initial files
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@@ -0,0 +1,74 @@
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params [
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["_transVeh", objNull, [objNull]]
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];
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if (isNull _transVeh) exitWith {};
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sleep 1;
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private _transGrp = (group (driver _transVeh));
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private _start_pos = getpos _transVeh;
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private _objPos = [getpos _transVeh] call KPLIB_fnc_getNearestBluforObjective;
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private _unload_distance = 500;
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private _crewcount = count crew _transVeh;
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waitUntil {
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sleep 0.2;
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!(alive _transVeh) ||
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!(alive (driver _transVeh)) ||
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(((_transVeh distance _objPos) < _unload_distance) && !(surfaceIsWater (getpos _transVeh)))
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};
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if ((alive _transVeh) && (alive (driver _transVeh))) then {
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_infGrp = createGroup [GRLIB_side_enemy, true];
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{
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[_x, _start_pos, _infGrp, "PRIVATE", 0.5] call KPLIB_fnc_createManagedUnit;
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} foreach ([] call KPLIB_fnc_getSquadComp);
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{_x moveInCargo _transVeh} forEach (units _infGrp);
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while {(count (waypoints _infGrp)) != 0} do {deleteWaypoint ((waypoints _infGrp) select 0);};
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sleep 3;
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private _transVehWp = _transGrp addWaypoint [getpos _transVeh, 0,0];
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_transVehWp setWaypointType "TR UNLOAD";
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_transVehWp setWaypointCompletionRadius 200;
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private _infWp = _infGrp addWaypoint [getpos _transVeh, 0];
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_infWp setWaypointType "GETOUT";
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_infWp setWaypointCompletionRadius 200;
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_infWp synchronizeWaypoint [_transVehWp];
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{unassignVehicle _transVeh} forEach (units _infGrp);
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_infGrp leaveVehicle _transVeh;
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(units _infGrp) allowGetIn false;
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private _infWp_2 = _infGrp addWaypoint [getpos _transVeh, 250];
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_infWp_2 setWaypointType "MOVE";
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_infWp_2 setWaypointCompletionRadius 5;
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waitUntil {sleep 0.5; _crewcount >= count crew _transVeh};
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sleep 5;
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while {(count (waypoints _transGrp)) != 0} do {deleteWaypoint ((waypoints _transGrp) select 0);};
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_transVehWp = _transGrp addWaypoint [_objPos, 100];
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_transVehWp setWaypointType "SAD";
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_transVehWp setWaypointSpeed "NORMAL";
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_transVehWp setWaypointBehaviour "COMBAT";
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_transVehWp setWaypointCombatMode "RED";
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_transVehWp setWaypointCompletionRadius 30;
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_transVehWp = _transGrp addWaypoint [_objPos, 100];
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_transVehWp setWaypointType "SAD";
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_transVehWp = _transGrp addWaypoint [_objPos, 100];
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_transVehWp setWaypointType "CYCLE";
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sleep 10;
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[_infGrp] spawn battlegroup_ai;
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};
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