/* Needed Mods: - RHS: AFRF - RHS: GREF Optional Mods: - None */ /* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */ KP_liberation_guerilla_units = [ "I_G_Soldier_AR_F", "I_G_engineer_F", "I_G_officer_F", "I_G_medic_F", "I_G_Soldier_F", "I_G_Soldier_LAT_F", "I_G_Soldier_M_F", "I_G_Soldier_SL_F" ]; // Armed vehicles KP_liberation_guerilla_vehicles = [ "rhsgref_ins_g_uaz_dshkm_chdkz" ]; /* Guerilla Equipment There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */ /* Weapons - You've to add the weapons as array like ["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"] You can leave optic and tripod empty with "" */ KP_liberation_guerilla_weapons_1 = [ ["rhs_weap_Izh","rhsgref_1Rnd_00Buck",20,"",""], ["rhs_weap_m38","rhsgref_5rnd_762x54_m38",6,"",""], ["rhs_weap_m38_rail","rhsgref_5rnd_762x54_m38",6,"",""], ["rhs_weap_kar98k","rhsgref_5rnd_792x57_kar98k",6,"",""], ["rhs_weap_mosin_sbr","rhsgref_5rnd_762x54_m38",6,"",""], ["rhs_weap_makarov_pm","rhs_mag_9x18_8_57N181S",5,"",""] ]; KP_liberation_guerilla_weapons_2 = [ ["rhs_weap_ak74","rhs_30rnd_545x39_AK",3,"",""], ["rhs_weap_akm","rhs_30rnd_762x39mm",3,"",""], ["rhs_weap_akms","rhs_30rnd_762x39mm",3,"",""], ["rhs_weap_aks74u","rhs_30rnd_545x39_AK",3,"",""], ["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",4,"",""], ["rhs_weap_svds","rhs_10rnd_762x54mmR_7N1",3,"rhs_acc_pso1m2",""] ]; KP_liberation_guerilla_weapons_3 = [ ["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"rhs_acc_pkas",""], ["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"rhs_acc_ekp8_02",""], ["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_pkas",""], ["rhs_weap_asval_grip","rhs_20rnd_9x39mm_SP5",5,"rhs_acc_pkas",""], ["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""], ["rhs_weap_pkp","rhs_100Rnd_762x54mmR",2,"rhs_acc_pkas",""], ["rhs_weap_svdp","rhs_10rnd_762x54mmR_7N1",5,"rhs_acc_pso1m21",""], ["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""] ]; // Uniforms KP_liberation_guerilla_uniforms_1 = [ "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_1", "U_C_Man_casual_1_F", "U_BG_Guerilla2_2", "U_BG_Guerilla2_1", "U_BG_Guerilla2_3" ]; KP_liberation_guerilla_uniforms_2 = [ "U_BG_Guerrilla_6_1", "U_BG_Guerilla1_1", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_BG_Guerilla3_1", "U_C_HunterBody_grn", "U_C_Mechanic_01_F", "U_I_C_Soldier_Para_5_F", "U_I_G_resistanceLeader_F" ]; KP_liberation_guerilla_uniforms_3 = [ "rhsgref_uniform_reed", "rhsgref_uniform_woodland_olive", "rhsgref_uniform_flecktarn", "rhsgref_uniform_altis_lizard_olive", "rhsgref_uniform_dpm_olive" ]; // Vests KP_liberation_guerilla_vests_1 = [ "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "V_LegStrapBag_black_F", "V_Pocketed_coyote_F", "V_Pocketed_olive_F", "V_Pocketed_black_F", "V_BandollierB_cbr", "V_BandollierB_rgr", "V_BandollierB_khk", "V_BandollierB_oli", "V_BandollierB_blk", "V_BandollierB_ghex_F", "rhs_vest_commander", "rhs_vest_pistol_holder", "V_Rangemaster_belt", "rhs_6sh46" ]; KP_liberation_guerilla_vests_2 = [ "V_Chestrig_rgr", "V_Chestrig_khk", "V_Chestrig_oli", "V_Chestrig_blk", "V_HarnessO_brn", "V_HarnessO_gry", "V_HarnessO_ghex_F", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_HarnessOGL_ghex_F", "rhsgref_alice_webbing", "V_TacChestrig_grn_F", "V_TacChestrig_cbr_F", "V_TacChestrig_oli_F" ]; KP_liberation_guerilla_vests_3 = [ "V_TacVest_brn", "V_TacVest_khk", "V_TacVest_oli", "V_TacVest_blk", "V_I_G_resistanceLeader_F", "V_TacVest_camo", "rhs_vydra_3m", "rhsgref_6b23_khaki_medic", "rhsgref_6b23_khaki_nco", "rhsgref_6b23_khaki_officer", "rhsgref_6b23_khaki_rifleman", "rhsgref_6b23_khaki_sniper", "rhsgref_6b23_khaki" ]; // Headgear KP_liberation_guerilla_headgear_1 = [ "", "", "", "", "", "H_Bandanna_surfer", "H_Bandanna_surfer_grn", "H_Bandanna_surfer_blk", "H_Hat_Safari_olive_F", "H_Hat_Safari_sand_F", "H_Construction_basic_black_F", "H_Helmet_Skate", "H_Cap_blu", "H_Cap_grn", "H_Cap_tan", "H_Cap_oli", "H_Cap_red", "H_Cap_blk" ]; KP_liberation_guerilla_headgear_2 = [ "H_Bandanna_blu", "H_Bandanna_sand", "H_Bandanna_gry", "H_Bandanna_camo", "H_Bandanna_cbr", "H_Bandanna_sgg", "H_Bandanna_khk", "rhsgref_fieldcap_ttsko_digi", "rhsgref_fieldcap_ttsko_forest", "rhsgref_fieldcap_ttsko_mountain", "rhsgref_fieldcap_ttsko_urban" ]; KP_liberation_guerilla_headgear_3 = [ "H_ShemagOpen_khk", "H_ShemagOpen_tan", "H_Shemag_olive", "H_Booniehat_khk", "H_Booniehat_oli", "rhsgref_M56", "H_Watchcap_blk", "rhs_ssh68", "rhsgref_ssh68_emr", "rhs_tsh4", "H_Beret_blk", "H_Watchcap_camo", "H_Watchcap_khk" ]; // Facegear. Applies for tier 2 and 3. KP_liberation_guerilla_facegear = [ "", "", "", "G_Bandanna_shades", "G_Bandanna_beast", "G_Bandanna_tan", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_aviator", "G_Bandanna_blk", "rhs_balaclava", "rhs_balaclava1_olive", "rhs_scarf" ];