if ( isNil "GRLIB_secondary_starting" ) then { GRLIB_secondary_starting = false; }; if ( isNil "GRLIB_secondary_in_progress" ) then { GRLIB_secondary_in_progress = -1; }; _dialog = createDialog "liberation_secondary"; dostartsecondary = 0; waitUntil { dialog }; { lbAdd [ 101, localize _x ]; } foreach [ "STR_SECONDARY_MISSION0", "STR_SECONDARY_MISSION1", "STR_SECONDARY_MISSION2" ]; private [ "_oldchoice", "_images", "_briefings", "_missioncost" ]; _images = [ "res\secondary\fob_hunting.jpg", "res\secondary\convoy_hijack.jpg", "res\secondary\sar.jpg" ]; _briefings = [ "STR_SECONDARY_BRIEFING0", "STR_SECONDARY_BRIEFING1", "STR_SECONDARY_BRIEFING2" ]; _oldchoice = -1; lbSetCurSel [ 101, 0 ]; while { dialog && alive player && dostartsecondary == 0 } do { if ( _oldchoice != lbCurSel 101 ) then { _oldchoice = lbCurSel 101; ctrlSetText [ 106, _images select _oldchoice ]; ((findDisplay 6842) displayCtrl (102)) ctrlSetStructuredText parseText localize (_briefings select _oldchoice); }; _missioncost = GRLIB_secondary_missions_costs select _oldchoice; if ( ( _missioncost <= resources_intel ) && ( !GRLIB_secondary_starting ) ) then { ctrlEnable [ 103, true ]; ((findDisplay 6842) displayCtrl (103)) ctrlSetTooltip ""; } else { ctrlEnable [ 103, false ]; if ( _missioncost > resources_intel ) then { ((findDisplay 6842) displayCtrl (103)) ctrlSetTooltip (localize "STR_SECONDARY_NOT_ENOUGH_INTEL"); }; if ( GRLIB_secondary_starting ) then { ((findDisplay 6842) displayCtrl (103)) ctrlSetTooltip (localize "STR_SECONDARY_IN_PROGRESS"); }; }; if ( GRLIB_secondary_in_progress >= 0 ) then { lbSetCurSel [ 101, GRLIB_secondary_in_progress ]; ctrlEnable [ 101, false ]; } else { ctrlEnable [ 101, true ]; }; ctrlSetText [ 107, format [ localize "STR_SECONDARY_INTEL", resources_intel ] ]; sleep 0.1; }; if ( dostartsecondary == 1 ) then { private _index = lbCurSel 101; if !(([2000,999999,false] call KPLIB_fnc_getOpforSpawnPoint) isEqualTo "") then { [_index] remoteExec ["start_secondary_remote_call", 2]; } else { hint "There is not enough enemy territory left for secondary missions."; uiSleep 2; hintSilent ""; } }; if ( dialog ) then { closeDialog 0; };