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250628h2
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FactionSwi
| Author | SHA1 | Date | |
|---|---|---|---|
| 67336be62a | |||
| 0611e97ff9 | |||
| f34594ee7b |
@@ -14,6 +14,7 @@ GRLIB_arsenal_weapons = [
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"rhs_weap_m76",
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"rhs_weap_m76",
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"rhs_weap_savz58p",
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"rhs_weap_savz58p",
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"rhs_weap_savz58v",
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"rhs_weap_savz58v",
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"rhs_weap_m92",
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"rhs_weap_savz61",
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"rhs_weap_savz61",
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"rhs_weap_savz61_folded",
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"rhs_weap_savz61_folded",
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"gm_akm_wud",
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"gm_akm_wud",
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@@ -136,6 +137,7 @@ GRLIB_arsenal_weapons = [
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"rhs_weap_rsp30_green",
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"rhs_weap_rsp30_green",
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"rhs_weap_rsp30_red",
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"rhs_weap_rsp30_red",
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"rhs_weap_tr8",
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"rhs_weap_tr8",
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"rhs_weap_Izh18",
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//Turrets
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//Turrets
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"ace_compat_rhs_afrf3_2b14_carry",
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"ace_compat_rhs_afrf3_2b14_carry",
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@@ -302,8 +304,8 @@ GRLIB_arsenal_magazines = [
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"rhsgref_10Rnd_792x57_m67",
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"rhsgref_10Rnd_792x57_m67",
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"rhs_30Rnd_762x39mm_Savz58",
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"rhs_30Rnd_762x39mm_Savz58",
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"rhs_30Rnd_762x39mm_Savz58_tracer",
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"rhs_30Rnd_762x39mm_Savz58_tracer",
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"rhs_10Rnd_765x17mm_vz61",
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"rhsgref_10rnd_765x17_vz61",
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"rhs_20Rnd_765x17mm_vz61",
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"rhsgref_20rnd_765x17_vz61",
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"UK3CB_RPD_100rnd_762x39_G",
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"UK3CB_RPD_100rnd_762x39_G",
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"UK3CB_RPD_100rnd_762x39_R",
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"UK3CB_RPD_100rnd_762x39_R",
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"UK3CB_RPD_100rnd_762x39_W",
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"UK3CB_RPD_100rnd_762x39_W",
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@@ -390,6 +392,8 @@ GRLIB_arsenal_magazines = [
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"gm_8Rnd_9x18mm_B_pst_pm_blk",
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"gm_8Rnd_9x18mm_B_pst_pm_blk",
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"rhs_mag_762x25_8",
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"rhs_mag_762x25_8",
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"rhs_mag_9k38_rocket",
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"rhs_mag_9k38_rocket",
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"rhsgref_1Rnd_00Buck",
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"rhsgref_1Rnd_Slug",
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//Underbarrel Grenades
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//Underbarrel Grenades
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"rhs_GDM40",
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"rhs_GDM40",
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@@ -907,7 +911,7 @@ GRLIB_arsenal_items = [
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"ACE_bloodIV", // Blood IV (1000 ml)
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"ACE_bloodIV", // Blood IV (1000 ml)
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"ACE_bodyBag", // Bodybag
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"ACE_bodyBag", // Bodybag
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"ACE_CableTie", // Cable Tie
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"ACE_CableTie", // Cable Tie
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"ACE_Chemlight_Shield" // Chemlight Shield
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"ACE_Chemlight_Shield", // Chemlight Shield
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"ACE_DeadManSwitch", // Dead Man's Switch
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"ACE_DeadManSwitch", // Dead Man's Switch
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"ACE_DefusalKit", // Defusal Kit
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"ACE_DefusalKit", // Defusal Kit
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"ACE_EarPlugs", // Earplugs
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"ACE_EarPlugs", // Earplugs
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@@ -123,10 +123,10 @@ heavy_vehicles = [
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["rhs_t72ba_tv",525,575,350], // T-72A (1984)
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["rhs_t72ba_tv",525,575,350], // T-72A (1984)
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["rhs_t72bb_tv",550,575,350], // T-72B (1985)
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["rhs_t72bb_tv",550,575,350], // T-72B (1985)
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["rhs_t72bc_tv",575,575,350], // T-72B (1989)
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["rhs_t72bc_tv",575,575,350], // T-72B (1989)
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["mkk_t80b_r",600,600,400], // T-80B
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["rhs_t80b",600,600,400], // T-80B
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["mkk_t80bv_r",625,600,400], // T-80BV
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["rhs_t80bvk",625,600,400], // T-80BVK
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["mkk_t80_u_r",650,600,400], // T-80U
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["rhs_t80u",650,600,400], // T-80U
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["mkk_t80_ue1_r",675,600,400], // T-80UE-1
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["rhs_t80uk",675,600,400], // T-80UK
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["UK3CB_CW_SOV_O_LATE_Gaz66_ZU23",150,200,75], // GAZ-66
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["UK3CB_CW_SOV_O_LATE_Gaz66_ZU23",150,200,75], // GAZ-66
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["UK3CB_CW_SOV_O_LATE_Ural_Zu23",150,200,100], // ZU-23 URAL
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["UK3CB_CW_SOV_O_LATE_Ural_Zu23",150,200,100], // ZU-23 URAL
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["UK3CB_CW_SOV_O_LATE_MTLB_ZU23",225,200,100], // MT-LB ZU-23
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["UK3CB_CW_SOV_O_LATE_MTLB_ZU23",225,200,100], // MT-LB ZU-23
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@@ -170,13 +170,17 @@ air_vehicles = [
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];
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];
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static_vehicles = [
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static_vehicles = [
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["gm_gc_army_dshkm_aatripod",50,50,0], // DSHkM HMG
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["gm_gc_army_fagot_launcher_tripod",50,100,0], // 9K111 Fagot ATGM
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["rhs_SPG9M_MSV",50,75,0], // SPG-9 Recoilles rifle
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["tbd_mt12",100,150,0], // MT-12 Anti-tank gun
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["gm_gc_army_2b11",50,75,0], // 2B11 Mortar
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["gm_gc_army_2b11",50,75,0], // 2B11 Mortar
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["gm_gc_army_fagot_launcher_tripod",50,100,0], // Static FAGOT
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["tbd_2b9_vasilek",125,150,0], // 2B9 Vasilek automatic mortar (Towable)
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["gm_gc_army_dshkm_aatripod",50,50,0], // DSHkM
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["tbd_d20_vanilla",100,200,0], // D-20 Howitzer (Towable)
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["rhs_SPG9M_MSV",50,75,0], // SPG-9
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["rhs_D30_msv",100,250,0], // D-30 Howitzer (Towable)
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["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla
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["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla
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["RHS_ZU23_MSV",100,150,0], // Static ZU-23 (Towable)
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["RHS_ZU23_MSV",100,150,0] // ZU-23 (Towable)
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["rhs_D30_msv",100,250,0] // Static D-30 (Towable)
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["tbd_d20",100,200,25], // D-20 Howitzer (Towable, Advanced verison)
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];
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];
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buildings = [
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buildings = [
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@@ -7,26 +7,26 @@
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*/
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*/
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// Enemy infantry - 80s
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// Enemy infantry - 80s
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opfor_officer = "gm_ge_army_officer_p1_80_oli"; // Officer
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opfor_officer = "gm_ge_army_officer_p1_80_oli"; // Officer
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opfor_squad_leader = "gm_ge_army_squadleader_g3a3_p2a1_80_ols"; // Squad Leader
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opfor_squad_leader = "gm_ge_army_squadleader_g3a3_p2a1_80_ols"; // Squad Leader
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opfor_team_leader = "gm_ge_army_squadleader_g3a3_p2a1_80_ols"; // Team Leader
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opfor_team_leader = "gm_ge_army_squadleader_g3a3_p2a1_80_ols"; // Team Leader
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opfor_sentry = "gm_ge_army_rifleman_g3a3_80_ols"; // Rifleman (Lite)
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opfor_sentry = "gm_ge_army_rifleman_g3a3_80_ols"; // Rifleman (Lite)
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opfor_rifleman = "gm_ge_army_rifleman_g3a3_80_ols"; // Rifleman
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opfor_rifleman = "gm_ge_army_rifleman_g3a3_80_ols"; // Rifleman
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opfor_grenadier = "gm_ge_army_grenadier_g3a3_80_ols"; // Grenadier
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opfor_grenadier = "gm_ge_army_grenadier_g3a3_80_ols"; // Grenadier
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opfor_grenadier_heavy = "gm_ge_army_grenadier_hk69a1_80_ols"; // Heavy Grenadier
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opfor_grenadier_heavy = "gm_ge_army_grenadier_hk69a1_80_ols"; // Heavy Grenadier
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opfor_machinegunner = "gm_ge_army_machinegunner_mg3_80_ols"; // Autorifleman
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opfor_machinegunner = "gm_ge_army_machinegunner_mg3_80_ols"; // Autorifleman
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opfor_heavygunner = "gm_ge_army_machinegunner_assistant_g3a3_mg3_80_ols"; // Heavy Gunner
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opfor_heavygunner = "gm_ge_army_machinegunner_assistant_g3a3_mg3_80_ols"; // Heavy Gunner
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opfor_marksman = "gm_ge_army_marksman_g3a3_80_ols"; // Marksman
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opfor_marksman = "gm_ge_army_marksman_g3a3_80_ols"; // Marksman
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opfor_sharpshooter = "gm_ge_army_marksman_g3a3_80_ols"; // Sharpshooter
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opfor_sharpshooter = "gm_ge_army_marksman_g3a3_80_ols"; // Sharpshooter
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opfor_sniper = "gm_ge_army_marksman_g3a3_80_ols"; // Sniper
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opfor_sniper = "gm_ge_army_marksman_g3a3_80_ols"; // Sniper
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opfor_rpg = "gm_ge_army_antitank_g3a3_pzf44_80_ols"; // Rifleman (LAT)
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opfor_rpg = "gm_ge_army_antitank_g3a3_pzf44_80_ols"; // Rifleman (LAT)
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opfor_rpg_assistant = "gm_ge_army_antitank_assistant_g3a3_pzf44_80_ols"; // Rifleman (LAT Assistant)
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opfor_rpg_assistant = "gm_ge_army_antitank_assistant_g3a3_pzf44_80_ols"; // Rifleman (LAT Assistant)
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opfor_at = "gm_ge_army_antitank_g3a3_pzf84_80_ols"; // Rifleman (HAT)
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opfor_at = "gm_ge_army_antitank_g3a3_pzf84_80_ols"; // Rifleman (HAT)
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opfor_at_assistant = "gm_ge_army_antitank_assistant_g3a3_pzf84_80_ols"; // Rifleman (HAT Assistant)
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opfor_at_assistant = "gm_ge_army_antitank_assistant_g3a3_pzf84_80_ols"; // Rifleman (HAT Assistant)
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opfor_aa = "gm_ge_army_antiair_g3a3_fim43_80_ols"; // AA Specialist
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opfor_aa = "gm_ge_army_antiair_g3a3_fim43_80_ols"; // AA Specialist
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opfor_medic = "gm_ge_army_medic_g3a3_80_ols"; // Combat Life Saver
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opfor_medic = "gm_ge_army_medic_g3a3_80_ols"; // Combat Life Saver
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opfor_engineer = "gm_ge_army_engineer_g3a4_80_ols"; // Engineer
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opfor_engineer = "gm_ge_army_engineer_g3a4_80_ols"; // Engineer
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opfor_paratrooper = "gm_ge_army_paratrooper_g3a4_80_ols"; // Paratrooper
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opfor_paratrooper = "gm_ge_army_paratrooper_g3a4_80_ols"; // Paratrooper
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// Enemy infantry - 90s
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// Enemy infantry - 90s
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opfor_officer_late = "gm_ge_army_officer_p1_90_flk"; // Officer
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opfor_officer_late = "gm_ge_army_officer_p1_90_flk"; // Officer
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@@ -65,15 +65,15 @@ Therefore, adding the same value twice or three times means they are more likely
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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militia_squad = [
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"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite)
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"gm_ge_bgs_sf_squadleader_sig551_90_blk", // Squad Leader
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"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite)
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"gm_ge_bgs_sf_specialist_hk512_80_blk", // Specialist (HK 512)
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"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman
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"gm_ge_bgs_sf_rifleman_mp5a2_80_blk", // Rifleman
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"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman
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"gm_ge_bgs_sf_rifleman_mp5a2_90_blk", // Rifleman
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"gm_ge_army_antitank_g36a1_pzf3_90_flk", // Rifleman (AT)
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"gm_ge_army_antitank_g36a1_pzf3_90_blk", // Rifleman (AT)
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"gm_ge_army_machinegunner_mg3_90_flk", // Autorifleman
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"gm_ge_bgs_sf_machinegunner_g8_90_blk", // Autorifleman
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"gm_ge_army_marksman_g3a3_90_flk", // Marksman
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"gm_ge_bgs_sf_marksman_psg1_90_blk", // Marksman
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"gm_ge_army_medic_g36a1_90_flk", // Medic
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"gm_ge_army_medic_g36a1_90_blk", // Medic
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"gm_ge_army_engineer_g36a1_90_flk" // Engineer
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"gm_ge_bgs_sf_grenadier_hk69a1_80_blk" // Grenadier
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];
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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@@ -0,0 +1,57 @@
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// Script to switch defender factions.
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// Switches randomly between the factions from presets/opfor/gm_west.sqf
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// Needs to be called every time a unit is spawned.
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private _factionRoll = floor (random 100);
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switch (true) do {
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// Germany Late (15%)
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case (_factionRoll < 15): {
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KPLIB_o_squadStd = KPLIB_o_squadStd_DE_90;
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KPLIB_o_squadInf = KPLIB_o_squadInf_DE_90;
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KPLIB_o_squadTank = KPLIB_o_squadTank_DE_90;
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KPLIB_o_squadAir = KPLIB_o_squadAir_DE_90;
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};
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// Germany Early (30%)
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case (_factionRoll < 45): {
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KPLIB_o_squadStd = KPLIB_o_squadStd_DE_80;
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KPLIB_o_squadInf = KPLIB_o_squadInf_DE_80;
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KPLIB_o_squadTank = KPLIB_o_squadTank_DE_80;
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KPLIB_o_squadAir = KPLIB_o_squadAir_DE_80;
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};
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// Germany Boderguards (5%)
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case (_factionRoll < 50): {
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KPLIB_o_squadStd = KPLIB_o_squadStd_DEBG;
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KPLIB_o_squadInf = KPLIB_o_squadInf_DEBG;
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KPLIB_o_squadTank = KPLIB_o_squadTank_DEBG;
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KPLIB_o_squadAir = KPLIB_o_squadAir_DEBG;
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};
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// Denmark (10%)
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case (_factionRoll < 60): {
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KPLIB_o_squadStd = KPLIB_o_squadStd_DK;
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KPLIB_o_squadInf = KPLIB_o_squadInf_DK;
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KPLIB_o_squadTank = KPLIB_o_squadTank_DK;
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KPLIB_o_squadAir = KPLIB_o_squadAir_DK;
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};
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// US Army Late (20%)
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case (_factionRoll < 80): {
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KPLIB_o_squadStd = KPLIB_o_squadStd_USA_L;
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KPLIB_o_squadInf = KPLIB_o_squadInf_USA_L;
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KPLIB_o_squadTank = KPLIB_o_squadTank_USA_L;
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KPLIB_o_squadAir = KPLIB_o_squadAir_USA_L;
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};
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// US Army Early (15%)
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case (_factionRoll < 90): {
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KPLIB_o_squadStd = KPLIB_o_squadStd_USA_E;
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KPLIB_o_squadInf = KPLIB_o_squadInf_USA_E;
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KPLIB_o_squadTank = KPLIB_o_squadTank_USA_E;
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KPLIB_o_squadAir = KPLIB_o_squadAir_USA_E;
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};
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// USMC (10%)
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case (_factionRoll < 100): {
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KPLIB_o_squadStd = KPLIB_o_squadStd_USMC;
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KPLIB_o_squadInf = KPLIB_o_squadInf_USMC;
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KPLIB_o_squadTank = KPLIB_o_squadTank_USMC;
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KPLIB_o_squadAir = KPLIB_o_squadAir_USMC;
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};
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};
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