/* Needed Mods: - Global Mobilization Optional Mods: - None */ // Civilian classnames. civilians = [ "C_Man_casual_1_F_euro", "C_Man_casual_1_F_euro", "C_Man_casual_2_F_euro", "C_Man_casual_2_F_euro", "C_Man_casual_3_F_euro", "C_Man_casual_3_F_euro", "gm_gc_civ_man_01_80_blk", "gm_gc_civ_man_01_80_blk", "gm_gc_civ_man_01_80_blu", "gm_gc_civ_man_01_80_blu", "gm_gc_civ_man_02_80_brn", "gm_gc_civ_man_02_80_brn", "gm_gc_civ_man_02_80_gry", "gm_gc_civ_man_02_80_gry", "gm_ge_dbp_man_01_80_blu", "gm_ge_pol_officer_80_grn", "gm_ge_pol_patrol_80_blk" ]; // Civilian vehicle classnames. civilian_vehicles = [ "C_Truck_02_covered_F", "C_Truck_02_covered_F", "C_Truck_02_fuel_F", "C_Truck_02_transport_F", "C_Truck_02_transport_F", "gm_gc_civ_p601", "gm_gc_civ_p601", "gm_gc_civ_p601", "gm_gc_dp_p601", "gm_gc_dp_p601", "gm_gc_ff_p601", "gm_gc_pol_p601", "gm_ge_civ_typ1200", "gm_ge_civ_typ1200", "gm_ge_civ_typ1200", "gm_ge_dbp_typ1200", "gm_ge_dbp_typ1200", "gm_ge_ff_typ1200", "gm_ge_pol_typ1200" ];