/* Needed Mods: - CUP Weapons - CUP Vehicles - CUP Units Optional Mods: - None */ /* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */ KP_liberation_guerilla_units = [ "CUP_I_GUE_Soldier_AR", "CUP_I_GUE_Engineer", "CUP_I_GUE_Commander", "CUP_I_GUE_Medic", "CUP_I_GUE_Soldier_AKS74", "CUP_I_GUE_Soldier_LAT", "CUP_I_GUE_Sniper", "CUP_I_GUE_Officer" ]; // Armed vehicles KP_liberation_guerilla_vehicles = [ "CUP_I_Datsun_PK_Random", "CUP_I_Datsun_PK_Random", "CUP_I_Datsun_PK_Random", "CUP_I_BMP2_NAPA", "CUP_I_BRDM2_NAPA", "CUP_I_BRDM2_NAPA", "CUP_I_MTLB_pk_NAPA", "CUP_I_MTLB_pk_NAPA", "CUP_I_T34_NAPA", "CUP_I_T34_NAPA", "CUP_I_T55_NAPA", "CUP_I_T72_NAPA" ]; /* Guerilla Equipment There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */ /* Weapons - You've to add the weapons as array like ["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"] You can leave optic and tripod empty with "" */ KP_liberation_guerilla_weapons_1 = [ ["CUP_srifle_CZ550","CUP_5x_22_LR_17_HMR_M",10,"",""], ["CUP_srifle_CZ550_rail","CUP_5x_22_LR_17_HMR_M",10,"optic_mrco",""], ["CUP_srifle_LeeEnfield","CUP_10x_303_M",10,"",""], ["CUP_srifle_LeeEnfield_rail","CUP_10x_303_M",10,"cup_optic_sb_11_4x20_pm","cup_bipod_harris_1a2_I"], ["CUP_glaunch_M79","CUP_1Rnd_HEDP_M203",16,"",""], ["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""] ]; KP_liberation_guerilla_weapons_2 = [ ["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""], ["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""], ["CUP_arifle_AKM","CUP_30Rnd_762x39_AK47_M",4,"cup_optic_pso_1_ak_open",""], ["CUP_arifle_AK47_GL_Early","CUP_30Rnd_762x39_AK47_M",4,"",""], ["CUP_arifle_RPK74","CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M",3,"optic_ACO_grn","bipod_01_F_blk"], ["CUP_smg_SA61","CUP_50Rnd_B_765x17_Ball_M",5,"",""] ]; KP_liberation_guerilla_weapons_3 = [ ["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""], ["CUP_arifle_AK74M","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""], ["CUP_arifle_AK74M_GL","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""], ["CUP_arifle_RPK74M_railed","CUP_60Rnd_545x39_AK74M_M",3,"cup_optic_zddot",""], ["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""], ["CUP_lmg_Pecheneg","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",2,"optic_MRCO",""], ["CUP_srifle_SVD","CUP_10Rnd_762x54_SVD_M",12,"cup_optic_pso_3_open",""], ["CUP_srifle_SVD_wdl","CUP_10Rnd_762x54_SVD_M",12,"cup_optic_pso_3_open",""] ]; // Uniforms KP_liberation_guerilla_uniforms_1 = [ "CUP_U_I_Villager_03", "CUP_U_I_Woodlander03", "CUP_U_I_Woodlander_02", "CUP_U_I_Worker_02", "CUP_U_I_Villager_04", "CUP_U_I_Woodlander_01", "CUP_U_C_Woodlander_04", "CUP_U_C_Citizen_04", "CUP_U_C_Citizen_01" ]; KP_liberation_guerilla_uniforms_2 = [ "CUP_I_B_PMC_Unit_20", "CUP_I_B_PMC_Unit_19", "CUP_I_B_PMC_Unit_11", "CUP_I_B_PMC_Unit_10", "CUP_I_B_PMC_Unit_9", "CUP_I_B_PMC_Unit_12", "CUP_I_B_PMC_Unit_16", "CUP_I_B_PMC_Unit_22" ]; KP_liberation_guerilla_uniforms_3 = [ "CUP_U_I_GUE_Flecktarn2", "CUP_U_I_GUE_Flecktarn3", "CUP_U_I_GUE_Flecktarn", "CUP_U_I_Gillie_Top", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Camo_F" ]; // Vests KP_liberation_guerilla_vests_1 = [ "CUP_V_I_Guerilla_Jacket", "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "V_LegStrapBag_black_F", "V_Pocketed_coyote_F", "V_Pocketed_olive_F", "V_Pocketed_black_F", "V_BandollierB_cbr", "V_BandollierB_rgr", "V_BandollierB_khk", "V_BandollierB_oli", "V_BandollierB_blk", "V_BandollierB_ghex_F" ]; KP_liberation_guerilla_vests_2 = [ "V_TacVestIR_blk", "V_Chestrig_rgr", "V_Chestrig_khk", "V_Chestrig_oli", "V_Chestrig_blk", "V_HarnessO_brn", "V_HarnessO_gry", "V_HarnessO_ghex_F", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_HarnessOGL_ghex_F" ]; KP_liberation_guerilla_vests_3 = [ "V_TacVest_oli", "CUP_V_RUS_Smersh_2", "CUP_V_I_Carrier_Belt", "CUP_V_B_PASGT_OD", "CUP_V_B_GER_Carrier_Rig", "CUP_V_B_GER_Carrier_Vest_2", "V_TacChestrig_oli_F" ]; // Headgear KP_liberation_guerilla_headgear_1 = [ "", "", "", "", "CUP_H_C_Ushanka_02", "CUP_H_C_Ushanka_03", "CUP_H_C_Ushanka_04", "CUP_H_C_Ushanka_01", "CUP_H_C_Beret_03", "CUP_H_C_Beret_02", "CUP_H_C_Beret_01", "CUP_H_C_Beret_04", "CUP_H_C_Beanie_01", "CUP_H_C_Beanie_02", "CUP_H_C_Beanie_03", "CUP_H_C_Beanie_04" ]; KP_liberation_guerilla_headgear_2 = [ "H_Bandanna_blu", "H_Bandanna_sand", "H_Bandanna_gry", "H_Bandanna_camo", "H_Bandanna_cbr", "H_Bandanna_sgg", "H_Bandanna_khk", "CUP_H_C_Ushanka_02", "CUP_H_C_Ushanka_03", "CUP_H_C_Ushanka_04", "CUP_H_C_Ushanka_01", "H_PASGT_basic_black_F", "H_PASGT_basic_olive_F", "H_Cap_blk_Raven", "H_MilCap_dgtl" ]; KP_liberation_guerilla_headgear_3 = [ "H_Shemag_olive", "H_Shemag_olive_hs", "H_Shemag_olive", "H_Booniehat_khk", "H_Booniehat_oli", "CUP_H_Ger_Boonie_Flecktarn", "H_PASGT_basic_olive_F", "CUP_H_GER_LWH_Flecktarn" ]; // Facegear. Applies for tier 2 and 3. KP_liberation_guerilla_facegear = [ "", "", "", "G_Bandanna_shades", "G_Bandanna_beast", "G_Bandanna_tan", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_aviator", "G_Bandanna_blk" ];