efreitor"; // Team Leader
|
||||
opfor_sentry = "rhs_msv_emr_rifleman"; // Rifleman (Lite)
|
||||
opfor_rifleman = "rhs_msv_emr_rifleman"; // Rifleman
|
||||
opfor_rpg = "rhs_msv_emr_LAT"; // Rifleman (LAT)
|
||||
opfor_grenadier = "rhs_msv_emr_grenadier"; // Grenadier
|
||||
opfor_machinegunner = "rhs_msv_emr_arifleman"; // Autorifleman
|
||||
opfor_heavygunner = "rhs_msv_emr_machinegunner"; // Heavy Gunner
|
||||
opfor_marksman = "rhs_msv_emr_marksman"; // Marksman
|
||||
opfor_sharpshooter = "rhs_msv_emr_marksman"; // Sharpshooter
|
||||
opfor_sniper = "rhs_msv_emr_marksman"; // Sniper
|
||||
opfor_at = "rhs_msv_emr_at"; // AT Specialist
|
||||
opfor_aa = "rhs_msv_emr_aa"; // AA Specialist
|
||||
opfor_medic = "rhs_msv_emr_medic"; // Combat Life Saver
|
||||
opfor_engineer = "rhs_msv_emr_engineer"; // Engineer
|
||||
opfor_paratrooper = "rhs_msv_emr_RShG2"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "rhs_tigr_msv"; // GAZ-233011
|
||||
opfor_mrap_armed = "rhs_tigr_sts_msv"; // GAZ-233014 (Armed)
|
||||
opfor_transport_helo = "RHS_Mi8mt_Cargo_vvsc"; // Mi-8MT (Cargo)
|
||||
opfor_transport_truck = "RHS_Ural_MSV_01"; // Ural-4320 Transport (Covered)
|
||||
opfor_ammobox_transport = "RHS_Ural_Open_MSV_01"; // Ural-4320 Transport (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "RHS_Ural_Fuel_MSV_01"; // Ural-4320 Fuel
|
||||
opfor_ammo_truck = "rhs_gaz66_ammo_msv"; // GAZ-66 Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "rhs_Flag_Russia_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"rhs_msv_emr_rifleman", // Rifleman
|
||||
"rhs_msv_emr_rifleman", // Rifleman
|
||||
"rhs_msv_emr_rifleman", // Rifleman
|
||||
"rhs_msv_emr_LAT", // Rifleman (AT)
|
||||
"rhs_msv_emr_arifleman", // Autorifleman
|
||||
"rhs_msv_emr_marksman", // Marksman
|
||||
"rhs_msv_emr_medic", // Medic
|
||||
"rhs_msv_emr_engineer" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
|
||||
militia_vehicles = [
|
||||
"rhs_tigr_sts_msv" // GAZ-233014 (Armed)
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
opfor_vehicles = [
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_bmp2d_msv", // BMP-2D
|
||||
"rhs_bmp2k_msv", // BMP-2K
|
||||
"rhs_brm1k_msv", // BRM-1K
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"rhs_t80", // T80
|
||||
"rhs_t80", // T80
|
||||
"rhs_t90a_tv", // T90A
|
||||
"rhs_t90sab_tv" // T90SA (2016)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_btr80_msv", // BTR-80
|
||||
"rhs_btr80a_msv" // BTR-80A
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"RHS_Ural_Open_MSV_01", // Ural-4320 Transport
|
||||
"RHS_Ural_MSV_01", // Ural-4320 Transport (Covered)
|
||||
"rhs_bmp2d_msv", // BMP-2D
|
||||
"rhs_bmp2k_msv", // BMP-2K
|
||||
"rhs_brm1k_msv", // BRM-1K
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"rhs_t80", // T80
|
||||
"rhs_t80", // T80
|
||||
"rhs_t90a_tv", // T90A
|
||||
"RHS_Mi24P_AT_vvsc", // Mi-24P (AT)
|
||||
"RHS_Mi24V_AT_vvsc", // Mi-24V (AT)
|
||||
"RHS_Mi8mt_Cargo_vvsc", // Mi-8MT (Cargo)
|
||||
"RHS_Ka52_vvsc" // Ka-52
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"rhs_tigr_msv", // GAZ-233011
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"RHS_Ural_Open_MSV_01", // Ural-4320 Transport
|
||||
"rhs_btr80_msv", // BTR-80
|
||||
"rhs_btr80a_msv", // BTR-80A
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"RHS_Mi24P_AT_vvsc", // Mi-24P (AT)
|
||||
"RHS_Mi24V_AT_vvsc", // Mi-24V (AT)
|
||||
"RHS_Mi8mt_Cargo_vvsc" // Mi-8MT (Cargo)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"RHS_Ural_Open_MSV_01", // Ural-4320 Transport
|
||||
"RHS_Ural_MSV_01", // Ural-4320 Transport (Covered)
|
||||
"rhs_btr80_msv", // BTR-80
|
||||
"rhs_btr80a_msv", // BTR-80A
|
||||
"rhs_bmp2d_msv", // BMP-2D
|
||||
"RHS_Mi8mt_Cargo_vvsc", // Mi-8MT (Cargo)
|
||||
"RHS_Mi24P_AT_vvsc", // Mi-24P (AT)
|
||||
"RHS_Mi24V_AT_vvsc" // Mi-24V (AT)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"RHS_Mi8mt_Cargo_vvsc", // Mi-8MT (Cargo)
|
||||
"RHS_Mi24P_AT_vvsc", // Mi-24P (AT)
|
||||
"RHS_Mi24V_AT_vvsc", // Mi-24V (AT)
|
||||
"RHS_Ka52_vvsc" // Ka-52
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"RHS_Su25SM_vvsc", // Su-25
|
||||
"RHS_Su25SM_KH29_vvsc" // Su-25 (KH29)
|
||||
];
|
||||
148
kp_liberation.brf_sumava/presets/opfor/takistan.sqf
Normal file
148
kp_liberation.brf_sumava/presets/opfor/takistan.sqf
Normal file
@@ -0,0 +1,148 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- RHS USAF
|
||||
- RHS AFRF
|
||||
- Project OPFOR
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "LOP_TKA_Infantry_Officer"; // Officer
|
||||
opfor_squad_leader = "LOP_TKA_Infantry_SL"; // Squad Leader
|
||||
opfor_team_leader = "LOP_TKA_Infantry_TL"; // Team Leader
|
||||
opfor_sentry = "LOP_TKA_Infantry_Rifleman"; // Rifleman (Lite)
|
||||
opfor_rifleman = "LOP_TKA_Infantry_Rifleman_2"; // Rifleman
|
||||
opfor_rpg = "LOP_TKA_Infantry_Rifleman_3"; // Rifleman (LAT)
|
||||
opfor_grenadier = "LOP_TKA_Infantry_GL"; // Grenadier
|
||||
opfor_machinegunner = "LOP_TKA_Infantry_MG"; // Autorifleman
|
||||
opfor_heavygunner = "LOP_TKA_Infantry_MG"; // Heavy Gunner
|
||||
opfor_marksman = "LOP_TKA_Infantry_Marksman"; // Marksman
|
||||
opfor_sharpshooter = "LOP_TKA_Infantry_Marksman"; // Sharpshooter
|
||||
opfor_sniper = "LOP_TKA_Infantry_Marksman"; // Sniper
|
||||
opfor_at = "LOP_TKA_Infantry_AT"; // AT Specialist
|
||||
opfor_aa = "LOP_TKA_Infantry_AA"; // AA Specialist
|
||||
opfor_medic = "LOP_TKA_Infantry_Corpsman"; // Combat Life Saver
|
||||
opfor_engineer = "LOP_TKA_Infantry_Engineer"; // Engineer
|
||||
opfor_paratrooper = "LOP_TKA_Infantry_Rifleman"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "LOP_TKA_UAZ"; // UAZ-3151
|
||||
opfor_mrap_armed = "LOP_TKA_UAZ_AGS"; // UAZ-3151 (AGS-30)
|
||||
opfor_transport_helo = "LOP_TKA_Mi8MT_Cargo"; // Mi-8MT (Cargo)
|
||||
opfor_transport_truck = "LOP_TKA_Ural"; // Ural-4320 Transport (Covered)
|
||||
opfor_ammobox_transport = "LOP_TKA_Ural_open"; // Ural-4320 Transport (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "RHS_Ural_Fuel_MSV_01"; // Ural-4320 Fuel
|
||||
opfor_ammo_truck = "rhs_gaz66_ammo_msv"; // GAZ-66 Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "lop_Flag_tak_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"LOP_TKA_Infantry_Rifleman", // Rifleman (Lite)
|
||||
"LOP_TKA_Infantry_Rifleman", // Rifleman (Lite)
|
||||
"LOP_TKA_Infantry_Rifleman_2", // Rifleman
|
||||
"LOP_TKA_Infantry_Rifleman_2", // Rifleman
|
||||
"LOP_TKA_Infantry_Rifleman_3", // Rifleman (AT)
|
||||
"LOP_TKA_Infantry_MG", // Autorifleman
|
||||
"LOP_TKA_Infantry_Marksman", // Marksman
|
||||
"LOP_TKA_Infantry_Corpsman", // Medic
|
||||
"LOP_TKA_Infantry_Engineer" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [
|
||||
"LOP_TKA_UAZ_DshKM" // UAZ-3151 (DShKM)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"LOP_TKA_UAZ_DshKM", // UAZ-3151 (DShKM)
|
||||
"LOP_TKA_UAZ_AGS", // UAZ-3151 (AGS-30)
|
||||
"LOP_TKA_UAZ_SPG", // UAZ-3151 (SPG-9)
|
||||
"LOP_TKA_BMP2", // BMP-2
|
||||
"LOP_TKA_BMP2D", // BMP-2D
|
||||
"LOP_TKA_BTR70", // BTR-70
|
||||
"LOP_TKA_ZSU234", // ZSU-23-4V
|
||||
"LOP_TKA_ZSU234", // ZSU-23-4V
|
||||
"LOP_TKA_T55", // T-55A
|
||||
"LOP_TKA_T72BB", // T-72B
|
||||
"LOP_TKA_T72BB" // T-72B
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"LOP_TKA_UAZ_DshKM", // UAZ-3151 (DShKM)
|
||||
"LOP_TKA_UAZ_AGS", // UAZ-3151 (AGS-30)
|
||||
"LOP_TKA_BMP1", // BMP-1
|
||||
"LOP_TKA_BMP1D", // BMP-1D
|
||||
"LOP_TKA_BTR60" // BTR-60PB
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"LOP_TKA_UAZ", // UAZ-3151 (Covered)
|
||||
"LOP_TKA_UAZ_DshKM", // UAZ-3151 (DShKM)
|
||||
"LOP_TKA_UAZ_AGS", // UAZ-3151 (AGS-30)
|
||||
"LOP_TKA_UAZ_SPG", // UAZ-3151 (SPG-9)
|
||||
"LOP_TKA_Ural_open", // Ural-4320 Transport
|
||||
"LOP_TKA_Ural", // Ural-4320 Transport (Covered)
|
||||
"LOP_TKA_BMP2", // BMP-2
|
||||
"LOP_TKA_BMP2D", // BMP-2D
|
||||
"LOP_TKA_BTR70", // BTR-70
|
||||
"LOP_TKA_ZSU234", // ZSU-23-4V
|
||||
"LOP_TKA_ZSU234", // ZSU-23-4V
|
||||
"LOP_TKA_T55", // T-55A
|
||||
"LOP_TKA_T72BB", // T-72B
|
||||
"LOP_TKA_T72BB", // T-72B
|
||||
"LOP_TKA_Mi24V_AT", // Mi-24P (AT)
|
||||
"LOP_TKA_Mi24V_UPK23", // Mi-24V (UPK)
|
||||
"LOP_TKA_Mi8MT_Cargo" // Mi-8MT (Cargo)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"LOP_TKA_UAZ_Open", // UAZ-3151
|
||||
"LOP_TKA_UAZ_DshKM", // UAZ-3151 (DShKM)
|
||||
"LOP_TKA_UAZ_AGS", // UAZ-3151 (AGS-30)
|
||||
"LOP_TKA_Ural_open", // Ural-4320 Transport
|
||||
"LOP_TKA_BMP1", // BMP-1
|
||||
"LOP_TKA_BMP1D", // BMP-1D
|
||||
"LOP_TKA_BTR60", // BTR-60PB
|
||||
"LOP_TKA_ZSU234", // ZSU-23-4V
|
||||
"LOP_TKA_Mi24V_AT", // Mi-24P (AT)
|
||||
"LOP_TKA_Mi24V_UPK23", // Mi-24V (UPK)
|
||||
"LOP_TKA_Mi8MT_Cargo" // Mi-8MT (Cargo)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"LOP_TKA_Ural_open", // Ural-4320 Transport
|
||||
"LOP_TKA_Ural", // Ural-4320 Transport (Covered)
|
||||
"LOP_TKA_BTR70", // BTR-70
|
||||
"LOP_TKA_BMP1D", // BMP-1D
|
||||
"LOP_TKA_BMP2D", // BMP-2D
|
||||
"LOP_TKA_Mi8MT_Cargo", // Mi-8MT (Cargo)
|
||||
"LOP_TKA_Mi24V_AT", // Mi-24P (AT)
|
||||
"LOP_TKA_Mi24V_UPK23" // Mi-24V (UPK)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"LOP_TKA_Mi8MT_Cargo", // Mi-8MT (Cargo)
|
||||
"LOP_TKA_Mi24V_AT", // Mi-24P (AT)
|
||||
"LOP_TKA_Mi24V_UPK23" // Mi-24V (UPK)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"RHS_Su25SM_vvsc", // Su-25
|
||||
"RHS_Su25SM_KH29_vvsc" // Su-25 (KH29)
|
||||
];
|
||||
144
kp_liberation.brf_sumava/presets/opfor/unsung.sqf
Normal file
144
kp_liberation.brf_sumava/presets/opfor/unsung.sqf
Normal file
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- The Unsung Vietnam War Mod
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "uns_men_NVA_68_COM"; // Officer
|
||||
opfor_squad_leader = "uns_men_NVA_68_off"; // Squad Leader
|
||||
opfor_team_leader = "uns_men_NVA_68_nco"; // Team Leader
|
||||
opfor_sentry = "uns_men_NVA_68_RSAP"; // Rifleman (Lite)
|
||||
opfor_rifleman = "uns_men_NVA_68_AS5"; // Rifleman
|
||||
opfor_rpg = "uns_men_NVA_68_AT2"; // Rifleman (LAT)
|
||||
opfor_grenadier = "uns_men_NVA_68_AS1"; // Grenadier
|
||||
opfor_machinegunner = "uns_men_NVA_68_LMG"; // Autorifleman
|
||||
opfor_heavygunner = "uns_men_NVA_68_HMG"; // Heavy Gunner
|
||||
opfor_marksman = "uns_men_NVA_68_RF2"; // Marksman
|
||||
opfor_sharpshooter = "uns_men_NVA_68_RF1"; // Sharpshooter
|
||||
opfor_sniper = "uns_men_NVA_68_Rmrk"; // Sniper
|
||||
opfor_at = "uns_men_NVA_68_AT"; // AT Specialist
|
||||
opfor_aa = "uns_men_NVA_68_AA"; // AA Specialist
|
||||
opfor_medic = "uns_men_NVA_68_MED"; // Combat Life Saver
|
||||
opfor_engineer = "uns_men_NVA_68_SAP"; // Engineer
|
||||
opfor_paratrooper = "uns_men_NVA_68_Ra2"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "uns_Type55"; // Type 55 (Transport)
|
||||
opfor_mrap_armed = "uns_Type55_MG"; // Type 55 APC (DShk)
|
||||
opfor_transport_helo = "uns_Mi8T_VPAF"; // Mi-8T Hip-C (Transport)
|
||||
opfor_transport_truck = "uns_nvatruck"; // Ural Truck
|
||||
opfor_ammobox_transport = "uns_nvatruck_open"; // Ural Truck (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "uns_nvatruck_refuel"; // Ural Truck (refuel)
|
||||
opfor_ammo_truck = "uns_nvatruck_reammo"; // Ural Truck (ammo)
|
||||
opfor_fuel_container = "Box_EAF_AmmoVeh_F"; // LDF Vehicle Ammo Box
|
||||
opfor_ammo_container = "Box_EAF_AmmoVeh_F"; // LDF Vehicle Ammo Box
|
||||
opfor_flag = "uns_FlagCarrierNVA"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"uns_men_VC_local_RF4", // Rifleman (MAS36)
|
||||
"uns_men_VC_local_RF4", // Rifleman (MAS36)
|
||||
"uns_men_VC_local_RF2", // Rifleman (Mosin)
|
||||
"uns_men_VC_local_RF2", // Rifleman (Mosin)
|
||||
"uns_men_VC_local_RF6", // Rifleman (Type99)
|
||||
"uns_men_VC_local_nco", // Guerilla Deputy (PPSH-41)
|
||||
"uns_men_VC_local_off", // Guerilla Leader (K-50M)
|
||||
"uns_men_VC_local_MRK2", // Sharpshooter (Type99)
|
||||
"uns_men_VC_local_MED", // Medic (M3A1)
|
||||
"uns_men_VC_local_SAP" // Sapper (M3A1)
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
militia_vehicles = [];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_RR57", // Type 55 APC (57mm Type36)
|
||||
"uns_Type55_RR57", // Type 55 APC (57mm Type36)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"pook_ZSU57_NVA", // ZSU-57-2 (Sparka)
|
||||
"pook_ZSU57_NVA", // ZSU-57-2 (Sparka)
|
||||
"pook_ZSU_NVA", // ZSU-23-4 Shilka
|
||||
"pook_ZSU_NVA", // ZSU-23-4 Shilka
|
||||
"uns_ot34_85_nva", // OT-34/85 Medium Tank
|
||||
"uns_ot34_85_nva", // OT-34/85 Medium Tank
|
||||
"uns_t34_85_nva", // T-34/85 Medium Tank
|
||||
"uns_t34_85_nva", // T-34/85 Medium Tank
|
||||
"uns_t54_nva", // T-54 Medium Tank
|
||||
"uns_t55_nva" // T-55A Medium Tank
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_RR57", // Type 55 APC (57mm Type36)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"uns_Type63_mg" // Type63 APC (MG)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_RR57", // Type 55 APC (57mm Type36)
|
||||
"uns_Type55_RR57", // Type 55 APC (57mm Type36)
|
||||
"uns_nvatruck_open", // Ural Truck (Open)
|
||||
"uns_nvatruck_mg", // Ural Truck (MG)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"pook_ZSU57_NVA", // ZSU-57-2 (Sparka)
|
||||
"pook_ZSU_NVA", // ZSU-23-4 Shilka
|
||||
"uns_ot34_85_nva", // OT-34/85 Medium Tank
|
||||
"uns_ot34_85_nva", // OT-34/85 Medium Tank
|
||||
"uns_t34_85_nva", // T-34/85 Medium Tank
|
||||
"uns_t54_nva", // T-54 Medium Tank
|
||||
"uns_t55_nva", // T-55A Medium Tank
|
||||
"uns_Mi8TV_VPAF_MG" // Mi-8TV Hip-C (Transport)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_Type55_patrol", // Type 55 APC (Patrol)
|
||||
"uns_nvatruck_mg", // Ural Truck (MG)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"pook_ZSU57_NVA", // ZSU-57-2 (Sparka)
|
||||
"uns_Mi8TV_VPAF_MG" // Mi-8TV Hip-C (Transport)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"uns_nvatruck_open", // Ural Truck (Open)
|
||||
"uns_nvatruck", // Ural Truck
|
||||
"uns_nvatruck_mg", // Ural Truck (MG)
|
||||
"uns_Type63_mg", // Type63 APC (MG)
|
||||
"uns_Mi8TV_VPAF_MG" // Mi-8TV Hip-C (Transport)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"uns_Mi8TV_VPAF_MG" // Mi-8TV Hip-C (Transport)
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"uns_an2_cas", // An-2 Colt (CAS)
|
||||
"uns_Mig21_CAP", // Mig-21 Fishbed F (CAP)
|
||||
"uns_Mig21_CAS" // Mig-21 Fishbed F (CAS)
|
||||
];
|
||||
Reference in New Issue
Block a user