_combat_triggers = [20,40,50,65,80,95]; if ( GRLIB_unitcap < 0.9 ) then { _combat_triggers = [20,45,90]; }; if ( GRLIB_unitcap > 1.3 ) then { _combat_triggers = [15,25,40,65,75,85,95]; }; _combat_triggers_infantry = [15,35,45,60,70,85]; if ( GRLIB_unitcap < 0.9 ) then { _combat_triggers_infantry = [15,40,80]; }; if ( GRLIB_unitcap > 1.3 ) then { _combat_triggers_infantry = [10,20,35,55,70,80,90]; }; sleep 5; waitUntil { sleep 0.3; !isNil "blufor_sectors" }; waitUntil { sleep 0.3; count blufor_sectors > 3 }; if (worldName != "song_bin_tanh") then { { [_x, false] spawn manage_one_patrol; sleep 1; } foreach _combat_triggers; }; { [_x, true] spawn manage_one_patrol; sleep 1; } foreach _combat_triggers_infantry;