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kp_liberation.brf_sumava/presets/opfor/CUP_ChDKZ.sqf
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151
kp_liberation.brf_sumava/presets/opfor/CUP_ChDKZ.sqf
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "CUP_O_INS_Story_Lopotev"; // Officer
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opfor_squad_leader = "CUP_O_INS_Commander"; // Squad Leader
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opfor_team_leader = "CUP_O_INS_Officer"; // Team Leader
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opfor_sentry = "CUP_O_INS_Soldier"; // Rifleman (Lite)
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opfor_rifleman = "CUP_O_INS_Soldier_AK74"; // Rifleman
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opfor_rpg = "CUP_O_INS_Soldier_Exp"; // Rifleman (LAT)
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opfor_grenadier = "CUP_O_INS_Soldier_GL"; // Grenadier
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opfor_machinegunner = "CUP_O_INS_Soldier"; // Autorifleman
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opfor_heavygunner = "CUP_O_INS_Soldier_MG"; // Heavy Gunner
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opfor_marksman = "CUP_O_INS_Woodlander2"; // Marksman
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opfor_sharpshooter = "CUP_O_INS_Villager3"; // Sharpshooter
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opfor_sniper = "CUP_O_INS_Sniper"; // Sniper
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opfor_at = "CUP_O_INS_Soldier_AT"; // AT Specialist
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opfor_aa = "CUP_O_INS_Soldier_AA"; // AA Specialist
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opfor_medic = "CUP_O_INS_Medic"; // Medic
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opfor_engineer = "CUP_O_INS_Soldier_Engineer"; // Engineer
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opfor_paratrooper = "CUP_O_INS_Saboteur"; // Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "CUP_O_UAZ_Unarmed_CHDKZ"; // UAZ
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opfor_mrap_armed = "CUP_O_UAZ_MG_CHDKZ"; // UAZ (DShKM)
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opfor_transport_helo = "CUP_O_Mi8_CHDKZ"; // Mi-8MT
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opfor_transport_truck = "CUP_O_Ural_CHDKZ"; // Ural
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opfor_ammobox_transport = "CUP_O_Ural_Open_CHDKZ"; // Ural (Open) -> Has to be able to transport resource crates!
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opfor_fuel_truck = "CUP_O_Ural_Refuel_CHDKZ"; // Ural (Refuel)
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opfor_ammo_truck = "CUP_O_Ural_Reammo_CHDKZ"; // Ural (Ammo)
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opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
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opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
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opfor_flag = "FlagCarrierINS"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"CUP_O_INS_Villager3", // Farmer
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"CUP_O_INS_Woodlander3", // Forester
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"CUP_O_INS_Woodlander2", // Gamekeeper
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"CUP_O_INS_Worker2", // Local
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"CUP_O_INS_Villager4", // Villager
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"CUP_O_INS_Woodlander1" // Woodman
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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militia_vehicles = [
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"CUP_O_Datsun_PK_Random" // Datsun 620 Pickup (PK) Woodland
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
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"CUP_O_UAZ_AA_CHDKZ", // UAZ (AA)
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"CUP_O_UAZ_AGS30_CHDKZ", // UAZ (AGS-30)
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"CUP_O_UAZ_SPG9_CHDKZ", // UAZ (SPG-9)
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR80_CHDKZ", // BTR-80
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"CUP_O_BTR80A_CHDKZ", // BTR-80A
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_ZSU23_Afghan_ChDKZ", // ZSU-23-4 Afghanski
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"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T72_CHDKZ", // T-72
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"CUP_O_T72_CHDKZ" // T-72
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
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"CUP_O_Datsun_AA_Random", // Datsun 620 Pickup (AA)
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"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
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"CUP_O_BRDM2_CHDKZ", // BRDM-2
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"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
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"CUP_O_BTR60_CHDKZ" // BTR-60PB
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
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"CUP_O_UAZ_AA_CHDKZ", // UAZ (AA)
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"CUP_O_UAZ_AGS30_CHDKZ", // UAZ (AGS-30)
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"CUP_O_UAZ_SPG9_CHDKZ", // UAZ (SPG-9)
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR80_CHDKZ", // BTR-80
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"CUP_O_BTR80A_CHDKZ", // BTR-80A
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_ZSU23_Afghan_ChDKZ", // ZSU-23-4 Afghanski
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"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T72_CHDKZ", // T-72
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"CUP_O_T72_CHDKZ", // T-72
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"CUP_O_Mi8_CHDKZ", // Mi-8MT
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"CUP_O_Mi8_CHDKZ" // Mi-8MT
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
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"CUP_O_Datsun_AA_Random", // Datsun 620 Pickup (AA)
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"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
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"CUP_O_BRDM2_CHDKZ", // BRDM-2
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"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_BTR60_CHDKZ" // BTR-60PB
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BTR80_CHDKZ", // BTR-80
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"CUP_O_BTR80A_CHDKZ", // BTR-80A
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"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_Mi8_CHDKZ" // Mi-8MT
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"CUP_O_Mi8_CHDKZ" // Mi-8MT
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"CUP_O_Su25_Dyn_RU" // Su-25T Frogfoot
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];
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