initial files
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@@ -0,0 +1,85 @@
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private _grp = _this select 0;
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private _flagpos = _this select 1;
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private _basepos = getpos (leader _grp);
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private _is_infantry = false;
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private _wpPositions = [];
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private _waypoint = [];
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if (vehicle (leader _grp) == (leader _grp)) then {_is_infantry = true;};
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sleep 5;
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while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);};
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sleep 1;
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{_x doFollow leader _grp} foreach units _grp;
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sleep 1;
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if (_is_infantry) then {
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_wpPositions = [
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_flagpos getPos [random 150, random 360],
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_flagpos getPos [random 150, random 360],
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_flagpos getPos [random 150, random 360],
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_flagpos getPos [random 150, random 360],
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_flagpos getPos [random 150, random 360]
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];
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_waypoint = _grp addWaypoint [_wpPositions select 0, 10];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointBehaviour "SAFE";
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_waypoint setWaypointCombatMode "YELLOW";
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_waypoint setWaypointSpeed "LIMITED";
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_waypoint setWaypointCompletionRadius 10;
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_waypoint = _grp addWaypoint [_wpPositions select 1, 10];
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_waypoint setWaypointType "MOVE";
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_waypoint = _grp addWaypoint [_wpPositions select 2, 10];
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_waypoint setWaypointType "MOVE";
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_waypoint = _grp addWaypoint [_wpPositions select 3, 10];
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_waypoint setWaypointType "MOVE";
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_waypoint = _grp addWaypoint [_wpPositions select 4, 10];
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_waypoint setWaypointType "CYCLE";
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} else {
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_waypoint = _grp addWaypoint [_basepos, 1];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointBehaviour "SAFE";
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_waypoint setWaypointCombatMode "YELLOW";
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_waypoint setWaypointSpeed "LIMITED";
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_waypoint setWaypointCompletionRadius 30;
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};
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_grp setCurrentWaypoint [_grp, 0];
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waitUntil {
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sleep 10;
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({alive _x} count (units _grp) == 0) || !(isNull ((leader _grp) findNearestEnemy (leader _grp)))
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};
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if ({alive _x} count (units _grp) > 0) then {
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while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0)};
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sleep 1;
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{_x doFollow leader _grp} foreach units _grp;
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sleep 1;
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_wpPositions = [
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_basepos getPos [random 150, random 360],
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_basepos getPos [random 150, random 360],
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_basepos getPos [random 150, random 360],
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_basepos getPos [random 150, random 360],
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_basepos getPos [random 150, random 360]
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];
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_waypoint = _grp addWaypoint [_wpPositions select 0, 10];
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_waypoint setWaypointType "SAD";
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_waypoint setWaypointBehaviour "COMBAT";
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_waypoint setWaypointCombatMode "YELLOW";
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if (_is_infantry) then {
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_waypoint setWaypointSpeed "NORMAL";
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} else {
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_waypoint setWaypointSpeed "LIMITED";
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};
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_waypoint = _grp addWaypoint [_wpPositions select 1, 10];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_wpPositions select 2, 10];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_wpPositions select 3, 10];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_wpPositions select 4, 10];
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_waypoint setWaypointType "CYCLE";
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_grp setCurrentWaypoint [_grp, 0];
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};
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