initial files
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86
kp_liberation.brf_sumava/ui/liberation_menu.hpp
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86
kp_liberation.brf_sumava/ui/liberation_menu.hpp
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class liberation_menu {
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idd = 5651;
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movingEnable = false;
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controls[] = { "Splash", "Start", "Help" };
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objects[] = {};
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class Splash {
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idc = -1;
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type = CT_STATIC ;
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style = ST_PICTURE;
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colorText[] = COLOR_WHITE;
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colorBackground[] = COLOR_NOALPHA;
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font = FontM;
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sizeEx = 0.1 * safezoneH;
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x = 0.08 * safezoneW + safezoneX;
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w = 0.25 * safezoneW;
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y = 0.15 * safezoneH + safezoneY;
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h = 0.43 * safezoneH;
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text = "res\splash_libe2.paa";
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};
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class Start {
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idc = 321;
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type = CT_SHORTCUT_BUTTON;
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style = ST_CENTER;
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x = (0.137 * safezoneW + safezoneX) - (BORDERSIZE);
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y = (0.53 * safezoneH + safezoneY);
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w = (0.15 * safezoneW) - (BORDERSIZE);
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h = (0.07 * safezoneH);
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sizeEx = 0.025 * safezoneH;
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size = 0.025 * safezoneH;
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text = "";
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action = "dostartgame=1;";
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textureNoShortcut = "res\btn_join_spl_idl3.paa";
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animTextureNormal = "res\btn_join_spl_idl3.paa";
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animTextureDisabled = "res\btn_join_spl_idl3.paa";
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animTextureOver = "res\btn_join_spl_hov3.paa";
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animTextureFocused = "res\btn_join_spl_idl3.paa";
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animTexturePressed = "res\btn_join_spl_hov3.paa";
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animTextureDefault = "res\btn_join_spl_idl3.paa";
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color[] = COLOR_WHITE;
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color2[] = COLOR_WHITE;
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colorActiveBackground[] = COLOR_WHITE;
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colorBackground[] = COLOR_WHITE;
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colorBackgroundFocused[] = COLOR_WHITE;
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colorBackground2[] = COLOR_WHITE;
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colorDisabled[] = COLOR_WHITE;
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colorFocused[] = COLOR_WHITE;
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font = FontM;
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soundEnter[] = { "", 0, 1 }; // no sound
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soundPush[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.891251, 1};
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soundClick[] = { "", 0, 1 }; // no sound
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soundEscape[] = { "", 0, 1 }; // no sound
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class HitZone {
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Left = 0;
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Right = 0;
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Top = 0;
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Bottom = 0;
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};
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class ShortcutPos {
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Left = 0;
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Top = 0;
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w = 0;
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h = 0;
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};
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class TextPos {
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left = 0;
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top = 0;
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right = 0;
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bottom = 0;
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};
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};
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class Help: Start {
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idc = 322;
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y = (0.62 * safezoneH + safezoneY);
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animTextureNormal = "res\btn_htp_spl_idl3.paa";
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animTextureDisabled = "res\btn_htp_spl_idl3.paa";
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animTextureOver = "res\btn_htp_spl_hov3.paa";
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animTextureFocused = "res\btn_htp_spl_idl3.paa";
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animTexturePressed = "res\btn_htp_spl_hov3.paa";
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animTextureDefault = "res\btn_htp_spl_idl3.paa";
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tooltipColorShade[] = COLOR_BROWN;
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tooltipColorText[] = COLOR_WHITE;
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tooltipColorBox[] = COLOR_GREEN;
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action = "howtoplay=1;";
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};
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};
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