/* File: fn_spawnMilitaryPostSquad.sqf Author: KP Liberation Dev Team - https://github.com/KillahPotatoes Date: 2019-12-03 Last Update: 2020-04-05 License: MIT License - http://www.opensource.org/licenses/MIT Description: Spawns soldiers inside military cargo towers around given position. Parameter(s): _pos - Center position of the area to look for military cargo towers [ARRAY, defaults to [0, 0, 0]] Returns: Spawned units [ARRAY] */ params [ ["_pos", [0, 0, 0], [[]]] ]; if (_pos isEqualTo [0, 0, 0]) exitWith {["No or zero pos given"] call BIS_fnc_error; []}; // Get all military patrol towers near given position private _allPosts = ( nearestObjects [_pos, ["Land_Cargo_Patrol_V1_F","Land_Cargo_Patrol_V2_F","Land_Cargo_Patrol_V3_F","Land_Cargo_Patrol_V4_F"], GRLIB_capture_size, true] ) select {alive _x}; // Exit if no patrol towers were found if (_allPosts isEqualTo []) exitWith {[]}; // Spawn units private _grp = createGroup [GRLIB_side_enemy, true]; private _unit = objNull; private _units = []; { _unit = [[opfor_marksman, opfor_machinegunner] select (random 100 > 50), _pos, _grp] call KPLIB_fnc_createManagedUnit; _unit setdir (180 + (getdir _x)); _unit setpos (([_x] call BIS_fnc_buildingPositions) select 1); [_unit] spawn building_defence_ai; _unit setUnitPos 'UP'; _units pushback _unit; } forEach _allPosts; _units