initial files
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60
kp_liberation.brf_sumava/scripts/server/ai/patrol_ai.sqf
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60
kp_liberation.brf_sumava/scripts/server/ai/patrol_ai.sqf
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private _grp = _this select 0;
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private _waypoint = [];
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if ( isNil "reinforcements_sector_under_attack" ) then { reinforcements_sector_under_attack = "" };
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while { count (units _grp) > 0 } do {
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if ( reinforcements_sector_under_attack != "" ) then {
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while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);};
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{_x doFollow leader _grp} foreach units _grp;
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_waypoint = _grp addWaypoint [markerpos reinforcements_sector_under_attack, 50];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed "FULL";
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_waypoint setWaypointBehaviour "SAFE";
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_waypoint setWaypointCombatMode "YELLOW";
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_waypoint setWaypointCompletionRadius 30;
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_waypoint = _grp addWaypoint [markerpos reinforcements_sector_under_attack, 50];
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_waypoint setWaypointSpeed "LIMITED";
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [markerpos reinforcements_sector_under_attack, 50];
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_waypoint setWaypointSpeed "LIMITED";
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [markerpos reinforcements_sector_under_attack, 50];
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_waypoint setWaypointSpeed "LIMITED";
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_waypoint setWaypointType "CYCLE";
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sleep 300;
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};
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if ( reinforcements_sector_under_attack == "" ) then {
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private _sectors_patrol = [];
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private _patrol_startpos = getpos (leader _grp);
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{
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if ( _patrol_startpos distance (markerpos _x) < 2500) then {
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_sectors_patrol pushBack _x;
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};
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} foreach (sectors_allSectors - blufor_sectors);
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while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);};
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{_x doFollow leader _grp} foreach units _grp;
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{
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_waypoint = _grp addWaypoint [markerpos _x, 300];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed "NORMAL";
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_waypoint setWaypointBehaviour "SAFE";
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_waypoint setWaypointCombatMode "YELLOW";
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_waypoint setWaypointCompletionRadius 30;
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} foreach _sectors_patrol;
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_waypoint = _grp addWaypoint [_patrol_startpos, 300];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointCompletionRadius 100;
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_waypoint = _grp addWaypoint [_patrol_startpos , 300];
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_waypoint setWaypointType "CYCLE";
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};
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waitUntil { sleep 5;(count (units _grp) == 0) || (reinforcements_sector_under_attack != "") };
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};
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