/* Needed Mods: - RHS USAF - RHS AFRF - Project OPFOR Optional Mods: - None */ /* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */ KP_liberation_guerilla_units = [ "LOP_AM_Infantry_SL", "LOP_AM_Infantry_Rifleman", "LOP_AM_Infantry_Rifleman_2", "LOP_AM_Infantry_Rifleman_3", "LOP_AM_Infantry_AT", "LOP_AM_Infantry_AR", "LOP_AM_Infantry_Corpsman", "LOP_AM_Infantry_Engineer" ]; // Armed vehicles KP_liberation_guerilla_vehicles = [ "LOP_AM_UAZ_DshKM" ]; /* Guerilla Equipment There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */ /* Weapons - You've to add the weapons as array like ["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"] You can leave optic and tripod empty with "" */ KP_liberation_guerilla_weapons_1 = [ ["rhs_weap_ak74","rhs_30rnd_545x39_AK",4,"",""], ["rhs_weap_aks74u","rhs_30rnd_545x39_AK",4,"",""], ["LOP_Weap_LeeEnfield","LOP_10rnd_77mm_mag",3,"",""] ]; KP_liberation_guerilla_weapons_2 = [ ["rhs_weap_ak74","rhs_30rnd_545x39_AK",4,"",""], ["rhs_weap_akm","rhs_30rnd_762x39mm",4,"",""], ["rhs_weap_akms","rhs_30rnd_762x39mm",4,"",""], ["rhs_weap_aks74u","rhs_30rnd_545x39_AK",4,"",""], ["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",5,"optic_ACO_grn_smg",""], ["LOP_Weap_LeeEnfield_railed","LOP_10rnd_77mm_mag",3,"optic_ACO_grn",""] ]; KP_liberation_guerilla_weapons_3 = [ ["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"",""], ["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"",""], ["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp1",""], ["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""], ["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""], ["LOP_Weap_LeeEnfield_railed","LOP_10rnd_77mm_mag",3,"optic_MRCO",""] ]; // Uniforms KP_liberation_guerilla_uniforms_1 = [ "LOP_U_TAK_Civ_Fatigue_01", "LOP_U_TAK_Civ_Fatigue_02", "LOP_U_TAK_Civ_Fatigue_04", "LOP_U_TAK_Civ_Fatigue_05", "LOP_U_TAK_Civ_Fatigue_06", "LOP_U_TAK_Civ_Fatigue_07", "LOP_U_TAK_Civ_Fatigue_08", "LOP_U_TAK_Civ_Fatigue_09", "LOP_U_TAK_Civ_Fatigue_10", "LOP_U_TAK_Civ_Fatigue_11", "LOP_U_TAK_Civ_Fatigue_12", "LOP_U_TAK_Civ_Fatigue_13", "LOP_U_TAK_Civ_Fatigue_14", "LOP_U_TAK_Civ_Fatigue_15", "LOP_U_TAK_Civ_Fatigue_16" ]; KP_liberation_guerilla_uniforms_2 = [ "LOP_U_TAK_Civ_Fatigue_01", "LOP_U_TAK_Civ_Fatigue_02", "LOP_U_TAK_Civ_Fatigue_04", "LOP_U_TAK_Civ_Fatigue_05", "LOP_U_TAK_Civ_Fatigue_06", "LOP_U_TAK_Civ_Fatigue_07", "LOP_U_TAK_Civ_Fatigue_08", "LOP_U_TAK_Civ_Fatigue_09", "LOP_U_TAK_Civ_Fatigue_10", "LOP_U_TAK_Civ_Fatigue_11", "LOP_U_TAK_Civ_Fatigue_12", "LOP_U_TAK_Civ_Fatigue_13", "LOP_U_TAK_Civ_Fatigue_14", "LOP_U_TAK_Civ_Fatigue_15", "LOP_U_TAK_Civ_Fatigue_16" ]; KP_liberation_guerilla_uniforms_3 = [ "LOP_U_TAK_Civ_Fatigue_01", "LOP_U_TAK_Civ_Fatigue_02", "LOP_U_TAK_Civ_Fatigue_04", "LOP_U_TAK_Civ_Fatigue_05", "LOP_U_TAK_Civ_Fatigue_06", "LOP_U_TAK_Civ_Fatigue_07", "LOP_U_TAK_Civ_Fatigue_08", "LOP_U_TAK_Civ_Fatigue_09", "LOP_U_TAK_Civ_Fatigue_10", "LOP_U_TAK_Civ_Fatigue_11", "LOP_U_TAK_Civ_Fatigue_12", "LOP_U_TAK_Civ_Fatigue_13", "LOP_U_TAK_Civ_Fatigue_14", "LOP_U_TAK_Civ_Fatigue_15", "LOP_U_TAK_Civ_Fatigue_16" ]; // Vests KP_liberation_guerilla_vests_1 = [ "" ]; KP_liberation_guerilla_vests_2 = [ "", "V_LegStrapBag_black_F", "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "LOP_6sh46" ]; KP_liberation_guerilla_vests_3 = [ "", "V_LegStrapBag_black_F", "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "LOP_6sh46", "LOP_V_CarrierLite_BLK", "LOP_V_CarrierLite_TAN", "LOP_V_CarrierLite_OLV" ]; // Headgear KP_liberation_guerilla_headgear_1 = [ "", "", "H_HeadBandage_clean_F", "H_HeadBandage_stained_F", "H_Bandanna_gry", "H_Bandanna_blu", "H_Bandanna_cbr", "H_Bandanna_khk", "H_Bandanna_mcamo", "H_Bandanna_sgg", "H_Bandanna_sand", "H_Bandanna_camo" ]; KP_liberation_guerilla_headgear_2 = [ "", "H_HeadBandage_clean_F", "H_HeadBandage_stained_F", "H_Bandanna_gry", "H_Bandanna_cbr", "H_Bandanna_khk", "H_Bandanna_mcamo", "H_Bandanna_sgg", "H_Bandanna_sand", "H_Bandanna_camo", "LOP_H_Turban", "LOP_H_Turban_mask" ]; KP_liberation_guerilla_headgear_3 = [ "LOP_H_Turban", "LOP_H_Turban_mask", "H_Shemag_olive", "H_ShemagOpen_tan", "H_ShemagOpen_khk", "LOP_H_Shemag_BLK", "LOP_H_Shemag_BLU", "LOP_H_Shemag_GRE", "LOP_H_Shemag_OLV", "LOP_H_Shemag_RED1", "LOP_H_Shemag_TAN", "LOP_H_6B27M_wz93" ]; // Facegear. Applies for tier 2 and 3. KP_liberation_guerilla_facegear = [ "" ];