initial files
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/*
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Spawning of start vehicles at placeholder objects
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This file spawns the so called "start vehicles" like boats
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and little birds at the starting base/carrier.
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The array at the end can be used to add start vehicles
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by using the variable name of the grasscutter placeholder
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and the variable defined in the preset or a direct classname.
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Format: [<variable name of placeholder without number>, <variable from preset or a classname>]
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E.g. the variables of the grasscutter placeholder objects for the
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little birds are named "littlebird_0", "littlebird_1", etc.
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while the variable from the preset is KP_liberation_little_bird_classname.
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This leads to the entry below.
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You can also remove unwanted start vehicles by deleting the corresponding line
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in the array below. Just keep the correct comma separation in mind.
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Refer to: https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ImportantHints#commas-inside-an-array
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*/
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waitUntil {!isNil "save_is_loaded"};
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waitUntil {save_is_loaded};
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private _placeholder = objNull;
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private _spawnPos = [];
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private _veh = objNull;
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{
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_x params ["_id", "_classname"];
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for [{_i = 0}, {!isNil ([_id, _i] joinString "")}, {_i = _i + 1}] do {
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_placeholder = missionNamespace getVariable ([_id, _i] joinString "");
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_spawnPos = getPosATL _placeholder;
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_veh = _classname createVehicle [_spawnPos select 0, _spawnPos select 1, (_spawnPos select 2) + 0.2];
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_veh enableSimulationGlobal false;
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_veh allowDamage false;
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_veh setDir (getDir _placeholder);
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_veh setPosATL _spawnPos;
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[_veh] call KPLIB_fnc_clearCargo;
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sleep 0.5;
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_veh enableSimulationGlobal true;
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_veh setDamage 0;
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_veh allowDamage true;
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_veh setVariable ["KP_liberation_preplaced", true, true];
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[_veh] call KPLIB_fnc_addObjectInit;
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};
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} forEach [
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["littlebird_", KP_liberation_little_bird_classname],
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["boat_", KP_liberation_boat_classname]
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];
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