initial files
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@@ -0,0 +1,53 @@
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// TODO Remove this loop by adding the actions to the units/intel objects on spawn
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waitUntil {!isNil "GRLIB_permissions"};
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waitUntil {!(GRLIB_permissions isEqualTo []) || !GRLIB_permissions_param};
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private _near_people = [];
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private _near_intel = [];
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private _actionned_captive_units = [];
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private _actionned_intel_items = [];
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while {true} do {
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if ([5] call KPLIB_fnc_hasPermission) then {
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_near_people = (getPosATL player) nearEntities [["Man"], 5];
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_near_intel = (getPosATL player) nearEntities [KPLIB_intelObjectClasses, 5];
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{
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if ((captive _x) && !(_x in _actionned_captive_units) && !((side group _x) == GRLIB_side_friendly) && !(_x getVariable ["ACE_isUnconscious", false])) then {
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_x addAction ["<t color='#FFFF00'>" + localize "STR_SECONDARY_CAPTURE" + "</t>",{[_this select 0] join (group player);},"",-850,true,true,"","(vehicle player == player) && (side group _target != GRLIB_side_friendly) && (captive _target)"];
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_actionned_captive_units pushback _x;
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};
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} forEach _near_people;
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{
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if (!(alive _x) || ((player distance _x) > 5) || ((side group _x) == GRLIB_side_friendly)) then {
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removeAllActions _x;
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_actionned_captive_units = _actionned_captive_units - [_x];
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};
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} forEach _actionned_captive_units;
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{
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if !(_x in _actionned_intel_items) then {
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_x addAction ["<t color='#FFFF00'>" + localize "STR_INTEL" + "</t>",{[_this select 0] remoteExecCall ["intel_remote_call", 2];},"",-849,true,true,"","(vehicle player == player)"];
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_actionned_intel_items pushback _x;
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};
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} forEach _near_intel;
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{
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if ((player distance _x) > 5) then {
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removeAllActions _x;
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_actionned_intel_items = _actionned_intel_items - [_x];
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};
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} forEach _actionned_intel_items;
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} else {
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{
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removeAllActions _x;
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_actionned_captive_units = _actionned_captive_units - [_x];
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} forEach _actionned_captive_units;
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{
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removeAllActions _x;
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_actionned_intel_items = _actionned_intel_items - [_x];
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} forEach _actionned_intel_items;
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};
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sleep 3;
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};
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