1 Commits

7 changed files with 59 additions and 24 deletions

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@@ -907,6 +907,7 @@ GRLIB_arsenal_items = [
"ACE_bloodIV", // Blood IV (1000 ml) "ACE_bloodIV", // Blood IV (1000 ml)
"ACE_bodyBag", // Bodybag "ACE_bodyBag", // Bodybag
"ACE_CableTie", // Cable Tie "ACE_CableTie", // Cable Tie
"ACE_Chemlight_Shield" // Chemlight Shield
"ACE_DeadManSwitch", // Dead Man's Switch "ACE_DeadManSwitch", // Dead Man's Switch
"ACE_DefusalKit", // Defusal Kit "ACE_DefusalKit", // Defusal Kit
"ACE_EarPlugs", // Earplugs "ACE_EarPlugs", // Earplugs

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@@ -71,9 +71,9 @@ for "_i" from 1 to _amount do {
// Add possible RPG launcher // Add possible RPG launcher
if ((_tier > 1) && ((random 100) <= KP_liberation_resistance_at_chance)) then { if ((_tier > 1) && ((random 100) <= KP_liberation_resistance_at_chance)) then {
_unit addBackpack "B_FieldPack_cbr"; _unit addBackpack "rhs_rpg_2";
for "_i" from 1 to 3 do {_unit addItemToBackpack "RPG7_F";}; for "_i" from 1 to 3 do {_unit addItemToBackpack "rhs_rpg7_PG7V_mag";};
_unit addWeapon "launch_RPG7_F"; _unit addWeapon "gm_rpg7_wud";
}; };
}; };

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@@ -137,7 +137,7 @@ heavy_vehicles = [
["gm_gc_army_2p16",300,1000,300], // 2P16 "LUNA" ["gm_gc_army_2p16",300,1000,300], // 2P16 "LUNA"
["UK3CB_CW_SOV_O_LATE_MAZ_543_SCUD",400,1200,400], // MAZ-543 SCUD ["UK3CB_CW_SOV_O_LATE_MAZ_543_SCUD",400,1200,400], // MAZ-543 SCUD
["rhs_9k79",500,1300,300], // Tochka-U ["rhs_9k79",500,1300,300], // Tochka-U
["rhs_9k79_F",500,1350,300], // Tochka-U Cluster ["rhs_9k79_K",500,1350,300], // Tochka-U Cluster
["rhs_9k79_B",500,1500,300] // Tochka-U Nuke ["rhs_9k79_B",500,1500,300] // Tochka-U Nuke
]; ];

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@@ -223,11 +223,19 @@ KPLIB_b_infantry_classes = KPLIB_b_infantry_classes
/* /*
Opfor squad compositions Opfor squad compositions
*/
OLD - needs to be reworked to either 80s or 90s
KPLIB_o_squadStd = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opfor_heavygunner, opfor_medic, opfor_marksman, opfor_grenadier, opfor_rpg]; KPLIB_o_squadStd = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opfor_heavygunner, opfor_medic, opfor_marksman, opfor_grenadier, opfor_rpg];
KPLIB_o_squadInf = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opfor_heavygunner, opfor_heavygunner, opfor_marksman, opfor_sharpshooter, opfor_sniper]; KPLIB_o_squadInf = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opfor_heavygunner, opfor_heavygunner, opfor_marksman, opfor_sharpshooter, opfor_sniper];
KPLIB_o_squadTank = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opfor_rpg, opfor_rpg, opfor_at, opfor_at, opfor_at]; KPLIB_o_squadTank = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opfor_rpg, opfor_rpg, opfor_at, opfor_at, opfor_at];
KPLIB_o_squadAir = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opfor_rpg, opfor_rpg, opfor_aa, opfor_aa, opfor_aa]; KPLIB_o_squadAir = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opfor_rpg, opfor_rpg, opfor_aa, opfor_aa, opfor_aa];
*/
//
// Mixed squads
KPLIB_o_squadStd = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman, opfor_grenadier, opfor_rpg, opfor_rpg_assistant];
KPLIB_o_squadInf = [opfor_squad_leader_late, opfor_medic, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman_late, opfor_rifleman, opfor_grenadier_heavy];
KPLIB_o_squadTank = [opfor_squad_leader, opfor_medic_late, opfor_machinegunner_late, opfor_rpg, opfor_rpg_assistant, opfor_at, opfor_at_assistant, opfor_rpg_late];
KPLIB_o_squadAir = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_rpg_late, opfor_rpg_assistant, opfor_aa_late, opfor_aa_late, opfor_aa];
/* /*
Liberation specific collections Liberation specific collections

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@@ -6,24 +6,46 @@
- LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116 - LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
*/ */
// Enemy infantry classes // Enemy infantry - 80s
opfor_officer = "gm_ge_army_officer_p1_90_flk"; // Officer opfor_officer = "gm_ge_army_officer_p1_80_oli"; // Officer
opfor_squad_leader = "gm_ge_army_squadleader_g36a1_p2a1_90_flk"; // Squad Leader opfor_squad_leader = "gm_ge_army_squadleader_g3a3_p2a1_80_ols"; // Squad Leader
opfor_team_leader = "gm_ge_army_squadleader_g36a1_p2a1_90_flk"; // Team Leader opfor_team_leader = "gm_ge_army_squadleader_g3a3_p2a1_80_ols"; // Team Leader
opfor_sentry = "gm_ge_army_rifleman_g36a1_90_flk"; // Rifleman (Lite) opfor_sentry = "gm_ge_army_rifleman_g3a3_80_ols"; // Rifleman (Lite)
opfor_rifleman = "gm_ge_army_rifleman_g36a1_90_flk"; // Rifleman opfor_rifleman = "gm_ge_army_rifleman_g3a3_80_ols"; // Rifleman
opfor_rpg = "gm_ge_army_antitank_g36a1_milan_90_flk"; // Rifleman (LAT) opfor_grenadier = "gm_ge_army_grenadier_g3a3_80_ols"; // Grenadier
opfor_grenadier = "gm_ge_army_grenadier_hk69a1_90_flk"; // Grenadier opfor_grenadier_heavy = "gm_ge_army_grenadier_hk69a1_80_ols"; // Heavy Grenadier
opfor_machinegunner = "gm_ge_army_machinegunner_mg3_90_flk"; // Autorifleman opfor_machinegunner = "gm_ge_army_machinegunner_mg3_80_ols"; // Autorifleman
opfor_heavygunner = "gm_ge_army_machinegunner_mg3_90_flk"; // Heavy Gunner opfor_heavygunner = "gm_ge_army_machinegunner_assistant_g3a3_mg3_80_ols"; // Heavy Gunner
opfor_marksman = "gm_ge_army_marksman_g3a3_90_flk"; // Marksman opfor_marksman = "gm_ge_army_marksman_g3a3_80_ols"; // Marksman
opfor_sharpshooter = "gm_ge_army_marksman_g3a3_90_flk"; // Sharpshooter opfor_sharpshooter = "gm_ge_army_marksman_g3a3_80_ols"; // Sharpshooter
opfor_sniper = "gm_ge_army_marksman_g3a3_90_flk"; // Sniper opfor_sniper = "gm_ge_army_marksman_g3a3_80_ols"; // Sniper
opfor_at = "gm_ge_army_antitank_g36a1_pzf3_90_flk"; // AT Specialist opfor_rpg = "gm_ge_army_antitank_g3a3_pzf44_80_ols"; // Rifleman (LAT)
opfor_aa = "gm_ge_army_antiair_g36a1_fim43_90_flk"; // AA Specialist opfor_rpg_assistant = "gm_ge_army_antitank_assistant_g3a3_pzf44_80_ols"; // Rifleman (LAT Assistant)
opfor_medic = "gm_ge_army_medic_g36a1_90_flk"; // Combat Life Saver opfor_at = "gm_ge_army_antitank_g3a3_pzf84_80_ols"; // Rifleman (HAT)
opfor_engineer = "gm_ge_army_engineer_g36a1_90_flks"; // Engineer opfor_at_assistant = "gm_ge_army_antitank_assistant_g3a3_pzf84_80_ols"; // Rifleman (HAT Assistant)
opfor_paratrooper = "gm_ge_army_paratrooper_g36a1_90_flk"; // Paratrooper opfor_aa = "gm_ge_army_antiair_g3a3_fim43_80_ols"; // AA Specialist
opfor_medic = "gm_ge_army_medic_g3a3_80_ols"; // Combat Life Saver
opfor_engineer = "gm_ge_army_engineer_g3a4_80_ols"; // Engineer
opfor_paratrooper = "gm_ge_army_paratrooper_g3a4_80_ols"; // Paratrooper
// Enemy infantry - 90s
opfor_officer_late = "gm_ge_army_officer_p1_90_flk"; // Officer
opfor_squad_leader_late = "gm_ge_army_squadleader_g36a1_p2a1_90_flk"; // Squad Leader
opfor_team_leader_late = "gm_ge_army_squadleader_g36a1_p2a1_90_flk"; // Team Leader
opfor_sentry_late = "gm_ge_army_rifleman_g36a1_90_flk"; // Rifleman (Lite)
opfor_rifleman_late = "gm_ge_army_rifleman_g36a1_90_flk"; // Rifleman
opfor_rpg_late = "gm_ge_army_antitank_g36a1_pzf3_90_flk"; // Rifleman (LAT)
opfor_grenadier_late = "gm_ge_army_grenadier_hk69a1_90_flk"; // Grenadier
opfor_machinegunner_late = "gm_ge_army_machinegunner_mg3_90_flk"; // Autorifleman
opfor_heavygunner_late = "gm_ge_army_machinegunner_assistant_g36a1_mg3_90_flk"; // Heavy Gunner
opfor_marksman_late = "gm_ge_army_marksman_g3a3_90_flk"; // Marksman
opfor_sharpshooter_late = "gm_ge_army_marksman_g3a3_90_flk"; // Sharpshooter
opfor_sniper_late = "gm_ge_army_marksman_g3a3_90_flk"; // Sniper
opfor_at_late = "gm_ge_army_antitank_g36a1_pzf3_90_flk"; // AT Specialist
opfor_aa_late = "gm_ge_army_antiair_g36a1_fim43_90_flk"; // AA Specialist
opfor_medic_late = "gm_ge_army_medic_g36a1_90_flk"; // Combat Life Saver
opfor_engineer_late = "gm_ge_army_engineer_g36a1_90_flks"; // Engineer
opfor_paratrooper_late = "gm_ge_army_paratrooper_g36a1_90_flk"; // Paratrooper
// Enemy vehicles used by secondary objectives. // Enemy vehicles used by secondary objectives.
opfor_mrap = "gm_ge_army_iltis_cargo"; // Truck 0.5t opfor_mrap = "gm_ge_army_iltis_cargo"; // Truck 0.5t

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@@ -169,6 +169,10 @@ KP_liberation_guerilla_headgear_3 = [
// Facegear. Applies for tier 2 and 3. // Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [ KP_liberation_guerilla_facegear = [
"",
"",
"",
"",
"G_Bandanna_tan", "G_Bandanna_tan",
"G_Bandanna_khk", "G_Bandanna_khk",
"G_Bandanna_oli", "G_Bandanna_oli",

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@@ -36,7 +36,7 @@ if (isNull _chopper_type) then {
private _para_group = createGroup [GRLIB_side_enemy, true]; private _para_group = createGroup [GRLIB_side_enemy, true];
while {(count (units _para_group)) < 8} do { while {(count (units _para_group)) < 8} do {
[opfor_paratrooper, markerPos _spawnsector, _para_group] call KPLIB_fnc_createManagedUnit; [opfor_paratrooper_late, markerPos _spawnsector, _para_group] call KPLIB_fnc_createManagedUnit;
}; };
{removeBackpack _x; _x addBackPack "B_parachute"; _x moveInCargo _newvehicle;} forEach (units _para_group); {removeBackpack _x; _x addBackPack "B_parachute"; _x moveInCargo _newvehicle;} forEach (units _para_group);