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166
kp_liberation.brf_sumava/presets/opfor/aaf.sqf
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166
kp_liberation.brf_sumava/presets/opfor/aaf.sqf
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/*
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Needed Mods:
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- None
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "I_officer_F"; // Officer
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opfor_squad_leader = "I_Soldier_SL_F"; // Squad Leader
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opfor_team_leader = "I_Soldier_TL_F"; // Team Leader
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opfor_sentry = "I_Soldier_lite_F"; // Rifleman (Lite)
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opfor_rifleman = "I_soldier_F"; // Rifleman
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opfor_rpg = "I_Soldier_LAT2_F"; // Rifleman (LAT)
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opfor_grenadier = "I_Soldier_GL_F"; // Grenadier
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opfor_machinegunner = "I_Soldier_AR_F"; // Autorifleman
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opfor_heavygunner = "I_Soldier_AR_F"; // Heavy Gunner
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opfor_marksman = "I_Soldier_M_F"; // Marksman
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opfor_sharpshooter = "I_Soldier_M_F"; // Sharpshooter
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opfor_sniper = "I_ghillie_sard_F"; // Sniper
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opfor_at = "I_Soldier_AT_F"; // AT Specialist
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opfor_aa = "I_Soldier_AA_F"; // AA Specialist
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opfor_medic = "I_medic_F"; // Combat Life Saver
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opfor_engineer = "I_engineer_F"; // Engineer
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opfor_paratrooper = "B_soldier_PG_F"; // Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "I_MRAP_03_F"; // M-ATV
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opfor_mrap_armed = "I_MRAP_03_hmg_F"; // MATV (HMG)
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opfor_transport_helo = "I_Heli_Transport_02_F"; // Merlin
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opfor_transport_truck = "I_Truck_02_covered_F"; // Kamaz Transport (Covered)
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opfor_ammobox_transport = "I_Truck_02_transport_F"; // Kamaz Transport (Open) -> Has to be able to transport resource crates!
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opfor_fuel_truck = "I_Truck_02_fuel_F"; // Kamaz Fuel
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opfor_ammo_truck = "I_Truck_02_ammo_F"; // Kamz Ammo
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opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Pod
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opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Pod
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opfor_flag = "Flag_AAF_F"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"I_Soldier_lite_F", // Rifleman (Lite)
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"I_Soldier_lite_F", // Rifleman (Lite)
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"I_soldier_F", // Rifleman
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"I_soldier_F", // Rifleman
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"I_Soldier_LAT2_F", // Rifleman (AT)
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"I_Soldier_AR_F", // Autorifleman
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"I_Soldier_M_F", // Marksman
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"I_medic_F", // Medic
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"I_engineer_F" // Engineer
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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militia_vehicles = [
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"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
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"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
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"I_MRAP_03_hmg_F", // MATV (HMG)
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"I_APC_Wheeled_03_cannon_F", // SPz Pandur
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_AT_F" // Wiesel ATGM
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"I_MRAP_03_hmg_F", // M-ATV (HMG)
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"I_MRAP_03_hmg_F", // M-ATV (HMG)
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"I_MRAP_03_gmg_F", // M-ATV (GMG)
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"B_LSV_01_AT_F", // Polaris (Mini-Spike PZAbw)
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"I_APC_Wheeled_03_cannon_F", // SPz Pandur
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"I_APC_Wheeled_03_cannon_F", // SPz Pandur
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"I_APC_tracked_03_cannon_F", // Warrior
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"I_APC_tracked_03_cannon_F", // Warrior
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"I_LT_01_AA_F", // Wiesel AA
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"B_APC_Tracked_01_AA_F", // Bardelas
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"I_MBT_03_cannon_F", // Leopard
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"I_MBT_03_cannon_F", // Leopard
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"B_AFV_Wheeled_01_up_cannon_F", // Rooikat 120 UP
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_AT_F" // Wiesel ATGM
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"I_MRAP_03_hmg_F", // M-ATV (HMG)
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"I_MRAP_03_hmg_F", // M-ATV (HMG)
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"B_LSV_01_AT_F", // Polaris DAGOR (Mini-Spike PZAbw)
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"I_APC_Wheeled_03_cannon_F", // SPz Pandur
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"I_APC_tracked_03_cannon_F", // Warrior
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_AT_F" // Wiesel ATGM
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"I_MRAP_03_hmg_F", // M-ATV (HMG)
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"I_MRAP_03_gmg_F", // M-ATV (GMG)
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"I_MRAP_03_gmg_F", // M-ATV (GMG)
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"B_LSV_01_AT_F", // Polaris DAGOR (Mini-Spike PZAbw)
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"I_Truck_02_transport_F", // Kamaz Transport
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"I_Truck_02_covered_F", // Kamaz Transport (Covered)
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"I_APC_tracked_03_cannon_F", // Warrior
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"I_APC_tracked_03_cannon_F", // Warrior
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"I_LT_01_AA_F", // Wiesel AA
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"B_APC_Tracked_01_AA_F", // Bardelas
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"I_MBT_03_cannon_F", // Leopard
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"I_MBT_03_cannon_F", // Leopard
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"I_MBT_03_cannon_F", // Leopard
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"B_MBT_01_TUSK_F", // Merkava Mk IV LIC
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"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
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"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
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"I_Heli_Transport_02_F", // Merlin
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"B_Heli_Attack_01_dynamicLoadout_F", // RAH-66 Comanche
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_AT_F" // Wiesel ATGM
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"I_MRAP_03_hmg_F", // M-ATV (HMG)
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"I_MRAP_03_hmg_F", // M-ATV (HMG)
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_cannon_F", // Wiesel MK20
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"I_LT_01_AT_F", // Wiesel ATGM
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"I_Truck_02_transport_F", // Kamaz Transport
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"I_APC_Wheeled_03_cannon_F", // SPz Pandur
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"I_APC_tracked_03_cannon_F", // Warrior
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"B_APC_Tracked_01_AA_F", // Bardelas
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"I_LT_01_AA_F", // Wiesel AA
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"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (Sand)
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"I_Heli_Transport_02_F"
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"I_Truck_02_transport_F", // Kamaz Transport
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"I_Truck_02_covered_F", // Kamaz Transport (Covered)
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"I_APC_Wheeled_03_cannon_F", // SPz Pandur
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"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (sand)
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"I_Heli_Transport_02_F" // Merlin
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
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"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (Sand)
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"B_Heli_Attack_01_dynamicLoadout_F", // RAH-66 Comanche
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"B_Heli_Transport_01_F", // UH-80 Ghost Hawk
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"I_Heli_Transport_02_F", // Merlin
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"B_Heli_Transport_03_unarmed_F" // CH-47l Chinook (unarmed)
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"B_Plane_CAS_01_dynamicLoadout_F", // A-10D Thunderbolt II (CAS)
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"I_Plane_Fighter_03_dynamicLoadout_F", // L-159
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"I_Plane_Fighter_04_F" // Gripen
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];
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