/* File: fn_createClearance.sqf Author: KP Liberation Dev Team - https://github.com/KillahPotatoes Date: 2019-12-03 Last Update: 2020-04-10 License: MIT License - http://www.opensource.org/licenses/MIT Description: Adds a terrain objects clearance around given position with given radius. If the save switch is set to true, the clearance will be saved during the campaign. Parameter(s): _centerPos - Position for the clearance [POSITION, defaults to [0, 0, 0]] _radius - Radius of the clearance around the center [NUMBER, defaults to 0] _save - Switch to decide if the clearance should be persistent [BOOL, defaults to false] Returns: Function reached the end [BOOL] */ if (!isServer) exitWith {false}; params [ ["_centerPos", [0, 0, 0], [[]], [3]], ["_radius", 0, [0]], ["_save", false, [false]] ]; if (_centerPos isEqualTo [0, 0, 0]) exitWith {["Zero position given"] call BIS_fnc_error; false}; if (_radius isEqualTo 0) exitWith {["Zero radius given"] call BIS_fnc_error; false}; if (save_is_loaded && {(KP_liberation_clearances findIf {(_x select 0) isEqualTo _centerPos}) != -1}) exitWith {false}; { _x switchLight "OFF"; _x hideObjectGlobal true; _x allowDamage false; } forEach (nearestTerrainObjects [_centerPos, [], _radius, false, true]); if (_save) then { KP_liberation_clearances pushBackUnique [_centerPos, _radius]; publicVariable "KP_liberation_clearances"; }; true