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131
kp_liberation.brf_sumava/presets/opfor/gm_west_win.sqf
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131
kp_liberation.brf_sumava/presets/opfor/gm_west_win.sqf
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/*
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Needed Mods:
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- Global Mobilization
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Optional Mods:
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- LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
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*/
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// Enemy infantry classes
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opfor_officer = "gm_ge_army_officer_p1_parka_80_win"; // Officer
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opfor_squad_leader = "gm_ge_army_squadleader_g3a3_p2a1_parka_80_win"; // Squad Leader
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opfor_team_leader = "gm_ge_army_squadleader_g3a3_p2a1_parka_80_win"; // Team Leader
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opfor_sentry = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Rifleman (Lite)
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opfor_rifleman = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Rifleman
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opfor_rpg = "gm_ge_army_antitank_g3a3_pzf44_parka_80_win"; // Rifleman (LAT)
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opfor_grenadier = "gm_ge_army_grenadier_g3a3_parka_80_win"; // Grenadier
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opfor_machinegunner = "gm_ge_army_machinegunner_mg3_parka_80_win"; // Autorifleman
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opfor_heavygunner = "gm_ge_army_machinegunner_mg3_parka_80_win"; // Heavy Gunner
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opfor_marksman = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Marksman
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opfor_sharpshooter = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Sharpshooter
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opfor_sniper = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Sniper
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opfor_at = "gm_ge_army_antitank_g3a3_pzf84_parka_80_win"; // AT Specialist
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opfor_aa = "gm_ge_army_demolition_g3a4_parka_80_win"; // AA Specialist
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opfor_medic = "gm_ge_army_medic_g3a3_parka_80_win"; // Combat Life Saver
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opfor_engineer = "gm_ge_army_engineer_g3a4_parka_80_win"; // Engineer
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opfor_paratrooper = "gm_ge_army_rifleman_g3a3_parka_80_win"; // Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "gm_ge_army_iltis_cargo_win"; // Truck 0.5t
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opfor_mrap_armed = "gm_ge_army_iltis_milan_win"; // Truck 0.5t MILAN
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opfor_transport_helo = "gm_ge_army_kat1_454_cargo_win"; // Truck 10t mil gl Transport
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opfor_transport_truck = "gm_ge_army_kat1_451_cargo_win"; // Truck 5t mil gl Transport
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opfor_ammobox_transport = "gm_ge_army_kat1_451_container_win"; // Truck 5t mil gl Container -> Has to be able to transport resource crates!
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opfor_fuel_truck = "gm_ge_army_kat1_451_refuel_win"; // Truck 5t mil gl Fuel
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opfor_ammo_truck = "gm_ge_army_kat1_451_reammo_win"; // Truck 5t mil gl Ammo
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opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Container
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opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Container
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opfor_flag = "FlagPole_F"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"gm_ge_army_rifleman_g3a3_parka_80_win", // Rifleman (Lite)
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"gm_ge_army_rifleman_g3a3_parka_80_win", // Rifleman (Lite)
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"gm_ge_army_rifleman_g3a3_parka_80_win", // Rifleman
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"gm_ge_army_rifleman_g3a3_parka_80_win", // Rifleman
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"gm_ge_army_antitank_g3a3_pzf44_parka_80_win", // Rifleman (AT)
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"gm_ge_army_machinegunner_mg3_parka_80_win", // Autorifleman
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"gm_ge_army_rifleman_g3a3_parka_80_win", // Marksman
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"gm_ge_army_medic_g3a3_parka_80_win", // Medic
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"gm_ge_army_engineer_g3a4_parka_80_win" // Engineer
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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militia_vehicles = [
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"gm_ge_army_u1300l_cargo" // Truck 2t Transport
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
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"gm_ge_army_iltis_milan_win", // Truck 0.5t MILAN
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"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance_win", // Fuchs (Recon, MILAN)
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"gm_ge_army_m113a1g_apc_win", // M113A3 (MG3)
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"gm_ge_army_m113a1g_apc_milan_win", // M113A3 (MILAN)
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"gm_ge_army_gepard1a1_win", // Gepard 1A1
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"gm_ge_army_Leopard1a1a1_win", // Leopard 1A1A1
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"gm_ge_army_Leopard1a1a2_win", // Leopard 1A1A2
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"gm_ge_army_Leopard1a3a1_win" // Leopard 1A3A1
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
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"gm_ge_army_iltis_milan_win", // Truck 0.5t MILAN
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"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance_win" // Fuchs (Recon, MILAN)
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
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"gm_ge_army_iltis_milan_win", // Truck 0.5t MILAN
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"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance_win", // Fuchs (Recon, MILAN)
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"gm_ge_army_m113a1g_apc_win", // M113A3 (MG3)
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"gm_ge_army_m113a1g_apc_milan_win", // M113A3 (MILAN)
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"gm_ge_army_gepard1a1_win", // Gepard 1A1
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"gm_ge_army_Leopard1a1a1_win", // Leopard 1A1A1
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"gm_ge_army_Leopard1a1a2_win", // Leopard 1A1A2
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"gm_ge_army_Leopard1a3a1_win", // Leopard 1A3A1
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"len_uh1d_bw" // BW UH-1D
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
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"gm_ge_army_iltis_milan_win", // Truck 0.5t MILAN
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"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance_win", // Fuchs (Recon, MILAN)
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"gm_ge_army_m113a1g_apc_win", // M113A3 (MG3)
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"gm_ge_army_m113a1g_apc_milan_win", // M113A3 (MILAN)
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"gm_ge_army_gepard1a1_win", // Gepard 1A1
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"len_uh1d_bw" // BW UH-1D
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"gm_ge_army_u1300l_cargo_win", // Truck 2t Transport
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"gm_ge_army_fuchsa0_engineer_win", // Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance_win", // Fuchs (Recon, MILAN)
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"gm_ge_army_m113a1g_apc_win", // M113A3 (MG3)
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"gm_ge_army_m113a1g_apc_milan_win" // M113A3 (MILAN)
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"gm_ge_army_ch53g" // CH-53G
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"gm_ge_army_bo105p_pah1", // PAH 1
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"gm_ge_army_bo105p_pah1a1", // PAH 1A1
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"gm_ge_army_ch53g", // CH-53G
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"len_uh1d_bw" // BW UH-1D
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [];
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