/* Needed Mods: - 3CB BAF Equipment - 3CB BAF Vehicle - 3CB BAF Weapons - 3CB BAF Units - RHS USAF Optional Mods: - F-15C - F/A-18 */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "UK3CB_BAF_LandRover_Amb_FFR_Sand_A_DDPM"; // This is the mobile respawn (and medical) truck. huron_typename = "UK3CB_BAF_Merlin_HC3_18_DDPM"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "UK3CB_BAF_Crewman_DDPM"; // This defines the crew for vehicles. pilot_classname = "UK3CB_BAF_HeliPilot_Army_DDPM"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "UK3CB_BAF_Wildcat_AH1_TRN_8A_DDPM"; // These are the little birds which spawn on the Freedom or at Chimera base. KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_d"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["UK3CB_BAF_Pointman_DDPM",15,0,0], // Rifleman (Light) ["UK3CB_BAF_Rifleman_DDPM",20,0,0], // Rifleman ["UK3CB_BAF_LAT_ILAW_DDPM",30,0,0], // Rifleman (AT) ["UK3CB_BAF_Grenadier_DDPM",25,0,0], // Grenadier ["UK3CB_BAF_LSW_DDPM",25,0,0], // Autorifleman ["UK3CB_BAF_MGLMG_DDPM",35,0,0], // Heavygunner ["UK3CB_BAF_Marksman_DDPM",30,0,0], // Marksman ["UK3CB_BAF_MAT_DDPM",50,10,0], // AT Specialist ["B_soldier_AA_F",50,10,0], // AA Specialist (None in BAF mod.) ["UK3CB_BAF_Medic_DDPM",30,0,0], // Combat Life Saver ["UK3CB_BAF_Engineer_DDPM",30,0,0], // Engineer ["UK3CB_BAF_Explosive_DDPM",30,0,0], // Explosives Specialist ["UK3CB_BAF_Pointman_DDPM_REC",20,0,0], // Recon Rifleman ["UK3CB_BAF_FAC_DDPM_REC",30,0,0], // Recon Rifleman (Grenadier) ["UK3CB_BAF_MGLMG_DDPM_REC",35,0,0], // Recon Machine Gunner ["UK3CB_BAF_Marksman_DDPM_REC",30,0,0], // Recon Marksman ["UK3CB_BAF_Medic_DDPM_REC",30,0,0], // Recon Combat Life Saver ["UK3CB_BAF_Explosive_DDPM_REC",30,0,0], // Recon Explosives Specialist ["UK3CB_BAF_Sniper_DDPM_Ghillie_L115",70,5,0], // Sniper (L115) ["UK3CB_BAF_Sniper_DDPM_Ghillie_L135",70,5,0], // Sniper (L135) ["UK3CB_BAF_Spotter_DDPM_Ghillie_L129",70,5,0], // Sniper (L129) ["UK3CB_BAF_Spotter_DDPM_Ghillie_L85",20,0,0], // Spotter (L85) ["UK3CB_BAF_Crewman_DDPM",10,0,0], // Crewman ["UK3CB_BAF_HeliCrew_DDPM",10,0,0], // Helicopter Crew ["UK3CB_BAF_HeliMedic_DDPM",20,0,0], // Helicopter Crew ["UK3CB_BAF_HeliPilot_Army_DDPM",10,0,0], // Helicopter Pilot ["UK3CB_BAF_Pilot_Army",10,0,0] // Pilot ]; light_vehicles = [ ["B_Quadbike_01_F",50,0,25], // Quad Bike ["B_LSV_01_unarmed_F",75,0,50], // Prowler ["B_LSV_01_armed_F",75,40,50], // Prowler (HMG) ["UK3CB_BAF_LandRover_Soft_FFR_Sand_A_DDPM",75,0,50], // Land Rover SoftTop ["UK3CB_BAF_LandRover_Hard_FFR_Sand_A_DDPM",75,0,50], // Land Rover HardTop ["UK3CB_BAF_LandRover_WMIK_HMG_FFR_Sand_A_DDPM",100,40,50], // Land Rover WMIK (HMG) ["UK3CB_BAF_LandRover_WMIK_GMG_FFR_Sand_A_DDPM",100,60,50], // Land Rover WMIK (GMG) ["UK3CB_BAF_LandRover_WMIK_Milan_FFR_Sand_A_DDPM",100,100,50], // Land Rover WMIK (Milan) ["UK3CB_BAF_Jackal2_L2A1_D_DDPM",100,80,50], // Jackal 2 (HMG) ["UK3CB_BAF_Jackal2_GMG_D_DDPM",100,100,50], // Jackal 2 (GMG) ["UK3CB_BAF_Coyote_Passenger_L111A1_D_DDPM",100,80,50], // Coyote Passenger (HMG) ["UK3CB_BAF_Coyote_Passenger_L134A1_D_DDPM",100,100,50], // Coyote Passenger (GMG) ["UK3CB_BAF_Coyote_Logistics_L111A1_D_DDPM",100,80,50], // Coyote Logistics (HMG) ["UK3CB_BAF_Coyote_Logistics_L134A1_D_DDPM",100,100,50], // Coyote Logistics (GMG) ["rhsusf_M1230a1_usarmy_d",120,0,60], // M1230A1 (MEDEVAC) ["rhsusf_M1237_M2_usarmy_d",125,40,75], // M1237 (HMG) ["rhsusf_M1237_MK19_usarmy_d",125,60,75], // M1237 (GMG) ["rhsusf_M1083A1P2_D_flatbed_fmtv_usarmy",100,0,50], // M1083A1P2 ["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], // M977A4 BKIT ["rhsusf_M977A4_BKIT_M2_usarmy_d",125,40,75], // M977A4 BKIT (HMG) ["B_UGV_01_F",150,0,50], // UGV Stomper ["B_UGV_01_rcws_F",150,40,50], // UGV Stomper (RCWS) ["B_Boat_Transport_01_F",100,0,25], // Assault Boat ["B_Boat_Armed_01_minigun_F",200,80,75], // Speedboat Minigun ["rhsusf_mkvsoc",250,200,100], // Mk.V SOCOM ["B_SDV_01_F",150,0,50] // SDV ]; heavy_vehicles = [ ["RHS_M2A2_BUSKI",300,200,150], // M2A2ODS (Busk I) ["RHS_M2A3_BUSKIII",300,250,175], // M2A3 (Busk III) ["RHS_M6",300,250,175], // M6A2 ["rhsusf_m1a1aim_tuski_d",400,350,225], // M1A1SA (Tusk I) ["rhsusf_m1a2sep1tuskiid_usarmy",500,400,250], // M1A2SEPv1 (Tusk II) ["rhsusf_m109d_usarmy",600,1250,300] // M109A6 ]; air_vehicles = [ ["B_UAV_01_F",75,0,25], // AR-2 Darter ["B_UAV_06_F",80,0,30], // AL-6 Pelican (Cargo) ["UK3CB_BAF_Wildcat_AH1_TRN_8A_DDPM",225,0,125], // Wildcat AH1 8 Transport (Unarmed) ["UK3CB_BAF_Wildcat_HMA2_TRN_8A_DDPM",250,0,125], // Wildcat HMA2 8 Transport (Unarmed) ["UK3CB_BAF_Wildcat_AH1_CAS_6C_DDPM",275,200,150], // Wildcat AH1 6 (CAS/AT) ["UK3CB_BAF_Wildcat_AH1_CAS_8C_DDPM",275,200,150], // Wildcat AH1 8 (CAS/AT) ["UK3CB_BAF_Apache_AH1_DDPM",500,500,200], // Apache AH 1 (Multi-Role) ["RHS_AH64D",750,750,250], // AH-64D (Multi-Role) ["RHS_UH60M2_d",250,0,150], // UH-60M (Unarmed) ["RHS_UH60M_d",250,80,150], // UH-60M ["RHS_UH60M_MEV2_d",300,0,150], // UH-60M MEV2 ["RHS_CH_47F_10",275,80,175], // CH-47 Chinook (Armed) ["UK3CB_BAF_Merlin_HC3_32_DDPM",300,0,175], // Merlin HC3 32 ["UK3CB_BAF_Merlin_HC3_CSAR_DDPM",300,80,175], // Merlin HC3 CSAR (Armed) ["B_UAV_02_dynamicLoadout_F",400,300,200], // MQ-4A Greyhawk ["B_T_UAV_03_dynamicLoadout_F",450,500,250], // MQ-12 Falcon ["B_UAV_05_F",500,500,200], // UCAV Sentinel ["RHS_A10",1000,1000,400], // A-10A (CAS) ["FIR_F15C",1250,1250,450], // F-15C Eagle ["FIR_F15D",1250,1250,450], // F-15D Eagle ["FIR_F15E",1250,1500,450], // F-15E Strike Eagle ["JS_JC_FA18E",1500,1750,450], // F/A-18 E Super Hornet ["JS_JC_FA18F",1500,1750,450], // F/A-18 F Super Hornet ["B_Plane_Fighter_01_F",1500,1750,450], // F/A-181 Black Wasp II ["B_Plane_Fighter_01_Stealth_F",1500,1750,450], // F/A-181 Black Wasp II (Stealth) ["B_T_VTOL_01_armed_F",750,1500,500], // V-44 X Blackfish (Armed) ["B_T_VTOL_01_infantry_F",750,0,500], // V-44 X Blackfish (Infantry) ["B_T_VTOL_01_vehicle_F",750,0,500] // V-44 X Blackfish (Vehicle) ]; static_vehicles = [ ["UK3CB_BAF_Static_L7A2_Deployed_Low_DDPM",25,25,0], // L7A2 LMG (Low) ["UK3CB_BAF_Static_L7A2_Deployed_Mid_DDPM",25,25,0], // L7A2 LMG (Mid) ["UK3CB_BAF_Static_L7A2_Deployed_High_DDPM",25,25,0], // L7A2 LMG (High) ["UK3CB_BAF_Static_L111A1_Deployed_Low_DDPM",25,40,0], // L111A1 HMG (Low) ["UK3CB_BAF_Static_L111A1_Deployed_Mid_DDPM",25,40,0], // L111A1 HMG (Mid) ["UK3CB_BAF_Static_L111A1_Deployed_High_DDPM",25,40,0], // L111A1 HMG (High) ["UK3CB_BAF_Static_L134A1_Deployed_Low_DDPM",25,60,0], // L134A1 GMG (Low) ["UK3CB_BAF_Static_L134A1_Deployed_Mid_DDPM",25,60,0], // L134A1 GMG (Med) ["UK3CB_BAF_Static_L134A1_Deployed_High_DDPM",25,60,0], // L134A1 GMG (High) ["RHS_TOW_TriPod_D",50,100,0], // TOW (AT) ["RHS_Stinger_AA_pod_D",50,100,0], // Stinger (AA) ["UK3CB_BAF_Static_L16_Deployed_DDPM",80,150,0], // Mk6 Mortar ["RHS_M119_D",100,200,0] // M119A2 ]; buildings = [ ["Land_Cargo_House_V3_F",0,0,0], ["Land_Cargo_Patrol_V3_F",0,0,0], ["Land_Cargo_Tower_V3_F",0,0,0], ["Flag_NATO_F",0,0,0], ["Flag_US_F",0,0,0], ["BWA3_Flag_Ger_F",0,0,0], ["Flag_UK_F",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_BLUFOR_F",0,0,0], ["CamoNet_BLUFOR_open_F",0,0,0], ["CamoNet_BLUFOR_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_Round_F",0,0,0], ["Land_BagFence_Short_F",0,0,0], ["Land_BagFence_Long_F",0,0,0], ["Land_BagFence_Corner_F",0,0,0], ["Land_BagFence_End_F",0,0,0], ["Land_BagBunker_Small_F",0,0,0], ["Land_BagBunker_Large_F",0,0,0], ["Land_BagBunker_Tower_F",0,0,0], ["Land_HBarrier_1_F",0,0,0], ["Land_HBarrier_3_F",0,0,0], ["Land_HBarrier_5_F",0,0,0], ["Land_HBarrier_Big_F",0,0,0], ["Land_HBarrierWall4_F",0,0,0], ["Land_HBarrierWall6_F",0,0,0], ["Land_HBarrierWall_corner_F",0,0,0], ["Land_HBarrierWall_corridor_F",0,0,0], ["Land_HBarrierTower_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Arsenal_typename,100,200,0], [Respawn_truck_typename,200,0,75], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["UK3CB_BAF_Box_WpsStatic",300,300,0], ["UK3CB_BAF_Box_L16_Ammo",0,0,0], ["UK3CB_BAF_Box_M6_Ammo",0,0,0], ["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat ["rhsusf_M977A4_REPAIR_BKIT_usarmy_d",325,0,75], // M977A4 Repair ["rhsusf_M978A4_BKIT_usarmy_d",125,0,275], // M978A4 Fuel ["rhsusf_M977A4_AMMO_BKIT_usarmy_d",125,200,75], // M977A4 Ammo ["B_Slingload_01_Repair_F",275,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel ["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "UK3CB_BAF_FT_DDPM", "UK3CB_BAF_Pointman_DDPM", "UK3CB_BAF_Pointman_DDPM", "UK3CB_BAF_LAT_ILAW_DDPM", "UK3CB_BAF_Grenadier_DDPM", "UK3CB_BAF_LSW_DDPM", "UK3CB_BAF_LSW_DDPM", "UK3CB_BAF_Marksman_DDPM", "UK3CB_BAF_Medic_DDPM", "UK3CB_BAF_Engineer_DDPM" ]; // Heavy infantry squad. blufor_squad_inf = [ "UK3CB_BAF_FT_DDPM", "UK3CB_BAF_LAT_ILAW_DDPM", "UK3CB_BAF_LAT_ILAW_DDPM", "UK3CB_BAF_Grenadier_DDPM", "UK3CB_BAF_LSW_DDPM", "UK3CB_BAF_LSW_DDPM", "UK3CB_BAF_MGLMG_DDPM", "UK3CB_BAF_Marksman_DDPM", "UK3CB_BAF_Medic_DDPM", "UK3CB_BAF_Engineer_DDPM" ]; // AT specialists squad. blufor_squad_at = [ "UK3CB_BAF_FT_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_MAT_DDPM", "UK3CB_BAF_MAT_DDPM", "UK3CB_BAF_MAT_DDPM", "UK3CB_BAF_Medic_DDPM", "UK3CB_BAF_Rifleman_DDPM" ]; // AA specialists squad. blufor_squad_aa = [ "UK3CB_BAF_FT_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "B_soldier_AA_F", "B_soldier_AA_F", "B_soldier_AA_F", "UK3CB_BAF_Medic_DDPM", "UK3CB_BAF_Rifleman_DDPM" ]; // Force recon squad. blufor_squad_recon = [ "UK3CB_BAF_SC_DDPM_REC", "UK3CB_BAF_Pointman_DDPM_REC", "UK3CB_BAF_Pointman_DDPM_REC", "UK3CB_BAF_FAC_DDPM_REC", "UK3CB_BAF_MGLMG_DDPM_REC", "UK3CB_BAF_Marksman_DDPM_REC", "UK3CB_BAF_Sniper_DDPM_Ghillie_L115", "UK3CB_BAF_Spotter_DDPM_Ghillie_L85", "UK3CB_BAF_Medic_DDPM_REC", "UK3CB_BAF_Engineer_DDPM" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) blufor_squad_para = [ "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM", "UK3CB_BAF_Rifleman_DDPM" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "rhsusf_mkvsoc", // Mk.V SOCOM "RHS_M2A3_BUSKIII", // M2A3 (Busk III) "RHS_M6", // M6A2 "rhsusf_m1a1aim_tuski_d", // M1A1SA (Tusk I) "rhsusf_m1a2sep1tuskiid_usarmy", // M1A2SEPv1 (Tusk II) "rhsusf_m109d_usarmy", // M109A6 "B_UAV_02_dynamicLoadout_F", // MQ-4A Greyhawk "B_T_UAV_03_dynamicLoadout_F", // MQ-12 Falcon "B_UAV_05_F", // UCAV Sentinel "UK3CB_BAF_Wildcat_AH1_CAS_6C_DDPM", // Wildcat AH1 6 (CAS/AT) "UK3CB_BAF_Wildcat_AH1_CAS_8C_DDPM", // Wildcat AH1 8 (CAS/AT) "UK3CB_BAF_Apache_AH1_DDPM", // Apache AH 1 (Multi-Role) "RHS_AH64D", // AH-64D (Multi-Role) "RHS_A10", // A-10A (CAS) "FIR_F15C", // F-15C Eagle "FIR_F15D", // F-15D Eagle "FIR_F15E", // F-15E Strike Eagle "JS_JC_FA18E", // F/A-18 E Super Hornet "JS_JC_FA18F", // F/A-18 F Super Hornet "B_Plane_Fighter_01_F", // F/A-181 Black Wasp II "B_Plane_Fighter_01_Stealth_F", // F/A-181 Black Wasp II (Stealth) "B_T_VTOL_01_armed_F", // V-44 X Blackfish (Armed) "RHS_M119_D" // M119A2 ];