/* Needed Mods: - CUP Weapons - CUP Vehicles - CUP Units Optional Mods: - None */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "CUP_O_BMP_HQ_sla"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "CUP_O_BMP2_AMB_sla"; // This is the mobile respawn (and medical) truck. huron_typename = "CUP_O_Mi8_SLA_1"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "CUP_O_sla_Crew"; // This defines the crew for vehicles. pilot_classname = "CUP_O_sla_Pilot"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "CUP_O_UH1H_slick_SLA"; // These are the little birds which spawn on the Freedom or at Chimera bas KP_liberation_boat_classname = "CUP_O_PBX_SLA"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "CUP_O_Ural_Open_SLA"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["CUP_O_sla_Soldier",15,0,0], // Rifleman ["CUP_O_SLA_Soldier_Backpack",20,0,0], // Rifleman (Backpack) ["CUP_O_sla_Soldier_AT",30,0,0], // Rifleman (RPG-7) ["CUP_O_sla_Soldier_GL",25,0,0], // Grenadier ["CUP_O_sla_Soldier_AR",25,0,0], // Autorifleman ["CUP_O_sla_Soldier_MG",35,0,0], // Machinegunner ["CUP_O_sla_Soldier_HAT",50,10,0], // AT Specialist ["CUP_O_sla_Soldier_AA",50,10,0], // AA Specialist ["CUP_O_sla_Medic",30,0,0], // Medic ["CUP_O_sla_Engineer",30,0,0], // Engineer ["CUP_O_sla_SpecOps_TL",20,0,0], // Especas Team Leader ["CUP_O_sla_SpecOps_LAT",30,0,0], // Especas (RPG18) ["CUP_O_sla_SpecOps_MG",40,0,0], // Especas Machinegunner ["CUP_O_sla_SpecOps",30,0,0], // Especas Commando ["CUP_O_sla_SpecOps_Demo",30,0,0], // Especas (Demolitions) ["CUP_O_sla_Sniper",70,5,0], // Sniper ["CUP_O_SLA_Sniper_SVD_Night",70,5,0], // Sniper (Night) ["CUP_O_sla_Sniper_KSVK",70,5,0], // Sniper (KSVK) ["CUP_O_sla_Soldier_AKS_Night",70,5,0], // Soldier (AKS-74 Night) ["CUP_O_SLA_Spotter",20,0,0], // Spotter ["CUP_O_sla_Crew",10,0,0], // Crewman ["CUP_O_sla_Pilot",10,0,0] // Pilot ]; light_vehicles = [ ["CUP_O_UAZ_Unarmed_SLA",100,0,50], // UAZ ["CUP_O_UAZ_MG_SLA",125,60,50], // UAZ (DShKM) ["CUP_O_UAZ_AGS30_SLA",125,80,50], // UAZ (AGS-30) ["CUP_O_UAZ_SPG9_SLA",125,100,50], // UAZ (SPG-9) ["CUP_O_UAZ_METIS_SLA",150,120,50], // UAZ (Metis-M) ["CUP_O_UAZ_AA_SLA",200,160,50], // UAZ (AA) ["CUP_O_Ural_ZU23_SLA",250,300,100], // Ural (ZU-23) ["CUP_O_BM21_SLA",300,750,100], // BM-21 ["CUP_O_Ural_Open_SLA",150,0,75], // Ural (Open) ["CUP_O_Ural_SLA",150,0,75] // Ural ]; heavy_vehicles = [ ["CUP_O_BRDM2_SLA",200,200,150], // BRDM-2 ["CUP_O_BRDM2_ATGM_SLA",200,400,150], // BRDM-2 (ATGM) ["CUP_O_BTR60_SLA",300,200,200], // BTR-60PB ["CUP_O_BTR80_SLA",400,300,200], // BTR-80 ["CUP_O_BTR80A_SLA",425,500,200], // BTR-80A ["CUP_O_MTLB_pk_SLA",175,50,100], // MT-LB LV ["CUP_O_BMP2_SLA",500,600,200], // BMP-2 ["CUP_O_ZSU23_Afghan_SLA",350,500,200], // ZSU-23-4 Afghanski ["CUP_O_ZSU23_SLA",500,500,200], // ZSU-23-4 ["CUP_O_T55_SLA",500,350,250], // T-55 ["CUP_O_T72_SLA",700,500,300] // T-72 ]; air_vehicles = [ ["CUP_O_UH1H_armed_SLA",400,250,250], // UH-1H (Armed) ["CUP_O_UH1H_gunship_SLA",500,350,250], // UH-1H (Gunship) ["CUP_O_Mi8_SLA_2",500,350,300], // Mi-8MTV3 ["CUP_O_Mi24_D_Dynamic_SLA",600,650,300], // Mi-24D ["CUP_O_Ka50_DL_SLA",800,750,350], // Ka-50 Black Shark ["CUP_O_Su25_Dyn_SLA",1000,850,400], // Su-25 Frogfoot ["CUP_O_SU34_SLA",1200,1000,500] // Su-34 ]; static_vehicles = [ ["CUP_O_DSHKM_SLA",25,40,0], // DShKM ["CUP_O_DSHkM_MiniTripod_SLA",25,40,0], // DShKM Minitripod ["CUP_O_AGS_SLA",25,60,0], // AGS-30 ["CUP_O_SPG9_SLA",50,100,0], // SPG-9 ["CUP_O_Igla_AA_pod_SLA",100,200,0], // Igla AA Pod ["CUP_O_ZU23_SLA",100,300,0], // ZU-23 ["CUP_O_2b14_82mm_SLA",80,150,0], // Podnos 2B14 ["CUP_O_D30_AT_SLA",100,200,0], // D-30 AT ["CUP_O_D30_SLA",200,250,0] // D-30 ]; buildings = [ ["Land_Cargo_House_V1_F",0,0,0], ["Land_Cargo_Patrol_V1_F",0,0,0], ["Land_Cargo_Tower_V1_F",0,0,0], ["FlagCarrierINS",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_BLUFOR_F",0,0,0], ["CamoNet_BLUFOR_open_F",0,0,0], ["CamoNet_BLUFOR_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_Round_F",0,0,0], ["Land_BagFence_Short_F",0,0,0], ["Land_BagFence_Long_F",0,0,0], ["Land_BagFence_Corner_F",0,0,0], ["Land_BagFence_End_F",0,0,0], ["Land_BagBunker_Small_F",0,0,0], ["Land_BagBunker_Large_F",0,0,0], ["Land_BagBunker_Tower_F",0,0,0], ["Land_HBarrier_1_F",0,0,0], ["Land_HBarrier_3_F",0,0,0], ["Land_HBarrier_5_F",0,0,0], ["Land_HBarrier_Big_F",0,0,0], ["Land_HBarrierWall4_F",0,0,0], ["Land_HBarrierWall6_F",0,0,0], ["Land_HBarrierWall_corner_F",0,0,0], ["Land_HBarrierWall_corridor_F",0,0,0], ["Land_HBarrierTower_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Arsenal_typename,100,200,0], [Respawn_truck_typename,200,0,100], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["CUP_O_LCVP_SLA",100,100,50], // LCVP ["CUP_O_LCVP_VIV_SLA",100,100,50], // LCVP (VIV) ["CUP_O_Tractor_SLA",50,0,75], // Towing Tractor ["CUP_O_Ural_Repair_SLA",425,0,75], // Ural (Repair) ["CUP_O_Ural_Refuel_SLA",125,0,375], // Ural (Refuel) ["CUP_O_Ural_Reammo_SLA",125,300,75], // Ural (Ammo) ["B_Slingload_01_Repair_F",375,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel ["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "CUP_O_sla_Soldier_SL", "CUP_O_sla_Soldier", "CUP_O_sla_Soldier", "CUP_O_sla_Soldier_LAT", "CUP_O_sla_Soldier_GL", "CUP_O_sla_Soldier_AR", "CUP_O_sla_Soldier_AR", "CUP_O_sla_Sniper", "CUP_O_sla_Medic", "CUP_O_sla_Engineer" ]; // Heavy infantry squad. blufor_squad_inf = [ "CUP_O_sla_Soldier_SL", "CUP_O_sla_Soldier_LAT", "CUP_O_sla_Soldier_LAT", "CUP_O_sla_Soldier_GL", "CUP_O_sla_Soldier_AR", "CUP_O_sla_Soldier_AR", "CUP_O_sla_Soldier_MG", "CUP_O_sla_Sniper", "CUP_O_sla_Medic", "CUP_O_sla_Engineer" ]; // AT specialists squad. blufor_squad_at = [ "CUP_O_sla_Soldier_SL", "CUP_O_sla_Soldier_AAT", "CUP_O_sla_Soldier_AAT", "CUP_O_sla_Soldier_AT", "CUP_O_sla_Soldier_AT", "CUP_O_sla_Soldier_HAT", "CUP_O_sla_Medic", "CUP_O_sla_Engineer" ]; // AA specialists squad. blufor_squad_aa = [ "CUP_O_sla_Soldier_SL", "CUP_O_sla_Soldier_Backpack", "CUP_O_sla_Soldier_Backpack", "CUP_O_sla_Soldier_AA", "CUP_O_sla_Soldier_AA", "CUP_O_sla_Soldier_AA", "CUP_O_sla_Medic", "CUP_O_sla_Engineer" ]; // Force recon squad. blufor_squad_recon = [ "CUP_O_sla_SpecOps_TL", "CUP_O_sla_SpecOps", "CUP_O_sla_SpecOps_Demo", "CUP_O_sla_SpecOps", "CUP_O_sla_SpecOps_LAT", "CUP_O_sla_SpecOps_LAT", "CUP_O_sla_SpecOps_MG" ]; // Paratroopers squad. blufor_squad_para = [ "CUP_O_sla_Officer_urban", "CUP_O_sla_Officer_urban", "CUP_O_sla_Officer_urban", "CUP_O_sla_Officer_urban", "CUP_O_sla_Officer_urban", "CUP_O_sla_Officer_urban", "CUP_O_sla_Soldier_LAT_urban", "CUP_O_sla_Soldier_LAT_urban", "CUP_O_sla_Soldier_LAT_urban", "CUP_O_sla_Soldier_LAT_urban" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "CUP_O_BTR60_SLA", // BTR-60 PB "CUP_O_BM21_SLA", // BM-21 "CUP_O_BMP2_SLA", // BMP-2 "CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski "CUP_O_ZSU23_SLA", // ZSU-23-4 "CUP_O_T72_SLA", // T-72 "CUP_O_BTR80_SLA", // BTR-80 "CUP_O_BTR80A_SLA", // BTR-80A "CUP_O_BRDM2_ATGM_SLA", // BRDM-2 (ATGM) "CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D "CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark "CUP_O_Su25_Dyn_SLA", // Su-25 Frogfoot "CUP_O_SU34_SLA", // Su-34 "CUP_O_D30_SLA" // D-30 ];