sleep (900 / GRLIB_csat_aggressivity); private _sleeptime = 0; while {GRLIB_csat_aggressivity > 0.9 && GRLIB_endgame == 0} do { _sleeptime = (1800 + (random 1800)) / (([] call KPLIB_fnc_getOpforFactor) * GRLIB_csat_aggressivity); if (combat_readiness >= 80) then {_sleeptime = _sleeptime * 0.75;}; if (combat_readiness >= 90) then {_sleeptime = _sleeptime * 0.75;}; if (combat_readiness >= 95) then {_sleeptime = _sleeptime * 0.75;}; sleep _sleeptime; if (!isNil "GRLIB_last_battlegroup_time") then { waitUntil { sleep 5; diag_tickTime > (GRLIB_last_battlegroup_time + (2100 / GRLIB_csat_aggressivity)) }; }; if ( (count (allPlayers - entities "HeadlessClient_F") >= (6 / GRLIB_csat_aggressivity)) && {combat_readiness >= (60 - (5 * GRLIB_csat_aggressivity))} && {[] call KPLIB_fnc_getOpforCap < GRLIB_battlegroup_cap} && {diag_fps > 15.0} ) then { ["", (random 100) < 45] spawn spawn_battlegroup; }; };