initial files
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sleep (900 / GRLIB_csat_aggressivity);
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private _sleeptime = 0;
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while {GRLIB_csat_aggressivity > 0.9 && GRLIB_endgame == 0} do {
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_sleeptime = (1800 + (random 1800)) / (([] call KPLIB_fnc_getOpforFactor) * GRLIB_csat_aggressivity);
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if (combat_readiness >= 80) then {_sleeptime = _sleeptime * 0.75;};
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if (combat_readiness >= 90) then {_sleeptime = _sleeptime * 0.75;};
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if (combat_readiness >= 95) then {_sleeptime = _sleeptime * 0.75;};
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sleep _sleeptime;
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if (!isNil "GRLIB_last_battlegroup_time") then {
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waitUntil {
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sleep 5;
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diag_tickTime > (GRLIB_last_battlegroup_time + (2100 / GRLIB_csat_aggressivity))
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};
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};
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if (
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(count (allPlayers - entities "HeadlessClient_F") >= (6 / GRLIB_csat_aggressivity))
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&& {combat_readiness >= (60 - (5 * GRLIB_csat_aggressivity))}
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&& {[] call KPLIB_fnc_getOpforCap < GRLIB_battlegroup_cap}
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&& {diag_fps > 15.0}
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) then {
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["", (random 100) < 45] spawn spawn_battlegroup;
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};
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};
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