initial files
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219
kp_liberation.brf_sumava/presets/resistance/unsung.sqf
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219
kp_liberation.brf_sumava/presets/resistance/unsung.sqf
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/*
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Needed Mods:
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- The Unsung Vietnam War Mod
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Optional Mods:
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- None
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*/
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/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
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Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
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KP_liberation_guerilla_units = [
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"uns_men_ARVNci_HMG",
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"uns_men_ARVNci_S2",
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"uns_men_ARVNci_SL",
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"uns_men_CIDG_COM",
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"uns_men_CIDG_ENG",
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"uns_men_CIDG_MED",
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"uns_men_CIDG_MRK2",
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"uns_men_CIDG_S1"
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];
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// Armed vehicles
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KP_liberation_guerilla_vehicles = [];
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/* Guerilla Equipment
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There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
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/* Weapons - You've to add the weapons as array like
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["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
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You can leave optic and tripod empty with "" */
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KP_liberation_guerilla_weapons_1 = [
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["uns_ak47","uns_ak47mag",4,"",""],
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["uns_PPS52","uns_k50mag",4,"",""],
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["uns_owen","uns_owenmag",4,"",""],
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["uns_mas36","uns_mas36mag",4,"",""],
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["uns_RPD","uns_rpdmag",1,"",""],
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["uns_m1carbine","uns_m1carbinemag",4,"",""]
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];
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KP_liberation_guerilla_weapons_2 = [
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["uns_m2carbine","uns_m2carbinemag",4,"",""],
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["uns_akm","uns_ak47mag",4,"",""],
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["uns_DP28_base","uns_47Rnd_DP28",4,"",""],
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["uns_type50","uns_k50mag",4,"",""],
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["uns_m16","uns_20Rnd_556x45_Stanag",4,"",""],
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["uns_mas36","uns_mas36mag",4,"",""]
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];
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KP_liberation_guerilla_weapons_3 = [
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["uns_akm_drum","uns_75Rnd_akdr",4,"",""],
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["uns_sa58p","uns_sa58mag",4,"",""],
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["uns_PK","uns_100Rnd_762x54_PK",1,"",""],
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["uns_m1garand","uns_m1garandmag",4,"",""],
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["uns_M63a_AR_base","uns_30Rnd_556x45_Stanag",4,"",""],
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["uns_Sterling","uns_mk4mag",4,"",""],
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["uns_m2carbine_gl","uns_m2carbinemag",4,"",""],
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["uns_m3a1","uns_m3a1mag",4,"",""],
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["uns_SVD_CAMO_base","uns_svdmag",4,"",""]
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];
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// Uniforms
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KP_liberation_guerilla_uniforms_1 = [
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"U_C_Man_casual_4_F",
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"U_C_Man_casual_5_F",
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"U_C_Man_casual_6_F",
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"U_I_C_Soldier_Bandit_5_F",
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"UNS_CIV_B",
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"UNS_CIV_U",
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"UNS_VC_B",
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"UNS_VC_K",
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"UNS_VC_S",
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"UNS_VC_U"
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];
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KP_liberation_guerilla_uniforms_2 = [
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"U_BG_Guerilla2_1",
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"U_BG_Guerilla2_3",
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"U_BG_Guerilla3_1",
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"U_C_HunterBody_grn",
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"U_C_Mechanic_01_F",
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"U_I_C_Soldier_Bandit_1_F",
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"U_I_C_Soldier_Bandit_3_F",
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"U_I_C_Soldier_Bandit_4_F",
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"U_I_C_Soldier_Bandit_5_F",
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"U_I_C_Soldier_Para_5_F"
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];
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KP_liberation_guerilla_uniforms_3 = [
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"U_BG_Guerilla1_1",
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"U_BG_Guerilla1_2_F",
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"U_BG_leader",
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"U_I_C_Soldier_Camo_F",
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"U_I_C_Soldier_Para_1_F",
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"U_I_C_Soldier_Para_2_F",
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"U_I_C_Soldier_Para_3_F",
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"U_I_C_Soldier_Para_4_F",
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"UNS_DCCR_BBS",
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"UNS_DCCR_GTS"
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];
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// Vests
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KP_liberation_guerilla_vests_1 = [
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"UNS_VC_B1",
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"UNS_VC_S2",
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"V_BandollierB_blk",
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"V_BandollierB_cbr",
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"V_BandollierB_ghex_F",
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"V_BandollierB_khk",
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"V_BandollierB_oli",
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"V_BandollierB_rgr",
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"V_LegStrapBag_black_F",
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"V_LegStrapBag_coyote_F",
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"V_LegStrapBag_olive_F",
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"V_Pocketed_black_F",
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"V_Pocketed_coyote_F",
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"V_Pocketed_olive_F"
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];
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KP_liberation_guerilla_vests_2 = [
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"UNS_ANZAC_VEST_C",
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"UNS_ANZAC_VEST",
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"UNS_M1956_M14",
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"UNS_NVA_A1",
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"UNS_NVA_MG",
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"uns_vc_chestrig",
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"UNS_VC_SP",
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"V_Chestrig_blk",
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"V_Chestrig_khk",
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"V_Chestrig_oli",
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"V_Chestrig_rgr",
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"V_HarnessO_brn",
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"V_HarnessO_ghex_F",
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"V_HarnessO_gry",
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"V_HarnessOGL_brn",
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"V_HarnessOGL_ghex_F",
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"V_HarnessOGL_gry"
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];
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KP_liberation_guerilla_vests_3 = [
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"UNS_M1956_M1",
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"UNS_M1956_M2",
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"UNS_M1956_M3",
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"UNS_M1956_S3",
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"UNS_NVA_SP",
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"V_I_G_resistanceLeader_F",
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"V_TacChestrig_cbr_F",
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"V_TacChestrig_grn_F",
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"V_TacChestrig_oli_F",
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"V_TacVest_blk",
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"V_TacVest_brn",
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"V_TacVest_camo",
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"V_TacVest_khk",
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"V_TacVest_oli"
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];
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// Headgear
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KP_liberation_guerilla_headgear_1 = [
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"",
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"",
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"",
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"",
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"H_StrawHat_dark",
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"UNS_Boonie3_VC",
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"UNS_Conehat_VC"
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];
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KP_liberation_guerilla_headgear_2 = [
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"H_Bandanna_khk",
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"UNS_Boonie_VC",
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"UNS_Headband_BK",
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"UNS_Headband_ED",
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"UNS_Headband_OD",
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"UNS_Headband_OD2",
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"UNS_Headband_VC",
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"uns_sas_bandana_erdl",
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"uns_sas_booniehat_vc_tan",
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"uns_sas_booniehat_vc",
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"uns_sas_headband_green",
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"uns_vc_headband_blue"
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];
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KP_liberation_guerilla_headgear_3 = [
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"UNS_Boonie_6",
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"UNS_Boonie_ERDL",
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"UNS_Boonie_ERDL3",
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"UNS_Boonie_OD",
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"UNS_Boonie_OD2",
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"UNS_Boonie_ODF",
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"UNS_Boonie_ODP",
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"UNS_Field_Cap",
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"UNS_M1_1",
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"UNS_M1_AFT",
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"UNS_PAVN_HG",
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"UNS_PAVN_HN",
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"uns_sas_booniehat_erdl2",
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"uns_sas_booniehat_green2"
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];
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// Facegear. Applies for tier 2 and 3.
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KP_liberation_guerilla_facegear = [
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"",
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"",
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"",
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"G_Bandanna_blk",
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"G_Bandanna_khk",
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"G_Bandanna_oli",
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"G_Bandanna_shades",
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"G_Bandanna_tan",
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"UNS_Peace",
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"UNS_Scarf_1stCav",
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"UNS_Scarf_ARVN",
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"UNS_Scarf_BK_W",
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"UNS_Scarf_BK",
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"UNS_Scarf_Blue",
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"UNS_Scarf_GR",
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"UNS_Scarf_OD",
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"UNS_Scarf_PL",
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"UNS_Scarf_Red"
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];
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