// Functions // Get buildings count for sector F_cr_getBuildings = compileFinal preprocessFileLineNumbers "scripts\server\civrep\fnc\f_kp_cr_getBuildings.sqf"; // Change CR value F_cr_changeCR = compileFinal preprocessFileLineNumbers "scripts\server\civrep\fnc\f_kp_cr_changeCR.sqf"; // Reputation gain for liberating a sector F_cr_liberatedSector = compileFinal preprocessFileLineNumbers "scripts\server\civrep\fnc\f_kp_cr_liberatedSector.sqf"; // Play random wounded animation on unit F_cr_woundedAnim = compileFinal preprocessFileLineNumbers "scripts\server\civrep\fnc\f_kp_cr_woundedAnim.sqf"; // Scripts // Spawn wounded civilians in a sector civrep_wounded_civs = compileFinal preprocessFileLineNumbers "scripts\server\civrep\wounded\civrep_wounded_civs.sqf"; // Count initial buildings on each city and bigtown execVM "scripts\server\civrep\init_buildings.sqf";