private _grp = _this select 0; private _waypoint = []; if ( isNil "reinforcements_sector_under_attack" ) then { reinforcements_sector_under_attack = "" }; while { count (units _grp) > 0 } do { if ( reinforcements_sector_under_attack != "" ) then { while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);}; {_x doFollow leader _grp} foreach units _grp; _waypoint = _grp addWaypoint [markerpos reinforcements_sector_under_attack, 50]; _waypoint setWaypointType "MOVE"; _waypoint setWaypointSpeed "FULL"; _waypoint setWaypointBehaviour "SAFE"; _waypoint setWaypointCombatMode "YELLOW"; _waypoint setWaypointCompletionRadius 30; _waypoint = _grp addWaypoint [markerpos reinforcements_sector_under_attack, 50]; _waypoint setWaypointSpeed "LIMITED"; _waypoint setWaypointType "SAD"; _waypoint = _grp addWaypoint [markerpos reinforcements_sector_under_attack, 50]; _waypoint setWaypointSpeed "LIMITED"; _waypoint setWaypointType "SAD"; _waypoint = _grp addWaypoint [markerpos reinforcements_sector_under_attack, 50]; _waypoint setWaypointSpeed "LIMITED"; _waypoint setWaypointType "CYCLE"; sleep 300; }; if ( reinforcements_sector_under_attack == "" ) then { private _sectors_patrol = []; private _patrol_startpos = getpos (leader _grp); { if ( _patrol_startpos distance (markerpos _x) < 2500) then { _sectors_patrol pushBack _x; }; } foreach (sectors_allSectors - blufor_sectors); while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);}; {_x doFollow leader _grp} foreach units _grp; { _waypoint = _grp addWaypoint [markerpos _x, 300]; _waypoint setWaypointType "MOVE"; _waypoint setWaypointSpeed "NORMAL"; _waypoint setWaypointBehaviour "SAFE"; _waypoint setWaypointCombatMode "YELLOW"; _waypoint setWaypointCompletionRadius 30; } foreach _sectors_patrol; _waypoint = _grp addWaypoint [_patrol_startpos, 300]; _waypoint setWaypointType "MOVE"; _waypoint setWaypointCompletionRadius 100; _waypoint = _grp addWaypoint [_patrol_startpos , 300]; _waypoint setWaypointType "CYCLE"; }; waitUntil { sleep 5;(count (units _grp) == 0) || (reinforcements_sector_under_attack != "") }; };