initial files
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169
kp_liberation.brf_sumava/presets/opfor/CUP_BAF_Desert.sqf
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169
kp_liberation.brf_sumava/presets/opfor/CUP_BAF_Desert.sqf
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "CUP_B_BAF_Soldier_Officer_DDPM"; // Officer
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opfor_squad_leader = "CUP_B_BAF_Soldier_SquadLeader_DDPM"; // Squad Leader
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opfor_team_leader = "CUP_B_BAF_Soldier_TeamLeader_DDPM"; // Team Leader
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opfor_sentry = "CUP_B_BAF_Soldier_RiflemanLite_DDPM"; // Rifleman (Lite)
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opfor_rifleman = "CUP_B_BAF_Soldier_Rifleman_DDPM"; // Rifleman
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opfor_rpg = "CUP_B_BAF_Soldier_RiflemanLAT_DDPM"; // Rifleman (LAT)
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opfor_grenadier = "CUP_B_BAF_Soldier_Grenadier_DDPM"; // Grenadier
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opfor_machinegunner = "CUP_B_BAF_Soldier_AutoRifleman_DDPM"; // Autorifleman
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opfor_heavygunner = "CUP_B_BAF_Soldier_HeavyGunner_DDPM"; // Heavy Gunner
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opfor_marksman = "CUP_B_BAF_Soldier_Marksman_DDPM"; // Marksman
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opfor_sharpshooter = "CUP_B_BAF_Soldier_SharpShooter_DDPM"; // Sharpshooter
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opfor_sniper = "CUP_B_BAF_Sniper_AS50_DDPM"; // Sniper
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opfor_at = "CUP_B_BAF_Soldier_AT_DDPM"; // AT Specialist
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opfor_aa = "CUP_B_BAF_Soldier_AA_DDPM"; // AA Specialist
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opfor_medic = "CUP_B_BAF_Soldier_Medic_DDPM"; // Medic
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opfor_engineer = "CUP_B_BAF_Soldier_Engineer_DDPM"; // Engineer
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opfor_paratrooper = "CUP_B_BAF_Soldier_Paratrooper_DDPM"; // Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "CUP_B_Ridgeback_LMG_GB_D"; // Ridgeback PPV LMG Woodland
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opfor_mrap_armed = "CUP_B_Ridgeback_HMG_GB_D"; // Ridgeback PPV HMG Woodland
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opfor_transport_helo = "CUP_B_CH47F_GB"; // Chinook HC-4
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opfor_transport_truck = "CUP_B_MTVR_BAF_DES"; // MTVR
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opfor_ammobox_transport = "CUP_B_MTVR_BAF_DES"; // MTVR -> Has to be able to transport resource crates!
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opfor_fuel_truck = "CUP_B_MTVR_Refuel_BAF_DES"; // MTVR (Refuel)
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opfor_ammo_truck = "CUP_B_MTVR_Ammo_BAF_DES"; // MTVR (Ammo)
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opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
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opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
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opfor_flag = "Flag_UK_F"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"CUP_B_BAF_Soldier_TeamLeader_MTP", // Team Leader
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"CUP_B_BAF_Soldier_Medic_MTP", // Combat Life Saver
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"CUP_B_BAF_Soldier_RiflemanLAT_MTP", // Rifleman (Light AT)
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"CUP_B_BAF_Soldier_RiflemanLite_MTP", // Rifleman (Light)
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"CUP_B_BAF_Soldier_RiflemanLite_MTP", // Rifleman (Light)
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"CUP_B_BAF_Soldier_RiflemanLite_MTP" // Rifleman (Light)
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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militia_vehicles = [
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"CUP_B_LR_MG_GB_D" // Land Rover 110 (M2) Woodland
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"CUP_B_LR_Special_M2_GB_D", // Land Rover 110 (M2 Special) Woodland
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"CUP_B_LR_Special_GMG_GB_D", // Land Rover 110 (GMG Special) Woodland
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"CUP_B_BAF_Coyote_L2A1_D", // Coyote L2A1 (Woodland)
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"CUP_B_BAF_Coyote_GMG_D", // Coyote GMG (Woodland)
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"CUP_B_Wolfhound_LMG_GB_D", // Wolfhound TSV LMG Woodland
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"CUP_B_Wolfhound_HMG_GB_D", // Wolfhound TSV HMG Woodland
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"CUP_B_Wolfhound_GMG_GB_D", // Wolfhound TSV GMG Woodland
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"CUP_B_Mastiff_LMG_GB_D", // Mastiff PPV LMG Woodland
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"CUP_B_Mastiff_HMG_GB_D", // Mastiff PPV HMG Woodland
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"CUP_B_Mastiff_GMG_GB_D", // Mastiff PPV GMG Woodland
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"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
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"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
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"CUP_B_MCV80_GB_D", // MCV-80 Warrior (Woodland)
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"CUP_B_MCV80_GB_D_SLAT", // MCV-80 Warrior (SLAT - Woodland)
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"CUP_B_FV510_GB_D", // FV510 Warrior (Woodland)
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"CUP_B_FV510_GB_D_SLAT", // FV510 Warrior (SLAT - Woodland)
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"CUP_B_Challenger2_2CD_BAF", // FV4034 Challenger 2 (Two Color Woodland)
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"CUP_B_Challenger2_Desert_BAF" // FV4034 Challenger 2 (Woodland)
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"CUP_B_LR_Special_M2_GB_D", // Land Rover 110 (M2 Special) Woodland
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"CUP_B_LR_Special_GMG_GB_D", // Land Rover 110 (GMG Special) Woodland
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"CUP_B_Jackal2_L2A1_GB_D", // Jackal 2 L2A1 Woodland
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"CUP_B_Jackal2_GMG_GB_D", // Jackal 2 GMG Woodland
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"CUP_B_Ridgeback_LMG_GB_D", // Ridgeback PPV LMG Woodland
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"CUP_B_Ridgeback_HMG_GB_D", // Ridgeback PPV HMG Woodland
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"CUP_B_Ridgeback_GMG_GB_D", // Ridgeback PPV GMG Woodland
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"CUP_B_FV432_Bulldog_GB_D", // FV432 Bulldog L7A2 [Woodland]
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"CUP_B_FV432_Bulldog_GB_D" // FV432 Bulldog L7A2 [Woodland]
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"CUP_B_LR_Special_M2_GB_D", // Land Rover 110 (M2 Special) Woodland
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"CUP_B_LR_Special_GMG_GB_D", // Land Rover 110 (GMG Special) Woodland
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"CUP_B_BAF_Coyote_L2A1_D", // Coyote L2A1 (Woodland)
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"CUP_B_BAF_Coyote_GMG_D", // Coyote GMG (Woodland)
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"CUP_B_Wolfhound_LMG_GB_D", // Wolfhound TSV LMG Woodland
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"CUP_B_Wolfhound_HMG_GB_D", // Wolfhound TSV HMG Woodland
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"CUP_B_Wolfhound_GMG_GB_D", // Wolfhound TSV GMG Woodland
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"CUP_B_Mastiff_LMG_GB_D", // Mastiff PPV LMG Woodland
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"CUP_B_Mastiff_HMG_GB_D", // Mastiff PPV HMG Woodland
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"CUP_B_Mastiff_GMG_GB_D", // Mastiff PPV GMG Woodland
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"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
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"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
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"CUP_B_MCV80_GB_D", // MCV-80 Warrior (Woodland)
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"CUP_B_MCV80_GB_D_SLAT", // MCV-80 Warrior (SLAT - Woodland)
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"CUP_B_FV510_GB_D", // FV510 Warrior (Woodland)
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"CUP_B_FV510_GB_D_SLAT", // FV510 Warrior (SLAT - Woodland)
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"CUP_B_Challenger2_2CD_BAF", // FV4034 Challenger 2 (Two Color Woodland)
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"CUP_B_Challenger2_Desert_BAF", // FV4034 Challenger 2 (Woodland)
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"CUP_B_AH1_DL_BAF", // AH1
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"CUP_B_AH1_DL_BAF", // AH1
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"CUP_B_AW159_GB", // AW159 Wildcat (Green)
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"CUP_B_AW159_GB", // AW159 Wildcat (Green)
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"CUP_B_CH47F_GB", // Chinook HC-4
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"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"CUP_B_LR_Special_M2_GB_D", // Land Rover 110 (M2 Special) Woodland
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"CUP_B_LR_Special_GMG_GB_D", // Land Rover 110 (GMG Special) Woodland
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"CUP_B_Jackal2_L2A1_GB_D", // Jackal 2 L2A1 Woodland
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"CUP_B_Jackal2_GMG_GB_D", // Jackal 2 GMG Woodland
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"CUP_B_Ridgeback_LMG_GB_D", // Ridgeback PPV LMG Woodland
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"CUP_B_Ridgeback_HMG_GB_D", // Ridgeback PPV HMG Woodland
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"CUP_B_Ridgeback_GMG_GB_D", // Ridgeback PPV GMG Woodland
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"CUP_B_FV432_Bulldog_GB_D", // FV432 Bulldog L7A2 [Woodland]
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"CUP_B_FV432_Bulldog_GB_D", // FV432 Bulldog L7A2 [Woodland]
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"CUP_B_AW159_GB", // AW159 Wildcat (Green)
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"CUP_B_CH47F_GB", // Chinook HC-4
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"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"CUP_B_BAF_Coyote_L2A1_D", // Coyote L2A1 (Woodland)
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"CUP_B_BAF_Coyote_GMG_D", // Coyote GMG (Woodland)
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"CUP_B_Mastiff_LMG_GB_D", // Mastiff PPV LMG Woodland
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"CUP_B_Mastiff_HMG_GB_D", // Mastiff PPV HMG Woodland
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"CUP_B_Mastiff_GMG_GB_D", // Mastiff PPV GMG Woodland
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"CUP_B_FV432_Bulldog_GB_D_RWS", // FV432 Bulldog L111A1 RWS [Woodland]
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"CUP_B_Jackal2_L2A1_GB_D", // Jackal 2 L2A1 Woodland
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"CUP_B_Jackal2_GMG_GB_D", // Jackal 2 GMG Woodland
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"CUP_B_AW159_GB", // AW159 Wildcat (Green)
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"CUP_B_CH47F_GB", // Chinook HC-4
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"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"CUP_B_AH1_DL_BAF", // AH1
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"CUP_B_AW159_GB", // AW159 Wildcat (Green)
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"CUP_B_CH47F_GB", // Chinook HC-4
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"CUP_B_Merlin_HC3A_Armed_GB" // Merlin HC3A (Armed)
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"CUP_B_F35B_BAF", // F-35B Lightning II
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"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
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"CUP_B_GR9_DYN_GB" // Harrier GR.9
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];
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