initial files

This commit is contained in:
Samuele Lorefice
2025-05-24 16:17:33 +02:00
commit 9e023649ac
477 changed files with 118566 additions and 0 deletions

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"CUP_I_GUE_Soldier_AR",
"CUP_I_GUE_Engineer",
"CUP_I_GUE_Commander",
"CUP_I_GUE_Medic",
"CUP_I_GUE_Soldier_AKS74",
"CUP_I_GUE_Soldier_LAT",
"CUP_I_GUE_Sniper",
"CUP_I_GUE_Officer"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"CUP_I_Datsun_PK_Random",
"CUP_I_Datsun_PK_Random",
"CUP_I_Datsun_PK_Random",
"CUP_I_BMP2_NAPA",
"CUP_I_BRDM2_NAPA",
"CUP_I_BRDM2_NAPA",
"CUP_I_MTLB_pk_NAPA",
"CUP_I_MTLB_pk_NAPA",
"CUP_I_T34_NAPA",
"CUP_I_T34_NAPA",
"CUP_I_T55_NAPA",
"CUP_I_T72_NAPA"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["CUP_srifle_CZ550","CUP_5x_22_LR_17_HMR_M",10,"",""],
["CUP_srifle_CZ550_rail","CUP_5x_22_LR_17_HMR_M",10,"optic_mrco",""],
["CUP_srifle_LeeEnfield","CUP_10x_303_M",10,"",""],
["CUP_srifle_LeeEnfield_rail","CUP_10x_303_M",10,"cup_optic_sb_11_4x20_pm","cup_bipod_harris_1a2_I"],
["CUP_glaunch_M79","CUP_1Rnd_HEDP_M203",16,"",""],
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_arifle_AKM","CUP_30Rnd_762x39_AK47_M",4,"cup_optic_pso_1_ak_open",""],
["CUP_arifle_AK47_GL_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_arifle_RPK74","CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M",3,"optic_ACO_grn","bipod_01_F_blk"],
["CUP_smg_SA61","CUP_50Rnd_B_765x17_Ball_M",5,"",""]
];
KP_liberation_guerilla_weapons_3 = [
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_arifle_AK74M","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""],
["CUP_arifle_AK74M_GL","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""],
["CUP_arifle_RPK74M_railed","CUP_60Rnd_545x39_AK74M_M",3,"cup_optic_zddot",""],
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_lmg_Pecheneg","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",2,"optic_MRCO",""],
["CUP_srifle_SVD","CUP_10Rnd_762x54_SVD_M",12,"cup_optic_pso_3_open",""],
["CUP_srifle_SVD_wdl","CUP_10Rnd_762x54_SVD_M",12,"cup_optic_pso_3_open",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"CUP_U_I_Villager_03",
"CUP_U_I_Woodlander03",
"CUP_U_I_Woodlander_02",
"CUP_U_I_Worker_02",
"CUP_U_I_Villager_04",
"CUP_U_I_Woodlander_01",
"CUP_U_C_Woodlander_04",
"CUP_U_C_Citizen_04",
"CUP_U_C_Citizen_01"
];
KP_liberation_guerilla_uniforms_2 = [
"CUP_I_B_PMC_Unit_20",
"CUP_I_B_PMC_Unit_19",
"CUP_I_B_PMC_Unit_11",
"CUP_I_B_PMC_Unit_10",
"CUP_I_B_PMC_Unit_9",
"CUP_I_B_PMC_Unit_12",
"CUP_I_B_PMC_Unit_16",
"CUP_I_B_PMC_Unit_22"
];
KP_liberation_guerilla_uniforms_3 = [
"CUP_U_I_GUE_Flecktarn2",
"CUP_U_I_GUE_Flecktarn3",
"CUP_U_I_GUE_Flecktarn",
"CUP_U_I_Gillie_Top",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Camo_F"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"CUP_V_I_Guerilla_Jacket",
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F"
];
KP_liberation_guerilla_vests_2 = [
"V_TacVestIR_blk",
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_oli",
"CUP_V_RUS_Smersh_2",
"CUP_V_I_Carrier_Belt",
"CUP_V_B_PASGT_OD",
"CUP_V_B_GER_Carrier_Rig",
"CUP_V_B_GER_Carrier_Vest_2",
"V_TacChestrig_oli_F"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"CUP_H_C_Ushanka_02",
"CUP_H_C_Ushanka_03",
"CUP_H_C_Ushanka_04",
"CUP_H_C_Ushanka_01",
"CUP_H_C_Beret_03",
"CUP_H_C_Beret_02",
"CUP_H_C_Beret_01",
"CUP_H_C_Beret_04",
"CUP_H_C_Beanie_01",
"CUP_H_C_Beanie_02",
"CUP_H_C_Beanie_03",
"CUP_H_C_Beanie_04"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"CUP_H_C_Ushanka_02",
"CUP_H_C_Ushanka_03",
"CUP_H_C_Ushanka_04",
"CUP_H_C_Ushanka_01",
"H_PASGT_basic_black_F",
"H_PASGT_basic_olive_F",
"H_Cap_blk_Raven",
"H_MilCap_dgtl"
];
KP_liberation_guerilla_headgear_3 = [
"H_Shemag_olive",
"H_Shemag_olive_hs",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"CUP_H_Ger_Boonie_Flecktarn",
"H_PASGT_basic_olive_F",
"CUP_H_GER_LWH_Flecktarn"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk"
];

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- Project Infinite AIO
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"CUP_I_TK_GUE_Soldier_MG",
"CUP_I_TK_GUE_Mechanic",
"CUP_I_TK_GUE_Commander",
"CUP_I_TK_GUE_Guerilla_Medic",
"CUP_I_TK_GUE_Soldier",
"CUP_I_TK_GUE_Soldier_AT",
"CUP_I_TK_GUE_Sniper",
"CUP_I_TK_GUE_Soldier_TL"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"CUP_I_Datsun_PK_TK",
"CUP_I_Hilux_AGS30_TK",
"CUP_I_Hilux_DSHKM_TK",
"CUP_I_Hilux_M2_TK",
"CUP_I_Hilux_SPG9_TK",
"CUP_I_Hilux_armored_BMP1_TK",
"CUP_I_Hilux_armored_BTR60_TK",
"CUP_I_Hilux_armored_zu23_TK",
"CUP_I_BTR40_MG_TKG",
"CUP_I_BTR40_MG_TKG",
"CUP_I_BMP1_TK_GUE",
"CUP_I_BRDM2_TK_GUE",
"CUP_I_T34_TK_GUE",
"CUP_I_T55_TK_GUE",
"CUP_I_Datsun_PK_TK_Random"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["bnae_mk1_virtual","10Rnd_303_Magazine",8,"",""],
["bnae_mk1_t_virtual","10Rnd_303_Magazine",8,"bnae_scope_v3_virtual",""],
["bnae_m97_virtual","6Rnd_Slug_Magazine",10,"",""],
["bnae_spr220_virtual","2Rnd_Slug_Magazine",20,"",""],
["bnae_spr220_so_virtual","2Rnd_Slug_Magazine",20,"",""],
["CUP_srifle_LeeEnfield","CUP_10x_303_M",8,"",""],
["CUP_srifle_LeeEnfield_rail","CUP_10x_303_M",8,"cup_optic_leupoldmk4",""],
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["bnae_mk1_t_virtual","10Rnd_303_Magazine",8,"bnae_scope_v3_virtual",""],
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""],
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_kobra",""],
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_pso_1",""],
["CUP_arifle_Sa58V_camo","CUP_30Rnd_Sa58_M_TracerG",6,"",""],
["CUP_arifle_RPK74","CUP_75Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M",3,"",""]
];
KP_liberation_guerilla_weapons_3 = [
["CUP_arifle_FNFAL","CUP_20Rnd_762x51_FNFAL_M",5,"",""],
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""],
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_kobra",""],
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_pso_1",""],
["CUP_srifle_SVD","CUP_10Rnd_762x54_SVD_M",10,"cup_optic_pso_3",""],
["CUP_lmg_PKM","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",2,"",""],
["CUP_arifle_FNFAL_railed","CUP_20Rnd_762x51_FNFAL_M",5,"cup_optic_leupold_vx3",""],
["CUP_arifle_FNFAL","CUP_20Rnd_762x51_FNFAL_M",5,"",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"CUP_O_TKI_Khet_Jeans_04",
"CUP_O_TKI_Khet_Jeans_03",
"CUP_O_TKI_Khet_Jeans_02",
"CUP_O_TKI_Khet_Jeans_01",
"CUP_O_TKI_Khet_Jeans_01",
"CUP_O_TKI_Khet_Partug_02",
"CUP_O_TKI_Khet_Partug_03",
"CUP_O_TKI_Khet_Partug_04",
"CUP_O_TKI_Khet_Partug_05",
"CUP_O_TKI_Khet_Partug_06",
"CUP_O_TKI_Khet_Partug_07",
"CUP_O_TKI_Khet_Partug_08",
"CUP_O_TKI_Khet_Partug_08",
"U_BG_Guerilla3_1"
];
KP_liberation_guerilla_uniforms_2 = [
"U_BG_Guerilla2_3",
"U_BG_Guerilla2_1",
"U_BG_Guerilla2_1",
"U_BG_Guerrilla_6_1",
"CUP_U_C_Citizen_03",
"U_BG_Guerilla2_1",
"U_BG_Guerilla2_2",
"U_BG_Guerilla2_3",
"U_BG_Guerilla3_1",
"U_C_HunterBody_grn",
"U_C_Mechanic_01_F",
"U_I_C_Soldier_Para_5_F",
"U_I_G_resistanceLeader_F"
];
KP_liberation_guerilla_uniforms_3 = [
"U_BG_Guerilla1_1",
"U_BG_Guerilla1_2_F",
"U_BG_Guerrilla_6_1",
"U_BG_leader",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Camo_F"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F",
"CUP_V_RUS_Smersh_1",
"CUP_V_RUS_Smersh_2",
"CUP_V_O_TK_CrewBelt",
"CUP_V_OI_TKI_Jacket1_04",
"CUP_V_OI_TKI_Jacket1_06",
"CUP_V_OI_TKI_Jacket1_01",
"CUP_V_OI_TKI_Jacket1_05",
"CUP_V_OI_TKI_Jacket1_02",
"CUP_V_OI_TKI_Jacket1_03",
"CUP_V_OI_TKI_Jacket4_04",
"CUP_V_OI_TKI_Jacket4_05",
"CUP_V_OI_TKI_Jacket4_02",
"CUP_V_OI_TKI_Jacket4_06",
"CUP_V_OI_TKI_Jacket4_03",
"CUP_V_OI_TKI_Jacket4_01",
"CUP_V_OI_TKI_Jacket5_04"
];
KP_liberation_guerilla_vests_2 = [
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"CUP_V_CDF_6B3_4_Green",
"CUP_V_CDF_6B3_4_DST",
"V_HarnessOGL_ghex_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_brn",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVest_blk",
"V_I_G_resistanceLeader_F",
"V_TacVest_camo",
"CUP_V_O_Ins_Carrier_Rig_Com",
"CUP_V_O_Ins_Carrier_Rig_Light",
"CUP_V_O_Ins_Carrier_Rig_MG",
"CUP_V_CDF_6B3_4_Green",
"CUP_V_CDF_6B3_4_DST",
"V_TacChestrig_grn_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_oli_F"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"CUP_H_TKI_Lungee_Open_01",
"CUP_H_TK_Lungee",
"CUP_H_TKI_Lungee_Open_02",
"CUP_H_TKI_Lungee_Open_03",
"CUP_H_TKI_Lungee_Open_04",
"CUP_H_TKI_Lungee_Open_05",
"CUP_H_TKI_Lungee_Open_06",
"CUP_H_TKI_Lungee_01",
"CUP_H_TKI_Lungee_02",
"CUP_H_TKI_Lungee_03",
"CUP_H_TKI_Lungee_04",
"CUP_H_TKI_Lungee_05",
"CUP_H_TKI_Lungee_06",
"CUP_H_TKI_Pakol_1_01",
"CUP_H_TKI_Pakol_2_04",
"CUP_H_TKI_Pakol_2_05",
"CUP_H_TKI_Pakol_2_06",
"CUP_H_TKI_Pakol_1_02",
"CUP_H_TKI_Pakol_1_03",
"CUP_H_TKI_Pakol_1_04",
"CUP_H_TKI_Pakol_1_05",
"CUP_H_TKI_Pakol_1_06",
"CUP_H_TKI_Pakol_2_01",
"CUP_H_TKI_Pakol_2_02",
"CUP_H_TKI_Pakol_2_03",
"CUP_H_TKI_SkullCap_01",
"CUP_H_TKI_SkullCap_02",
"CUP_H_TKI_SkullCap_03",
"CUP_H_TKI_SkullCap_04",
"CUP_H_TKI_SkullCap_05",
"CUP_H_TKI_SkullCap_06"
];
KP_liberation_guerilla_headgear_2 = [
"CUP_H_TKI_Lungee_Open_01",
"CUP_H_TK_Lungee",
"CUP_H_TKI_Lungee_Open_02",
"CUP_H_TKI_Lungee_Open_03",
"CUP_H_TKI_Lungee_Open_04",
"CUP_H_TKI_Lungee_Open_05",
"CUP_H_TKI_Lungee_Open_06",
"CUP_H_TKI_Lungee_01",
"CUP_H_TKI_Lungee_02",
"CUP_H_TKI_Lungee_03",
"CUP_H_TKI_Lungee_04",
"CUP_H_TKI_Lungee_05",
"CUP_H_TKI_Lungee_06",
"CUP_H_TKI_Pakol_1_01",
"CUP_H_TKI_Pakol_2_04",
"CUP_H_TKI_Pakol_2_05",
"CUP_H_TKI_Pakol_2_06",
"CUP_H_TKI_Pakol_1_02",
"CUP_H_TKI_Pakol_1_03",
"CUP_H_TKI_Pakol_1_04",
"CUP_H_TKI_Pakol_1_05",
"CUP_H_TKI_Pakol_1_06",
"CUP_H_TKI_Pakol_2_01",
"CUP_H_TKI_Pakol_2_02",
"CUP_H_TKI_Pakol_2_03",
"CUP_H_TKI_SkullCap_01",
"CUP_H_TKI_SkullCap_02",
"CUP_H_TKI_SkullCap_03",
"CUP_H_TKI_SkullCap_04",
"CUP_H_TKI_SkullCap_05",
"CUP_H_TKI_SkullCap_06"
];
KP_liberation_guerilla_headgear_3 = [
"CUP_H_TKI_Lungee_Open_01",
"CUP_H_TK_Lungee",
"CUP_H_TKI_Lungee_Open_02",
"CUP_H_TKI_Lungee_Open_03",
"CUP_H_TKI_Lungee_Open_04",
"CUP_H_TKI_Lungee_Open_05",
"CUP_H_TKI_Lungee_Open_06",
"CUP_H_TKI_Lungee_01",
"CUP_H_TKI_Lungee_02",
"CUP_H_TKI_Lungee_03",
"CUP_H_TKI_Lungee_04",
"CUP_H_TKI_Lungee_05",
"CUP_H_TKI_Lungee_06",
"CUP_H_TKI_Pakol_1_01",
"CUP_H_TKI_Pakol_2_04",
"CUP_H_TKI_Pakol_2_05",
"CUP_H_TKI_Pakol_2_06",
"CUP_H_TKI_Pakol_1_02",
"CUP_H_TKI_Pakol_1_03",
"CUP_H_TKI_Pakol_1_04",
"CUP_H_TKI_Pakol_1_05",
"CUP_H_TKI_Pakol_1_06",
"CUP_H_TKI_Pakol_2_01",
"CUP_H_TKI_Pakol_2_02",
"CUP_H_TKI_Pakol_2_03",
"CUP_H_TKI_SkullCap_01",
"CUP_H_TKI_SkullCap_02",
"CUP_H_TKI_SkullCap_03",
"CUP_H_TKI_SkullCap_04",
"CUP_H_TKI_SkullCap_05",
"CUP_H_TKI_SkullCap_06"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk"
];

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/*
Needed Mods:
- Project OPFOR
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"LOP_RACS_Infantry_MG",
"LOP_RACS_Infantry_Engineer",
"LOP_RACS_Infantry_TL",
"LOP_RACS_Infantry_Corpsman",
"LOP_RACS_Infantry_Rifleman",
"LOP_RACS_Infantry_AT",
"LOP_RACS_Infantry_Marksman",
"LOP_RACS_Infantry_SL"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"LOP_RACS_Landrover_M2",
"LOP_RACS_Offroad_M2"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["rhs_weap_Izh","rhsgref_1Rnd_00Buck",20,"",""],
["rhs_weap_m38","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_m38_rail","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_kar98k","rhsgref_5rnd_792x57_kar98k",6,"",""],
["rhs_weap_mosin_sbr","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_makarov_pm","rhs_mag_9x18_8_57N181S",5,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["rhs_weap_ak74","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_akm","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_akms","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_aks74u","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",4,"",""],
["rhs_weap_svds","rhs_10rnd_762x54mmR_7N1",3,"rhs_acc_pso1m2",""]
];
KP_liberation_guerilla_weapons_3 = [
["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"rhs_acc_pkas",""],
["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"rhs_acc_ekp8_02",""],
["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_pkas",""],
["rhs_weap_asval_grip","rhs_20rnd_9x39mm_SP5",5,"rhs_acc_pkas",""],
["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""],
["rhs_weap_pkp","rhs_100Rnd_762x54mmR",2,"rhs_acc_pkas",""],
["rhs_weap_svdp","rhs_10rnd_762x54mmR_7N1",5,"rhs_acc_pso1m21",""],
["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
KP_liberation_guerilla_uniforms_2 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
KP_liberation_guerilla_uniforms_3 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F",
"rhs_vest_commander",
"rhs_vest_pistol_holder",
"V_Rangemaster_belt",
"rhs_6sh46"
];
KP_liberation_guerilla_vests_2 = [
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F",
"rhsgref_alice_webbing",
"V_TacChestrig_grn_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_oli_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_brn",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVest_blk",
"V_I_G_resistanceLeader_F",
"V_TacVest_camo",
"rhs_vydra_3m",
"rhsgref_6b23_khaki_medic",
"rhsgref_6b23_khaki_nco",
"rhsgref_6b23_khaki_officer",
"rhsgref_6b23_khaki_rifleman",
"rhsgref_6b23_khaki_sniper",
"rhsgref_6b23_khaki"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"rhsgref_fieldcap_ttsko_digi",
"rhsgref_fieldcap_ttsko_forest",
"rhsgref_fieldcap_ttsko_mountain",
"rhsgref_fieldcap_ttsko_urban",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
KP_liberation_guerilla_headgear_3 = [
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"rhsgref_M56",
"H_Watchcap_blk",
"rhs_ssh68",
"rhsgref_ssh68_emr",
"rhs_tsh4",
"H_Beret_blk",
"H_Watchcap_camo",
"H_Watchcap_khk",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk",
"rhs_balaclava",
"rhs_balaclava1_olive",
"rhs_scarf"
];

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/*
Needed Mods:
- None
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"I_C_Soldier_Bandit_1_F",
"I_C_Soldier_Bandit_2_F",
"I_C_Soldier_Bandit_3_F",
"I_C_Soldier_Bandit_4_F",
"I_C_Soldier_Bandit_5_F",
"I_C_Soldier_Bandit_6_F",
"I_C_Soldier_Bandit_7_F",
"I_C_Soldier_Bandit_8_F"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"I_C_Offroad_02_LMG_F",
"I_C_Offroad_02_AT_F"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["arifle_AKM_F","30Rnd_762x39_Mag_F",4,"",""],
["arifle_AKS_F","30Rnd_545x39_Mag_F",4,"",""],
["hgun_PDW2000_F","30Rnd_9x21_Mag",4,"",""],
["SMG_01_F","30Rnd_45ACP_Mag_SMG_01",4,"",""],
["SMG_02_F","30Rnd_9x21_Mag_SMG_02",4,"",""],
["SMG_05_F","30Rnd_9x21_Mag_SMG_02",4,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["arifle_Katiba_F","30Rnd_65x39_caseless_green",4,"optic_ACO_grn",""],
["arifle_Mk20_plain_F","30Rnd_556x45_Stanag",4,"optic_ACO_grn",""],
["arifle_TRG21_F","30Rnd_556x45_Stanag",4,"optic_ACO_grn",""],
["arifle_CTAR_blk_F","30Rnd_580x42_Mag_F",4,"optic_ACO_grn",""],
["arifle_MX_SW_F","100Rnd_65x39_caseless_mag",3,"optic_ACO_grn","bipod_01_F_blk"],
["srifle_DMR_06_olive_F","20Rnd_762x51_Mag",5,"optic_Hamr","bipod_01_F_blk"]
];
KP_liberation_guerilla_weapons_3 = [
["arifle_CTAR_blk_F","30Rnd_580x42_Mag_F",4,"optic_MRCO",""],
["arifle_SPAR_01_blk_F","30Rnd_556x45_Stanag",4,"optic_MRCO",""],
["arifle_SPAR_03_blk_F","20Rnd_762x51_Mag",5,"optic_MRCO",""],
["arifle_ARX_blk_F","30Rnd_65x39_caseless_green",4,"optic_MRCO",""],
["srifle_DMR_03_F","20Rnd_762x51_Mag",5,"optic_MRCO",""],
["srifle_EBR_F","20Rnd_762x51_Mag",5,"optic_MRCO",""],
["srifle_DMR_07_blk_F","20Rnd_650x39_Cased_Mag_F",5,"optic_DMS",""],
["LMG_Mk200_F","200Rnd_65x39_cased_Box",2,"optic_MRCO","bipod_01_F_blk"]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"U_C_Poloshirt_blue",
"U_C_Poloshirt_burgundy",
"U_C_Poloshirt_salmon",
"U_C_Poloshirt_redwhite",
"U_C_Poloshirt_stripped",
"U_C_Poloshirt_tricolour",
"U_C_Poor_1",
"U_C_Man_casual_1_F",
"U_C_Man_casual_2_F",
"U_C_Man_casual_3_F",
"U_C_Man_casual_4_F",
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_Marshal"
];
KP_liberation_guerilla_uniforms_2 = [
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_BG_Guerilla2_1",
"U_BG_Guerilla2_2",
"U_BG_Guerilla2_3",
"U_BG_Guerilla3_1",
"U_C_HunterBody_grn",
"U_C_Mechanic_01_F",
"U_I_C_Soldier_Para_5_F",
"U_I_G_resistanceLeader_F"
];
KP_liberation_guerilla_uniforms_3 = [
"U_BG_Guerilla1_1",
"U_BG_Guerilla1_2_F",
"U_BG_Guerrilla_6_1",
"U_BG_leader",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Camo_F"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F"
];
KP_liberation_guerilla_vests_2 = [
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_brn",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVest_blk",
"V_I_G_resistanceLeader_F",
"V_TacVest_camo",
"V_TacChestrig_grn_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_oli_F"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"H_Hat_brown",
"H_Hat_grey",
"H_Hat_tan",
"H_Hat_checker",
"H_Hat_camo",
"H_Bandanna_surfer",
"H_Bandanna_surfer_grn",
"H_Bandanna_surfer_blk",
"H_Hat_Safari_olive_F",
"H_Hat_Safari_sand_F",
"H_Construction_basic_black_F",
"H_Helmet_Skate",
"H_Cap_blu",
"H_Cap_grn",
"H_Cap_tan",
"H_Cap_oli",
"H_Cap_red",
"H_Cap_blk"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"H_Cap_blu",
"H_Cap_grn",
"H_Cap_tan",
"H_Cap_oli",
"H_Cap_red",
"H_Cap_blk",
"H_Cap_blk_Raven",
"H_MilCap_dgtl"
];
KP_liberation_guerilla_headgear_3 = [
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"H_Booniehat_tan",
"H_Booniehat_dgtl",
"H_Booniehat_tna_F",
"H_PASGT_basic_olive_F",
"H_PASGT_basic_white_F"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk"
];

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/*
Needed Mods:
- None
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"I_G_Soldier_AR_F",
"I_G_engineer_F",
"I_G_officer_F",
"I_G_medic_F",
"I_G_Soldier_F",
"I_G_Soldier_LAT_F",
"I_G_Soldier_M_F",
"I_G_Soldier_SL_F"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"I_G_Offroad_01_armed_F",
"I_G_Offroad_01_AT_F"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["arifle_AKM_F","30Rnd_762x39_Mag_F",4,"",""],
["arifle_AKS_F","30Rnd_545x39_Mag_F",4,"",""],
["hgun_PDW2000_F","30Rnd_9x21_Mag",4,"",""],
["SMG_01_F","30Rnd_45ACP_Mag_SMG_01",4,"",""],
["SMG_02_F","30Rnd_9x21_Mag_SMG_02",4,"",""],
["SMG_05_F","30Rnd_9x21_Mag_SMG_02",4,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["arifle_Katiba_F","30Rnd_65x39_caseless_green",4,"optic_ACO_grn",""],
["arifle_Mk20_plain_F","30Rnd_556x45_Stanag",4,"optic_ACO_grn",""],
["arifle_TRG21_F","30Rnd_556x45_Stanag",4,"optic_ACO_grn",""],
["arifle_CTAR_blk_F","30Rnd_580x42_Mag_F",4,"optic_ACO_grn",""],
["arifle_MX_SW_F","100Rnd_65x39_caseless_mag",3,"optic_ACO_grn","bipod_01_F_blk"],
["srifle_DMR_06_olive_F","20Rnd_762x51_Mag",5,"optic_Hamr","bipod_01_F_blk"]
];
KP_liberation_guerilla_weapons_3 = [
["arifle_CTAR_blk_F","30Rnd_580x42_Mag_F",4,"optic_MRCO",""],
["arifle_SPAR_01_blk_F","30Rnd_556x45_Stanag",4,"optic_MRCO",""],
["arifle_SPAR_03_blk_F","20Rnd_762x51_Mag",5,"optic_MRCO",""],
["arifle_ARX_blk_F","30Rnd_65x39_caseless_green",4,"optic_MRCO",""],
["srifle_DMR_03_F","20Rnd_762x51_Mag",5,"optic_MRCO",""],
["srifle_EBR_F","20Rnd_762x51_Mag",5,"optic_MRCO",""],
["srifle_DMR_07_blk_F","20Rnd_650x39_Cased_Mag_F",5,"optic_DMS",""],
["LMG_Mk200_F","200Rnd_65x39_cased_Box",2,"optic_MRCO","bipod_01_F_blk"]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"U_C_Poloshirt_blue",
"U_C_Poloshirt_burgundy",
"U_C_Poloshirt_salmon",
"U_C_Poloshirt_redwhite",
"U_C_Poloshirt_stripped",
"U_C_Poloshirt_tricolour",
"U_C_Poor_1",
"U_C_Man_casual_1_F",
"U_C_Man_casual_2_F",
"U_C_Man_casual_3_F",
"U_C_Man_casual_4_F",
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_Marshal"
];
KP_liberation_guerilla_uniforms_2 = [
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_BG_Guerilla2_1",
"U_BG_Guerilla2_2",
"U_BG_Guerilla2_3",
"U_BG_Guerilla3_1",
"U_C_HunterBody_grn",
"U_C_Mechanic_01_F",
"U_I_C_Soldier_Para_5_F",
"U_I_G_resistanceLeader_F"
];
KP_liberation_guerilla_uniforms_3 = [
"U_BG_Guerilla1_1",
"U_BG_Guerilla1_2_F",
"U_BG_Guerrilla_6_1",
"U_BG_leader",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Camo_F"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F"
];
KP_liberation_guerilla_vests_2 = [
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_brn",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVest_blk",
"V_I_G_resistanceLeader_F",
"V_TacVest_camo",
"V_TacChestrig_grn_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_oli_F"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"H_Hat_brown",
"H_Hat_grey",
"H_Hat_tan",
"H_Hat_checker",
"H_Hat_camo",
"H_Bandanna_surfer",
"H_Bandanna_surfer_grn",
"H_Bandanna_surfer_blk",
"H_Hat_Safari_olive_F",
"H_Hat_Safari_sand_F",
"H_Construction_basic_black_F",
"H_Helmet_Skate",
"H_Cap_blu",
"H_Cap_grn",
"H_Cap_tan",
"H_Cap_oli",
"H_Cap_red",
"H_Cap_blk"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"H_Cap_blu",
"H_Cap_grn",
"H_Cap_tan",
"H_Cap_oli",
"H_Cap_red",
"H_Cap_blk",
"H_Cap_blk_Raven",
"H_MilCap_dgtl"
];
KP_liberation_guerilla_headgear_3 = [
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"H_Booniehat_tan",
"H_Booniehat_dgtl",
"H_Booniehat_tna_F",
"H_PASGT_basic_olive_F",
"H_PASGT_basic_white_F"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk"
];

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/*
Needed Mods:
- Global Mobilization
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"I_G_Soldier_AR_F",
"I_G_engineer_F",
"I_G_officer_F",
"I_G_medic_F",
"I_G_Soldier_F",
"I_G_Soldier_LAT_F",
"I_G_Soldier_M_F",
"I_G_Soldier_SL_F"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["gm_mp2a1_blk","gm_32Rnd_9x19mm_B_DM51_mp2_blk",4,"",""],
["gm_mp2a1_blk","gm_32Rnd_9x19mm_B_DM51_mp2_blk",4,"",""],
["gm_mpiaks74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["gm_mpiaks74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""],
["gm_mpiak74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""],
["gm_mpiak74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""]
];
KP_liberation_guerilla_weapons_3 = [
["gm_mpiak74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""],
["gm_g3a3_blk","gm_20Rnd_762x51mm_B_T_DM21_g3_blk",4,"",""],
["gm_g3a3_blk","gm_20Rnd_762x51mm_B_T_DM21_g3_blk",4,"",""],
["gm_lmgrpk_brn","gm_75Rnd_762x39mm_B_M43_ak47_blk",4,"",""],
["gm_lmgrpk_brn","gm_75Rnd_762x39mm_B_M43_ak47_blk",4,"",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"gm_gc_civ_uniform_man_01_80_blu",
"gm_gc_civ_uniform_man_02_80_brn",
"gm_ge_civ_uniform_blouse_80_gry",
"gm_gc_civ_uniform_man_01_80_blk",
"U_C_Mechanic_01_F"
];
KP_liberation_guerilla_uniforms_2 = [
"gm_gc_civ_uniform_man_01_80_blu",
"gm_gc_civ_uniform_man_02_80_brn",
"gm_ge_civ_uniform_blouse_80_gry",
"gm_gc_civ_uniform_man_01_80_blk",
"U_C_Mechanic_01_F",
"U_C_WorkerCoveralls",
"U_C_WorkerCoveralls"
];
KP_liberation_guerilla_uniforms_3 = [
"gm_gc_civ_uniform_man_01_80_blu",
"gm_gc_civ_uniform_man_02_80_brn",
"gm_ge_civ_uniform_blouse_80_gry",
"gm_gc_civ_uniform_man_01_80_blk",
"U_C_Mechanic_01_F",
"U_C_WorkerCoveralls",
"U_C_WorkerCoveralls",
"U_BG_Guerilla3_1",
"U_BG_Guerilla3_1",
"U_BG_Guerrilla_6_1",
"U_BG_Guerrilla_6_1",
"U_B_GEN_Commander_F",
"U_B_GEN_Commander_F"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_blk"
];
KP_liberation_guerilla_vests_2 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_blk",
"gm_ge_bgs_vest_80_rifleman"
];
KP_liberation_guerilla_vests_3 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_BandollierB_blk",
"gm_ge_bgs_vest_80_rifleman"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"H_Hat_brown",
"H_Hat_grey",
"H_Hat_tan",
"H_Hat_checker",
"H_Hat_Safari_olive_F",
"H_Hat_Safari_sand_F"
];
KP_liberation_guerilla_headgear_2 = [
"",
"",
"",
"",
"H_Hat_brown",
"H_Hat_grey",
"H_Hat_tan",
"H_Hat_checker",
"H_Hat_Safari_olive_F",
"H_Hat_Safari_sand_F",
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk"
];
KP_liberation_guerilla_headgear_3 = [
"",
"",
"",
"",
"H_Hat_brown",
"H_Hat_grey",
"H_Hat_tan",
"H_Hat_checker",
"H_Hat_Safari_olive_F",
"H_Hat_Safari_sand_F",
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_Shemag_olive"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_blk"
];

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/*
Needed Mods:
- RHS USAF
- RHS AFRF
- Project OPFOR
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"LOP_AM_Infantry_SL",
"LOP_AM_Infantry_Rifleman",
"LOP_AM_Infantry_Rifleman_2",
"LOP_AM_Infantry_Rifleman_3",
"LOP_AM_Infantry_AT",
"LOP_AM_Infantry_AR",
"LOP_AM_Infantry_Corpsman",
"LOP_AM_Infantry_Engineer"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"LOP_AM_UAZ_DshKM"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["rhs_weap_ak74","rhs_30rnd_545x39_AK",4,"",""],
["rhs_weap_aks74u","rhs_30rnd_545x39_AK",4,"",""],
["LOP_Weap_LeeEnfield","LOP_10rnd_77mm_mag",3,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["rhs_weap_ak74","rhs_30rnd_545x39_AK",4,"",""],
["rhs_weap_akm","rhs_30rnd_762x39mm",4,"",""],
["rhs_weap_akms","rhs_30rnd_762x39mm",4,"",""],
["rhs_weap_aks74u","rhs_30rnd_545x39_AK",4,"",""],
["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",5,"optic_ACO_grn_smg",""],
["LOP_Weap_LeeEnfield_railed","LOP_10rnd_77mm_mag",3,"optic_ACO_grn",""]
];
KP_liberation_guerilla_weapons_3 = [
["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"",""],
["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"",""],
["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp1",""],
["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""],
["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""],
["LOP_Weap_LeeEnfield_railed","LOP_10rnd_77mm_mag",3,"optic_MRCO",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"LOP_U_TAK_Civ_Fatigue_01",
"LOP_U_TAK_Civ_Fatigue_02",
"LOP_U_TAK_Civ_Fatigue_04",
"LOP_U_TAK_Civ_Fatigue_05",
"LOP_U_TAK_Civ_Fatigue_06",
"LOP_U_TAK_Civ_Fatigue_07",
"LOP_U_TAK_Civ_Fatigue_08",
"LOP_U_TAK_Civ_Fatigue_09",
"LOP_U_TAK_Civ_Fatigue_10",
"LOP_U_TAK_Civ_Fatigue_11",
"LOP_U_TAK_Civ_Fatigue_12",
"LOP_U_TAK_Civ_Fatigue_13",
"LOP_U_TAK_Civ_Fatigue_14",
"LOP_U_TAK_Civ_Fatigue_15",
"LOP_U_TAK_Civ_Fatigue_16"
];
KP_liberation_guerilla_uniforms_2 = [
"LOP_U_TAK_Civ_Fatigue_01",
"LOP_U_TAK_Civ_Fatigue_02",
"LOP_U_TAK_Civ_Fatigue_04",
"LOP_U_TAK_Civ_Fatigue_05",
"LOP_U_TAK_Civ_Fatigue_06",
"LOP_U_TAK_Civ_Fatigue_07",
"LOP_U_TAK_Civ_Fatigue_08",
"LOP_U_TAK_Civ_Fatigue_09",
"LOP_U_TAK_Civ_Fatigue_10",
"LOP_U_TAK_Civ_Fatigue_11",
"LOP_U_TAK_Civ_Fatigue_12",
"LOP_U_TAK_Civ_Fatigue_13",
"LOP_U_TAK_Civ_Fatigue_14",
"LOP_U_TAK_Civ_Fatigue_15",
"LOP_U_TAK_Civ_Fatigue_16"
];
KP_liberation_guerilla_uniforms_3 = [
"LOP_U_TAK_Civ_Fatigue_01",
"LOP_U_TAK_Civ_Fatigue_02",
"LOP_U_TAK_Civ_Fatigue_04",
"LOP_U_TAK_Civ_Fatigue_05",
"LOP_U_TAK_Civ_Fatigue_06",
"LOP_U_TAK_Civ_Fatigue_07",
"LOP_U_TAK_Civ_Fatigue_08",
"LOP_U_TAK_Civ_Fatigue_09",
"LOP_U_TAK_Civ_Fatigue_10",
"LOP_U_TAK_Civ_Fatigue_11",
"LOP_U_TAK_Civ_Fatigue_12",
"LOP_U_TAK_Civ_Fatigue_13",
"LOP_U_TAK_Civ_Fatigue_14",
"LOP_U_TAK_Civ_Fatigue_15",
"LOP_U_TAK_Civ_Fatigue_16"
];
// Vests
KP_liberation_guerilla_vests_1 = [
""
];
KP_liberation_guerilla_vests_2 = [
"",
"V_LegStrapBag_black_F",
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"LOP_6sh46"
];
KP_liberation_guerilla_vests_3 = [
"",
"V_LegStrapBag_black_F",
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"LOP_6sh46",
"LOP_V_CarrierLite_BLK",
"LOP_V_CarrierLite_TAN",
"LOP_V_CarrierLite_OLV"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"H_HeadBandage_clean_F",
"H_HeadBandage_stained_F",
"H_Bandanna_gry",
"H_Bandanna_blu",
"H_Bandanna_cbr",
"H_Bandanna_khk",
"H_Bandanna_mcamo",
"H_Bandanna_sgg",
"H_Bandanna_sand",
"H_Bandanna_camo"
];
KP_liberation_guerilla_headgear_2 = [
"",
"H_HeadBandage_clean_F",
"H_HeadBandage_stained_F",
"H_Bandanna_gry",
"H_Bandanna_cbr",
"H_Bandanna_khk",
"H_Bandanna_mcamo",
"H_Bandanna_sgg",
"H_Bandanna_sand",
"H_Bandanna_camo",
"LOP_H_Turban",
"LOP_H_Turban_mask"
];
KP_liberation_guerilla_headgear_3 = [
"LOP_H_Turban",
"LOP_H_Turban_mask",
"H_Shemag_olive",
"H_ShemagOpen_tan",
"H_ShemagOpen_khk",
"LOP_H_Shemag_BLK",
"LOP_H_Shemag_BLU",
"LOP_H_Shemag_GRE",
"LOP_H_Shemag_OLV",
"LOP_H_Shemag_RED1",
"LOP_H_Shemag_TAN",
"LOP_H_6B27M_wz93"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
""
];

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/*
Needed Mods:
- RHS: AFRF
- RHS: GREF
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"I_G_Soldier_AR_F",
"I_G_engineer_F",
"I_G_officer_F",
"I_G_medic_F",
"I_G_Soldier_F",
"I_G_Soldier_LAT_F",
"I_G_Soldier_M_F",
"I_G_Soldier_SL_F"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"rhsgref_ins_g_uaz_dshkm_chdkz"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["rhs_weap_Izh","rhsgref_1Rnd_00Buck",20,"",""],
["rhs_weap_m38","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_m38_rail","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_kar98k","rhsgref_5rnd_792x57_kar98k",6,"",""],
["rhs_weap_mosin_sbr","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_makarov_pm","rhs_mag_9x18_8_57N181S",5,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["rhs_weap_ak74","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_akm","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_akms","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_aks74u","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",4,"",""],
["rhs_weap_svds","rhs_10rnd_762x54mmR_7N1",3,"rhs_acc_pso1m2",""]
];
KP_liberation_guerilla_weapons_3 = [
["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"rhs_acc_pkas",""],
["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"rhs_acc_ekp8_02",""],
["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_pkas",""],
["rhs_weap_asval_grip","rhs_20rnd_9x39mm_SP5",5,"rhs_acc_pkas",""],
["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""],
["rhs_weap_pkp","rhs_100Rnd_762x54mmR",2,"rhs_acc_pkas",""],
["rhs_weap_svdp","rhs_10rnd_762x54mmR_7N1",5,"rhs_acc_pso1m21",""],
["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_C_Poor_1",
"U_C_Man_casual_1_F",
"U_BG_Guerilla2_2",
"U_BG_Guerilla2_1",
"U_BG_Guerilla2_3"
];
KP_liberation_guerilla_uniforms_2 = [
"U_BG_Guerrilla_6_1",
"U_BG_Guerilla1_1",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_BG_Guerilla3_1",
"U_C_HunterBody_grn",
"U_C_Mechanic_01_F",
"U_I_C_Soldier_Para_5_F",
"U_I_G_resistanceLeader_F"
];
KP_liberation_guerilla_uniforms_3 = [
"rhsgref_uniform_reed",
"rhsgref_uniform_woodland_olive",
"rhsgref_uniform_flecktarn",
"rhsgref_uniform_altis_lizard_olive",
"rhsgref_uniform_dpm_olive"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F",
"rhs_vest_commander",
"rhs_vest_pistol_holder",
"V_Rangemaster_belt",
"rhs_6sh46"
];
KP_liberation_guerilla_vests_2 = [
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F",
"rhsgref_alice_webbing",
"V_TacChestrig_grn_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_oli_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_brn",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVest_blk",
"V_I_G_resistanceLeader_F",
"V_TacVest_camo",
"rhs_vydra_3m",
"rhsgref_6b23_khaki_medic",
"rhsgref_6b23_khaki_nco",
"rhsgref_6b23_khaki_officer",
"rhsgref_6b23_khaki_rifleman",
"rhsgref_6b23_khaki_sniper",
"rhsgref_6b23_khaki"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"",
"H_Bandanna_surfer",
"H_Bandanna_surfer_grn",
"H_Bandanna_surfer_blk",
"H_Hat_Safari_olive_F",
"H_Hat_Safari_sand_F",
"H_Construction_basic_black_F",
"H_Helmet_Skate",
"H_Cap_blu",
"H_Cap_grn",
"H_Cap_tan",
"H_Cap_oli",
"H_Cap_red",
"H_Cap_blk"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"rhsgref_fieldcap_ttsko_digi",
"rhsgref_fieldcap_ttsko_forest",
"rhsgref_fieldcap_ttsko_mountain",
"rhsgref_fieldcap_ttsko_urban"
];
KP_liberation_guerilla_headgear_3 = [
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"rhsgref_M56",
"H_Watchcap_blk",
"rhs_ssh68",
"rhsgref_ssh68_emr",
"rhs_tsh4",
"H_Beret_blk",
"H_Watchcap_camo",
"H_Watchcap_khk"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk",
"rhs_balaclava",
"rhs_balaclava1_olive",
"rhs_scarf"
];

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/*
Needed Mods:
- The Unsung Vietnam War Mod
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"uns_men_ARVNci_HMG",
"uns_men_ARVNci_S2",
"uns_men_ARVNci_SL",
"uns_men_CIDG_COM",
"uns_men_CIDG_ENG",
"uns_men_CIDG_MED",
"uns_men_CIDG_MRK2",
"uns_men_CIDG_S1"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 = [
["uns_ak47","uns_ak47mag",4,"",""],
["uns_PPS52","uns_k50mag",4,"",""],
["uns_owen","uns_owenmag",4,"",""],
["uns_mas36","uns_mas36mag",4,"",""],
["uns_RPD","uns_rpdmag",1,"",""],
["uns_m1carbine","uns_m1carbinemag",4,"",""]
];
KP_liberation_guerilla_weapons_2 = [
["uns_m2carbine","uns_m2carbinemag",4,"",""],
["uns_akm","uns_ak47mag",4,"",""],
["uns_DP28_base","uns_47Rnd_DP28",4,"",""],
["uns_type50","uns_k50mag",4,"",""],
["uns_m16","uns_20Rnd_556x45_Stanag",4,"",""],
["uns_mas36","uns_mas36mag",4,"",""]
];
KP_liberation_guerilla_weapons_3 = [
["uns_akm_drum","uns_75Rnd_akdr",4,"",""],
["uns_sa58p","uns_sa58mag",4,"",""],
["uns_PK","uns_100Rnd_762x54_PK",1,"",""],
["uns_m1garand","uns_m1garandmag",4,"",""],
["uns_M63a_AR_base","uns_30Rnd_556x45_Stanag",4,"",""],
["uns_Sterling","uns_mk4mag",4,"",""],
["uns_m2carbine_gl","uns_m2carbinemag",4,"",""],
["uns_m3a1","uns_m3a1mag",4,"",""],
["uns_SVD_CAMO_base","uns_svdmag",4,"",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"U_C_Man_casual_4_F",
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_I_C_Soldier_Bandit_5_F",
"UNS_CIV_B",
"UNS_CIV_U",
"UNS_VC_B",
"UNS_VC_K",
"UNS_VC_S",
"UNS_VC_U"
];
KP_liberation_guerilla_uniforms_2 = [
"U_BG_Guerilla2_1",
"U_BG_Guerilla2_3",
"U_BG_Guerilla3_1",
"U_C_HunterBody_grn",
"U_C_Mechanic_01_F",
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_I_C_Soldier_Para_5_F"
];
KP_liberation_guerilla_uniforms_3 = [
"U_BG_Guerilla1_1",
"U_BG_Guerilla1_2_F",
"U_BG_leader",
"U_I_C_Soldier_Camo_F",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"UNS_DCCR_BBS",
"UNS_DCCR_GTS"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"UNS_VC_B1",
"UNS_VC_S2",
"V_BandollierB_blk",
"V_BandollierB_cbr",
"V_BandollierB_ghex_F",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_rgr",
"V_LegStrapBag_black_F",
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_Pocketed_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F"
];
KP_liberation_guerilla_vests_2 = [
"UNS_ANZAC_VEST_C",
"UNS_ANZAC_VEST",
"UNS_M1956_M14",
"UNS_NVA_A1",
"UNS_NVA_MG",
"uns_vc_chestrig",
"UNS_VC_SP",
"V_Chestrig_blk",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_rgr",
"V_HarnessO_brn",
"V_HarnessO_ghex_F",
"V_HarnessO_gry",
"V_HarnessOGL_brn",
"V_HarnessOGL_ghex_F",
"V_HarnessOGL_gry"
];
KP_liberation_guerilla_vests_3 = [
"UNS_M1956_M1",
"UNS_M1956_M2",
"UNS_M1956_M3",
"UNS_M1956_S3",
"UNS_NVA_SP",
"V_I_G_resistanceLeader_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_grn_F",
"V_TacChestrig_oli_F",
"V_TacVest_blk",
"V_TacVest_brn",
"V_TacVest_camo",
"V_TacVest_khk",
"V_TacVest_oli"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"H_StrawHat_dark",
"UNS_Boonie3_VC",
"UNS_Conehat_VC"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_khk",
"UNS_Boonie_VC",
"UNS_Headband_BK",
"UNS_Headband_ED",
"UNS_Headband_OD",
"UNS_Headband_OD2",
"UNS_Headband_VC",
"uns_sas_bandana_erdl",
"uns_sas_booniehat_vc_tan",
"uns_sas_booniehat_vc",
"uns_sas_headband_green",
"uns_vc_headband_blue"
];
KP_liberation_guerilla_headgear_3 = [
"UNS_Boonie_6",
"UNS_Boonie_ERDL",
"UNS_Boonie_ERDL3",
"UNS_Boonie_OD",
"UNS_Boonie_OD2",
"UNS_Boonie_ODF",
"UNS_Boonie_ODP",
"UNS_Field_Cap",
"UNS_M1_1",
"UNS_M1_AFT",
"UNS_PAVN_HG",
"UNS_PAVN_HN",
"uns_sas_booniehat_erdl2",
"uns_sas_booniehat_green2"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_blk",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_shades",
"G_Bandanna_tan",
"UNS_Peace",
"UNS_Scarf_1stCav",
"UNS_Scarf_ARVN",
"UNS_Scarf_BK_W",
"UNS_Scarf_BK",
"UNS_Scarf_Blue",
"UNS_Scarf_GR",
"UNS_Scarf_OD",
"UNS_Scarf_PL",
"UNS_Scarf_Red"
];