initial files
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46
kp_liberation.brf_sumava/ui/liberation_deathscreen.hpp
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46
kp_liberation.brf_sumava/ui/liberation_deathscreen.hpp
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class blackscreen {
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idd = 5651;
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movingEnable = false;
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controls[]= {
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"OuterBackground", "Skull", "GREUH_WoundedLabel"
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};
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class OuterBackground {
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idc = -1;
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type = CT_STATIC;
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style = ST_LEFT;
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colorText[] = COLOR_BLACK;
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colorBackground[] = COLOR_BLACK;
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font = FontM;
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sizeEx = 0.023;
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x = -3; y = -3;
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w = 9; h = 9;
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text = "";
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};
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class Skull {
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idc = 666;
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type = CT_STATIC ;
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style = ST_PICTURE;
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colorText[] = { 1,1,1,0.15 };
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colorBackground[] = COLOR_NOALPHA;
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font = FontM;
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sizeEx = 0.1 * safezoneH;
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x = 0.3 * safezoneW + safezoneX;
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w = 0.4 * safezoneW;
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y = 0.2 * safezoneH + safezoneY;
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h = 0.6 * safezoneH;
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text = "res\skull.paa";
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};
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class GREUH_WoundedLabel {
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idc = 4867;
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type = CT_STATIC;
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style = ST_CENTER;
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colorText[] = COLOR_WHITE;
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colorBackground[] = COLOR_NOALPHA;
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font = FontM;
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sizeEx = 0.07 * safezoneH;
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shadow = 1;
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x = 0.3 * safezoneW + safezoneX; y= 0.25 * safezoneH + safezoneY;
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w = 0.4 * safezoneW; h = 0.07 * safezoneH;
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text = $STR_REVIVE_LABEL;
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};
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};
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