waitUntil {!isNil "save_is_loaded" && {save_is_loaded}}; while {true} do { if ((count blufor_sectors) >= ((count sectors_allSectors) * 0.9)) then { if (combat_readiness > 0) then { combat_readiness = combat_readiness - 0.25; }; } else { if ( (combat_readiness < ((count blufor_sectors) * 2) && combat_readiness < 35) || (combat_readiness < ((count blufor_sectors) * 1.25) && combat_readiness < 60) ) then { combat_readiness = combat_readiness + 0.25; stats_readiness_earned = stats_readiness_earned + 0.25; }; }; if (combat_readiness > 100.0 && GRLIB_difficulty_modifier < 2) then {combat_readiness = 100.0}; sleep (180 + random (180)); };