private [ "_nearest_sector", "_leadingzero_hour", "_leadingzero_minute", "_startpos0", "_startpos1", "_endpos1", "_startpos2", "_endpos2", "_startpos3", "_endpos3", "_spawn_camera", "_datestring" ]; params [ "_spawn_str" ]; _nearest_sector = [2000] call KPLIB_fnc_getNearestSector; if ( _nearest_sector != "" ) then { _nearest_sector = format ["%1 %2",localize "STR_SPAWN_NEAR", markertext _nearest_sector]; }; _leadingzero_hour = ""; _leadingzero_minute = ""; if ( (date select 3) < 10 ) then { _leadingzero_hour = "0" }; if ( (date select 4) < 10 ) then { _leadingzero_minute = "0" }; _datestring = format [ "%3/%2/%1 %4%5:%6%7", date select 0, date select 1, date select 2, _leadingzero_hour, date select 3, _leadingzero_minute, date select 4]; private [ "_spawn_camera", "_startpos0", "_startpos1", "_endpos1","_startpos2","_endpos2","_startpos3","_endpos3"]; if ( GRLIB_deployment_cinematic ) then { camUseNVG false; showCinemaBorder false; _startpos0 = [ 0, 500, 3000]; _startpos1 = [ 0, 500, 250]; _endpos1 = [ 0, 450, 225]; _startpos2 = [ 0, 100, 40]; _endpos2 = [ 0, 80, 30]; _startpos3 = [ 0, 8, 2.8]; _endpos3 = [ 0, 6, 2.25]; _spawn_camera = "camera" camCreate _startpos0; _spawn_camera cameraEffect ["internal","front"]; _spawn_camera camSetTarget player; _spawn_camera camSetRelPos _startpos0; _spawn_camera camcommit 0; _spawn_camera camSetRelPos _startpos1; _spawn_camera camcommit 0.5; waitUntil { camCommitted _spawn_camera }; }; [ format [ "%1
%2
%3
%4
", name player, _spawn_str, _datestring, _nearest_sector ],1,0.8,8,1 ] spawn BIS_fnc_dynamictext; if ( GRLIB_deployment_cinematic ) then { _spawn_camera camSetRelPos _endpos1; _spawn_camera camcommit 1.75; waitUntil { camCommitted _spawn_camera }; _spawn_camera camSetRelPos _startpos2; _spawn_camera camcommit 0.25; waitUntil { camCommitted _spawn_camera }; _spawn_camera camSetRelPos _endpos2; _spawn_camera camcommit 1.75; waitUntil { camCommitted _spawn_camera }; _spawn_camera camSetRelPos _startpos3; _spawn_camera camcommit 0.25; waitUntil { camCommitted _spawn_camera }; _spawn_camera camSetRelPos _endpos3; _spawn_camera camcommit 1.75; waitUntil { camCommitted _spawn_camera }; _spawn_camera camSetRelPos [0,0.4,1.75]; _spawn_camera camcommit 1; waitUntil { camCommitted _spawn_camera }; _spawn_camera cameraEffect ["Terminate","back"]; camDestroy _spawn_camera; camUseNVG false; };