initial files
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// TODO Refactor and create function
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params [
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["_spawn_marker", "", [""]],
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["_infOnly", false, [false]]
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];
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if (GRLIB_endgame == 1) exitWith {};
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_spawn_marker = [[2000, 1000] select _infOnly, 3000, false, markerPos _spawn_marker] call KPLIB_fnc_getOpforSpawnPoint;
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if !(_spawn_marker isEqualTo "") then {
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GRLIB_last_battlegroup_time = diag_tickTime;
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private _bg_groups = [];
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private _selected_opfor_battlegroup = [];
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private _target_size = (round (GRLIB_battlegroup_size * ([] call KPLIB_fnc_getOpforFactor) * (sqrt GRLIB_csat_aggressivity))) min 16;
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if (combat_readiness < 60) then {_target_size = round (_target_size * 0.65);};
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[_spawn_marker] remoteExec ["remote_call_battlegroup"];
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if (worldName in KP_liberation_battlegroup_clearance) then {
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[markerPos _spawn_marker, 15] call KPLIB_fnc_createClearance;
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};
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if (_infOnly) then {
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// Infantry units to choose from
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private _infClasses = [KPLIB_o_inf_classes, militia_squad] select (combat_readiness < 50);
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// Adjust target size for infantry
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_target_size = 12 max (_target_size * 4);
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// Create infantry groups with up to 8 units per squad
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private _grp = createGroup [GRLIB_side_enemy, true];
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for "_i" from 0 to (_target_size - 1) do {
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if (_i > 0 && {(_i % 8) isEqualTo 0}) then {
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_bg_groups pushBack _grp;
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_grp = createGroup [GRLIB_side_enemy, true];
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};
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[selectRandom _infClasses, markerPos _spawn_marker, _grp] call KPLIB_fnc_createManagedUnit;
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};
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[_grp] spawn battlegroup_ai;
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_bg_groups pushBack _grp;
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} else {
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private _vehicle_pool = [opfor_battlegroup_vehicles, opfor_battlegroup_vehicles_low_intensity] select (combat_readiness < 50);
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while {count _selected_opfor_battlegroup < _target_size} do {
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_selected_opfor_battlegroup pushback (selectRandom _vehicle_pool);
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};
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private ["_nextgrp", "_vehicle"];
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{
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_nextgrp = createGroup [GRLIB_side_enemy, true];
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_vehicle = [markerpos _spawn_marker, _x] call KPLIB_fnc_spawnVehicle;
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sleep 0.5;
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(crew _vehicle) joinSilent _nextgrp;
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[_nextgrp] spawn battlegroup_ai;
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_bg_groups pushback _nextgrp;
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if ((_x in opfor_troup_transports) && ([] call KPLIB_fnc_getOpforCap < GRLIB_battlegroup_cap)) then {
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if (_vehicle isKindOf "Air") then {
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[[markerPos _spawn_marker] call KPLIB_fnc_getNearestBluforObjective, _vehicle] spawn send_paratroopers;
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} else {
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[_vehicle] spawn troup_transport;
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};
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};
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} forEach _selected_opfor_battlegroup;
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if (GRLIB_csat_aggressivity > 0.9) then {
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[[markerPos _spawn_marker] call KPLIB_fnc_getNearestBluforObjective] spawn spawn_air;
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};
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};
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sleep 3;
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combat_readiness = (combat_readiness - (round ((count _bg_groups) + (random (count _bg_groups))))) max 0;
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stats_hostile_battlegroups = stats_hostile_battlegroups + 1;
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{
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if (local _x) then {
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_headless_client = [] call KPLIB_fnc_getLessLoadedHC;
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if (!isNull _headless_client) then {
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_x setGroupOwner (owner _headless_client);
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};
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};
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sleep 1;
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} forEach _bg_groups;
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};
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