// Script to switch defender factions. // Switches randomly between the factions from presets/opfor/gm_west.sqf // Needs to be called every time a unit is spawned. private _factionRoll = floor (random 100); switch (true) do { // Germany Late (15%) case (_factionRoll < 15): { KPLIB_o_squadStd = KPLIB_o_squadStd_DE_90; KPLIB_o_squadInf = KPLIB_o_squadInf_DE_90; KPLIB_o_squadTank = KPLIB_o_squadTank_DE_90; KPLIB_o_squadAir = KPLIB_o_squadAir_DE_90; }; // Germany Early (30%) case (_factionRoll < 45): { KPLIB_o_squadStd = KPLIB_o_squadStd_DE_80; KPLIB_o_squadInf = KPLIB_o_squadInf_DE_80; KPLIB_o_squadTank = KPLIB_o_squadTank_DE_80; KPLIB_o_squadAir = KPLIB_o_squadAir_DE_80; }; // Germany Boderguards (5%) case (_factionRoll < 50): { KPLIB_o_squadStd = KPLIB_o_squadStd_DEBG; KPLIB_o_squadInf = KPLIB_o_squadInf_DEBG; KPLIB_o_squadTank = KPLIB_o_squadTank_DEBG; KPLIB_o_squadAir = KPLIB_o_squadAir_DEBG; }; // Denmark (10%) case (_factionRoll < 60): { KPLIB_o_squadStd = KPLIB_o_squadStd_DK; KPLIB_o_squadInf = KPLIB_o_squadInf_DK; KPLIB_o_squadTank = KPLIB_o_squadTank_DK; KPLIB_o_squadAir = KPLIB_o_squadAir_DK; }; // US Army Late (20%) case (_factionRoll < 80): { KPLIB_o_squadStd = KPLIB_o_squadStd_USA_L; KPLIB_o_squadInf = KPLIB_o_squadInf_USA_L; KPLIB_o_squadTank = KPLIB_o_squadTank_USA_L; KPLIB_o_squadAir = KPLIB_o_squadAir_USA_L; }; // US Army Early (15%) case (_factionRoll < 90): { KPLIB_o_squadStd = KPLIB_o_squadStd_USA_E; KPLIB_o_squadInf = KPLIB_o_squadInf_USA_E; KPLIB_o_squadTank = KPLIB_o_squadTank_USA_E; KPLIB_o_squadAir = KPLIB_o_squadAir_USA_E; }; // USMC (10%) case (_factionRoll < 100): { KPLIB_o_squadStd = KPLIB_o_squadStd_USMC; KPLIB_o_squadInf = KPLIB_o_squadInf_USMC; KPLIB_o_squadTank = KPLIB_o_squadTank_USMC; KPLIB_o_squadAir = KPLIB_o_squadAir_USMC; }; };