initial files

This commit is contained in:
Samuele Lorefice
2025-05-24 16:17:33 +02:00
commit 9e023649ac
477 changed files with 118566 additions and 0 deletions

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if (!GRLIB_permissions_param) exitWith {};
waitUntil {!isNil "GRLIB_permissions"};
waitUntil {!isNil "save_is_loaded"};
waitUntil {save_is_loaded};
while {true} do {
private _default_permissions = [];
{if ((_x select 0) == "Default") exitWith {_default_permissions = (_x select 2);}} foreach GRLIB_permissions;
if (count _default_permissions > 0) then {
private _all_players_uids = [];
{if ((_x select 0) != "Default") then {_all_players_uids pushback (_x select 0)}} foreach GRLIB_permissions;
private _old_count = count GRLIB_permissions;
{
if !(((getPlayerUID _x) in _all_players_uids) || ((getPlayerUID _x) isEqualTo "")) then {
GRLIB_permissions pushBack [getPlayerUID _x, name _x, _default_permissions];
};
} foreach (allPlayers - entities "HeadlessClient_F");
if (_old_count != count GRLIB_permissions) then {
publicVariable "GRLIB_permissions"
};
};
sleep 10;
};

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sleep 5;
if ([] call KP_liberation_victoryCheck && GRLIB_endgame != 1) then {
GRLIB_endgame = 1;
publicVariable "GRLIB_endgame";
{_x allowDamage false; (vehicle _x) allowDamage false;} forEach allPlayers;
private _rabbits = round (random 75) + round (random 80);
publicstats = [];
publicstats pushback stats_ammo_produced;
publicstats pushback stats_ammo_spent;
publicstats pushback stats_blufor_soldiers_killed;
publicstats pushback stats_blufor_soldiers_recruited;
publicstats pushback stats_blufor_teamkills;
publicstats pushback stats_blufor_vehicles_built;
publicstats pushback stats_blufor_vehicles_killed;
publicstats pushback stats_civilian_buildings_destroyed;
publicstats pushback stats_civilian_vehicles_killed;
publicstats pushback stats_civilian_vehicles_killed_by_players;
publicstats pushback stats_civilian_vehicles_seized;
publicstats pushback stats_civilians_healed;
publicstats pushback stats_civilians_killed;
publicstats pushback stats_civilians_killed_by_players;
publicstats pushback stats_fobs_built;
publicstats pushback stats_fobs_lost;
publicstats pushback stats_fuel_produced;
publicstats pushback stats_fuel_spent;
publicstats pushback stats_hostile_battlegroups;
publicstats pushback stats_ieds_detonated;
publicstats pushback stats_opfor_killed_by_players;
publicstats pushback stats_opfor_soldiers_killed;
publicstats pushback stats_opfor_vehicles_killed;
publicstats pushback stats_opfor_vehicles_killed_by_players;
publicstats pushback stats_player_deaths;
publicstats pushback stats_playtime;
publicstats pushback stats_prisoners_captured;
publicstats pushback stats_readiness_earned;
publicstats pushback stats_reinforcements_called;
publicstats pushback stats_resistance_killed;
publicstats pushback stats_resistance_teamkills;
publicstats pushback stats_resistance_teamkills_by_players;
publicstats pushback stats_secondary_objectives;
publicstats pushback stats_sectors_liberated;
publicstats pushback stats_sectors_lost;
publicstats pushback stats_spartan_respawns;
publicstats pushback stats_supplies_produced;
publicstats pushback stats_supplies_spent;
publicstats pushback stats_vehicles_recycled;
publicstats pushback _rabbits;
publicstats remoteExec ["remote_call_endgame"];
private _playtime_days = floor (stats_playtime / 86400);
private _playtime_hours = floor ((stats_playtime % 86400) / 3600);
private _playtime_minutes = floor ((stats_playtime % 3600) / 60);
private _playtime_seconds = stats_playtime % 60;
["------------------------------------", "MISSION END"] call KPLIB_fnc_log;
[format ["Playtime: %1 days, %2 hours, %3 minutes, %4 seconds", _playtime_days, _playtime_hours, _playtime_minutes, _playtime_seconds], "MISSION END"] call KPLIB_fnc_log;
[format ["OPFOR infantry killed: %1", stats_opfor_soldiers_killed], "MISSION END"] call KPLIB_fnc_log;
[format ["OPFOR infantry killed by players: %1", stats_opfor_killed_by_players], "MISSION END"] call KPLIB_fnc_log;
[format ["OPFOR vehicles destroyed: %1", stats_opfor_vehicles_killed], "MISSION END"] call KPLIB_fnc_log;
[format ["OPFOR vehicles destroyed by players: %1", stats_opfor_vehicles_killed_by_players], "MISSION END"] call KPLIB_fnc_log;
[format ["BLUFOR infantry recruited: %1", stats_blufor_soldiers_recruited], "MISSION END"] call KPLIB_fnc_log;
[format ["BLUFOR infantry killed: %1", stats_blufor_soldiers_killed], "MISSION END"] call KPLIB_fnc_log;
[format ["BLUFOR vehicles built: %1", stats_blufor_vehicles_built], "MISSION END"] call KPLIB_fnc_log;
[format ["BLUFOR vehicles destroyed: %1", stats_blufor_vehicles_killed], "MISSION END"] call KPLIB_fnc_log;
[format ["Player deaths: %1", stats_player_deaths], "MISSION END"] call KPLIB_fnc_log;
[format ["BLUFOR friendly fire incidents: %1", stats_blufor_teamkills], "MISSION END"] call KPLIB_fnc_log;
[format ["Resistance fighters killed: %1", stats_resistance_killed], "MISSION END"] call KPLIB_fnc_log;
[format ["Resistance fighters (friendly) killed: %1", stats_resistance_teamkills], "MISSION END"] call KPLIB_fnc_log;
[format ["Resistance fighters (friendly) killed by players: %1", stats_resistance_teamkills_by_players], "MISSION END"] call KPLIB_fnc_log;
[format ["Civilians killed: %1", stats_civilians_killed], "MISSION END"] call KPLIB_fnc_log;
[format ["Civilians killed by players: %1", stats_civilians_killed_by_players], "MISSION END"] call KPLIB_fnc_log;
[format ["Civilians healed: %1", stats_civilians_healed], "MISSION END"] call KPLIB_fnc_log;
[format ["Civilian vehicles destroyed: %1", stats_civilian_vehicles_killed], "MISSION END"] call KPLIB_fnc_log;
[format ["Civilian vehicles destroyed by players: %1", stats_civilian_vehicles_killed_by_players], "MISSION END"] call KPLIB_fnc_log;
[format ["Civilian vehicles seized: %1", stats_civilian_vehicles_seized], "MISSION END"] call KPLIB_fnc_log;
[format ["Civilian buildings destroyed: %1", stats_civilian_buildings_destroyed], "MISSION END"] call KPLIB_fnc_log;
[format ["Vehicles recycled: %1", stats_vehicles_recycled], "MISSION END"] call KPLIB_fnc_log;
[format ["Ammunition units produced: %1", stats_ammo_produced], "MISSION END"] call KPLIB_fnc_log;
[format ["Ammunition units spent: %1", stats_ammo_spent], "MISSION END"] call KPLIB_fnc_log;
[format ["Fuel units produced: %1", stats_fuel_produced], "MISSION END"] call KPLIB_fnc_log;
[format ["Fuel units spent: %1", stats_fuel_spent], "MISSION END"] call KPLIB_fnc_log;
[format ["Supply units produced: %1", stats_supplies_produced], "MISSION END"] call KPLIB_fnc_log;
[format ["Supply units spent: %1", stats_supplies_spent], "MISSION END"] call KPLIB_fnc_log;
[format ["Sectors liberated: %1", stats_sectors_liberated], "MISSION END"] call KPLIB_fnc_log;
[format ["Sectors lost: %1", stats_sectors_lost], "MISSION END"] call KPLIB_fnc_log;
[format ["FOBs built: %1", stats_fobs_built], "MISSION END"] call KPLIB_fnc_log;
[format ["FOBs lost: %1", stats_fobs_lost], "MISSION END"] call KPLIB_fnc_log;
[format ["Secondary objectives accomplished: %1", stats_secondary_objectives], "MISSION END"] call KPLIB_fnc_log;
[format ["Prisoners captured: %1", stats_prisoners_captured], "MISSION END"] call KPLIB_fnc_log;
[format ["Hostile battlegroups called: %1", stats_hostile_battlegroups], "MISSION END"] call KPLIB_fnc_log;
[format ["Hostile reinforcements called: %1", stats_reinforcements_called], "MISSION END"] call KPLIB_fnc_log;
[format ["Total combat readiness raised: %1", round stats_readiness_earned], "MISSION END"] call KPLIB_fnc_log;
[format ["IEDs detonated: %1", stats_ieds_detonated], "MISSION END"] call KPLIB_fnc_log;
[format ["Number of Potato 01 losses: %1", stats_spartan_respawns], "MISSION END"] call KPLIB_fnc_log;
[format ["Rabbits killed: %1", _rabbits], "MISSION END"] call KPLIB_fnc_log;
["------------------------------------", "MISSION END"] call KPLIB_fnc_log;
sleep 20;
{if !(isPlayer _x) then {deleteVehicle _x;}} forEach allUnits;
};

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private [ "_nextvehicle", "_nearestfob", "_reset_ticker" ];
_cleanup_classnames = [];
{
_cleanup_classnames append _x;
} forEach [KPLIB_b_light_classes, KPLIB_b_heavy_classes, KPLIB_b_air_classes];
while { GRLIB_cleanup_vehicles > 0 } do {
sleep 600;
{
_reset_ticker = true;
_nextvehicle = _x;
_nearestfob = [ getpos _nextvehicle ] call KPLIB_fnc_getNearestFob;
if ( count _nearestfob == 3 ) then {
if ( ( _nextvehicle distance _nearestfob > ( 1.2 * GRLIB_fob_range ) ) && ( _nextvehicle distance startbase > ( 1.2 * GRLIB_fob_range ) ) ) then {
if ((toLower (typeof _nextvehicle)) in _cleanup_classnames) then {
if ( count ( crew _nextvehicle ) == 0 ) then {
_nextvehicle setVariable [ "GRLIB_empty_vehicle_ticker", ( _nextvehicle getVariable [ "GRLIB_empty_vehicle_ticker", 0 ] ) + 1 ];
_reset_ticker = false;
};
};
};
} ;
if ( _reset_ticker ) then {
_nextvehicle setVariable [ "GRLIB_empty_vehicle_ticker", 0 ];
};
if ( _nextvehicle getVariable [ "GRLIB_empty_vehicle_ticker", 0 ] >= ( 6 * GRLIB_cleanup_vehicles ) ) then {
deleteVehicle _nextvehicle;
};
sleep 0.5;
} foreach vehicles;
};

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while {true} do {
5 setFog [0, 0, 0];
sleep 30;
};

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while {true} do {
if (GRLIB_shorter_nights && (daytime > 20 || daytime < 4)) then {
setTimeMultiplier (GRLIB_time_factor * 4);
} else {
setTimeMultiplier GRLIB_time_factor;
};
sleep 10;
};

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private _weathers = [
[0.25],
[0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55],
[0, 0.1, 0.15, 0.2, 0.25, 0.3, 0.325, 0.35, 0.375, 0.4, 0.425, 0.45, 0.475, 0.5, 0.525, 0.55, 0.575, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1]
] select (GRLIB_weather_param - 1);
private _newWeather = selectRandom _weathers;
0 setOvercast _newWeather;
forceWeatherChange;
[format ["Set initial weather to: %1 - Param Value: %2 - Time: %3", _newWeather, GRLIB_weather_param, diag_tickTime], "WEATHER"] call KPLIB_fnc_log;
while {GRLIB_endgame == 0} do {
_newWeather = selectRandom _weathers;
(3600 * timeMultiplier) setOvercast _newWeather;
[format ["Set next weather transition to: %1 - Time: %2", _newWeather, diag_tickTime], "WEATHER"] call KPLIB_fnc_log;
sleep 3000; // Slighty less than weather transition time, as sleep duration is depending on FPS
};

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waitUntil { !isNil "save_is_loaded" };
waitUntil { save_is_loaded };
while { true } do {
sleep 1;
stats_playtime = stats_playtime + 1;
};

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scriptName "KPLIB_saveLoop";
private _start = diag_tickTime;
["----- Loading save data", "SAVE"] call KPLIB_fnc_log;
// Handle possible enabled "wipe save" mission parameters
if (GRLIB_param_wipe_savegame_1 == 1 && GRLIB_param_wipe_savegame_2 == 1) then {
profileNamespace setVariable [GRLIB_save_key,nil];
saveProfileNamespace;
["Save wiped via mission parameters", "SAVE"] call KPLIB_fnc_log;
} else {
["No save wipe", "SAVE"] call KPLIB_fnc_log;
};
// Auto save when last player exits
if (hasInterface) then {
[] spawn {
waitUntil {!isNull findDisplay 46};
(findDisplay 46) displayAddEventHandler ["Unload", {
if (!isServer) exitWith {};
["Player server exit. Saving mission data.", "SAVE"] call KPLIB_fnc_log;
[] call KPLIB_fnc_doSave;
}];
};
} else {
addMissionEventHandler ["HandleDisconnect", {
if !(allPlayers isEqualTo []) exitWith {false};
params ["_unit"];
deleteVehicle _unit;
["Last player disconnected. Saving mission data.", "SAVE"] call KPLIB_fnc_log;
[] call KPLIB_fnc_doSave;
}];
};
// All classnames of objects which should be saved
KPLIB_classnamesToSave = [toLower FOB_typename, toLower huron_typename];
/*
--- Locals ---
Variables which are only used inside the save_manager.sqf
*/
// All AI squads
private _aiGroups = [];
// Current campaign date and time
private _dateTime = [];
// Vehicles which shouldn't be handled in the kill manager
private _noKillHandler = [toLower FOB_typename, toLower huron_typename];
// All objects which should be loaded/saved
private _objectsToSave = [];
// All storages which are handled for resource persistence
private _resourceStorages = [];
// Collection array for the statistic values
private _stats = [];
// Collection array for the enemy weights
private _weights = [];
// All mines around FOBs
private _allMines = [];
// All unclaimed crates from crate spawning sectors
private _allCrates = [];
/*
--- Globals ---
Initializes global variables which are used at several places in the framework
*/
// Enemy weight for anti air
air_weight = 33;
// Enemy weight for anti armor
armor_weight = 33;
// Blufor sectors
blufor_sectors = [];
// Enemy combat readiness (0-100)
combat_readiness = 0;
// All FOBs
GRLIB_all_fobs = [];
// Player permissions data
GRLIB_permissions = [];
// Vehicle unlock links
GRLIB_vehicle_to_military_base_links = [];
// Enemy weight for anti infantry
infantry_weight = 33;
// Civilian reputation value (-100 - +100)
KP_liberation_civ_rep = 0;
// Clearances
KP_liberation_clearances = [];
// Strength value of the resistance forces
KP_liberation_guerilla_strength = 0;
// Logistic handling data
KP_liberation_logistics = [];
// Production handling data
KP_liberation_production = [];
// Factory markers to display the current available facilities
KP_liberation_production_markers = [];
// Radio tower classnames per radio tower sector
KPLIB_sectorTowers = [];
// Sectors under attack
KPLIB_sectorsUnderAttack = [];
// Global Intel resource
resources_intel = 0;
// State if the save is fully loaded
save_is_loaded = false;
// Add all buildings for saving and kill manager ignore
_noKillHandler append KPLIB_b_buildings_classes;
KPLIB_classnamesToSave append KPLIB_b_buildings_classes;
KPLIB_classnamesToSave append KPLIB_b_allVeh_classes;
// Add opfor and civilian vehicles for saving
KPLIB_classnamesToSave append KPLIB_o_allVeh_classes;
KPLIB_classnamesToSave append civilian_vehicles;
// Remove duplicates
KPLIB_classnamesToSave = KPLIB_classnamesToSave arrayIntersect KPLIB_classnamesToSave;
/*
--- Statistic Variables ---
*/
stats_ammo_produced = 0;
stats_ammo_spent = 0;
stats_blufor_soldiers_killed = 0;
stats_blufor_soldiers_recruited = 0;
stats_blufor_teamkills = 0;
stats_blufor_vehicles_built = 0;
stats_blufor_vehicles_killed = 0;
stats_civilian_buildings_destroyed = 0;
stats_civilian_vehicles_killed = 0;
stats_civilian_vehicles_killed_by_players = 0;
stats_civilian_vehicles_seized = 0;
stats_civilians_healed = 0;
stats_civilians_killed = 0;
stats_civilians_killed_by_players = 0;
stats_fobs_built = 0;
stats_fobs_lost = 0;
stats_fuel_produced = 0;
stats_fuel_spent = 0;
stats_hostile_battlegroups = 0;
stats_ieds_detonated = 0;
stats_opfor_killed_by_players = 0;
stats_opfor_soldiers_killed = 0;
stats_opfor_vehicles_killed = 0;
stats_opfor_vehicles_killed_by_players = 0;
stats_player_deaths = 0;
stats_playtime = 0;
stats_prisoners_captured = 0;
stats_readiness_earned = 0;
stats_reinforcements_called = 0;
stats_resistance_killed = 0;
stats_resistance_teamkills = 0;
stats_resistance_teamkills_by_players = 0;
stats_secondary_objectives = 0;
stats_sectors_liberated = 0;
stats_sectors_lost = 0;
stats_spartan_respawns = 0;
stats_supplies_produced = 0;
stats_supplies_spent = 0;
stats_vehicles_recycled = 0;
// Prevent saving/duplication of objects placed in Eden
{
_x setVariable ["KP_liberation_edenObject", true];
} forEach (allMissionObjects "");
// Get possible save data
private _saveData = profileNamespace getVariable GRLIB_save_key;
// Load save data, when retrieved
if (!isNil "_saveData") then {
// Convert from string to array
if (_saveData isEqualType "") then {
_saveData = parseSimpleArray _saveData;
};
if (((_saveData select 0) select 0) isEqualType 0) then {
[format ["Save data from version: %1", (_saveData select 0) joinstring "."], "SAVE"] call KPLIB_fnc_log;
_dateTime = _saveData select 1;
_objectsToSave = _saveData select 2;
_resourceStorages = _saveData select 3;
_stats = _saveData select 4;
_weights = _saveData select 5;
_aiGroups = _saveData select 6;
blufor_sectors = _saveData select 7;
combat_readiness = _saveData select 8;
GRLIB_all_fobs = _saveData select 9;
GRLIB_permissions = _saveData select 10;
GRLIB_vehicle_to_military_base_links = _saveData select 11;
KP_liberation_civ_rep = _saveData select 12;
KP_liberation_clearances = _saveData select 13;
KP_liberation_guerilla_strength = _saveData select 14;
KP_liberation_logistics = _saveData select 15;
KP_liberation_production = _saveData select 16;
KP_liberation_production_markers = _saveData select 17;
resources_intel = _saveData select 18;
_allMines = _saveData param [19, []];
_allCrates = _saveData param [20, []];
KPLIB_sectorTowers = _saveData param [21, []];
stats_ammo_produced = _stats select 0;
stats_ammo_spent = _stats select 1;
stats_blufor_soldiers_killed = _stats select 2;
stats_blufor_soldiers_recruited = _stats select 3;
stats_blufor_teamkills = _stats select 4;
stats_blufor_vehicles_built = _stats select 5;
stats_blufor_vehicles_killed = _stats select 6;
stats_civilian_buildings_destroyed = _stats select 7;
stats_civilian_vehicles_killed = _stats select 8;
stats_civilian_vehicles_killed_by_players = _stats select 9;
stats_civilian_vehicles_seized = _stats select 10;
stats_civilians_healed = _stats select 11;
stats_civilians_killed = _stats select 12;
stats_civilians_killed_by_players = _stats select 13;
stats_fobs_built = _stats select 14;
stats_fobs_lost = _stats select 15;
stats_fuel_produced = _stats select 16;
stats_fuel_spent = _stats select 17;
stats_hostile_battlegroups = _stats select 18;
stats_ieds_detonated = _stats select 19;
stats_opfor_killed_by_players = _stats select 20;
stats_opfor_soldiers_killed = _stats select 21;
stats_opfor_vehicles_killed = _stats select 22;
stats_opfor_vehicles_killed_by_players = _stats select 23;
stats_player_deaths = _stats select 24;
stats_playtime = _stats select 25;
stats_prisoners_captured = _stats select 26;
stats_readiness_earned = _stats select 27;
stats_reinforcements_called = _stats select 28;
stats_resistance_killed = _stats select 29;
stats_resistance_teamkills = _stats select 30;
stats_resistance_teamkills_by_players = _stats select 31;
stats_secondary_objectives = _stats select 32;
stats_sectors_liberated = _stats select 33;
stats_sectors_lost = _stats select 34;
stats_spartan_respawns = _stats select 35;
stats_supplies_produced = _stats select 36;
stats_supplies_spent = _stats select 37;
stats_vehicles_recycled = _stats select 38;
} else {
// --- Compatibility for older save data ---
["Save data from version: pre 0.96.5", "SAVE"] call KPLIB_fnc_log;
blufor_sectors = _saveData select 0;
GRLIB_all_fobs = _saveData select 1;
_objectsToSave = _saveData select 2;
_dateTime = _saveData select 3;
combat_readiness = _saveData select 4;
_resourceStorages = _saveData select 5;
KP_liberation_production = _saveData select 6;
KP_liberation_logistics = _saveData select 7;
_stats = _saveData select 8;
_weights = _saveData select 9;
GRLIB_vehicle_to_military_base_links = _saveData select 10;
GRLIB_permissions = _saveData select 11;
_aiGroups = _saveData select 12;
resources_intel = _saveData select 13;
KP_liberation_civ_rep = _saveData select 15;
KP_liberation_production_markers = _saveData select 16;
KP_liberation_guerilla_strength = _saveData select 17;
stats_opfor_soldiers_killed = _stats select 0;
stats_opfor_killed_by_players = _stats select 1;
stats_blufor_soldiers_killed = _stats select 2;
stats_player_deaths = _stats select 3;
stats_opfor_vehicles_killed = _stats select 4;
stats_opfor_vehicles_killed_by_players = _stats select 5;
stats_blufor_vehicles_killed = _stats select 6;
stats_blufor_soldiers_recruited = _stats select 7;
stats_blufor_vehicles_built = _stats select 8;
stats_civilians_killed = _stats select 9;
stats_civilians_killed_by_players = _stats select 10;
stats_sectors_liberated = _stats select 11;
stats_playtime = _stats select 12;
stats_spartan_respawns = _stats select 13;
stats_secondary_objectives = _stats select 14;
stats_hostile_battlegroups = _stats select 15;
stats_ieds_detonated = _stats select 16;
stats_reinforcements_called = _stats select 19;
stats_prisoners_captured = _stats select 20;
stats_blufor_teamkills = _stats select 21;
stats_vehicles_recycled = _stats select 22;
stats_ammo_spent = _stats select 23;
stats_sectors_lost = _stats select 24;
stats_fobs_built = _stats select 25;
stats_fobs_lost = _stats select 26;
stats_readiness_earned = _stats select 27;
};
// Extract weigths from collection array
infantry_weight = _weights select 0;
armor_weight = _weights select 1;
air_weight = _weights select 2;
// Set correct resistance standing
private _resistanceEnemy = [0, 1] select (KP_liberation_civ_rep < 25);
private _resistanceFriendly = [0, 1] select (KP_liberation_civ_rep >= -25);
GRLIB_side_resistance setFriend [GRLIB_side_enemy, _resistanceEnemy];
GRLIB_side_enemy setFriend [GRLIB_side_resistance, _resistanceEnemy];
GRLIB_side_resistance setFriend [GRLIB_side_friendly, _resistanceFriendly];
GRLIB_side_friendly setFriend [GRLIB_side_resistance, _resistanceFriendly];
if (KP_liberation_civrep_debug > 0) then {[format ["%1 getFriend %2: %3 - %1 getFriend %4: %5", GRLIB_side_resistance, GRLIB_side_enemy, (GRLIB_side_resistance getFriend GRLIB_side_enemy), GRLIB_side_friendly, (GRLIB_side_resistance getFriend GRLIB_side_friendly)], "CIVREP"] call KPLIB_fnc_log;};
// Apply current date and time
if (_dateTime isEqualType []) then {
setDate _dateTime;
} else {
setDate [2045, 6, 6, _dateTime, 0]; // Compatibility for older save data
};
// Create clearances
{
[_x select 0, _x select 1] call KPLIB_fnc_createClearance;
} forEach KP_liberation_clearances;
// Collection array for all objects which are loaded
private _spawnedObjects = [];
// Spawn all saved objects
private _object = objNull;
{
// Fetch data of saved object
_x params ["_class", "_pos", "_vecDir", "_vecUp", ["_hasCrew", false]];
// This will be removed if we reach a 0.96.7 due to more released Arma 3 DLCs until we finish 0.97.0
if !(((_saveData select 0) select 0) isEqualType 0) then {
// Pre 0.96.5 compatibility with repair building, as it was replaced by default with a different classname
if ((KP_liberation_recycle_building != "Land_CarService_F") && (_class == "Land_CarService_F")) then {
_class = KP_liberation_recycle_building;
};
// Pre 0.96.5 compatibility with air building, as it was replaced by default with a different classname
if ((KP_liberation_air_vehicle_building != "Land_Radar_Small_F") && (_class == "Land_Radar_Small_F")) then {
_class = KP_liberation_air_vehicle_building;
};
};
// Only spawn, if the classname is still in the presets
if ((toLower _class) in KPLIB_classnamesToSave) then {
// Create object without damage handling and simulation
_object = createVehicle [_class, _pos, [], 0, "CAN_COLLIDE"];
_object allowdamage false;
_object enableSimulation false;
// Add object to spawned objects collection
_spawnedObjects pushBack _object;
// Reposition spawned object
_object setPosWorld _pos;
_object setVectorDirAndUp [_vecDir, _vecUp];
// Process KP object init
[_object] call KPLIB_fnc_addObjectInit;
// Apply kill manager handling, if not excluded
if !((toLower _class) in _noKillHandler) then {
_object addMPEventHandler ["MPKilled", {_this spawn kill_manager}];
};
// Set enemy vehicle as captured
if ((toLower _class) in KPLIB_o_allVeh_classes) then {
_object setVariable ["KPLIB_captured", true, true];
};
// Set civilian vehicle as seized
if (_class in civilian_vehicles) then {
_object setVariable ["KPLIB_seized", true, true];
};
// Determine if cargo should be cleared
[_object] call KPLIB_fnc_clearCargo;
// Add blufor crew, if it had crew or is a UAV
if ((unitIsUAV _object) || _hascrew) then {
[_object] call KPLIB_fnc_forceBluforCrew;
};
};
} forEach _objectsToSave;
// Re-enable physics on the spawned objects
{
_x enableSimulation true;
_x setdamage 0;
_x allowdamage true;
} forEach _spawnedObjects;
["Saved buildings and vehicles placed", "SAVE"] call KPLIB_fnc_log;
// Spawn all saved mines
private _mine = objNull;
{
_x params ["_minePos", "_dirAndUp", "_class", "_known"];
_mine = createVehicle [_class, _minePos, [], 0];
_mine setPosWorld _minePos;
_mine setVectorDirAndUp _dirAndUp;
// reveal mine to player side if it was detected
if (_known) then {
GRLIB_side_friendly revealMine _mine;
};
} forEach _allMines;
["Saved mines placed", "SAVE"] call KPLIB_fnc_log;
// Spawn saved resource storages and their content
{
_x params ["_class", "_pos", "_vecDir", "_vecUp", "_supply", "_ammo", "_fuel"];
// Only spawn, if the classname is still in the presets
if ((toLower _class) in KPLIB_classnamesToSave) then {
// Create object without damage handling and simulation
_object = createVehicle [_class, _pos, [], 0, "CAN_COLLIDE"];
_object allowdamage false;
_object enableSimulation false;
// Reposition spawned object
_object setPosWorld _pos;
_object setVectorDirAndUp [_vecDir, _vecUp];
// Re-enable physics on spawned object
_object setdamage 0;
_object enableSimulation true;
_object allowdamage true;
// Mark it as FOB storage
_object setVariable ["KP_liberation_storage_type", 0, true];
// Fill storage with saved resources
[floor _supply, floor _ammo, floor _fuel, _object] call KPLIB_fnc_fillStorage;
};
} forEach _resourceStorages;
["Saved FOB storages placed and filled", "SAVE"] call KPLIB_fnc_log;
// Spawn saved sector storages and their content
private _storage = [];
{
_storage = _x select 3;
// Spawn storage, if sector has valid storage
if ((count _storage) == 3) then {
_storage params ["_pos", "_dir", "_vecUp"];
// Create object without damage handling and simulation
_object = createVehicle [KP_liberation_small_storage_building, _pos, [], 0, "CAN_COLLIDE"];
_object enableSimulationGlobal false;
_object allowdamage false;
// Reposition spawned object
_object setdir _dir;
_object setVectorUp _vecUp;
_object setPosATL _pos;
// Re-enable physics on spawned object
_object setdamage 0;
_object enableSimulation true;
_object allowdamage true;
// Mark it as sector storage
_object setVariable ["KP_liberation_storage_type", 1, true];
// Fill storage
[floor (_x select 9), floor (_x select 10), floor (_x select 11), _object] call KPLIB_fnc_fillStorage;
};
} forEach KP_liberation_production;
["Saved sector storages placed and filled", "SAVE"] call KPLIB_fnc_log;
// Spawn BLUFOR AI groups
// This will be removed if we reach a 0.96.7 due to more released Arma 3 DLCs until we finish 0.97.0
private _grp = grpNull;
if (((_saveData select 0) select 0) isEqualType 0) then {
{
_x params ["_spawnPos", "_units"];
_grp = createGroup [GRLIB_side_friendly, true];
{
[_x, [_spawnPos, _grp] select (_forEachIndex > 0), _grp] call KPLIB_fnc_createManagedUnit;
} forEach _units;
} forEach _aiGroups;
} else {
// Pre 0.96.5 compatibility
private _pos = [];
private _dir = 0;
private _unit = objNull;
{
_grp = createGroup [GRLIB_side_friendly, true];
{
_pos = [(_x select 1) select 0, (_x select 1) select 1, ((_x select 1) select 2) + 0.2];
_dir = _x select 2;
_unit = [(_x select 0), _pos, _grp] call KPLIB_fnc_createManagedUnit;
_unit setDir _dir;
_unit setPosATL _pos;
} forEach _x;
} forEach _aiGroups;
};
["Saved AI units placed", "SAVE"] call KPLIB_fnc_log;
// Spawn all saved sector crates
{
_x call KPLIB_fnc_createCrate;
} forEach _allCrates;
["Saved crates placed", "SAVE"] call KPLIB_fnc_log;
} else {
["Save nil", "SAVE"] call KPLIB_fnc_log;
};
publicVariable "stats_civilian_vehicles_seized";
publicVariable "stats_ieds_detonated";
publicVariable "blufor_sectors";
publicVariable "GRLIB_all_fobs";
publicVariable "KPLIB_sectorsUnderAttack";
publicVariable "KP_liberation_clearances";
// Check for deleted military sectors or deleted classnames in the locked vehicles array
GRLIB_vehicle_to_military_base_links = GRLIB_vehicle_to_military_base_links select {((_x select 0) in elite_vehicles) && ((_x select 1) in sectors_military)};
// Remove links for vehicles of possibly removed mods
GRLIB_vehicle_to_military_base_links = GRLIB_vehicle_to_military_base_links select {[_x select 0] call KPLIB_fnc_checkClass};
// Check for additions in the locked vehicles array
private _lockedVehCount = count GRLIB_vehicle_to_military_base_links;
if ((_lockedVehCount < (count sectors_military)) && (_lockedVehCount < (count elite_vehicles))) then {
private _assignedVehicles = [];
private _assignedBases = [];
private _nextVehicle = "";
private _nextBase = "";
{
_assignedVehicles pushBack (_x select 0);
_assignedBases pushBack (_x select 1);
} forEach GRLIB_vehicle_to_military_base_links;
// Add new entries, when there are elite vehicles and military sectors are not yet assigned
while {((count _assignedVehicles) < (count elite_vehicles)) && ((count _assignedBases) < (count sectors_military))} do {
_nextVehicle = selectRandom (elite_vehicles - _assignedVehicles);
_nextBase = selectRandom (sectors_military - _assignedBases);
_assignedVehicles pushBack _nextVehicle;
_assignedBases pushBack _nextBase;
GRLIB_vehicle_to_military_base_links pushBack [_nextVehicle, _nextBase];
};
["Additional military sectors or unlockable vehicles detected and assigned", "SAVE"] call KPLIB_fnc_log;
};
publicVariable "GRLIB_vehicle_to_military_base_links";
publicVariable "GRLIB_permissions";
save_is_loaded = true; publicVariable "save_is_loaded";
[format ["----- Saved data loaded - Time needed: %1 seconds", diag_tickTime - _start], "SAVE"] call KPLIB_fnc_log;
// Start the save loop
private _saveTime = time + KP_liberation_save_interval;
while {true} do {
waitUntil {
sleep 0.5;
(time > _saveTime) || {GRLIB_endgame == 1};
};
_start = diag_tickTime;
// Exit the while and wipe save, if campaign ended
if (GRLIB_endgame == 1) exitWith {
profileNamespace setVariable [GRLIB_save_key, nil];
saveProfileNamespace;
};
[] call KPLIB_fnc_doSave;
if (KP_liberation_savegame_debug > 0) then {[format ["Campaign saved - Time needed: %1 seconds", diag_tickTime - _start], "SAVE"] call KPLIB_fnc_log;};
_saveTime = time + KP_liberation_save_interval;
};
["Left saving loop", "SAVE"] call KPLIB_fnc_log;
true

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@@ -0,0 +1,72 @@
if (!isDedicated) exitWith {};
_serverDuration = (KP_liberation_restart * 60 * 60);
[format ["Restart Timer Set To %1", _serverDuration], "RESTART"] call KPLIB_fnc_log;
private _30minspassed = false;
private _15minspassed = false;
private _5minspassed = false;
private _60secondspassed = false;
private _timeStart = diag_tickTime;
private ["_timeSinceStart","_timeUntilRestart"];
while{true} do
{
_timeSinceStart = diag_tickTime - _timeStart;
_timeUntilRestart = _serverDuration - _timeSinceStart;
switch true do
{
case ((_timeUntilRestart < (1 * 60)) && !_60secondspassed) :
{
["lib_restart_60_s"] remoteExecCall ["BIS_fnc_showNotification"];
["60 seconds until server restart.", "RESTART"] call KPLIB_fnc_log;
_60secondspassed = true;
_5minspassed = true;
_15minspassed = true;
_30minspassed = true;
};
case ((_timeUntilRestart < (5 * 60)) && !_5minspassed) :
{
["lib_restart_5_min"] remoteExecCall ["BIS_fnc_showNotification"];
["5 minutes until server restart.", "RESTART"] call KPLIB_fnc_log;
_5minspassed = true;
_15minspassed = true;
_30minspassed = true;
};
case ((_timeUntilRestart < (15 * 60)) && !_15minspassed) :
{
["lib_restart_15_min"] remoteExecCall ["BIS_fnc_showNotification"];
["15 minutes until server restart.", "RESTART"] call KPLIB_fnc_log;
_15minspassed = true;
_30minspassed = true;
};
case ((_timeUntilRestart < (30 * 60)) && !_30minspassed) :
{
["lib_restart_30_min"] remoteExecCall ["BIS_fnc_showNotification"];
["30 minutes until server restart.", "RESTART"] call KPLIB_fnc_log;
_30minspassed = true;
};
};
if(_timeSinceStart > _serverDuration) then
{
["Restart timeout elapsed, attempting server shutdown.", "RESTART"] call KPLIB_fnc_log;
sleep 5;
private _myPass = call compile preprocessFileLineNumbers "\userconfig\restart\myPass.hpp";
private _shutdownSuccess = _myPass serverCommand (["#restart", "#restartserver"] select ((productVersion select 6) isEqualTo "Windows"));
if(_shutdownSuccess) then
{
["Shutting down server!", "RESTART"] call KPLIB_fnc_log;
}
else
{
["Shutdown failed!", "RESTART"] call KPLIB_fnc_log;
};
};
sleep 15;
};

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@@ -0,0 +1,21 @@
uiSleep 3;
private _sector = "";
private _saved = [];
private _classname = "";
private _tower = objNull;
{
_sector = _x;
_saved = KPLIB_sectorTowers select {(_x select 0) isEqualTo _sector};
if (_saved isEqualTo []) then {
_classname = selectRandom KPLIB_radioTowerClassnames;
KPLIB_sectorTowers pushBack [_sector, _classname];
} else {
_classname = (_saved select 0) select 1;
};
_tower = _classname createVehicle (markerpos _x);
_tower setPos (markerpos _x);
_tower setVectorUp [0, 0, 1];
_tower addEventHandler ["HandleDamage", {0}];
} forEach sectors_tower;

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sync_eco = []; publicVariable "sync_eco";
waitUntil{!isNil "save_is_loaded"};
waitUntil{!isNil "KP_liberation_production"};
waitUntil{!isNil "KP_liberation_logistics"};
waitUntil{!isNil "KP_liberation_production_markers"};
waitUntil {save_is_loaded};
if (KP_liberation_production_markers isEqualTo []) then {
{
private _facility = selectRandom [[true,false,false], [false,true,false], [false,false,true]];
KP_liberation_production_markers pushBack [_x, _facility select 0, _facility select 1, _facility select 2, markerText _x];
} forEach sectors_factory;
};
private _KP_liberation_production_old = [0];
private _KP_liberation_logistics_old = [0];
while {true} do {
waitUntil {sleep 0.25;
!(_KP_liberation_production_old isEqualTo KP_liberation_production)
|| !(_KP_liberation_logistics_old isEqualTo KP_liberation_logistics)
};
{
private _sector = _x;
{
if ((_sector select 1) == (_x select 0)) exitWith {
_x set [1, (_sector select 4)];
_x set [2, (_sector select 5)];
_x set [3, (_sector select 6)];
};
} forEach KP_liberation_production_markers;
} forEach KP_liberation_production;
sleep 0.25;
sync_eco = [KP_liberation_production,KP_liberation_logistics,KP_liberation_production_markers];
publicVariable "sync_eco";
_KP_liberation_production_old = +KP_liberation_production;
_KP_liberation_logistics_old = +KP_liberation_logistics;
};

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@@ -0,0 +1,103 @@
sync_vars = []; publicVariable "sync_vars";
waitUntil{!isNil "save_is_loaded"};
waitUntil{!isNil "KP_liberation_fob_resources"};
waitUntil{!isNil "KP_liberation_supplies_global"};
waitUntil{!isNil "KP_liberation_ammo_global"};
waitUntil{!isNil "KP_liberation_fuel_global"};
waitUntil{!isNil "combat_readiness"};
waitUntil{!isNil "unitcap"};
waitUntil{!isNil "KP_liberation_heli_count"};
waitUntil{!isNil "KP_liberation_plane_count"};
waitUntil{!isNil "KP_liberation_heli_slots"};
waitUntil{!isNil "KP_liberation_plane_slots"};
waitUntil{!isNil "resources_intel"};
waitUntil{!isNil "infantry_cap"};
waitUntil{!isNil "KP_liberation_civ_rep"};
waitUntil{!isNil "KP_liberation_guerilla_strength"};
waitUntil{!isNil "infantry_weight"};
waitUntil{!isNil "armor_weight"};
waitUntil{!isNil "air_weight"};
waitUntil {save_is_loaded};
private _KP_liberation_fob_resources_old = [];
private _KP_liberation_supplies_global_old = -1;
private _KP_liberation_ammo_global_old = -1;
private _KP_liberation_fuel_global_old = -1;
private _unitcap_old = -1;
private _KP_liberation_heli_count_old = -1;
private _KP_liberation_plane_count_old = -1;
private _KP_liberation_heli_slots_old = -1;
private _KP_liberation_plane_slots_old = -1;
private _combat_readiness_old = -1;
private _resources_intel_old = -999;
private _infantry_cap_old = -999;
private _KP_liberation_civ_rep_old = -999;
private _KP_liberation_guerilla_strength_old = -999;
private _infantry_weight_old = -1;
private _armor_weight_old = -1;
private _air_weight_old = -1;
while {true} do {
waitUntil {sleep 0.25;
!(_KP_liberation_fob_resources_old isEqualTo KP_liberation_fob_resources)
|| _KP_liberation_supplies_global_old != KP_liberation_supplies_global
|| _KP_liberation_ammo_global_old != KP_liberation_ammo_global
|| _KP_liberation_fuel_global_old != KP_liberation_fuel_global
|| _unitcap_old != unitcap
|| _KP_liberation_heli_count_old != KP_liberation_heli_count
|| _KP_liberation_plane_count_old != KP_liberation_plane_count
|| _KP_liberation_heli_slots_old != KP_liberation_heli_slots
|| _KP_liberation_plane_slots_old != KP_liberation_plane_slots
|| _combat_readiness_old != combat_readiness
|| _resources_intel_old != resources_intel
|| _infantry_cap_old != infantry_cap
|| _KP_liberation_civ_rep_old != KP_liberation_civ_rep
|| _KP_liberation_guerilla_strength_old != KP_liberation_guerilla_strength
|| _infantry_weight_old != infantry_weight
|| _armor_weight_old != armor_weight
|| _air_weight_old != air_weight
};
if (KP_liberation_guerilla_strength < 0) then {KP_liberation_guerilla_strength = 0;};
sleep 0.25;
sync_vars = [
KP_liberation_fob_resources,
KP_liberation_supplies_global,
KP_liberation_ammo_global,
KP_liberation_fuel_global,
unitcap,
KP_liberation_heli_count,
KP_liberation_plane_count,
KP_liberation_heli_slots,
KP_liberation_plane_slots,
combat_readiness,
resources_intel,
infantry_cap,
KP_liberation_civ_rep,
KP_liberation_guerilla_strength,
infantry_weight,
armor_weight,
air_weight
];
publicVariable "sync_vars";
_KP_liberation_fob_resources_old = +KP_liberation_fob_resources;
_KP_liberation_supplies_global_old = KP_liberation_supplies_global;
_KP_liberation_ammo_global_old = KP_liberation_ammo_global;
_KP_liberation_fuel_global_old = KP_liberation_fuel_global;
_unitcap_old = unitcap;
_KP_liberation_heli_count_old = KP_liberation_heli_count;
_KP_liberation_plane_count_old = KP_liberation_plane_count;
_KP_liberation_heli_slots_old = KP_liberation_heli_slots;
_KP_liberation_plane_slots_old = KP_liberation_plane_slots;
_combat_readiness_old = combat_readiness;
_resources_intel_old = resources_intel;
_infantry_cap_old = infantry_cap;
_KP_liberation_civ_rep_old = KP_liberation_civ_rep;
_KP_liberation_guerilla_strength_old = KP_liberation_guerilla_strength;
_infantry_weight_old = infantry_weight;
_armor_weight_old = armor_weight;
_air_weight_old = air_weight;
};

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@@ -0,0 +1,61 @@
waitUntil {!isNil "huron_typename"};
// Classnames of objects which should be added as editable for Zeus
private _vehicleClassnames = [toLower huron_typename];
{
_vehicleClassnames append _x;
} forEach [
KPLIB_crates,
KPLIB_b_light_classes,
KPLIB_b_heavy_classes,
KPLIB_b_air_classes,
KPLIB_b_static_classes,
KPLIB_b_support_classes
];
if (KP_liberation_enemies_zeus) then {_vehicleClassnames append KPLIB_o_allVeh_classes;};
private _valids = [];
private _toRemove = [];
private _toAdd = [];
while {true} do {
waitUntil {sleep 1; !(allCurators isEqualTo [])};
// Add units
_valids = allUnits select {
(alive _x) // Alive
&& {
(KP_liberation_enemies_zeus && {!(side (group _x) isEqualTo GRLIB_side_civilian)}) // Not civilian side, if enemy adding is enabled
|| {side (group _x) isEqualTo GRLIB_side_friendly} // Player side if enemy adding is disabled
}
&& {((str _x) find "BIS_SUPP_HQ_") isEqualTo -1} // Not a HQ entity from support module
};
// Add vehicles
_valids append (vehicles select {
(alive _x) // Alive
&& {
((toLower (typeOf _x)) in _vehicleClassnames) // In valid classnames
|| (_x getVariable ["KPLIB_captured", false]) // or captured
|| (_x getVariable ["KPLIB_seized", false]) // or seized
}
&& {isNull (attachedTo _x)} // Not attached to something
});
// Add playable units
_valids append switchableUnits;
_valids append playableUnits;
{
// Remove death or attached units
_toRemove = ((curatorEditableObjects _x) select {!(alive _x) || !(isNull (attachedTo _x))});
// Filter already added units of this curator
_toAdd = _valids - (curatorEditableObjects _x);
// Add and remove units
_x addCuratorEditableObjects [_toAdd, true];
_x removeCuratorEditableObjects [_toRemove, true];
} forEach allCurators;
sleep 9;
};